Few changes
This commit is contained in:
parent
0650e39019
commit
2eee4d5da1
@ -149,39 +149,40 @@ Hooks.once('init', () => {
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Babele.get().registerConverters({
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"career_skills": (skills_list) => {
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let compendiumName = 'wfrp4e-core.skills' // Per default
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if (game.system.version.match("7.")) {
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compendiumName = 'wfrp4e-core.items'
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}
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//console.log( "Thru here ...", compendium, skills_list);
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let validCompendiums = game.wfrp4e.tags.getPacksWithTag("skill")
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//DEBUG: console.log( "Thru here ...", compendium, skills_list);
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if (skills_list) {
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let i;
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let len = skills_list.length;
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let re = /(.*)\((.*)\)/i;
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for (i = 0; i < len; i++) {
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skills_list[i] = skills_list[i].trim();
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let transl = game.babele.translate(compendiumName, { name: skills_list[i] }, true).name;
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if (!transl) transl = skills_list[i]
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//console.log("List ...", skills_list[i]);
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if (transl == skills_list[i]) {
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let res = re.exec(skills_list[i]);
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if (res) {
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//console.log("Matched/split:", res[1], res[2]);
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let subword = game.i18n.localize(res[2].trim());
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let s1 = res[1].trim() + " ()";
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let translw = game.babele.translate(compendiumName, { name: s1 }, true).name;
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if (translw != s1) {
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let res2 = re.exec(translw);
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transl = res2[1] + "(" + subword + ")";
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} else {
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s1 = res[1].trim() + " ( )";
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translw = game.babele.translate(compendiumName, { name: s1 }, true).name;
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let res2 = re.exec(translw);
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transl = res2[1] + "(" + subword + ")";
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for (let compData of validCompendiums) {
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let transl = game.babele.translate(compData.metadata.id, { name: skills_list[i] }, true).name;
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if (!transl) transl = skills_list[i]
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//console.log("List ...", skills_list[i]);
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if (transl == skills_list[i]) {
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let res = re.exec(skills_list[i]);
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if (res) {
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//console.log("Matched/split:", res[1], res[2]);
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let subword = game.i18n.localize(res[2].trim());
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let s1 = res[1].trim() + " ()";
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let translw = game.babele.translate(compData.metadata.id, { name: s1 }, true).name;
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if (translw != s1) {
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let res2 = re.exec(translw);
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transl = res2[1] + "(" + subword + ")";
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} else {
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s1 = res[1].trim() + " ( )";
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translw = game.babele.translate(compData.metadata.id, { name: s1 }, true).name;
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let res2 = re.exec(translw);
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transl = res2[1] + "(" + subword + ")";
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}
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}
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}
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skills_list[i] = transl;
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if (transl?.system)
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break;
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}
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skills_list[i] = transl;
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}
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}
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return skills_list;
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@ -234,39 +235,40 @@ Hooks.once('init', () => {
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},
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"career_talents": (talents_list) => {
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let compendiumName = 'wfrp4e-core.talents' // Per default
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if (game.system.version.match("7.")) {
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compendiumName = 'wfrp4e-core.items'
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}
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let validCompendiums = game.wfrp4e.tags.getPacksWithTag("talent")
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let i;
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if (talents_list) {
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let len = talents_list.length;
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let re = /(.*)\((.*)\)/i;
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for (i = 0; i < len; i++) {
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let transl = game.babele.translate(compendiumName, { name: talents_list[i] }, true).name;
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if (!transl) transl = talents_list[i]
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if (transl == talents_list[i]) {
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let res = re.exec(talents_list[i]);
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if (res) {
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//console.log("Matched/split:", res[1], res[2]);
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let subword = game.i18n.localize(res[2].trim());
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let s1 = res[1].trim(); // No () in talents table
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let translw = game.babele.translate(compendiumName, { name: s1 }, true).name;
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if (translw != s1) {
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transl = translw + " (" + subword + ")";
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} else {
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s1 = res[1].trim() + " ( )";
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translw = game.babele.translate(compendiumName, { name: s1 }, true).name;
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let res2 = re.exec(translw);
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if (res2) {
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transl = res2[1] + " (" + subword + ")";
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for (let compData of validCompendiums) {
