foundryvtt-wh4-lang-fr-fr/scripts/a8RabrnJ08O07rDX.js

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2024-05-16 17:57:51 +02:00
if (args.totalWoundLoss > 0)
{
// I'm assuming the endurance test specified is for the end-round check
await args.actor.addCondition("poisoned", 2);
}