foundryvtt-wh4-lang-fr-fr/scripts/hhv7PrRdlf9sfC82.js

74 lines
1.7 KiB
JavaScript
Raw Permalink Normal View History

2024-05-16 17:57:51 +02:00
let characteristics = {
2024-10-08 20:52:09 +02:00
"ws" : 5,
"bs" : 0,
"s" : 5,
"t" : 5,
"i" : 10,
"ag" : 0,
"dex" : 0,
"int" : 0,
"wp" : 0,
"fel" : 0
}
let skills = ["Calme", "Esquive"]
let skillAdvancements = [10, 10]
let talents = ["Combat Reflexes"]
let trappings = ["Leather Jack", "Leather Skullcap", "Leather Leggings", "Shield"]
let items = []
2024-05-16 17:57:51 +02:00
2024-10-08 20:52:09 +02:00
let updateObj = this.actor.toObject();
for (let ch in characteristics)
{
updateObj.system.characteristics[ch].modifier += characteristics[ch];
}
for (let index = 0; index < skills.length; index++)
{
let skill = skills[index]
let skillItem;
skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
if (skillItem)
skillItem.system.advances.value += skillAdvancements[index]
else
{
skillItem = await game.wfrp4e.utility.findSkill(skill)
skillItem = skillItem.toObject();
skillItem.system.advances.value = skillAdvancements[index];
items.push(skillItem);
}
}
for (let talent of talents)
{
let talentItem = await game.wfrp4e.utility.findTalent(talent)
if (talentItem)
{
items.push(talentItem.toObject());
}
else
{
ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
}
}
for (let trapping of trappings)
{
let trappingItem = await game.wfrp4e.utility.findItem(trapping)
if (trappingItem)
{
trappingItem = trappingItem.toObject()
trappingItem.system.equipped.value = true;
items.push(trappingItem);
}
else
{
ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
}
}
await this.actor.update(updateObj)
this.actor.createEmbeddedDocuments("Item", items);