14 lines
349 B
JavaScript
14 lines
349 B
JavaScript
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let damage = 0
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let test = await this.actor.setupSkill("Dodge", {skipTargets: true, appendTitle : ` - ${this.effect.name}`});
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await test.roll();
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if (test.succeeded)
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{
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damage = 10;
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}
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else if (test.failed)
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{
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damage = 20;
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}
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this.script.scriptMessage(await this.actor.applyBasicDamage(damage, {loc : "roll", hideDSN: true, suppressMsg : true}))
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