Fix char import
This commit is contained in:
parent
4bf5b4ec0f
commit
31ef890408
@ -380,7 +380,7 @@ Hooks.once('init', () => {
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"trapping_qualities_flaws": (value) => {
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if ( value ) {
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let newQF = [];
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console.log("ATOUTS", value);
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//console.log("ATOUTS", value);
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var i=0;
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//var re = /(.*) (\d+)/i;
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for (i=0; i<value.length; i++) {
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@ -2,7 +2,7 @@
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"name": "WH4-fr-translation",
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"title": "WFRP4e - Core Module en français.",
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"description": "Traduction Française pour Warhammer v4.",
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"version": "4.0.11",
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"version": "4.0.12",
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"minimumCoreVersion" : "0.8.0",
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"compatibleCoreVersion": "0.8.8",
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"author": "LeRatierBretonnien",
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@ -27,6 +27,8 @@ Talents: Briber, Criminal, Dealmaker,
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Etiquette (Criminals, Doktor, Guilder)
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Trappings: Dagger, Hand Weapon (Sword)
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`
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import ItemWfrp4e from "/systems/wfrp4e/modules/item/item-wfrp4e.js";
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import WFRP_Utility from "/systems/wfrp4e/modules/system/utility-wfrp4e.js";
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/************************************************************************************/
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import "./xregexp-all.js";
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@ -35,19 +37,19 @@ const fr_carac = 'm\\s+ws\\s+bs\\s+s\\s+t\\s+i\\s+agi?\\s+dex\\s+int\\s+\\wp\\s+
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const carac_val = '(?<m>[0-9-]+)\\s+(?<ws>[0-9-]+)\\s+(?<bs>[0-9-]+)\\s+(?<s>[0-9-]+)\\s+(?<t>[0-9-]+)\\s+(?<i>[0-9-]+)\\s+(?<ag>[0-9-]+)\\s+(?<dex>[0-9-]+)\\s+(?<int>[0-9-]+)\\s+(?<wp>[0-9-]+)\\s+(?<fel>[0-9-]+)\\s+(?<w>[0-9-\*]+)';
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const name_val = '(?<name>[a-zA-Z\\s\\-,]*)[\\s\\r\\na-zA-Z]*(?<tiers>.*|[\\(\\)a-z0-9]+)';
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let sectionData = [
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{ name: "trait", toFind:"Traits\\s*:", secondParse: '(?<name>[a-z\\s]*)[\\s\\+]*(?<value>.*|[0-9]+)', index:-1 },
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{ name: "skill", toFind:"Skills\\s*:", secondParse: '(?<name>[a-z\\s\\(\\)]*)[\\s\\+]*(?<value>.*|[0-9]+)', index:-1 },
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{ name: "talent", toFind:"Talents\\s*:", secondParse: '(?<name>[a-z\\-\\s!/]*)[\\s\\+]*(?<value>.*|[0-9]+)', index:-1 },
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{ name: "trapping", toFind:"Trappings\\s*:", secondParse: '(?<name>[a-z\\s]*)[\\s\\+]*(?<value>.*|[0-9]+)', index:-1 }
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];
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{ name: "trait", toFind: "Traits\\s*:", secondParse: '(?<name>[a-z\\s]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "skill", toFind: "Skills\\s*:", secondParse: '(?<name>[a-z\\s\\(\\)]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "talent", toFind: "Talents\\s*:", secondParse: '(?<name>[a-z\\-\\s!/]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "trapping", toFind: "Trappings\\s*:", secondParse: '(?<name>[a-z\\s]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 }
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];
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let regSep = XRegExp('\\s*,\\s*', 'gi'); // Term separator, with auto trim
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let regLine1 = XRegExp('[\\r\\n\\.]', 'gi'); // Term separator, with auto trim
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let regName = XRegExp(name_val, 'gi');
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/************************************************************************************/
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async function __findItem(itemName, itemType, location = null) {
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itemName = itemName.trim();
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let items = game.items.entities.filter(i => i.type == itemType)
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let toSearch = itemName.toLowerCase().trim();
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let items = game.items.contents.filter(i => i.type == itemType)
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// Search imported items first
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for (let i of items) {
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@ -63,52 +65,54 @@ async function __findItem(itemName, itemType, location = null) {
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location.split(".")[1] == p.metadata.name
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})
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if (pack) {
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if (pack.translations[itemName]) {
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let translItemName = pack.translations[itemName].name;
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await pack.getIndex().then(index => itemList = index);
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let searchResult = itemList.find(t => t.name == translItemName)
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if (searchResult)
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return await pack.getEntity(searchResult._id)
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}
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await pack.getIndex().then(index => itemList = index);
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let searchResult = itemList.find(t => (t.translated && t.originalName.toLowerCase() == toSearch) || (t.name.toLowerCase() == toSearch) );
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if (searchResult)
