8 lines
360 B
JavaScript
8 lines
360 B
JavaScript
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let test = await this.actor.setupCharacteristic("t", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
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await test.roll();
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if (test.failed)
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{
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let damage = this.effect.sourceTest.result.damage
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this.script.scriptMessage(await this.actor.applyBasicDamage(damage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}))
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}
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