Few changes

This commit is contained in:
LeRatierBretonnien 2023-09-24 22:47:50 +02:00
parent 0650e39019
commit 2eee4d5da1
4 changed files with 434 additions and 154 deletions

View File

@ -149,18 +149,16 @@ Hooks.once('init', () => {
Babele.get().registerConverters({ Babele.get().registerConverters({
"career_skills": (skills_list) => { "career_skills": (skills_list) => {
let compendiumName = 'wfrp4e-core.skills' // Per default let validCompendiums = game.wfrp4e.tags.getPacksWithTag("skill")
if (game.system.version.match("7.")) { //DEBUG: console.log( "Thru here ...", compendium, skills_list);
compendiumName = 'wfrp4e-core.items'
}
//console.log( "Thru here ...", compendium, skills_list);
if (skills_list) { if (skills_list) {
let i; let i;
let len = skills_list.length; let len = skills_list.length;
let re = /(.*)\((.*)\)/i; let re = /(.*)\((.*)\)/i;
for (i = 0; i < len; i++) { for (i = 0; i < len; i++) {
skills_list[i] = skills_list[i].trim(); skills_list[i] = skills_list[i].trim();
let transl = game.babele.translate(compendiumName, { name: skills_list[i] }, true).name; for (let compData of validCompendiums) {
let transl = game.babele.translate(compData.metadata.id, { name: skills_list[i] }, true).name;
if (!transl) transl = skills_list[i] if (!transl) transl = skills_list[i]
//console.log("List ...", skills_list[i]); //console.log("List ...", skills_list[i]);
if (transl == skills_list[i]) { if (transl == skills_list[i]) {
@ -169,19 +167,22 @@ Hooks.once('init', () => {
//console.log("Matched/split:", res[1], res[2]); //console.log("Matched/split:", res[1], res[2]);
let subword = game.i18n.localize(res[2].trim()); let subword = game.i18n.localize(res[2].trim());
let s1 = res[1].trim() + " ()"; let s1 = res[1].trim() + " ()";
let translw = game.babele.translate(compendiumName, { name: s1 }, true).name; let translw = game.babele.translate(compData.metadata.id, { name: s1 }, true).name;
if (translw != s1) { if (translw != s1) {
let res2 = re.exec(translw); let res2 = re.exec(translw);
transl = res2[1] + "(" + subword + ")"; transl = res2[1] + "(" + subword + ")";
} else { } else {
s1 = res[1].trim() + " ( )"; s1 = res[1].trim() + " ( )";
translw = game.babele.translate(compendiumName, { name: s1 }, true).name; translw = game.babele.translate(compData.metadata.id, { name: s1 }, true).name;
let res2 = re.exec(translw); let res2 = re.exec(translw);
transl = res2[1] + "(" + subword + ")"; transl = res2[1] + "(" + subword + ")";
} }
} }
} }
skills_list[i] = transl; skills_list[i] = transl;
if (transl?.system)
break;
}
} }
} }
return skills_list; return skills_list;
@ -234,16 +235,14 @@ Hooks.once('init', () => {
}, },
"career_talents": (talents_list) => { "career_talents": (talents_list) => {
let compendiumName = 'wfrp4e-core.talents' // Per default let validCompendiums = game.wfrp4e.tags.getPacksWithTag("talent")
if (game.system.version.match("7.")) {
compendiumName = 'wfrp4e-core.items'
}
let i; let i;
if (talents_list) { if (talents_list) {
let len = talents_list.length; let len = talents_list.length;
let re = /(.*)\((.*)\)/i; let re = /(.*)\((.*)\)/i;
for (i = 0; i < len; i++) { for (i = 0; i < len; i++) {
let transl = game.babele.translate(compendiumName, { name: talents_list[i] }, true).name; for (let compData of validCompendiums) {
let transl = game.babele.translate(compData.metadata.id, { name: talents_list[i] }, true).name;
if (!transl) transl = talents_list[i] if (!transl) transl = talents_list[i]
if (transl == talents_list[i]) { if (transl == talents_list[i]) {
let res = re.exec(talents_list[i]); let res = re.exec(talents_list[i]);
@ -251,12 +250,12 @@ Hooks.once('init', () => {
//console.log("Matched/split:", res[1], res[2]); //console.log("Matched/split:", res[1], res[2]);
let subword = game.i18n.localize(res[2].trim()); let subword = game.i18n.localize(res[2].trim());
let s1 = res[1].trim(); // No () in talents table let s1 = res[1].trim(); // No () in talents table