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return await pack.getDocument(searchResult._id)
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}
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}
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// If all else fails, search each pack
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for (let p of game.packs.filter(p => p.metadata.tags && p.metadata.tags.includes(itemType))) {
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if (p.translations[itemName]) {
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let translItemName = p.translations[itemName].name;
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await p.getIndex().then(index => itemList = index);
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let searchResult = itemList.find(t => t.name == translItemName)
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if (searchResult)
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return await p.getEntity(searchResult._id)
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}
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for (let p of game.wfrp4e.tags.getPacksWithTag(itemType)) {
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await p.getIndex().then(index => itemList = index);
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let searchResult = itemList.find(t => (t.translated && t.originalName.toLowerCase() == toSearch) || (t.name.toLowerCase() == toSearch) );
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if (searchResult)
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return await p.getDocument(searchResult._id)
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}
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}
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/************************************************************************************/
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async function __findSkill(skillName) {
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skillName = skillName.trim();
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// First try world items
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let worldItem = game.items.entities.filter(i => i.type == "skill" && i.name == skillName)[0];
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if (worldItem) return worldItem
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let skillList = [];
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let packs = game.packs.filter(p => p.metadata.tags && p.metadata.tags.includes("skill"))
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/************************************************************************************/
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async function __findSkill(skillName, value = undefined) {
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let toSearch = skillName.toLowerCase().trim();
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let parseStr = '(?<name>[a-z\\s]*)[\\s\\+]*(?<specialized>[a-z\\s\\(\\)]*)';
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let skillSplit = XRegExp.exec(skillName, XRegExp(parseStr, 'gi'));
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// First try world items
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let worldItem = game.items.contents.filter(i => i.type == "skill" && i.name.toLowerCase() == toSearch)[0];
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if (worldItem) return worldItem;
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let packs = game.wfrp4e.tags.getPacksWithTag("skill");
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for (let pack of packs) {
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//console.log("SEARCH : ", skillName, pack);
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if ( pack.translations[skillName] ) {
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let translSkillName = pack.translations[skillName].name;
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skillList = await pack.getIndex()
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// Search for specific skill (won't find unlisted specializations)
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let searchResult = skillList.find(s => s.name == translSkillName)
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if (!searchResult)
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searchResult = skillList.find(s => s.name.split("(")[0].trim() == skillName.split("(")[0].trim())
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if (searchResult) {
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let dbSkill;
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await pack.getEntity(searchResult._id).then(packSkill => dbSkill = packSkill);
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dbSkill.data.name = translSkillName; // This is important if a specialized skill wasn't found. Without it, <Skill ()> would be added instead of <Skill (Specialization)>
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return dbSkill;
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let skillList = await pack.getIndex();
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// Search for specific skill (won't find unlisted specializations)
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let searchResult = skillList.find(s => (s.translated && s.originalName.toLowerCase() == toSearch) || (s.name.toLowerCase() == toSearch ) );
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if (!searchResult) {
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let toSearchClean = toSearch.split("(")[0].trim();
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searchResult = skillList.find(s => (s.translated && s.originalName.toLowerCase().split("(")[0].trim() == toSearchClean) ||
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(s.name.toLowerCase().split("(")[0].trim() == toSearchClean) );
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}
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if (searchResult) {
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let dbSkill;
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await pack.getDocument(searchResult._id).then(packSkill => dbSkill = packSkill);
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if (skillSplit.specialized && ( dbSkill.name.includes('()') || dbSkill.name.includes('( )' ) ) ) {
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let spec = XRegExp.replace(skillSplit.specialized, "(", "");
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spec = XRegExp.replace(spec, ")", "");
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let skillSplit2 = XRegExp.exec(dbSkill.name, XRegExp(parseStr, 'gi'));
