2020-03-25 20:37:09 +01:00
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Hooks.once('init', () => {
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if(typeof Babele !== 'undefined') {
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Babele.get().register({
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module: 'WH4-fr-translation',
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lang: 'fr',
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dir: 'compendium'
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});
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2020-03-30 23:23:21 +02:00
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Babele.get().registerConverters({
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2020-03-31 09:03:19 +02:00
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"career_skills": (skills_list) => {
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2020-04-11 22:11:37 +02:00
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//console.log( "Thru here ..." );
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2020-03-30 23:23:21 +02:00
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var compendium = game.packs.find(p => p.collection === 'wfrp4e.skills');
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var i;
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var len = skills_list.length;
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var re = /(.*)\((.*)\)/i;
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for (i = 0; i < len; i++) {
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var transl = compendium.i18nName( skills_list[i] );
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if ( transl == skills_list[i] ) {
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var res = re.exec( skills_list[i]);
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if (res) {
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//console.log("Matched/split:", res[1], res[2]);
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var subword = game.i18n.localize(res[2].trim() );
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var s1 = res[1].trim() + " ()";
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2020-04-10 15:11:26 +02:00
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var translw = compendium.i18nName( s1 );
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if (translw != s1) {
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2020-03-30 23:23:21 +02:00
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var res2 = re.exec(translw);
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transl = res2[1] + "(" + subword + ")";
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} else {
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s1 = res[1].trim() + " ( )";
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translw = compendium.i18nName( s1 );
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var res2 = re.exec(translw);
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transl = res2[1] + "(" + subword + ")";
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}
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}
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}
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skills_list[i] = transl;
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}
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return skills_list;
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},
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"career_talents": (talents_list) => {
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var compendium = game.packs.find(p => p.collection === 'wfrp4e.talents');
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var i;
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var len = talents_list.length;
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var re = /(.*)\((.*)\)/i;
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for (i = 0; i < len; i++) {
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var transl = compendium.i18nName( talents_list[i] );
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if ( transl == talents_list[i] ) {
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var res = re.exec( talents_list[i]);
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if (res) {
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//console.log("Matched/split:", res[1], res[2]);
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var subword = game.i18n.localize(res[2].trim() );
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2020-03-31 17:44:46 +02:00
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var s1 = res[1].trim(); // No () in talents table
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2020-03-30 23:23:21 +02:00
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var translw = compendium.i18nName( s1 );
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2020-04-10 15:11:26 +02:00
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if (translw != s1) {
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2020-03-31 17:44:46 +02:00
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transl = translw + "(" + subword + ")";
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2020-03-30 23:23:21 +02:00
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} else {
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s1 = res[1].trim() + " ( )";
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translw = compendium.i18nName( s1 );
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var res2 = re.exec(translw);
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transl = res2[1] + "(" + subword + ")";
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}
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}
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}
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talents_list[i] = transl;
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}
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return talents_list;
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2020-03-31 09:27:04 +02:00
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},
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// To avoid duplicateing class for all careers
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2020-03-31 17:44:46 +02:00
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"generic_localization": (value) => {
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2020-04-01 00:41:20 +02:00
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if ( value )
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return game.i18n.localize( value.trim() );
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2020-04-10 15:11:26 +02:00
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},
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2020-04-01 00:41:20 +02:00
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"trapping_qualities_flaws": (value) => {
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if ( value ) {
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var list = value.split( "," );
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var i=0;
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var re = /(.*) (\d+)/i;
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for (i=0; i<list.length; i++) {
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var splitted = re.exec( list[i].trim() );
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if ( splitted ) {
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//console.log("FOund:", splitted[0], splitted[1], splitted[2] );
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list[i] = game.i18n.localize( splitted[1] ) + " " + splitted[2];
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} else {
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list[i] = game.i18n.localize( list[i].trim() ) ;
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}
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2020-03-31 17:44:46 +02:00
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}
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2020-04-01 00:41:20 +02:00
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return list.toString();
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2020-03-31 17:44:46 +02:00
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}
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},
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2020-03-31 09:27:04 +02:00
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// Search back in careers the translated name of the groupe (as it is the name of the level career itself)
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"career_careergroup": (value) => {
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var compendium = game.packs.find(p => p.collection === 'wfrp4e.careers');
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return compendium.i18nName( value );
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2020-04-10 15:11:26 +02:00
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},
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// Auto-translate duration
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"spells_duration_range_target_damage": (value) => {
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2020-04-10 17:36:32 +02:00
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//console.log("Spell duration/range/damage/target :", value);
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2020-04-10 15:11:26 +02:00
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if ( value == "" ) return ""; // Hop !
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if ( value == "Touch" ) return "Contact"; // Hop !
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if ( value == "You" ) return "Vous"; // Hop !
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if ( value == "Instant" ) return "Instantané"; // Hop !
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var translw = value;
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var re = /(.*) Bonus (\w*)/i;
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var res = re.exec( value );
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var unit = "";
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if ( res ) { // Test "<charac> Bonus <unit>" pattern
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if ( res[1] ) { // We have char name, then convert it
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translw = "Bonus de " + game.i18n.localize( res[1].trim() );
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}
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unit = res[2];
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} else {
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re = /(\d+) (\w+)/i;
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res = re.exec( value );
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if (res) { // Test : "<number> <unit>" pattern
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translw = res[1];
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unit = res[2];
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} else { // Test
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re = /(\w+) (\w+)/i;
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res = re.exec( value );
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if (res) { // Test : "<charac> <unit>" pattern
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translw = game.i18n.localize( res[1].trim() );
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unit = res[2];
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}
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}
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}
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if ( unit == "hour") unit = "heure";
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if ( unit == "hours") unit = "heures";
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if ( unit == "days") unit = "jours";
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if ( unit == "yard") unit = "mètre";
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if ( unit == "yards") unit = "mètres";
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translw += " " + unit;
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return translw;
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2020-03-31 17:44:46 +02:00
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}
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2020-03-30 23:23:21 +02:00
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});
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2020-03-27 23:12:43 +01:00
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}
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2020-03-25 21:03:36 +01:00
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} );
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