foundryvtt-wh4-lang-fr-fr/scripts/Cjj4iLkdY1NaZRCi.js

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if ((args.opposedTest.attackerTest.item && args.opposedTest.attackerTest.item.isMelee) || (args.opposedTest.attackerTest.item && !args.opposedTest.attackerTest.item.name.includes("Projectiles")))
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{
let choice = await Dialog.wait({
title: this.effect.name,
content: `<p>Appliquer les dommages de <strong>${this.effect.name}</strong> à l'attquant?`,
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buttons: {
yes: {
label: "Oui",
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callback: () => {
return true;
}
},
no: {
label: "Non",
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callback: () => {
return false;
}
}
}
})
if (choice)
{
this.script.scriptMessage(await args.attacker.applyBasicDamage(this.actor.system.characteristics.wp.bonus, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true}));
}
}