foundryvtt-wh4-lang-fr-fr/scripts/7F6aGxZJjwxm5e5P.js

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if (args.test.result.castOutcome == "failure")
{
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ValueDialog.create({text : "Enter Wounds Lost to gain SL", title : this.effect.name}, "0").then(async value => {
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value = Math.clamped(value, 0, 3)
if (value == 0)
{
return;
}
else if (Number.isNumeric(value))
{
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this.script.notification(`Lost ${value} Wounds`)
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this.actor.modifyWounds(-1 * value)
await this.item.system.toggleEquip();
args.test.addSL(value);
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args.test.preData.other.push(`<strong>${this.effect.name}</strong>: +${value} SL`)
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}
})
}