foundryvtt-wh4-lang-fr-fr/reference_scripts/kkC5EhqA05U6U0gU.js

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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Cool"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})
await test.roll();
// Kind of insane but whatever
let opposedResult = test.opposedMessages[0]?.getOppose()?.resultMessage?.getOpposedTest()?.result
if (opposedResult?.winner == "attacker")
{
if (opposedResult.differenceSL < 6)
{
this.actor.addCondition("fatigued", Math.floor(opposedResult.differenceSL / 2))
}
else if (opposedResult.differenceSL >= 6)
{
this.actor.addCondition("broken");
}
}