foundryvtt-wh4-lang-fr-fr/scripts/Y8J66v8VTKUASGuK.js

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JavaScript
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if (!this.actor.effects.find(e => e.isCondition))
{
return this.script.scriptNotification("Aucun état sur cet acteur")
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}
let choice = await ItemDialog.create(this.actor.effects.filter(i => i.isCondition), 1, "Choisissez un état")
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if (choice[0])
{
await this.actor.removeCondition(choice[0].conditionId)
}
if (this.actor.effects.find(e => e.isCondition))
{
return false; // Delete the effect if there are still conditions, otherwise, effect remains and provides the bonus
}