foundryvtt-wh4-lang-fr-fr/scripts/BVNKF9omCppWPLys.js

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let actor = game.user.character ?? canvas.tokens.controlled[0]?.actor;
if (!actor || !(actor.system instanceof StandardActorModel))
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return ui.notifications.warn("You must control an Actor capable of performing a Strength Test");
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let test = await actor.setupCharacteristic("s", {
skipTargets: true,
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appendTitle: " - Bailing Out",
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fields: {
difficulty: "challenging"
},
context: {
success: "Reduced the Holed rating!"
}
});
await test.roll();
if (test.succeeded) {
let SL = parseInt(test.result.SL);
let name = this.effect.name.replace(/\d+/, rating => parseInt(rating) - SL);
await this.effect.update({name});
}
let rating = parseInt(this.effect.name.match(/\d+/)?.[0]);
if (rating <= 1) {
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const scriptData = this.effect.system.scriptData
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scriptData[2].trigger = '';
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await this.effect.update({disabled: true, "system.scriptData": scriptData});
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}