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let transl = game.babele.translate(compData.metadata.id, { name: talents_list[i] }, true).name;
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if (!transl) transl = talents_list[i]
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if (transl == talents_list[i]) {
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let res = re.exec(talents_list[i]);
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if (res) {
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//console.log("Matched/split:", res[1], res[2]);
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let subword = game.i18n.localize(res[2].trim());
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let s1 = res[1].trim(); // No () in talents table
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let translw = game.babele.translate(compData.metadata.id, { name: s1 }, true).name;
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if (translw != s1) {
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transl = translw + " (" + subword + ")";
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} else {
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transl = translw
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s1 = res[1].trim() + " ( )";
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translw = game.babele.translate(compData.metadata.id, { name: s1 }, true).name;
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let res2 = re.exec(translw);
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if (res2) {
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transl = res2[1] + " (" + subword + ")";
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} else {
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transl = translw
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}
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}
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}
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}
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talents_list[i] = transl;
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if (transl?.system)
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break;
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}
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talents_list[i] = transl;
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}
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}
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return talents_list;
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@ -313,30 +315,19 @@ Hooks.once('init', () => {
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name_en = res[1]; // Get the root traits name
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special = " (" + game.i18n.localize(res[2].trim()) + ")"; // And the special keyword
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}
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let compendiumName = 'wfrp4e-core.traits' // Per default
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if (game.system.version.match("7.")) {
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compendiumName = 'wfrp4e-core.items'
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}
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let trait_fr = game.babele.translate(compendiumName, { name: name_en }, true);
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//console.log(">>>>> Trait ?", name_en, nbt, trait_fr, trait_fr.name, special);
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if (trait_fr?.name) {
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trait_fr.name = trait_fr.name || trait_en.name
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trait_en.name = nbt + trait_fr.name + special;
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}
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if (trait_fr.system?.description?.value) {
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trait_en.system.description.value = trait_fr.system.description.value;
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} else if (game.modules.get('wfrp4e-eis')) { // No description in the FR compendium -> test other compendium if presenr
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trait_fr = game.babele.translate('wfrp4e-eis.items', { name: name_en }, true);
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if (trait_fr?.name) {
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trait_en.name = nbt + trait_fr.name + special
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let validCompendiums = game.wfrp4e.tags.getPacksWithTag("trait")
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for (let compData of validCompendiums) {
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let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en }, true)
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if (trait_fr?.system) {
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trait_fr.name = trait_fr.name || trait_en.name
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trait_en.name = nbt + trait_fr.name + special;
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trait_en.system.description.value = trait_fr.system.description.value;
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if (trait_en.system?.specification && isNaN(trait_en.system.specification.value)) { // This is a string, so translate it
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//console.log("Translating : ", trait_en.system.specification.value);
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trait_en.system.specification.value = game.i18n.localize(trait_en.system.specification.value.trim());
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}
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break // Translation has been found, skip other compendiums
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}
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if (trait_fr.system?.description?.value) {
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trait_en.system.description.value = trait_fr.system.description.value
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}
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}
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if (trait_en.system?.specification && isNaN(trait_en.system.specification.value)) { // This is a string, so translate it
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//console.log("Translating : ", trait_en.system.specification.value);
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trait_en.system.specification.value = game.i18n.localize(trait_en.system.specification.value.trim());
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}
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} else if (trait_en.type == "skill") {
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if (name_en.includes("(") && name_en.includes(")")) { // Then process specific skills name with (xxxx) inside
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@ -345,50 +336,45 @@ Hooks.once('init', () => {
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name_en = res[1].trim(); // Get the root skill name
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special = " (" + game.i18n.localize(res[2].trim()) + ")"; // And the special keyword
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}
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let compendiumSkills = 'wfrp4e-core.skills' // Per default
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if (game.system.version.match("7.")) {
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compendiumSkills = 'wfrp4e-core.items'
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}
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let trait_fr = game.babele.translate(compendiumSkills, { name: name_en }, true);
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//console.log(">>>>> Skill ?", name_en, special, trait_fr.name, trait_fr);
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trait_fr.name = trait_fr.name || name_en
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if (trait_fr.name != name_en) { // Translation OK
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trait_en.name = trait_fr.name + special;
