Fix end of lines
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File diff suppressed because one or more lines are too long
@ -6,4 +6,4 @@ if (args.type == "channelling" && spellLore == lore)
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args.prefillModifiers.slBonus += 2
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args.prefillModifiers.slBonus += 2
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// If channelling or casting different lore
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// If channelling or casting different lore
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else if (spellLore != lore && args.spell.system.lore.value != "petty")
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else if (spellLore != lore && args.spell.system.lore.value != "petty")
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args.prefillModifiers.slBonus -= 1
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args.prefillModifiers.slBonus -= 1
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@ -11,4 +11,4 @@ if (mainEffect.name.includes("(Lore)"))
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}
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}
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}
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}
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this.effect.delete();
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this.effect.delete();
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@ -6,4 +6,4 @@ if (args.type == "channelling" && spellLore == lore)
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args.prefillModifiers.slBonus += 1
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args.prefillModifiers.slBonus += 1
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// If channelling or casting different lore
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// If channelling or casting different lore
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else if (spellLore != lore && args.spell.system.lore.value != "petty")
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else if (spellLore != lore && args.spell.system.lore.value != "petty")
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args.prefillModifiers.slBonus -= 1
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args.prefillModifiers.slBonus -= 1
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@ -1,3 +1,3 @@
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let lore = this.effect.name.split("(")[1].split(")")[0].toLowerCase();
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let lore = this.effect.name.split("(")[1].split(")")[0].toLowerCase();
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let spellLore = game.wfrp4e.config.magicLores[args.spell.system.lore.value].toLowerCase();
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let spellLore = game.wfrp4e.config.magicLores[args.spell.system.lore.value].toLowerCase();
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return !args.spell || (args.type == "cast" && [game.wfrp4e.config.magicLores["petty"].toLowerCase(), lore].includes(spellLore));
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return !args.spell || (args.type == "cast" && [game.wfrp4e.config.magicLores["petty"].toLowerCase(), lore].includes(spellLore));
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@ -6,4 +6,4 @@ if (args.type == "channelling" && spellLore == lore)
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args.prefillModifiers.slBonus += 3
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args.prefillModifiers.slBonus += 3
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// If channelling or casting different lore
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// If channelling or casting different lore
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else if (spellLore != lore && args.spell.system.lore.value != "petty")
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else if (spellLore != lore && args.spell.system.lore.value != "petty")
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args.prefillModifiers.slBonus -= 1
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args.prefillModifiers.slBonus -= 1
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@ -2,4 +2,4 @@ let lore = this.effect.name.split(" ")[2].toLowerCase();
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if (args.item.type == "spell" && game.wfrp4e.config.magicLores[args.item.system.lore.value].toLowerCase() == lore)
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if (args.item.type == "spell" && game.wfrp4e.config.magicLores[args.item.system.lore.value].toLowerCase() == lore)
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{
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{
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args.item.system.cn.value -= 1
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args.item.system.cn.value -= 1
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}
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}
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@ -11,4 +11,4 @@ if (mainEffect.name.includes("<Lore>"))
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}
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}
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}
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}
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this.effect.delete();
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this.effect.delete();
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