foundryvtt-wh4-lang-fr-fr/scripts/7F6aGxZJjwxm5e5P.js

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2024-05-16 17:57:51 +02:00
if (args.test.result.castOutcome == "failure")
{
ValueDialog.create("Enter Wounds Lost to gain SL", this.effect.name, "0").then(async value => {
value = Math.clamped(value, 0, 3)
if (value == 0)
{
return;
}
else if (Number.isNumeric(value))
{
this.script.scriptNotification(`Lost ${value} Wounds`)
this.actor.modifyWounds(-1 * value)
await this.item.system.toggleEquip();
args.test.addSL(value);
args.test.preData.other.push(`<strong>${this.effect.name}</strong>: +${value} SL`)
}
})
}