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if (trait_fr.system) {
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let validCompendiums = game.wfrp4e.tags.getPacksWithTag("skill")
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for (let compData of validCompendiums) {
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let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en }, true)
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if (trait_fr?.system) {
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//console.log(">>>>> Skill ?", name_en, special, trait_fr.name, trait_fr);
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trait_fr.name = trait_fr.name || name_en
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trait_en.name = trait_fr.name + special;
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trait_en.system.description.value = trait_fr.system.description.value;
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break; // Translation has been found, skip other compendiums
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}
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}
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} else if (trait_en.type == "prayer") {
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let compendiumPrayers = 'wfrp4e-core.prayers' // Per default
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if (game.system.version.match("7.")) {
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compendiumPrayers = 'wfrp4e-core.items'
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let validCompendiums = game.wfrp4e.tags.getPacksWithTag("prayer")
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for (let compData of validCompendiums) {
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let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en }, true)
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if (trait_fr?.system) {
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//DEBUG : console.log(">>>>> Prayer ?", name_en, special, trait_fr.name );
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trait_fr.name = trait_fr.name || name_en
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trait_en.name = trait_fr.name + special;
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if (trait_fr.system?.description?.value) {
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trait_en.system.description.value = trait_fr.system.description.value;
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}
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break;
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}
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}
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let trait_fr = game.babele.translate(compendiumPrayers, { name: name_en }, true);
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//console.log(">>>>> Prayer ?", name_en, special, trait_fr.name );
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trait_fr.name = trait_fr.name || name_en
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trait_en.name = trait_fr.name + special;
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if (trait_fr.system?.description?.value)
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trait_en.system.description.value = trait_fr.system.description.value;
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} else if (trait_en.type == "spell") {
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let compendiumSpells = 'wfrp4e-core.spells' // Per default
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if (game.system.version.match("7.")) {
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compendiumSpells = 'wfrp4e-core.items'
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let validCompendiums = game.wfrp4e.tags.getPacksWithTag("spell")
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for (let compData of validCompendiums) {
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let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en }, true)
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if (trait_fr?.system) {
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trait_fr.name = trait_fr.name || name_en
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//DEBUG : console.log(">>>>> Spell ?", name_en, special, trait_fr.name );
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trait_en.name = trait_fr.name + special;
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if (trait_fr.system?.description?.value) {
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trait_en.system.description.value = trait_fr.system.description.value;
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}
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break;
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}
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}
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let trait_fr = game.babele.translate(compendiumSpells, { name: name_en }, true)
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if (trait_fr.name == name_en) { // If no translation, test eisspells
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trait_fr = game.babele.translate('wfrp4e-eis.eisspells', { name: name_en }, true);
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}
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if (trait_fr.name == name_en) { // If no translation, test unofficial grimoire
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trait_fr = game.babele.translate('wfrp4e-unofficial-grimoire.ug-spells', { name: name_en }, true);
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}
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trait_fr.name = trait_fr.name || name_en
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//console.log(">>>>> Spell ?", name_en, special, trait_fr.name );
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trait_en.name = trait_fr.name + special;
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if (trait_fr.system?.description?.value)
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trait_en.system.description.value = trait_fr.system.description.value;
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} else if (trait_en.type == "talent") {
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if (name_en.includes("(") && name_en.includes(")")) { // Then process specific skills name with (xxxx) inside
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let re = /(.*) +\((.*)\)/i;
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@ -396,45 +382,44 @@ Hooks.once('init', () => {
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name_en = res[1].trim(); // Get the root talent name, no parenthesis this time...
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special = " (" + game.i18n.localize(res[2].trim()) + ")"; // And the special keyword
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}
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let compendiumTalents = 'wfrp4e-core.talents' // Per default
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if (game.system.version.match("7.")) {
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compendiumTalents = 'wfrp4e-core.items'
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}
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let trait_fr = game.babele.translate(compendiumTalents, { name: name_en }, true)
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trait_fr.name = trait_fr.name || name_en // Security since babele v10
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//console.log(">>>>> Talent ?", trait_fr, name_en, special, trait_fr.name);
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if (trait_fr.name != "Sprinter" && trait_fr.name == name_en) { // If no translation, test ugtalents
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trait_fr = game.babele.translate('wfrp4e-unofficial-grimoire.ug-careerstalentstraits', { name: name_en }, true);
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trait_fr.name = trait_fr.name || name_en // Security since babele v10
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}
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if (trait_fr.name && (trait_fr.name == "Sprinter" || trait_fr.name != name_en)) { // Talent translated!
