foundryvtt-wh4-lang-fr-fr/scripts/2W9uMTT6iJhfQ044.js

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let skill = `Métier (${this.item.parenthesesText})`
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let currentCareer = this.actor.system.currentCareer;
let existingSkill = this.actor.itemTypes.skill.find(i => i.name == skill);
if (!currentCareer) return
let inCurrentCareer = currentCareer.system.skills.includes(skill);
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let craftsmanAdded = this.actor.getFlag("wfrp4e", "craftsmanAdded") || {};
if (existingSkill && inCurrentCareer && !craftsmanAdded[existingSkill.name])
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{
existingSkill.system.advances.costModifier = -5;
}
else
{
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craftsmanAdded[skill] = true;
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currentCareer.system.skills.push(skill);
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setProperty(this.actor, "flags.wfrp4e.craftsmanAdded", craftsmanAdded)
}