let translw = game.babele.translate(compendiumName, { name: s1 }, true).name; let translw = game.babele.translate(compData.metadata.id, { name: s1 }, true).name;
if (translw != s1) { if (translw != s1) {
transl = translw + " (" + subword + ")"; transl = translw + " (" + subword + ")";
} else { } else {
s1 = res[1].trim() + " ( )"; s1 = res[1].trim() + " ( )";
translw = game.babele.translate(compendiumName, { name: s1 }, true).name; translw = game.babele.translate(compData.metadata.id, { name: s1 }, true).name;
let res2 = re.exec(translw); let res2 = re.exec(translw);
if (res2) { if (res2) {
transl = res2[1] + " (" + subword + ")"; transl = res2[1] + " (" + subword + ")";
@ -267,6 +266,9 @@ Hooks.once('init', () => {
} }
} }
talents_list[i] = transl; talents_list[i] = transl;
if (transl?.system)
break;
}
} }
} }
return talents_list; return talents_list;
@ -313,31 +315,20 @@ Hooks.once('init', () => {
name_en = res[1]; // Get the root traits name name_en = res[1]; // Get the root traits name
special = " (" + game.i18n.localize(res[2].trim()) + ")"; // And the special keyword special = " (" + game.i18n.localize(res[2].trim()) + ")"; // And the special keyword
} }
let compendiumName = 'wfrp4e-core.traits' // Per default let validCompendiums = game.wfrp4e.tags.getPacksWithTag("trait")
if (game.system.version.match("7.")) { for (let compData of validCompendiums) {
compendiumName = 'wfrp4e-core.items' let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en }, true)
} if (trait_fr?.system) {
let trait_fr = game.babele.translate(compendiumName, { name: name_en }, true);
//console.log(">>>>> Trait ?", name_en, nbt, trait_fr, trait_fr.name, special);
if (trait_fr?.name) {
trait_fr.name = trait_fr.name || trait_en.name trait_fr.name = trait_fr.name || trait_en.name
trait_en.name = nbt + trait_fr.name + special; trait_en.name = nbt + trait_fr.name + special;
}
if (trait_fr.system?.description?.value) {
trait_en.system.description.value = trait_fr.system.description.value; trait_en.system.description.value = trait_fr.system.description.value;
} else if (game.modules.get('wfrp4e-eis')) { // No description in the FR compendium -> test other compendium if presenr
trait_fr = game.babele.translate('wfrp4e-eis.items', { name: name_en }, true);
if (trait_fr?.name) {
trait_en.name = nbt + trait_fr.name + special
}
if (trait_fr.system?.description?.value) {
trait_en.system.description.value = trait_fr.system.description.value
}
}
if (trait_en.system?.specification && isNaN(trait_en.system.specification.value)) { // This is a string, so translate it if (trait_en.system?.specification && isNaN(trait_en.system.specification.value)) { // This is a string, so translate it
//console.log("Translating : ", trait_en.system.specification.value); //console.log("Translating : ", trait_en.system.specification.value);
trait_en.system.specification.value = game.i18n.localize(trait_en.system.specification.value.trim()); trait_en.system.specification.value = game.i18n.localize(trait_en.system.specification.value.trim());
} }
break // Translation has been found, skip other compendiums
}
}
} else if (trait_en.type == "skill") { } else if (trait_en.type == "skill") {
if (name_en.includes("(") && name_en.includes(")")) { // Then process specific skills name with (xxxx) inside if (name_en.includes("(") && name_en.includes(")")) { // Then process specific skills name with (xxxx) inside
let re = /(.*) +\((.*)\)/i; let re = /(.*) +\((.*)\)/i;
@ -345,50 +336,45 @@ Hooks.once('init', () => {
name_en = res[1].trim(); // Get the root skill name name_en = res[1].trim(); // Get the root skill name
special = " (" + game.i18n.localize(res[2].trim()) + ")"; // And the special keyword special = " (" + game.i18n.localize(res[2].trim()) + ")"; // And the special keyword
} }
let compendiumSkills = 'wfrp4e-core.skills' // Per default let validCompendiums = game.wfrp4e.tags.getPacksWithTag("skill")