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trait_en.name = trait_fr.name.trim() + special
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if (trait_fr.system?.description?.value) { // Why ???
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trait_en.system.description.value = trait_fr.system.description.value;
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let validCompendiums = game.wfrp4e.tags.getPacksWithTag("talent")
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for (let compData of validCompendiums) {
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let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en }, true)
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if (trait_fr?.system) {
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trait_fr.name = trait_fr.name || name_en // Security since babele v10
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//console.log(">>>>> Talent ?", trait_fr, name_en, special, trait_fr.name);
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if (trait_fr.name && (trait_fr.name == "Sprinter" || trait_fr.name != name_en)) { // Talent translated!
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trait_en.name = trait_fr.name.trim() + special
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if (trait_fr.system?.description?.value) { // Why ???
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trait_en.system.description.value = trait_fr.system.description.value;
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}
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}
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break;
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}
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}
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} else if (trait_en.type == "career") {
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let compendiumCareers = 'wfrp4e-core.careers' // Per default
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if (game.system.version.match("7.")) {
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compendiumCareers = 'wfrp4e-core.items'
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let validCompendiums = game.wfrp4e.tags.getPacksWithTag("career")
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for (let compData of validCompendiums) {
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let career_fr = game.babele.translate(compData.metadata.id, { name: name_en }, true);
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if (career_fr?.system) {
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trait_en.name = career_fr.name || trait_en.name
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// DEBG: console.log(">>>>> Career ?", career_fr.name );
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trait_en.system = duplicate(career_fr.system);
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break;
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}
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}
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let career_fr = game.babele.translate(compendiumCareers, { name: name_en }, true);
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trait_en.name = career_fr.name || trait_en.name
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//console.log(">>>>> Career ?", career_fr.name );
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if (career_fr?.system) {
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trait_en.system = duplicate(career_fr.system);
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}
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} else if (trait_en.type == "trapping" || trait_en.type == "weapon" || trait_en.type == "armour" || trait_en.type == "container" || trait_en.type == "money") {
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let compendiumTrappings = 'wfrp4e-core.trappings' // Per default
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if (game.system.version.match("7.")) {
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compendiumTrappings = 'wfrp4e-core.items'
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}
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let trapping_fr = game.babele.translate(compendiumTrappings, { name: name_en }, true);
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//console.log(">>>>> Trapping ?", name_en, trapping_fr.name);
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trait_en.name = trapping_fr.name || trait_en.name
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if (trapping_fr.system?.description?.value) {
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trait_en.system.description.value = trapping_fr.system.description.value
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let validCompendiums = game.wfrp4e.tags.getPacksWithTag(["trapping"], ["weapon", "armour", "container", "money"])
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for (let compData of validCompendiums) {
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let trapping_fr = game.babele.translate(compData.metadata.id, { name: name_en }, true);
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if (trapping_fr?.system) {
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//console.log(">>>>> Trapping ?", name_en, trapping_fr.name);
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trait_en.name = trapping_fr.name || trait_en.name
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if (trapping_fr.system?.description?.value) {
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trait_en.system.description.value = trapping_fr.system.description.value
