foundryvtt-wh4-lang-fr-fr/scripts/ENGmwaItRXO5s0XY.js

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await this.actor.modifyWounds(this.actor.system.characteristics.t.bonus * 3)
this.script.scriptMessage(`Soigne ${this.actor.system.characteristics.t.bonus * 3} Blessures`)
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this.actor.hasCondition("bleeding")?.delete()
this.actor.hasCondition("fatigued")?.delete()