foundryvtt-wh4-lang-fr-fr/reference_scripts/lhemR8EP5tGNKout.js

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let test = await this.actor.setupSkill(game.i18n.localize("NAME.Cool"), {fields: {difficulty : "average"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`, context : {failure : "Suffer Creeping Irrationality"}})
await test.roll();
if (test.failed)
{
msg = `<p>@UUID[${this.effect.sourceItem.uuid}]{Creeping Irratitonality} Roll: <a class="inline-roll"><i class="fas fa-dice-d20"></i>${Math.ceil(CONFIG.Dice.randomUniform() * 10)}</a></p>`
if (test.result.roll % 11 == 0 || test.result.roll == 100)
{
msg += `<p><b>${this.actor.prototypeToken.name}</b> also gained 1 Corruption Point. If mutating, this results in a @Table[mutatemental]{Mental Corruption}</p>`
let newCorruption = Number(this.actor.status.corruption.value) + 1
this.actor.update({"system.status.corruption.value" : newCorruption})
}
this.script.scriptMessage(msg);
}