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}
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break;
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}
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}
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}
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}
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@ -486,18 +471,13 @@ Hooks.once('init', () => {
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}
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//console.log("Carre groupe : ", value )
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// Per default
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let compendiumCareers = 'wfrp4e-core.careers' // Per default
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if (game.system.version.match("7.")) {
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compendiumCareers = 'wfrp4e-core.items'
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}
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let compendium = game.packs.find(p => p.collection === compendiumCareers);
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if (compendium) {
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let newName = game.babele.translate(compendiumCareers, { name: value }).name
|
||||
let validCompendiums = game.wfrp4e.tags.getPacksWithTag("career")
|
||||
for (let compData of validCompendiums) {
|
||||
let newName = game.babele.translate(compData.metadata.id, { name: value }).name
|
||||
if (!newName) newName = value
|
||||
return newName
|
||||
} else {
|
||||
ui.notifications.error("Impossible de trouver la carrière " + value + ". Elle n'est probablement pas traduite.", { permanent: true })
|
||||
}
|
||||
ui.notifications.error("Impossible de trouver la carrière " + value + ". Elle n'est probablement pas traduite.", { permanent: true })
|
||||
return value
|
||||
},
|
||||
|
||||
|
4
fr.json
4
fr.json
@ -2308,5 +2308,7 @@
|
||||
"TYPES.Item.weapon":"Arme",
|
||||
|
||||
"Badger": "Blaireau",
|
||||
"Badgers": "Blaireaux"
|
||||
"Badgers": "Blaireaux",
|
||||
"Choose one": "A choisir",
|
||||
"Bestial": "Bestial"
|
||||
}
|
||||
|
@ -8,7 +8,7 @@
|
||||
}
|
||||
],
|
||||
"url": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr",
|
||||
"version": "7.0.9",
|
||||
"version": "7.0.10",
|
||||
"esmodules": [
|
||||
"babele-register.js",
|
||||
"addon-register.js",
|
||||
@ -160,7 +160,7 @@
|
||||
}
|
||||
],
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/raw/v10/module.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/archive/foundryvtt-wh4-lang-fr-7.0.9.zip",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/archive/foundryvtt-wh4-lang-fr-7.0.10.zip",
|
||||
"id": "wh4-fr-translation",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
@ -182,4 +182,4 @@
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
298
tory | grep github
Normal file
298
tory | grep github
Normal file
@ -0,0 +1,298 @@
|
||||
|
||||
SSUUMMMMAARRYY OOFF LLEESSSS CCOOMMMMAANNDDSS
|
||||
|
||||
Commands marked with * may be preceded by a number, _N.
|
||||
Notes in parentheses indicate the behavior if _N is given.
|
||||
A key preceded by a caret indicates the Ctrl key; thus ^K is ctrl-K.
|
||||
|
||||
h H Display this help.
|
||||
q :q Q :Q ZZ Exit.
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
MMOOVVIINNGG
|
||||
|
||||
e ^E j ^N CR * Forward one line (or _N lines).
|
||||
y ^Y k ^K ^P * Backward one line (or _N lines).
|
||||
f ^F ^V SPACE * Forward one window (or _N lines).
|
||||
b ^B ESC-v * Backward one window (or _N lines).
|
||||
z * Forward one window (and set window to _N).
|
||||
w * Backward one window (and set window to _N).
|
||||
ESC-SPACE * Forward one window, but don't stop at end-of-file.
|
||||
d ^D * Forward one half-window (and set half-window to _N).
|
||||
u ^U * Backward one half-window (and set half-window to _N).
|
||||
ESC-) RightArrow * Right one half screen width (or _N positions).
|
||||
ESC-( LeftArrow * Left one half screen width (or _N positions).
|
||||
ESC-} ^RightArrow Right to last column displayed.
|
||||
ESC-{ ^LeftArrow Left to first column.
|
||||
F Forward forever; like "tail -f".
|
||||
ESC-F Like F but stop when search pattern is found.
|
||||
r ^R ^L Repaint screen.
|
||||
R Repaint screen, discarding buffered input.
|
||||
---------------------------------------------------
|
||||
Default "window" is the screen height.
|
||||
Default "half-window" is half of the screen height.
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
SSEEAARRCCHHIINNGG
|
||||
|
||||
/_p_a_t_t_e_r_n * Search forward for (_N-th) matching line.
|
||||
?_p_a_t_t_e_r_n * Search backward for (_N-th) matching line.
|
||||
n * Repeat previous search (for _N-th occurrence).
|
||||
N * Repeat previous search in reverse direction.
|
||||
ESC-n * Repeat previous search, spanning files.
|
||||
ESC-N * Repeat previous search, reverse dir. & spanning files.
|
||||
ESC-u Undo (toggle) search highlighting.
|
||||
ESC-U Clear search highlighting.
|
||||
&_p_a_t_t_e_r_n * Display only matching lines.
|
||||
---------------------------------------------------
|
||||
A search pattern may begin with one or more of:
|
||||
^N or ! Search for NON-matching lines.
|
||||
^E or * Search multiple files (pass thru END OF FILE).
|
||||
^F or @ Start search at FIRST file (for /) or last file (for ?).
|
||||
^K Highlight matches, but don't move (KEEP position).
|
||||
^R Don't use REGULAR EXPRESSIONS.
|
||||
^S _n Search for match in _n-th parenthesized subpattern.
|
||||
^W WRAP search if no match found.
