103 lines
3.0 KiB
JavaScript
103 lines
3.0 KiB
JavaScript
|
let characteristics = {
|
||
|
"ws" : 0,
|
||
|
"bs" : 0,
|
||
|
"s" : 0,
|
||
|
"t" : 10,
|
||
|
"i" : 15,
|
||
|
"ag" : 0,
|
||
|
"dex" : 10,
|
||
|
"int" : 20,
|
||
|
"wp" : 20,
|
||
|
"fel" : 10
|
||
|
}
|
||
|
let skills = ["Focalisation", "Calme", "Esquive", "Divertissement (Narration)", "Intuition", "Langue (Magick)", "Savoir (Magie)" , "Perception"]
|
||
|
let skillAdvancements = [5, 15, 10, 10, 15, 10, 10, 20]
|
||
|
|
||
|
let talents = ["Magie des Arcanes", "Magie Mineure", "Seconde Vue"]
|
||
|
let trappings = ["Arme simple", "Robes", "(2M) Bâton de combat"]
|
||
|
let specialItems = [
|
||
|
{name: "Objet magique", type: "trapping", trappingType: "misc" },
|
||
|
]
|
||
|
let items = [];
|
||
|
|
||
|
let updateObj = this.actor.toObject();
|
||
|
|
||
|
for (let ch in characteristics)
|
||
|
{
|
||
|
updateObj.system.characteristics[ch].modifier += characteristics[ch];
|
||
|
}
|
||
|
|
||
|
for (let item of specialItems) {
|
||
|
let newItem
|
||
|
if (item.type == "weapon") {
|
||
|
newItem = new ItemWfrp4e({ name: item.name, type: item.type, system: { equipped: true, damage: {value: item.damage}} })
|
||
|
} else if (item.type == "trapping") {
|
||
|
newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type, system: { worn: true, trappingType: { value: item.trappingType} } } )
|
||
|
} else {
|
||
|
newItem = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: item.name, type: item.type })
|
||
|
}
|
||
|
items.push(newItem.toObject())
|
||
|
}
|
||
|
|
||
|
for (let index = 0; index < skills.length; index++)
|
||
|
{
|
||
|
let skill = skills[index]
|
||
|
let skillItem;
|
||
|
skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
|
||
|
if (skillItem)
|
||
|
skillItem.system.advances.value += skillAdvancements[index]
|
||
|
else
|
||
|
{
|
||
|
skillItem = await game.wfrp4e.utility.findSkill(skill)
|
||
|
skillItem = skillItem.toObject();
|
||
|
skillItem.system.advances.value = skillAdvancements[index];
|
||
|
items.push(skillItem);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (let talent of talents)
|
||
|
{
|
||
|
let talentItem = await game.wfrp4e.utility.findTalent(talent)
|
||
|
if (talentItem)
|
||
|
{
|
||
|
items.push(talentItem.toObject());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (let trapping of trappings)
|
||
|
{
|
||
|
let trappingItem = await game.wfrp4e.utility.findItem(trapping)
|
||
|
if (trappingItem)
|
||
|
{
|
||
|
trappingItem = trappingItem.toObject()
|
||
|
|
||
|
trappingItem.system.equipped.value = true;
|
||
|
|
||
|
items.push(trappingItem);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
|
||
|
}
|
||
|
}
|
||
|
|
||
|
let ride = await Dialog.confirm({title : "Skill", content : "Add Chaos Steed and +20 Ride (Horse)?"})
|
||
|
|
||
|
if (ride)
|
||
|
{
|
||
|
let skill = await game.wfrp4e.utility.findSkill("Ride (Horse)")
|
||
|
skill = skill.toObject();
|
||
|
skill.system.advances.value = 20;
|
||
|
items = items.concat({name : "Chaos Steed", type: "trapping", "system.trappingType.value" : "misc"}, skill)
|
||
|
}
|
||
|
|
||
|
|
||
|
updateObj.name = updateObj.name += " " + this.effect.name
|
||
|
|
||
|
await this.actor.update(updateObj)
|
||
|
this.actor.createEmbeddedDocuments("Item", items);
|