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dbSkill.data.update( { name: skillSplit2.name + '(' + game.i18n.localize( spec.trim() ) + ')' } );
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}
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//game.babele.translate('wfrp4e-core.skills', dbSkill);
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return dbSkill;
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}
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}
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throw "Could not find skill (or specialization of) " + skillName + " in compendum or world"
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@ -116,35 +120,40 @@ async function __findSkill(skillName) {
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/************************************************************************************/
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async function __findTalent(talentName) {
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talentName = talentName.trim();
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let parseStr = '(?<name>[a-z\\s]*)[\\s\\+]*(?<specialized>[a-z\\s\\(\\)]*)';
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let talentSplit = XRegExp.exec(talentName, XRegExp(parseStr, 'gi'));
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let toSearch = talentSplit.name.toLowerCase().trim();
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// First try world items
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let worldItem = game.items.entities.filter(i => i.type == "talent" && i.name == talentName)[0];
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if (worldItem) return worldItem
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let worldItem = game.items.contents.filter(i => i.type == "talent" && i.name.toLowerCase() == toSearch)[0];
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if (worldItem) return worldItem;
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let talentList = [];
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let packs = game.packs.filter(p => p.metadata.tags && p.metadata.tags.includes("talent"))
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let packs = game.wfrp4e.tags.getPacksWithTag("talent");
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for (let pack of packs) {
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if ( pack.translations[talentName] ) {
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let translTalentName = pack.translations[talentName].name;
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talentList = await pack.getIndex()
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// Search for specific talent (won't find unlisted specializations)
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let searchResult = talentList.find(t => t.name == translTalentName)
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if (!searchResult)
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searchResult = talentList.find(t => t.name.split("(")[0].trim() == talentName.split("(")[0].trim())
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if (searchResult) {
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let dbTalent;
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await pack.getEntity(searchResult._id).then(packTalent => dbTalent = packTalent);
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dbTalent.data.name = translTalentName; // This is important if a specialized talent wasn't found. Without it, <Talent ()> would be added instead of <Talent (Specialization)>
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return dbTalent;
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let talentList = await pack.getIndex();
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// Search for specific skill (won't find unlisted specializations)
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let searchResult = talentList.find(s => (s.translated && s.originalName.toLowerCase() == toSearch) || (s.name.toLowerCase() == toSearch ) );
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if (!searchResult) {
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let toSearchClean = toSearch.split("(")[0].trim();
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searchResult = talentList.find(s => (s.translated && s.originalName.toLowerCase().split("(")[0].trim() == toSearchClean) ||
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(s.name.toLowerCase().split("(")[0].trim() == toSearchClean) );
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}
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if (searchResult) {
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let dbTalent;
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await pack.getDocument(searchResult._id).then(packTalent => dbTalent = packTalent);
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if ( talentSplit.specialized ) {
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let spec = XRegExp.replace(talentSplit.specialized, "(", "");
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spec = XRegExp.replace(spec, ")", "");
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dbTalent.data.update( { name: talentSplit.name + '(' + game.i18n.localize( spec.trim() ) + ')' } );
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}
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return dbTalent;
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}
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}
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throw "Could not find talent (or specialization of) " + talentName + " in compendium or world"
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}
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/************************************************************************************/
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export default async function statParserFR( statString, type = "npc") {
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export default async function statParserFR(statString, type = "npc") {
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let model = duplicate(game.system.model.Actor[type]);
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let reg1 = XRegExp(us_carac, 'gi');
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@ -154,30 +163,30 @@ export default async function statParserFR( statString, type = "npc") {
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let res1 = XRegExp.exec(statString, reg1);
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console.log("REG", res1);
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let pnjStr = statString.substring(0, res1.index);
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let nameRes = XRegExp.exec(pnjStr, regName );