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
JJUUMMPPIINNGG
|
||||
|
||||
g < ESC-< * Go to first line in file (or line _N).
|
||||
G > ESC-> * Go to last line in file (or line _N).
|
||||
p % * Go to beginning of file (or _N percent into file).
|
||||
t * Go to the (_N-th) next tag.
|
||||
T * Go to the (_N-th) previous tag.
|
||||
{ ( [ * Find close bracket } ) ].
|
||||
} ) ] * Find open bracket { ( [.
|
||||
ESC-^F _<_c_1_> _<_c_2_> * Find close bracket _<_c_2_>.
|
||||
ESC-^B _<_c_1_> _<_c_2_> * Find open bracket _<_c_1_>.
|
||||
---------------------------------------------------
|
||||
Each "find close bracket" command goes forward to the close bracket
|
||||
matching the (_N-th) open bracket in the top line.
|
||||
Each "find open bracket" command goes backward to the open bracket
|
||||
matching the (_N-th) close bracket in the bottom line.
|
||||
|
||||
m_<_l_e_t_t_e_r_> Mark the current top line with <letter>.
|
||||
M_<_l_e_t_t_e_r_> Mark the current bottom line with <letter>.
|
||||
'_<_l_e_t_t_e_r_> Go to a previously marked position.
|
||||
'' Go to the previous position.
|
||||
^X^X Same as '.
|
||||
ESC-m_<_l_e_t_t_e_r_> Clear a mark.
|
||||
---------------------------------------------------
|
||||
A mark is any upper-case or lower-case letter.
|
||||
Certain marks are predefined:
|
||||
^ means beginning of the file
|
||||
$ means end of the file
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
CCHHAANNGGIINNGG FFIILLEESS
|
||||
|
||||
:e [_f_i_l_e] Examine a new file.
|
||||
^X^V Same as :e.
|
||||
:n * Examine the (_N-th) next file from the command line.
|
||||
:p * Examine the (_N-th) previous file from the command line.
|
||||
:x * Examine the first (or _N-th) file from the command line.
|
||||
:d Delete the current file from the command line list.
|
||||
= ^G :f Print current file name.
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
MMIISSCCEELLLLAANNEEOOUUSS CCOOMMMMAANNDDSS
|
||||
|
||||
-_<_f_l_a_g_> Toggle a command line option [see OPTIONS below].
|
||||
--_<_n_a_m_e_> Toggle a command line option, by name.
|
||||
__<_f_l_a_g_> Display the setting of a command line option.
|
||||
___<_n_a_m_e_> Display the setting of an option, by name.
|
||||
+_c_m_d Execute the less cmd each time a new file is examined.
|
||||
|
||||
!_c_o_m_m_a_n_d Execute the shell command with $LESSSHELL.
|
||||
#_c_o_m_m_a_n_d Execute the shell command, expanded like a prompt.
|
||||
|XX_c_o_m_m_a_n_d Pipe file between current pos & mark XX to shell command.
|
||||
s _f_i_l_e Save input to a file.
|
||||
v Edit the current file with $VISUAL or $EDITOR.
|
||||
V Print version number of "less".
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
OOPPTTIIOONNSS
|
||||
|
||||
Most options may be changed either on the command line,
|
||||
or from within less by using the - or -- command.
|
||||
Options may be given in one of two forms: either a single
|
||||
character preceded by a -, or a name preceded by --.
|
||||
|
||||
-? ........ --help
|
||||
Display help (from command line).
|
||||
-a ........ --search-skip-screen
|
||||
Search skips current screen.
|
||||
-A ........ --SEARCH-SKIP-SCREEN
|
||||
Search starts just after target line.
|
||||
-b [_N] .... --buffers=[_N]
|
||||
Number of buffers.
|
||||
-B ........ --auto-buffers
|
||||
Don't automatically allocate buffers for pipes.
