foundryvtt-wh4-lang-fr-fr/scripts/cTYNaKbepMwqYsZ8.js

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2024-06-06 22:07:28 +02:00
let difficulty = ""
if (this.effect.name.includes("Moderate"))
difficulty = "easy"
else if (this.effect.name.includes("Severe"))
difficulty = "average"
else
difficulty = "veasy"
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), { context: { failure: this.actor.name + " meurt du Fléau" }, fields: { difficulty }, appendTitle: " - Blight" })
await test.roll();
if (test.failed) {
this.actor.addCondition("dead");
}