2024-05-16 17:57:51 +02:00
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let woundsGained = Math.min(args.actor.status.wounds.value, args.totalWoundLoss)
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woundsGained = Math.ceil(woundsGained / 2)
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args.attacker.update({"system.status.wounds.value" : args.attacker.system.status.wounds.value + woundsGained})
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args.actor.addCondition("fatigued")
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args.attacker.hasCondition("fatigued")?.delete();
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2024-05-17 09:19:48 +02:00
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this.script.scriptMessage(`<b>${args.attacker.prototypeToken.name}</b> guéri de ${woundsGained} Blessures`);
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