foundryvtt-wh4-lang-fr-fr/scripts/pR4Q2OnPxXtwRVli.js

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let criticals = this.actor.itemTypes.critical;
if (criticals.length)
{
this.script.scriptNotification("Ne peut subir de Blessures Critiques");
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this.actor.deleteEmbeddedDocuments("Item", criticals.map(i => i.id))
}
if (getProperty(args.data, "system.status.wounds.value") == 0)
{
this.script.scriptNotification(`Endormi pour ${Math.ceil(CONFIG.Dice.randomUniform() * 10)} Rounds`)
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}