if (game.system.version.match("7.")) { for (let compData of validCompendiums) {
compendiumSkills = 'wfrp4e-core.items' let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en }, true)
} if (trait_fr?.system) {
let trait_fr = game.babele.translate(compendiumSkills, { name: name_en }, true);
//console.log(">>>>> Skill ?", name_en, special, trait_fr.name, trait_fr); //console.log(">>>>> Skill ?", name_en, special, trait_fr.name, trait_fr);
trait_fr.name = trait_fr.name || name_en trait_fr.name = trait_fr.name || name_en
if (trait_fr.name != name_en) { // Translation OK
trait_en.name = trait_fr.name + special; trait_en.name = trait_fr.name + special;
if (trait_fr.system) {
trait_en.system.description.value = trait_fr.system.description.value; trait_en.system.description.value = trait_fr.system.description.value;
break; // Translation has been found, skip other compendiums
} }
} }
} else if (trait_en.type == "prayer") { } else if (trait_en.type == "prayer") {
let compendiumPrayers = 'wfrp4e-core.prayers' // Per default let validCompendiums = game.wfrp4e.tags.getPacksWithTag("prayer")
if (game.system.version.match("7.")) { for (let compData of validCompendiums) {
compendiumPrayers = 'wfrp4e-core.items' let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en }, true)
} if (trait_fr?.system) {
let trait_fr = game.babele.translate(compendiumPrayers, { name: name_en }, true); //DEBUG : console.log(">>>>> Prayer ?", name_en, special, trait_fr.name );
//console.log(">>>>> Prayer ?", name_en, special, trait_fr.name );
trait_fr.name = trait_fr.name || name_en trait_fr.name = trait_fr.name || name_en
trait_en.name = trait_fr.name + special; trait_en.name = trait_fr.name + special;
if (trait_fr.system?.description?.value) if (trait_fr.system?.description?.value) {
trait_en.system.description.value = trait_fr.system.description.value; trait_en.system.description.value = trait_fr.system.description.value;
}
break;
}
}
} else if (trait_en.type == "spell") { } else if (trait_en.type == "spell") {
let compendiumSpells = 'wfrp4e-core.spells' // Per default let validCompendiums = game.wfrp4e.tags.getPacksWithTag("spell")
if (game.system.version.match("7.")) { for (let compData of validCompendiums) {
compendiumSpells = 'wfrp4e-core.items' let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en }, true)
} if (trait_fr?.system) {
let trait_fr = game.babele.translate(compendiumSpells, { name: name_en }, true)
if (trait_fr.name == name_en) { // If no translation, test eisspells
trait_fr = game.babele.translate('wfrp4e-eis.eisspells', { name: name_en }, true);
}
if (trait_fr.name == name_en) { // If no translation, test unofficial grimoire
trait_fr = game.babele.translate('wfrp4e-unofficial-grimoire.ug-spells', { name: name_en }, true);
}
trait_fr.name = trait_fr.name || name_en trait_fr.name = trait_fr.name || name_en
//console.log(">>>>> Spell ?", name_en, special, trait_fr.name ); //DEBUG : console.log(">>>>> Spell ?", name_en, special, trait_fr.name );
trait_en.name = trait_fr.name + special; trait_en.name = trait_fr.name + special;
if (trait_fr.system?.description?.value) if (trait_fr.system?.description?.value) {
trait_en.system.description.value = trait_fr.system.description.value; trait_en.system.description.value = trait_fr.system.description.value;
}
break;
}
}
} else if (trait_en.type == "talent") { } else if (trait_en.type == "talent") {
if (name_en.includes("(") && name_en.includes(")")) { // Then process specific skills name with (xxxx) inside if (name_en.includes("(") && name_en.includes(")")) { // Then process specific skills name with (xxxx) inside
let re = /(.*) +\((.*)\)/i; let re = /(.*) +\((.*)\)/i;
@ -396,46 +382,45 @@ Hooks.once('init', () => {
name_en = res[1].trim(); // Get the root talent name, no parenthesis this time... name_en = res[1].trim(); // Get the root talent name, no parenthesis this time...
