2024-05-16 17:57:51 +02:00
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if (args.test.result.castOutcome == "failure")
|
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{
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2024-10-08 20:52:09 +02:00
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ValueDialog.create({text : "Enter Wounds Lost to gain SL", title : this.effect.name}, "0").then(async value => {
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2024-05-16 17:57:51 +02:00
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value = Math.clamped(value, 0, 3)
|
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if (value == 0)
|
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{
|
|
|
|
return;
|
|
|
|
}
|
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else if (Number.isNumeric(value))
|
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|
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{
|
2024-10-08 20:52:09 +02:00
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this.script.notification(`Lost ${value} Wounds`)
|
2024-05-16 17:57:51 +02:00
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this.actor.modifyWounds(-1 * value)
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|
await this.item.system.toggleEquip();
|
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|
|
args.test.addSL(value);
|
2024-10-08 20:52:09 +02:00
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|
args.test.preData.other.push(`<strong>${this.effect.name}</strong>: +${value} SL`)
|
2024-05-16 17:57:51 +02:00
|
|
|
}
|
|
|
|
})
|
|
|
|
}
|