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let nameRes = XRegExp.exec(pnjStr, regName);
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console.log(nameRes);
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if ( nameRes.tiers && nameRes.tiers.length > 0 && hasProperty(model, "details.status.value") ) {
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if (nameRes.tiers && nameRes.tiers.length > 0 && hasProperty(model, "details.status.value")) {
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let regTiers = XRegExp("(?<name>[A-Za-z]*)\\s+(?<level>[0-9]*)");
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let resTiers = XRegExp.exec(nameRes.tiers, regTiers);
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console.log(resTiers);
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model.details.status.value = game.i18n.localize(resTiers.name.trim()) + " " + resTiers.level;
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model.details.status.value = game.i18n.localize(resTiers.name.trim()) + " " + resTiers.level;
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}
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// Compute the PNJ name
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let pnjName = nameRes.name.split("—")[0].split(" ").filter(f => !!f);
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pnjName = pnjName.map(word => {
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if (word == "VON")
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return word.toLowerCase();
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if (word == "VON")
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return word.toLowerCase();
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word = word.toLowerCase();
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word = word[0].toUpperCase() + word.substring(1, word.length);
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return word;
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word = word.toLowerCase();
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word = word[0].toUpperCase() + word.substring(1, word.length);
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return word;
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})
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pnjName = pnjName.join(" ")
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// Get the carac values
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let reg2 = XRegExp(carac_val, 'gi');
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let resCarac = XRegExp.exec(statString, reg2); // resr contains all carac found
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// Setup carac
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if (resCarac["Agi"]) resCarac["Ag"] = resCarac["Agi"]; // Auto patch
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model.details.move.value = Number(resCarac["m"]);
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@ -188,55 +197,55 @@ export default async function statParserFR( statString, type = "npc") {
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//console.log("CARAC", model.characteristics);
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// Search position of skills/talents/...
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for( let def of sectionData ) {
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for (let def of sectionData) {
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def.regDef = XRegExp(def.toFind, 'gi');
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let res = XRegExp.exec(statString, def.regDef);
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if (res ) def.index = res.index; // Get the index in the string
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if (res) def.index = res.index; // Get the index in the string
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//console.log(" Parsing", def.name, res);
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}
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// Sort to split position of various substring
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sectionData.sort( function(a, b) { return a.index - b.index; } );
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sectionData.sort(function (a, b) { return a.index - b.index; });
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let globalItemList = [];
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// Then loop again and process each item type
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for(let i=0; i< sectionData.length; i++ ) {
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for (let i = 0; i < sectionData.length; i++) {
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let def = sectionData[i];
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if ( def.index > -1) {
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if (def.index > -1) {
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let maxIndex = statString.length;
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if ( sectionData[i+1] && sectionData[i+1].index > -1 )
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maxIndex = sectionData[i+1].index;
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if (sectionData[i + 1] && sectionData[i + 1].index > -1)
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maxIndex = sectionData[i + 1].index;
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def.substring = statString.substring(def.index, maxIndex);
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def.substring = XRegExp.replace(def.substring, def.regDef, "");
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def.substring = XRegExp.replace(def.substring, regLine1, " ");
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// At this point, def.substring contains the items list as a string
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// Then create a table of it in termList, with specific sub-parsing rules
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let termList = XRegExp.split(def.substring, regSep);
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for (let name of termList) {
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let itemFound, subres;
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if (def.secondParse) {
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subres = XRegExp.exec( name, XRegExp(def.secondParse, 'gi') );
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name = subres.name.trim();
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}
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if ( def.name == 'trait') {
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try {
