4 lines
259 B
JavaScript
4 lines
259 B
JavaScript
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if (this.effect.sourceActor.uuid != args.actor.uuid)
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{
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this.script.scriptMessage(await this.actor.applyBasicDamage(this.effect.sourceTest.result.overcast.usage.other.current, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg: true}));
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}
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