|
||||
-c ........ --clear-screen
|
||||
Repaint by clearing rather than scrolling.
|
||||
-d ........ --dumb
|
||||
Dumb terminal.
|
||||
-D xx_c_o_l_o_r . --color=xx_c_o_l_o_r
|
||||
Set screen colors.
|
||||
-e -E .... --quit-at-eof --QUIT-AT-EOF
|
||||
Quit at end of file.
|
||||
-f ........ --force
|
||||
Force open non-regular files.
|
||||
-F ........ --quit-if-one-screen
|
||||
Quit if entire file fits on first screen.
|
||||
-g ........ --hilite-search
|
||||
Highlight only last match for searches.
|
||||
-G ........ --HILITE-SEARCH
|
||||
Don't highlight any matches for searches.
|
||||
-h [_N] .... --max-back-scroll=[_N]
|
||||
Backward scroll limit.
|
||||
-i ........ --ignore-case
|
||||
Ignore case in searches that do not contain uppercase.
|
||||
-I ........ --IGNORE-CASE
|
||||
Ignore case in all searches.
|
||||
-j [_N] .... --jump-target=[_N]
|
||||
Screen position of target lines.
|
||||
-J ........ --status-column
|
||||
Display a status column at left edge of screen.
|
||||
-k [_f_i_l_e] . --lesskey-file=[_f_i_l_e]
|
||||
Use a lesskey file.
|
||||
-K ........ --quit-on-intr
|
||||
Exit less in response to ctrl-C.
|
||||
-L ........ --no-lessopen
|
||||
Ignore the LESSOPEN environment variable.
|
||||
-m -M .... --long-prompt --LONG-PROMPT
|
||||
Set prompt style.
|
||||
-n ......... --line-numbers
|
||||
Suppress line numbers in prompts and messages.
|
||||
-N ......... --LINE-NUMBERS
|
||||
Display line number at start of each line.
|
||||
-o [_f_i_l_e] . --log-file=[_f_i_l_e]
|
||||
Copy to log file (standard input only).
|
||||
-O [_f_i_l_e] . --LOG-FILE=[_f_i_l_e]
|
||||
Copy to log file (unconditionally overwrite).
|
||||
-p [_p_a_t_t_e_r_n] --pattern=[_p_a_t_t_e_r_n]
|
||||
Start at pattern (from command line).
|
||||
-P [_p_r_o_m_p_t] --prompt=[_p_r_o_m_p_t]
|
||||
Define new prompt.
|
||||
-q -Q .... --quiet --QUIET --silent --SILENT
|
||||
Quiet the terminal bell.
|
||||
-r -R .... --raw-control-chars --RAW-CONTROL-CHARS
|
||||
Output "raw" control characters.
|
||||
-s ........ --squeeze-blank-lines
|
||||
Squeeze multiple blank lines.
|
||||
-S ........ --chop-long-lines
|
||||
Chop (truncate) long lines rather than wrapping.
|
||||
-t [_t_a_g] .. --tag=[_t_a_g]
|
||||
Find a tag.
|
||||
-T [_t_a_g_s_f_i_l_e] --tag-file=[_t_a_g_s_f_i_l_e]
|
||||
Use an alternate tags file.
|
||||
-u -U .... --underline-special --UNDERLINE-SPECIAL
|
||||
Change handling of backspaces, tabs and carriage returns.
|
||||
-V ........ --version
|
||||
Display the version number of "less".
|
||||
-w ........ --hilite-unread
|
||||
Highlight first new line after forward-screen.
|
||||
-W ........ --HILITE-UNREAD
|
||||
Highlight first new line after any forward movement.
|
||||
-x [_N[,...]] --tabs=[_N[,...]]
|
||||
Set tab stops.
|
||||
-X ........ --no-init
|
||||
Don't use termcap init/deinit strings.
|
||||
-y [_N] .... --max-forw-scroll=[_N]
|
||||
Forward scroll limit.
|
||||
-z [_N] .... --window=[_N]
|
||||
Set size of window.
|
||||
-" [_c[_c]] . --quotes=[_c[_c]]
|
||||
Set shell quote characters.
|
||||
-~ ........ --tilde
|
||||
Don't display tildes after end of file.
|
||||
-# [_N] .... --shift=[_N]
|
||||
Set horizontal scroll amount (0 = one half screen width).
