2024-05-16 17:57:51 +02:00
|
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|
let choice1 = [
|
2024-06-06 22:46:40 +02:00
|
|
|
{
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|
|
type: "skill",
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|
name: "Projectiles (Arc)",
|
|
|
|
diff: {
|
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|
|
system: {
|
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|
|
advances: {
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|
|
value: 10
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2024-05-16 17:57:51 +02:00
|
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}
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2024-06-06 22:46:40 +02:00
|
|
|
}
|
2024-05-16 17:57:51 +02:00
|
|
|
}
|
2024-06-06 22:46:40 +02:00
|
|
|
},
|
|
|
|
{
|
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|
|
type: "weapon",
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|
|
name: "Arc long",
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|
|
},
|
|
|
|
{
|
|
|
|
type: "ammunition",
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|
|
|
name: "Flèche",
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|
|
|
}
|
2024-05-16 17:57:51 +02:00
|
|
|
]
|
|
|
|
let choice2 = [
|
|
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|
]
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|
|
|
|
let choice = await Dialog.wait({
|
2024-06-06 22:46:40 +02:00
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|
|
title: "Option",
|
|
|
|
content:
|
2024-05-16 17:57:51 +02:00
|
|
|
`<p>
|
2024-05-17 12:46:44 +02:00
|
|
|
Ajouter l'ption?
|
2024-05-16 17:57:51 +02:00
|
|
|
</p>
|
|
|
|
<ol>
|
|
|
|
<li>Ranged (Bow) +10 and a Longbow with 12 Arrows</li>
|
|
|
|
</ol>
|
|
|
|
`,
|
2024-06-06 22:46:40 +02:00
|
|
|
buttons: {
|
|
|
|
1: {
|
|
|
|
label: "Oui",
|
|
|
|
callback: () => {
|
|
|
|
return choice1;
|
|
|
|
}
|
|
|
|
},
|
|
|
|
2: {
|
|
|
|
label: "Non",
|
|
|
|
callback: () => {
|
|
|
|
return choice2;
|
|
|
|
}
|
2024-05-16 17:57:51 +02:00
|
|
|
}
|
2024-06-06 22:46:40 +02:00
|
|
|
}
|
2024-05-16 17:57:51 +02:00
|
|
|
})
|
|
|
|
|
|
|
|
let updateObj = this.actor.toObject();
|
|
|
|
let items = []
|
2024-06-06 22:46:40 +02:00
|
|
|
for (let c of choice) {
|
|
|
|
let existing
|
|
|
|
if (c.type == "skill") {
|
|
|
|
existing = updateObj.items.find(i => i.name == c.name && i.type == c.type)
|
|
|
|
if (existing && c.diff?.system?.advances?.value) {
|
|
|
|
existing.system.advances.value += c.diff.system.advances.value
|
2024-05-16 17:57:51 +02:00
|
|
|
}
|
2024-06-06 22:46:40 +02:00
|
|
|
}
|
2024-05-16 17:57:51 +02:00
|
|
|
|
2024-06-06 22:46:40 +02:00
|
|
|
if (!existing) {
|
|
|
|
let item = await game.wfrp4e.utility.find(c.name, c.type)
|
|
|
|
if (item) {
|
|
|
|
item = item.toObject()
|
|
|
|
equip(item);
|
|
|
|
items.push(foundry.utils.mergeObject(item, (c.diff || {})))
|
2024-05-16 17:57:51 +02:00
|
|
|
}
|
2024-06-06 22:46:40 +02:00
|
|
|
else
|
|
|
|
ui.notifications.warn(`Impossible de trouver ${talent}`, { permanent: true })
|
|
|
|
}
|
2024-05-16 17:57:51 +02:00
|
|
|
|
|
|
|
}
|
|
|
|
await this.actor.update(updateObj)
|
|
|
|
this.actor.createEmbeddedDocuments("Item", items);
|
|
|
|
|
2024-06-06 22:46:40 +02:00
|
|
|
function equip(item) {
|
|
|
|
if (item.type == "armour")
|
|
|
|
item.system.worn.value = true
|
|
|
|
else if (item.type == "weapon")
|
|
|
|
item.system.equipped = true
|
|
|
|
else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories")
|
|
|
|
item.system.worn = true
|
2024-05-16 17:57:51 +02:00
|
|
|
}
|