90 lines
2.0 KiB
JavaScript
90 lines
2.0 KiB
JavaScript
|
let choice1 = [
|
||
|
{
|
||
|
type : "skill",
|
||
|
name : "Ranged (Bow)",
|
||
|
diff : {
|
||
|
system : {
|
||
|
advances : {
|
||
|
value : 10
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
{
|
||
|
type : "weapon",
|
||
|
name : "Bow",
|
||
|
},
|
||
|
{
|
||
|
type : "ammunition",
|
||
|
name : "Arrow",
|
||
|
}
|
||
|
]
|
||
|
let choice2 = [
|
||
|
]
|
||
|
|
||
|
let choice = await Dialog.wait({
|
||
|
title : "Option",
|
||
|
content :
|
||
|
`<p>
|
||
|
Add Option?
|
||
|
</p>
|
||
|
<ol>
|
||
|
<li>Ranged (Bow) +10 and a Bow with 12 Arrows</li>
|
||
|
</ol>
|
||
|
`,
|
||
|
buttons : {
|
||
|
1 : {
|
||
|
label : "Yes",
|
||
|
callback : () => {
|
||
|
return choice1
|
||
|
}
|
||
|
},
|
||
|
2 : {
|
||
|
label : "No",
|
||
|
callback : () => {
|
||
|
choice2
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
})
|
||
|
|
||
|
let updateObj = this.actor.toObject();
|
||
|
let items = []
|
||
|
for (let c of choice)
|
||
|
{
|
||
|
let existing
|
||
|
if (c.type == "skill")
|
||
|
{
|
||
|
existing = updateObj.items.find(i => i.name == c.name && i.type == c.type)
|
||
|
if (existing && c.diff?.system?.advances?.value)
|
||
|
{
|
||
|
existing.system.advances.value += c.diff.system.advances.value
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!existing)
|
||
|
{
|
||
|
let item = await game.wfrp4e.utility.find(c.name, c.type)
|
||
|
if (item)
|
||
|
{
|
||
|
item = item.toObject()
|
||
|
equip(item);
|
||
|
items.push(mergeObject(item, (c.diff || {})))
|
||
|
}
|
||
|
else
|
||
|
ui.notifications.warn(`Could not find ${talent}`, {permanent : true})
|
||
|
}
|
||
|
|
||
|
}
|
||
|
await this.actor.update(updateObj)
|
||
|
this.actor.createEmbeddedDocuments("Item", items);
|
||
|
|
||
|
function equip(item)
|
||
|
{
|
||
|
if (item.type == "armour")
|
||
|
item.system.worn.value = true
|
||
|
else if (item.type == "weapon")
|
||
|
item.system.equipped = true
|
||
|
else if (item.type == "trapping" && item.system.trappingType.value == "clothingAccessories")
|
||
|
item.system.worn = true
|
||
|
}
|