special = " (" + game.i18n.localize(res[2].trim()) + ")"; // And the special keyword special = " (" + game.i18n.localize(res[2].trim()) + ")"; // And the special keyword
} }
let compendiumTalents = 'wfrp4e-core.talents' // Per default let validCompendiums = game.wfrp4e.tags.getPacksWithTag("talent")
if (game.system.version.match("7.")) { for (let compData of validCompendiums) {
compendiumTalents = 'wfrp4e-core.items' let trait_fr = game.babele.translate(compData.metadata.id, { name: name_en }, true)
} if (trait_fr?.system) {
let trait_fr = game.babele.translate(compendiumTalents, { name: name_en }, true)
trait_fr.name = trait_fr.name || name_en // Security since babele v10 trait_fr.name = trait_fr.name || name_en // Security since babele v10
//console.log(">>>>> Talent ?", trait_fr, name_en, special, trait_fr.name); //console.log(">>>>> Talent ?", trait_fr, name_en, special, trait_fr.name);
if (trait_fr.name != "Sprinter" && trait_fr.name == name_en) { // If no translation, test ugtalents
trait_fr = game.babele.translate('wfrp4e-unofficial-grimoire.ug-careerstalentstraits', { name: name_en }, true);
trait_fr.name = trait_fr.name || name_en // Security since babele v10
}
if (trait_fr.name && (trait_fr.name == "Sprinter" || trait_fr.name != name_en)) { // Talent translated! if (trait_fr.name && (trait_fr.name == "Sprinter" || trait_fr.name != name_en)) { // Talent translated!
trait_en.name = trait_fr.name.trim() + special trait_en.name = trait_fr.name.trim() + special
if (trait_fr.system?.description?.value) { // Why ??? if (trait_fr.system?.description?.value) { // Why ???
