foundryvtt-wh4-lang-fr-fr/scripts/HMC6hPND9DWLFfZE.js

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if (this.item.name.includes("("))
{
return;
}
let index = game.packs
.filter(i => i.metadata.type == "Item")
.reduce((acc, pack) => acc.concat(pack.index.contents), [])
.filter(i => i.type == "skill" && i.name.includes(game.i18n.localize("NAME.Lore")))
.map(i => {
i.id = i._id
return i
})
let choice = await ItemDialog.create(index, 1, "Choisir un Savoir")
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let text;
if (!choice[0])
{
let custom = await Dialog.wait({
title : "Saisir le savoir",
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content : "<input type='text'>",
buttons : {
confirm : {
label : game.i18n.localize("Confirmer"),
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callback : (dlg) => {
return dlg.find("input")[0].value
}
}
},
default : "confirm",
close : () => {
return ""
}
})
text = custom || ""
}
else
{
text = game.wfrp4e.utility.extractParenthesesText(choice[0].name)
}
await this.item.updateSource({name : this.item.name + ` (${text})`, "system.tests.value" : this.item.system.tests.value.replace("chosen Lore", text)})
await this.effect.updateSource({name : this.effect.name + ` (${text})`})