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let itemFound, subres, value;
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if (def.secondParse) {
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subres = XRegExp.exec(name, XRegExp(def.secondParse, 'gi'));
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name = subres.name.trim();
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value = XRegExp.replace(subres.value, "(", "");
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value = XRegExp.replace(subres.value, ")", "");
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}
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if (def.name == 'trait') {
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try {
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itemFound = await __findItem(name, "trait");
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}
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catch {}
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if ( itemFound && subres && subres.value.length > 0 ) {
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subres.value = XRegExp.replace(subres.value, "(", "");
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subres.value = XRegExp.replace(subres.value, ")", "");
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itemFound.data.data.specification.value = game.i18n.localize( subres.value);
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catch { }
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if (itemFound && subres && subres.value.length > 0) {
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itemFound.data.data.specification.value = game.i18n.localize(value);
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}
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if (!itemFound)
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ui.notifications.error("Trait non trouvé, à ajouter manuellemen : " + name, { permanent: true })
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} else if ( def.name == 'skill') {
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ui.notifications.error("Trait non trouvé, à ajouter manuellement : " + name, { permanent: true })
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} else if (def.name == 'skill') {
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try {
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itemFound = await __findSkill(name);
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itemFound = await __findSkill(name, value);
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}
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catch {}
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if ( itemFound && subres && subres.value) {
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itemFound.data.data.advances.value = Number(subres.value) - Number(resCarac[itemFound.data.data.characteristic.value]);
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catch { }
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if (itemFound && subres && value) {
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itemFound.data.data.advances.value = Number(value) - Number(model.characteristics[itemFound.data.data.characteristic.value].initial);
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}
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if (!itemFound)
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ui.notifications.error("Compétence non trouvée, à ajouter manuellement : " + name, { permanent: true })
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@ -244,23 +253,23 @@ export default async function statParserFR( statString, type = "npc") {
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try {
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itemFound = await __findTalent(name);
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}
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catch {}
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if ( itemFound && subres && subres.value)
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itemFound.data.data.advances.value = Number(subres.value);
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catch { }
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if (itemFound && subres && value)
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itemFound.data.data.advances.value = Number(value);
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if (!itemFound)
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ui.notifications.error("Talent non trouvé, à ajouter manuellement : " + name, { permanent: true })
|
||||
} else if (def.name == 'trapping') {
|
||||
try {
|
||||
itemFound = await __findItem(name, "trapping");
|
||||
}
|
||||
catch {}
|
||||
catch { }
|
||||
if (!itemFound) {
|
||||
itemFound = new game.wfrp4e.entities.ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "trapping", data: game.system.model.Item.trapping })
|
||||
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "trapping", data: game.system.model.Item.trapping })
|
||||
itemFound.data.data.trappingType.value = "misc"
|
||||
}
|
||||
}
|
||||
}
|
||||
if (itemFound)
|
||||
globalItemList.push( itemFound );
|
||||
globalItemList.push(itemFound);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -270,18 +279,23 @@ export default async function statParserFR( statString, type = "npc") {
|
||||
globalItemList = globalItemList.concat(moneyItems);
|
||||
//console.log("My liste :", globalItemList);
|
||||
let name = pnjName;
|
||||
return { name, type, data: model, items: globalItemList }
|
||||
|
||||
let effects = globalItemList.reduce((total, globItem) => total.concat(globItem.data.effects), [])
|
||||
effects = effects.filter(e => !!e)
|
||||
effects = effects.filter(e => e.transfer)
|
||||
|
||||
return { name, type, data: model, items: globalItemList, effects }
|
||||
}
|
||||
|
||||
// If the carac string has not been found
|
||||
ui.notifications.error("Impossible de convertir ces statitiques, les caractéristiques n'ont pas été trouvées", { permanent: true } )
|
||||
ui.notifications.error("Impossible de convertir ces statitiques, les caractéristiques n'ont pas été trouvées", { permanent: true })
|
||||
}
|
||||
|
||||
/************************************************************************************/
|
||||
Hooks.once('ready', () => {
|
||||
|
||||
|
||||
//var fullskills = game.packs.get('wfrp4e-core.skills');
|
||||
//console.log("Skills", game.wfrp4e.apps.StatBlockParser.prototype);
|
||||
|
||||
} )
|
||||
})
|
||||
|
||||
|
11
workspace.code-workspace
Normal file
11
workspace.code-workspace
Normal file
@ -0,0 +1,11 @@
|
||||
{
|
||||
"folders": [
|
||||
{
|
||||
"path": "."
|
||||
},
|
||||
{
|
||||
"path": "../WFRP4e-FoundryVTT"
|
||||
}
|
||||
],
|
||||
"settings": {}
|
||||
}
|
Loading…
Reference in New Issue
Block a user