trait_en.system.description.value = trait_fr.system.description.value; trait_en.system.description.value = trait_fr.system.description.value;
} }
} }
break;
}
}
} else if (trait_en.type == "career") { } else if (trait_en.type == "career") {
let compendiumCareers = 'wfrp4e-core.careers' // Per default let validCompendiums = game.wfrp4e.tags.getPacksWithTag("career")
if (game.system.version.match("7.")) { for (let compData of validCompendiums) {
compendiumCareers = 'wfrp4e-core.items' let career_fr = game.babele.translate(compData.metadata.id, { name: name_en }, true);
}
let career_fr = game.babele.translate(compendiumCareers, { name: name_en }, true);
trait_en.name = career_fr.name || trait_en.name
//console.log(">>>>> Career ?", career_fr.name );
if (career_fr?.system) { if (career_fr?.system) {
trait_en.name = career_fr.name || trait_en.name
// DEBG: console.log(">>>>> Career ?", career_fr.name );
trait_en.system = duplicate(career_fr.system); trait_en.system = duplicate(career_fr.system);
break;
}
} }
} else if (trait_en.type == "trapping" || trait_en.type == "weapon" || trait_en.type == "armour" || trait_en.type == "container" || trait_en.type == "money") { } else if (trait_en.type == "trapping" || trait_en.type == "weapon" || trait_en.type == "armour" || trait_en.type == "container" || trait_en.type == "money") {
let compendiumTrappings = 'wfrp4e-core.trappings' // Per default let validCompendiums = game.wfrp4e.tags.getPacksWithTag(["trapping"], ["weapon", "armour", "container", "money"])
if (game.system.version.match("7.")) { for (let compData of validCompendiums) {
compendiumTrappings = 'wfrp4e-core.items' let trapping_fr = game.babele.translate(compData.metadata.id, { name: name_en }, true);
} if (trapping_fr?.system) {
let trapping_fr = game.babele.translate(compendiumTrappings, { name: name_en }, true);
//console.log(">>>>> Trapping ?", name_en, trapping_fr.name); //console.log(">>>>> Trapping ?", name_en, trapping_fr.name);
trait_en.name = trapping_fr.name || trait_en.name trait_en.name = trapping_fr.name || trait_en.name
if (trapping_fr.system?.description?.value) { if (trapping_fr.system?.description?.value) {
trait_en.system.description.value = trapping_fr.system.description.value trait_en.system.description.value = trapping_fr.system.description.value
} }
break;
}
}
} }
} }
//console.log(">>>>>>>><OUTPUT", beast_traits) //console.log(">>>>>>>><OUTPUT", beast_traits)
@ -486,18 +471,13 @@ Hooks.once('init', () => {
} }
//console.log("Carre groupe : ", value ) //console.log("Carre groupe : ", value )
// Per default // Per default
let compendiumCareers = 'wfrp4e-core.careers' // Per default let validCompendiums = game.wfrp4e.tags.getPacksWithTag("career")
if (game.system.version.match("7.")) { for (let compData of validCompendiums) {
compendiumCareers = 'wfrp4e-core.items' let newName = game.babele.translate(compData.metadata.id, { name: value }).name
}
let compendium = game.packs.find(p => p.collection === compendiumCareers);
if (compendium) {
let newName = game.babele.translate(compendiumCareers, { name: value }).name
if (!newName) newName = value if (!newName) newName = value
return newName return newName
} else {
ui.notifications.error("Impossible de trouver la carrière " + value + ". Elle n'est probablement pas traduite.", { permanent: true })
} }
ui.notifications.error("Impossible de trouver la carrière " + value + ". Elle n'est probablement pas traduite.", { permanent: true })
return value return value
}, },

View File

@ -2308,5 +2308,7 @@
"TYPES.Item.weapon":"Arme", "TYPES.Item.weapon":"Arme",
"Badger": "Blaireau", "Badger": "Blaireau",
"Badgers": "Blaireaux" "Badgers": "Blaireaux",
"Choose one": "A choisir",
"Bestial": "Bestial"
} }

View File

@ -8,7 +8,7 @@
} }
], ],
"url": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr", "url": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr",
"version": "7.0.9", "version": "7.0.10",
"esmodules": [ "esmodules": [
"babele-register.js", "babele-register.js",
"addon-register.js", "addon-register.js",
@ -160,7 +160,7 @@
} }
], ],
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/raw/v10/module.json", "manifest": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/raw/v10/module.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/archive/foundryvtt-wh4-lang-fr-7.0.9.zip", "download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/archive/foundryvtt-wh4-lang-fr-7.0.10.zip",
"id": "wh4-fr-translation", "id": "wh4-fr-translation",
"compatibility": { "compatibility": {
"minimum": "10", "minimum": "10",

298
tory | grep github Normal file
View File

@ -0,0 +1,298 @@
SSUUMMMMAARRYY OOFF LLEESSSS CCOOMMMMAANNDDSS
Commands marked with * may be preceded by a number, _N.
Notes in parentheses indicate the behavior if _N is given.
