Better spells handling
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9bc414c8a2
commit
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@ -11,7 +11,7 @@ Hooks.once('init', () => {
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Babele.get().registerConverters({
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Babele.get().registerConverters({
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"career_skills": (skills_list) => {
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"career_skills": (skills_list) => {
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console.log( game.i18n.localize( "Any" ) );
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console.log( "Thru here ..." );
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var compendium = game.packs.find(p => p.collection === 'wfrp4e.skills');
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var compendium = game.packs.find(p => p.collection === 'wfrp4e.skills');
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var i;
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var i;
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var len = skills_list.length;
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var len = skills_list.length;
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@ -25,7 +25,7 @@ Hooks.once('init', () => {
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var subword = game.i18n.localize(res[2].trim() );
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var subword = game.i18n.localize(res[2].trim() );
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var s1 = res[1].trim() + " ()";
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var s1 = res[1].trim() + " ()";
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var translw = compendium.i18nName( s1 );
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var translw = compendium.i18nName( s1 );
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if (translw != transl) {
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if (translw != s1) {
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var res2 = re.exec(translw);
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var res2 = re.exec(translw);
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transl = res2[1] + "(" + subword + ")";
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transl = res2[1] + "(" + subword + ")";
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} else {
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} else {
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@ -54,7 +54,7 @@ Hooks.once('init', () => {
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var subword = game.i18n.localize(res[2].trim() );
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var subword = game.i18n.localize(res[2].trim() );
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var s1 = res[1].trim(); // No () in talents table
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var s1 = res[1].trim(); // No () in talents table
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var translw = compendium.i18nName( s1 );
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var translw = compendium.i18nName( s1 );
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if (translw != transl) {
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if (translw != s1) {
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transl = translw + "(" + subword + ")";
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transl = translw + "(" + subword + ")";
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} else {
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} else {
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s1 = res[1].trim() + " ( )";
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s1 = res[1].trim() + " ( )";
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@ -94,6 +94,45 @@ Hooks.once('init', () => {
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"career_careergroup": (value) => {
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"career_careergroup": (value) => {
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var compendium = game.packs.find(p => p.collection === 'wfrp4e.careers');
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var compendium = game.packs.find(p => p.collection === 'wfrp4e.careers');
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return compendium.i18nName( value );
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return compendium.i18nName( value );
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},
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// Auto-translate duration
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"spells_duration_range_target_damage": (value) => {
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--console.log("Spell duration/range/damage/target :", value);
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if ( value == "" ) return ""; // Hop !
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if ( value == "Touch" ) return "Contact"; // Hop !
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if ( value == "You" ) return "Vous"; // Hop !
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if ( value == "Instant" ) return "Instantané"; // Hop !
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var translw = value;
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var re = /(.*) Bonus (\w*)/i;
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var res = re.exec( value );
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var unit = "";
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if ( res ) { // Test "<charac> Bonus <unit>" pattern
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if ( res[1] ) { // We have char name, then convert it
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translw = "Bonus de " + game.i18n.localize( res[1].trim() );
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}
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unit = res[2];
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} else {
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re = /(\d+) (\w+)/i;
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res = re.exec( value );
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if (res) { // Test : "<number> <unit>" pattern
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translw = res[1];
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unit = res[2];
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} else { // Test
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re = /(\w+) (\w+)/i;
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res = re.exec( value );
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if (res) { // Test : "<charac> <unit>" pattern
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translw = game.i18n.localize( res[1].trim() );
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unit = res[2];
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}
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}
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}
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if ( unit == "hour") unit = "heure";
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if ( unit == "hours") unit = "heures";
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if ( unit == "days") unit = "jours";
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if ( unit == "yard") unit = "mètre";
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if ( unit == "yards") unit = "mètres";
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translw += " " + unit;
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return translw;
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}
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}
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});
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});
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}
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}
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@ -1,6 +1,24 @@
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{
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{
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"label": "Spells",
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"label": "Sorts",
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"entries": [
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"mapping": {
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"sduration": {
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"path": "data.duration.value",
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"converter": "spells_duration_range_target_damage"
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},
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"srange": {
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"path": "data.range.value",
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"converter": "spells_duration_range_target_damage"
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},
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"starget": {
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"path": "data.target.value",
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"converter": "spells_duration_range_target_damage"
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},
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"sdamage": {
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"path": "data.damage.value",
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"converter": "spells_duration_range_target_damage"
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}
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},
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"entries": [
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{
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{
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"id": "Acquiescence",
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"id": "Acquiescence",
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"name": "Consentement",
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"name": "Consentement",
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24
fr.json
24
fr.json
@ -652,6 +652,26 @@
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"Entangling": "Entraves",
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"Entangling": "Entraves",
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"Sling": "Fronde",
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"Sling": "Fronde",
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"Petty": "Mineure",
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"Beasts": "Bêtes",
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"Death": "Mort",
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"Fire": "Feu",
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"Heavens": "Cieux",
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"Metal": "Métal",
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"Life": "Vie",
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"Light": "Lumière",
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"Shadow": "Ombres",
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"Hedgecraft": "Sauvage",
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"Witchcraft": "Sorcellerie",
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"Daemonology": "Démonologie",
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"Necromancy": "Nécromancie",
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"Nurgle": "Nurgle",
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"Slaanesh": "Slaanesh",
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"Tzeentch": "Tzeentch",
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"Cast Skill": "Compétence d'incantation",
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"Language" : "Langue",
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"Magick" : "Magick",
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"AP": "PA",
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"AP": "PA",
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"yards": "mètres",
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"yards": "mètres",
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"yds": "m.",
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"yds": "m.",
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@ -736,7 +756,7 @@
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"TIER.Brass" : "Bronze",
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"TIER.Brass" : "Bronze",
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"NAME.Pray" : "Prière",
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"NAME.Pray" : "Prière",
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"NAME.Language" : "Language",
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"NAME.Language" : "Langue",
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"SPEC.Magick" : "Magick",
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"SPEC.Magick" : "Magick",
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"NAME.Channelling" : "Focalisation",
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"NAME.Channelling" : "Focalisation",
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"NAME.Melee" : "Corps à Corps",
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"NAME.Melee" : "Corps à Corps",
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@ -844,6 +864,7 @@
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"ITEM.NoSpec" : "Pas de spécialisation",
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"ITEM.NoSpec" : "Pas de spécialisation",
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"Instant" : "Immédiat",
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"Instant" : "Immédiat",
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"Casting Number": "Niveau d'Incantation",
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"ClassTrappings.Academics": "Vêtements, Dague, Bourse, Besace contenant un nécessaire d'écriture et 1d10 feuilles de parchemin",
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"ClassTrappings.Academics": "Vêtements, Dague, Bourse, Besace contenant un nécessaire d'écriture et 1d10 feuilles de parchemin",
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"ClassTrappings.Burghers": "Cape, Vêtements, Dague, Chapeau, Bourse, Besace contenant 1 repas",
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"ClassTrappings.Burghers": "Cape, Vêtements, Dague, Chapeau, Bourse, Besace contenant 1 repas",
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@ -857,4 +878,5 @@
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"NAME.Stealth" : "Discrétion",
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"NAME.Stealth" : "Discrétion",
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"AP" : "PA",
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"AP" : "PA",
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"Scatter" : "Dispersion"
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"Scatter" : "Dispersion"
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}
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}
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