2024-05-16 17:57:51 +02:00
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let characteristics = {
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"ws" : 10,
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"bs" : 0,
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"s" : 10,
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"t" : 10,
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"i" : 20,
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"ag" : 10,
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"dex" : 0,
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"int" : 0,
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"wp" : 15,
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"fel" : 0
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}
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2024-10-08 20:52:09 +02:00
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let skills = ["Calme", "Esquive", "Intimidate", "Commandement" ]
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2024-05-16 17:57:51 +02:00
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let skillAdvancements = [15, 15, 10, 5]
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2024-10-08 20:52:09 +02:00
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let talents = ["Combat Aware", "Combat Reflexes", "Feint", "Resolute"]
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let trappings = ["Mail Coat", "Mail Chausses", "Mail Coif", "Arme simple", "Shield"]
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2024-05-16 17:57:51 +02:00
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let items = [];
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let updateObj = this.actor.toObject();
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for (let ch in characteristics)
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{
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updateObj.system.characteristics[ch].modifier += characteristics[ch];
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}
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for (let index = 0; index < skills.length; index++)
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{
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let skill = skills[index]
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let skillItem;
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skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill")
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if (skillItem)
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skillItem.system.advances.value += skillAdvancements[index]
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else
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{
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skillItem = await game.wfrp4e.utility.findSkill(skill)
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skillItem = skillItem.toObject();
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skillItem.system.advances.value = skillAdvancements[index];
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items.push(skillItem);
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}
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}
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for (let talent of talents)
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{
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let talentItem = await game.wfrp4e.utility.findTalent(talent)
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if (talentItem)
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{
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items.push(talentItem.toObject());
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}
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else
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{
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2024-05-17 01:07:37 +02:00
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ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})
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2024-05-16 17:57:51 +02:00
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}
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}
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for (let trapping of trappings)
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{
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let trappingItem = await game.wfrp4e.utility.findItem(trapping)
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if (trappingItem)
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{
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trappingItem = trappingItem.toObject()
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2024-10-08 20:52:09 +02:00
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trappingItem.system.equipped.value = true;
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2024-05-16 17:57:51 +02:00
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items.push(trappingItem);
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}
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else
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{
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2024-05-17 01:07:37 +02:00
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ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})
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2024-05-16 17:57:51 +02:00
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}
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}
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updateObj.name = this.effect.name + " " + updateObj.name
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await this.actor.update(updateObj)
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2024-10-08 20:52:09 +02:00
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this.actor.createEmbeddedDocuments("Item", items);
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