A key preceded by a caret indicates the Ctrl key; thus ^K is ctrl-K.
h H Display this help.
q :q Q :Q ZZ Exit.
---------------------------------------------------------------------------
MMOOVVIINNGG
e ^E j ^N CR * Forward one line (or _N lines).
y ^Y k ^K ^P * Backward one line (or _N lines).
f ^F ^V SPACE * Forward one window (or _N lines).
b ^B ESC-v * Backward one window (or _N lines).
z * Forward one window (and set window to _N).
w * Backward one window (and set window to _N).
ESC-SPACE * Forward one window, but don't stop at end-of-file.
d ^D * Forward one half-window (and set half-window to _N).
u ^U * Backward one half-window (and set half-window to _N).
ESC-) RightArrow * Right one half screen width (or _N positions).
ESC-( LeftArrow * Left one half screen width (or _N positions).
ESC-} ^RightArrow Right to last column displayed.
ESC-{ ^LeftArrow Left to first column.
F Forward forever; like "tail -f".
ESC-F Like F but stop when search pattern is found.
r ^R ^L Repaint screen.
R Repaint screen, discarding buffered input.
---------------------------------------------------
Default "window" is the screen height.
Default "half-window" is half of the screen height.
---------------------------------------------------------------------------
SSEEAARRCCHHIINNGG
/_p_a_t_t_e_r_n * Search forward for (_N-th) matching line.
?_p_a_t_t_e_r_n * Search backward for (_N-th) matching line.
n * Repeat previous search (for _N-th occurrence).
N * Repeat previous search in reverse direction.
ESC-n * Repeat previous search, spanning files.
ESC-N * Repeat previous search, reverse dir. & spanning files.
ESC-u Undo (toggle) search highlighting.
ESC-U Clear search highlighting.
&_p_a_t_t_e_r_n * Display only matching lines.
---------------------------------------------------
A search pattern may begin with one or more of:
^N or ! Search for NON-matching lines.
^E or * Search multiple files (pass thru END OF FILE).
^F or @ Start search at FIRST file (for /) or last file (for ?).
^K Highlight matches, but don't move (KEEP position).
^R Don't use REGULAR EXPRESSIONS.
^S _n Search for match in _n-th parenthesized subpattern.
^W WRAP search if no match found.
---------------------------------------------------------------------------
JJUUMMPPIINNGG
g < ESC-< * Go to first line in file (or line _N).
G > ESC-> * Go to last line in file (or line _N).
p % * Go to beginning of file (or _N percent into file).
t * Go to the (_N-th) next tag.
T * Go to the (_N-th) previous tag.
{ ( [ * Find close bracket } ) ].
} ) ] * Find open bracket { ( [.
ESC-^F _<_c_1_> _<_c_2_> * Find close bracket _<_c_2_>.
ESC-^B _<_c_1_> _<_c_2_> * Find open bracket _<_c_1_>.
---------------------------------------------------
Each "find close bracket" command goes forward to the close bracket
matching the (_N-th) open bracket in the top line.
Each "find open bracket" command goes backward to the open bracket
matching the (_N-th) close bracket in the bottom line.
m_<_l_e_t_t_e_r_> Mark the current top line with <letter>.
M_<_l_e_t_t_e_r_> Mark the current bottom line with <letter>.
'_<_l_e_t_t_e_r_> Go to a previously marked position.
'' Go to the previous position.
^X^X Same as '.
ESC-m_<_l_e_t_t_e_r_> Clear a mark.
---------------------------------------------------
A mark is any upper-case or lower-case letter.
Certain marks are predefined:
^ means beginning of the file
$ means end of the file
---------------------------------------------------------------------------
CCHHAANNGGIINNGG FFIILLEESS
:e [_f_i_l_e] Examine a new file.
^X^V Same as :e.
:n * Examine the (_N-th) next file from the command line.
:p * Examine the (_N-th) previous file from the command line.
:x * Examine the first (or _N-th) file from the command line.
:d Delete the current file from the command line list.
