2024-05-16 17:57:51 +02:00
|
|
|
let characteristics = {
|
|
|
|
"ws" : 5,
|
|
|
|
"bs" : 0,
|
|
|
|
"s" : -15,
|
|
|
|
"t" : 0,
|
|
|
|
"i" : 20,
|
|
|
|
"ag" : 0,
|
|
|
|
"dex" : 0,
|
|
|
|
"int" : 5,
|
|
|
|
"wp" : 10,
|
|
|
|
"fel" : 10
|
|
|
|
}
|
2024-10-08 20:52:09 +02:00
|
|
|
let skills = ["Charm", "Intimidate", "Melee (Basic)"]
|
2024-05-16 17:57:51 +02:00
|
|
|
let skillAdvancements = [7, 60, 7]
|
2024-10-08 20:52:09 +02:00
|
|
|
let talents = ["Menaçant", "Ombres"]
|
|
|
|
let traits = ["Distracting"]
|
2024-05-16 17:57:51 +02:00
|
|
|
let trappings = []
|
|
|
|
let items = [];
|
|
|
|
let spells = [];
|
|
|
|
|
|
|
|
let updateObj = this.actor.toObject();
|
|
|
|
|
|
|
|
for (let ch in characteristics)
|
|
|
|
{
|
|
|
|
updateObj.system.characteristics[ch].modifier += characteristics[ch];
|
|
|
|
}
|
|
|
|
|
|
|
|
for (let index = 0; index < skills.length; index++)
|
|
|
|
{
|
|
|
|
let skill = skills[index]
|
|
|
|
let skillItem;
|
|
|
|
skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
|
|
|
|
if (skillItem)
|
|
|
|
skillItem.system.advances.value += skillAdvancements[index]
|
|
|
|
else
|
|
|
|
{
|
|
|
|
skillItem = await game.wfrp4e.utility.findSkill(skill)
|
|
|
|
skillItem = skillItem.toObject();
|
|
|
|
skillItem.system.advances.value = skillAdvancements[index];
|
|
|
|
items.push(skillItem);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (let talent of talents)
|
|
|
|
{
|
|
|
|
let talentItem = await game.wfrp4e.utility.findTalent(talent)
|
|
|
|
if (talentItem)
|
|
|
|
{
|
|
|
|
items.push(talentItem.toObject());
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2024-05-17 01:07:37 +02:00
|
|
|
ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
|
2024-05-16 17:57:51 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const traitRegex = /(?:,?(.+?)(\+?\d{1,2}\+?)?\s*?(?:\((.+?)\)\s*(\+?\d{1,2})?|,|$))/gm
|
|
|
|
for (let trait of traits)
|
|
|
|
{
|
|
|
|
let traitMatches = trait.matchAll(traitRegex).next().value
|
|
|
|
let traitName = traitMatches[1]
|
|
|
|
let traitVal = traitMatches[2] || traitMatches[4] // could be match 2 or 4 depending on if there's a specialization
|
|
|
|
let traitSpec = traitMatches[3]
|
|
|
|
|
|
|
|
let traitItem;
|
|
|
|
try {
|
|
|
|
traitItem = await WFRP_Utility.findItem(traitName, "trait")
|
|
|
|
}
|
|
|
|
catch { }
|
|
|
|
if (!traitItem) {
|
2024-05-17 01:07:37 +02:00
|
|
|
ui.notifications.warn(`Impossible de trouver ${trait}`, {permanent : true})
|
2024-05-16 17:57:51 +02:00
|
|
|
}
|
|
|
|
traitItem = traitItem.toObject()
|
|
|
|
|
|
|
|
if (Number.isNumeric(traitVal))
|
|
|
|
{
|
2024-10-08 20:52:09 +02:00
|
|
|
traitItem.system.specification.value = traitName.includes('Weapon','Horns','Tail','Tentacles','Bite') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;
|
2024-05-16 17:57:51 +02:00
|
|
|
traitItem.name = (traitItem.name + ` ${traitSpec ? "("+ traitSpec + ")" : ""}`).trim()
|
|
|
|
}
|
|
|
|
else
|
|
|
|
traitItem.system.specification.value = traitSpec
|
|
|
|
|
|
|
|
items.push(traitItem)
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
for (let trapping of trappings)
|
|
|
|
{
|
|
|
|
let trappingItem = await game.wfrp4e.utility.findItem(trapping)
|
|
|
|
if (trappingItem)
|
|
|
|
{
|
|
|
|
trappingItem = trappingItem.toObject()
|
|
|
|
|
2024-10-08 20:52:09 +02:00
|
|
|
trappingItem.system.equipped.value = true;
|
2024-05-16 17:57:51 +02:00
|
|
|
|
|
|
|
items.push(trappingItem);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2024-05-17 01:07:37 +02:00
|
|
|
ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
|
2024-05-16 17:57:51 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (let spell of spells)
|
|
|
|
{
|
|
|
|
let spellItem = await game.wfrp4e.utility.findItem(spell)
|
|
|
|
if (spellItem)
|
|
|
|
{
|
|
|
|
spellItem = spellItem.toObject()
|
|
|
|
|
|
|
|
items.push(spellItem);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2024-05-17 01:07:37 +02:00
|
|
|
ui.notifications.warn(`Impossible de trouver ${spell}`, {permanent : true})
|
2024-05-16 17:57:51 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
updateObj.name = updateObj.name += " " + this.effect.name
|
|
|
|
|
|
|
|
await this.actor.update(updateObj)
|
2024-10-08 20:52:09 +02:00
|
|
|
this.actor.createEmbeddedDocuments("Item", items);
|