|
||||
--exit-follow-on-close
|
||||
Exit F command on a pipe when writer closes pipe.
|
||||
--file-size
|
||||
Automatically determine the size of the input file.
|
||||
--follow-name
|
||||
The F command changes files if the input file is renamed.
|
||||
--header=[_N[,_M]]
|
||||
Use N lines and M columns to display file headers.
|
||||
--incsearch
|
||||
Search file as each pattern character is typed in.
|
||||
--intr=_C
|
||||
Use _C instead of ^X to interrupt a read.
|
||||
--line-num-width=_N
|
||||
Set the width of the -N line number field to _N characters.
|
||||
--modelines=_N
|
||||
Read _N lines from the input file and look for vim modelines.
|
||||
--mouse
|
||||
Enable mouse input.
|
||||
--no-keypad
|
||||
Don't send termcap keypad init/deinit strings.
|
||||
--no-histdups
|
||||
Remove duplicates from command history.
|
||||
--no-number-headers
|
||||
Don't give line numbers to header lines.
|
||||
--no-search-headers
|
||||
Don't search in header lines or columns.
|
||||
--no-vbell
|
||||
Disable the terminal's visual bell.
|
||||
--redraw-on-quit
|
||||
Redraw final screen when quitting.
|
||||
--rscroll=_C
|
||||
Set the character used to mark truncated lines.
|
||||
--save-marks
|
||||
Retain marks across invocations of less.
|
||||
--search-options=[EFKNRW-]
|
||||
Set default options for every search.
|
||||
--show-preproc-errors
|
||||
Display a message if preprocessor exits with an error status.
|
||||
--proc-backspace
|
||||
Process backspaces for bold/underline.
|
||||
--SPECIAL-BACKSPACE
|
||||
Treat backspaces as control characters.
|
||||
--proc-return
|
||||
Delete carriage returns before newline.
|
||||
--SPECIAL-RETURN
|
||||
Treat carriage returns as control characters.
|
||||
--proc-tab
|
||||
Expand tabs to spaces.
|
||||
--SPECIAL-TAB
|
||||
Treat tabs as control characters.
|
||||
--status-col-width=_N
|
||||
Set the width of the -J status column to _N characters.
|
||||
--status-line
|
||||
Highlight or color the entire line containing a mark.
|
||||
--use-backslash
|
||||
Subsequent options use backslash as escape char.
|
||||
--use-color
|
||||
Enables colored text.
|
||||
--wheel-lines=_N
|
||||
Each click of the mouse wheel moves _N lines.
|
||||
--wordwrap
|
||||
Wrap lines at spaces.
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
LLIINNEE EEDDIITTIINNGG
|
||||
|
||||
These keys can be used to edit text being entered
|
||||
on the "command line" at the bottom of the screen.
|
||||
|
||||
RightArrow ..................... ESC-l ... Move cursor right one character.
|
||||
LeftArrow ...................... ESC-h ... Move cursor left one character.
|
||||
ctrl-RightArrow ESC-RightArrow ESC-w ... Move cursor right one word.
|
||||
ctrl-LeftArrow ESC-LeftArrow ESC-b ... Move cursor left one word.
|
||||
HOME ........................... ESC-0 ... Move cursor to start of line.
|
||||
END ............................ ESC-$ ... Move cursor to end of line.
|
||||
BACKSPACE ................................ Delete char to left of cursor.
|
||||
DELETE ......................... ESC-x ... Delete char under cursor.
|
||||
ctrl-BACKSPACE ESC-BACKSPACE ........... Delete word to left of cursor.
|
||||
ctrl-DELETE .... ESC-DELETE .... ESC-X ... Delete word under cursor.
|
||||
ctrl-U ......... ESC (MS-DOS only) ....... Delete entire line.
|
||||
UpArrow ........................ ESC-k ... Retrieve previous command line.
|
||||
DownArrow ...................... ESC-j ... Retrieve next command line.
|
||||
TAB ...................................... Complete filename & cycle.
|
||||
SHIFT-TAB ...................... ESC-TAB Complete filename & reverse cycle.
|
||||
ctrl-L ................................... Complete filename, list all.
|
Loading…
Reference in New Issue
Block a user