foundryvtt-wh4-lang-fr-fr/reference_scripts/i5AN97A7IOeygEFA.js

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if (args.applyAP && args.modifiers.ap.metal)
{
args.modifiers.ap.ignored += args.modifiers.ap.metal
args.modifiers.other.push({value : args.modifiers.ap.metal, label : this.effect.name, details : "Add Metal AP to Damage" })
args.modifiers.ap.details.push("<strong>" + this.effect.name + "</strong>: Ignore Metal (" + args.modifiers.ap.metal + ")");
args.modifiers.ap.metal = 0
}