= ^G :f Print current file name.
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MMIISSCCEELLLLAANNEEOOUUSS CCOOMMMMAANNDDSS
-_<_f_l_a_g_> Toggle a command line option [see OPTIONS below].
--_<_n_a_m_e_> Toggle a command line option, by name.
__<_f_l_a_g_> Display the setting of a command line option.
___<_n_a_m_e_> Display the setting of an option, by name.
+_c_m_d Execute the less cmd each time a new file is examined.
!_c_o_m_m_a_n_d Execute the shell command with $LESSSHELL.
#_c_o_m_m_a_n_d Execute the shell command, expanded like a prompt.
|XX_c_o_m_m_a_n_d Pipe file between current pos & mark XX to shell command.
s _f_i_l_e Save input to a file.
v Edit the current file with $VISUAL or $EDITOR.
V Print version number of "less".
---------------------------------------------------------------------------
OOPPTTIIOONNSS
Most options may be changed either on the command line,
or from within less by using the - or -- command.
Options may be given in one of two forms: either a single
character preceded by a -, or a name preceded by --.
-? ........ --help
Display help (from command line).
-a ........ --search-skip-screen
Search skips current screen.
-A ........ --SEARCH-SKIP-SCREEN
Search starts just after target line.
-b [_N] .... --buffers=[_N]
Number of buffers.
-B ........ --auto-buffers
Don't automatically allocate buffers for pipes.
-c ........ --clear-screen
Repaint by clearing rather than scrolling.
-d ........ --dumb
Dumb terminal.
-D xx_c_o_l_o_r . --color=xx_c_o_l_o_r
Set screen colors.
-e -E .... --quit-at-eof --QUIT-AT-EOF
Quit at end of file.
-f ........ --force
Force open non-regular files.
-F ........ --quit-if-one-screen
Quit if entire file fits on first screen.
-g ........ --hilite-search
Highlight only last match for searches.
-G ........ --HILITE-SEARCH
Don't highlight any matches for searches.
-h [_N] .... --max-back-scroll=[_N]
Backward scroll limit.
-i ........ --ignore-case
Ignore case in searches that do not contain uppercase.
-I ........ --IGNORE-CASE
Ignore case in all searches.
-j [_N] .... --jump-target=[_N]
Screen position of target lines.
-J ........ --status-column
Display a status column at left edge of screen.
-k [_f_i_l_e] . --lesskey-file=[_f_i_l_e]
Use a lesskey file.
-K ........ --quit-on-intr
Exit less in response to ctrl-C.
-L ........ --no-lessopen
Ignore the LESSOPEN environment variable.
-m -M .... --long-prompt --LONG-PROMPT
Set prompt style.
-n ......... --line-numbers
Suppress line numbers in prompts and messages.
-N ......... --LINE-NUMBERS
Display line number at start of each line.
-o [_f_i_l_e] . --log-file=[_f_i_l_e]
Copy to log file (standard input only).
-O [_f_i_l_e] . --LOG-FILE=[_f_i_l_e]
Copy to log file (unconditionally overwrite).
-p [_p_a_t_t_e_r_n] --pattern=[_p_a_t_t_e_r_n]
Start at pattern (from command line).
-P [_p_r_o_m_p_t] --prompt=[_p_r_o_m_p_t]
Define new prompt.
-q -Q .... --quiet --QUIET --silent --SILENT
Quiet the terminal bell.
-r -R .... --raw-control-chars --RAW-CONTROL-CHARS
Output "raw" control characters.
-s ........ --squeeze-blank-lines
Squeeze multiple blank lines.
-S ........ --chop-long-lines
Chop (truncate) long lines rather than wrapping.
-t [_t_a_g] .. --tag=[_t_a_g]
Find a tag.
-T [_t_a_g_s_f_i_l_e] --tag-file=[_t_a_g_s_f_i_l_e]
Use an alternate tags file.
-u -U .... --underline-special --UNDERLINE-SPECIAL
Change handling of backspaces, tabs and carriage returns.
-V ........ --version
Display the version number of "less".
-w ........ --hilite-unread
Highlight first new line after forward-screen.
-W ........ --HILITE-UNREAD
Highlight first new line after any forward movement.
-x [_N[,...]] --tabs=[_N[,...]]
Set tab stops.
-X ........ --no-init
Don't use termcap init/deinit strings.
-y [_N] .... --max-forw-scroll=[_N]
Forward scroll limit.
-z [_N] .... --window=[_N]
Set size of window.
-" [_c[_c]] . --quotes=[_c[_c]]
Set shell quote characters.
-~ ........ --tilde
Don't display tildes after end of file.
-# [_N] .... --shift=[_N]
Set horizontal scroll amount (0 = one half screen width).
--exit-follow-on-close
Exit F command on a pipe when writer closes pipe.
--file-size
Automatically determine the size of the input file.
--follow-name
The F command changes files if the input file is renamed.
--header=[_N[,_M]]
Use N lines and M columns to display file headers.
--incsearch
Search file as each pattern character is typed in.
--intr=_C
Use _C instead of ^X to interrupt a read.
--line-num-width=_N
Set the width of the -N line number field to _N characters.
--modelines=_N
Read _N lines from the input file and look for vim modelines.
--mouse
Enable mouse input.
--no-keypad
Don't send termcap keypad init/deinit strings.
--no-histdups
Remove duplicates from command history.
--no-number-headers
Don't give line numbers to header lines.
--no-search-headers
Don't search in header lines or columns.
--no-vbell
Disable the terminal's visual bell.
--redraw-on-quit
Redraw final screen when quitting.
--rscroll=_C
Set the character used to mark truncated lines.
--save-marks
Retain marks across invocations of less.
--search-options=[EFKNRW-]
Set default options for every search.
--show-preproc-errors
Display a message if preprocessor exits with an error status.
--proc-backspace
Process backspaces for bold/underline.
--SPECIAL-BACKSPACE
Treat backspaces as control characters.
--proc-return
Delete carriage returns before newline.
--SPECIAL-RETURN
Treat carriage returns as control characters.
--proc-tab
Expand tabs to spaces.
--SPECIAL-TAB
Treat tabs as control characters.
--status-col-width=_N
Set the width of the -J status column to _N characters.
--status-line
Highlight or color the entire line containing a mark.
--use-backslash
Subsequent options use backslash as escape char.
--use-color
Enables colored text.
--wheel-lines=_N
Each click of the mouse wheel moves _N lines.
--wordwrap
Wrap lines at spaces.
---------------------------------------------------------------------------
LLIINNEE EEDDIITTIINNGG
These keys can be used to edit text being entered
on the "command line" at the bottom of the screen.
RightArrow ..................... ESC-l ... Move cursor right one character.
LeftArrow ...................... ESC-h ... Move cursor left one character.
ctrl-RightArrow ESC-RightArrow ESC-w ... Move cursor right one word.
ctrl-LeftArrow ESC-LeftArrow ESC-b ... Move cursor left one word.
HOME ........................... ESC-0 ... Move cursor to start of line.
END ............................ ESC-$ ... Move cursor to end of line.
BACKSPACE ................................ Delete char to left of cursor.
DELETE ......................... ESC-x ... Delete char under cursor.
ctrl-BACKSPACE ESC-BACKSPACE ........... Delete word to left of cursor.
ctrl-DELETE .... ESC-DELETE .... ESC-X ... Delete word under cursor.
ctrl-U ......... ESC (MS-DOS only) ....... Delete entire line.
UpArrow ........................ ESC-k ... Retrieve previous command line.
DownArrow ...................... ESC-j ... Retrieve next command line.
TAB ...................................... Complete filename & cycle.
SHIFT-TAB ...................... ESC-TAB Complete filename & reverse cycle.
ctrl-L ................................... Complete filename, list all.