Fix spells computations
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69551f3499
commit
4bf5b4ec0f
@ -76,7 +76,7 @@ Hooks.once('init', () => {
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// Specific case, to avoid wrong matching with "Force"
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// Specific case, to avoid wrong matching with "Force"
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if (formula.includes("toughness bonus")) {
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if (formula.includes("toughness bonus")) {
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formula = formula.replace( "toughness bonus", actorData.data.characteristics["t"].bonus);
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formula = formula.replace( "toughness bonus", this.actor.characteristics["t"].bonus);
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}
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}
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// Specific case, to avoid wrong matching with "Force"
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// Specific case, to avoid wrong matching with "Force"
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@ -84,25 +84,25 @@ Hooks.once('init', () => {
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{
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{
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// Determine if it's looking for the bonus or the value
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// Determine if it's looking for the bonus or the value
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if (formula.includes('bonus')) {
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if (formula.includes('bonus')) {
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formula = formula.replace( "bonus de force mentale", actorData.data.characteristics["wp"].bonus);
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formula = formula.replace( "bonus de force mentale", this.actor.characteristics["wp"].bonus);
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formula = formula.replace( "force mentale bonus", actorData.data.characteristics["wp"].bonus);
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formula = formula.replace( "force mentale bonus", this.actor.characteristics["wp"].bonus);
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} else
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} else
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formula = formula.replace("force mentale", actorData.data.characteristics["wp"].value);
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formula = formula.replace("force mentale", this.actor.characteristics["wp"].value);
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}
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}
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// Iterate through characteristics
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// Iterate through characteristics
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for(let ch in actorData.data.characteristics)
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for(let ch in this.actor.characteristics)
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{
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{
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// If formula includes characteristic name
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// If formula includes characteristic name
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while (formula.includes(actorData.data.characteristics[ch].label.toLowerCase()))
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while (formula.includes(this.actor.characteristics[ch].label.toLowerCase()))
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{
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{
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// Determine if it's looking for the bonus or the value
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// Determine if it's looking for the bonus or the value
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if (formula.includes('bonus')) {
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if (formula.includes('bonus')) {
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formula = formula.replace("bonus de " + game.wfrp4e.config.characteristics[ch].toLowerCase(), actorData.data.characteristics[ch].bonus);
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formula = formula.replace("bonus de " + game.wfrp4e.config.characteristics[ch].toLowerCase(), this.actor.characteristics[ch].bonus);
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formula = formula.replace(game.wfrp4e.config.characteristics[ch].toLowerCase() + " bonus", actorData.data.characteristics[ch].bonus);
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formula = formula.replace(game.wfrp4e.config.characteristics[ch].toLowerCase() + " bonus", this.actor.characteristics[ch].bonus);
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}
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}
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else
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else
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formula = formula.replace(game.wfrp4e.config.characteristics[ch].toLowerCase(), actorData.data.characteristics[ch].value);
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formula = formula.replace(game.wfrp4e.config.characteristics[ch].toLowerCase(), this.actor.characteristics[ch].value);
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}
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}
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}
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}
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@ -120,7 +120,6 @@ Hooks.once('init', () => {
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return formula
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return formula
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//console.log("Compute FR")
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//console.log("Compute FR")
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let actorData = this.data
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formula = formula.toLowerCase();
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formula = formula.toLowerCase();
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// Do not process these special values
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// Do not process these special values
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@ -131,18 +130,18 @@ Hooks.once('init', () => {
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{
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{
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// Determine if it's looking for the bonus or the value
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// Determine if it's looking for the bonus or the value
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if (formula.includes('bonus')) {
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if (formula.includes('bonus')) {
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formula = formula.replace( "bonus de force mentale", actorData.data.characteristics["wp"].bonus);
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formula = formula.replace( "bonus de force mentale", this.actor.characteristics["wp"].bonus);
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formula = formula.replace( "force mentale bonus", actorData.data.characteristics["wp"].bonus);
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formula = formula.replace( "force mentale bonus", this.actor.characteristics["wp"].bonus);
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}
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}
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else
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else
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formula = formula.replace("force mentale", actorData.data.characteristics["wp"].value);
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formula = formula.replace("force mentale", this.actor.characteristics["wp"].value);
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}
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}
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if (formula.includes("yard") )
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if (formula.includes("yard") )
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formula = formula.replace('yard', "mètre" );
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formula = formula.replace('yard', "mètre" );
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if (formula.includes("yds") )
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if (formula.includes("yds") )
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formula = formula.replace('yds', "m." );
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formula = formula.replace('yds', "m." );
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// Iterate through remaining characteristics
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// Iterate through remaining characteristics
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for(let ch in actorData.data.characteristics)
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for(let ch in this.actor.characteristics)
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{
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{
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// If formula includes characteristic name
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// If formula includes characteristic name
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//console.log("Testing :", ch, WFRP4E.characteristics[ch].toLowerCase());
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//console.log("Testing :", ch, WFRP4E.characteristics[ch].toLowerCase());
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@ -150,11 +149,11 @@ Hooks.once('init', () => {
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{
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{
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// Determine if it's looking for the bonus or the value
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// Determine if it's looking for the bonus or the value
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if (formula.includes('bonus')) {
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if (formula.includes('bonus')) {
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formula = formula.replace("bonus de " + game.wfrp4e.config.characteristics[ch].toLowerCase(), actorData.data.characteristics[ch].bonus);
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formula = formula.replace("bonus de " + game.wfrp4e.config.characteristics[ch].toLowerCase(), this.actor.characteristics[ch].bonus);
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formula = formula.replace(game.wfrp4e.config.characteristics[ch].toLowerCase() + " bonus", actorData.data.characteristics[ch].bonus);
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formula = formula.replace(game.wfrp4e.config.characteristics[ch].toLowerCase() + " bonus", this.actor.characteristics[ch].bonus);
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}
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}
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else
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else
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formula = formula.replace(game.wfrp4e.config.characteristics[ch].toLowerCase(), actorData.data.characteristics[ch].value);
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formula = formula.replace(game.wfrp4e.config.characteristics[ch].toLowerCase(), this.actor.characteristics[ch].value);
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}
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}
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}
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}
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}
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}
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@ -2,7 +2,7 @@
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"name": "WH4-fr-translation",
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"name": "WH4-fr-translation",
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"title": "WFRP4e - Core Module en français.",
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"title": "WFRP4e - Core Module en français.",
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"description": "Traduction Française pour Warhammer v4.",
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"description": "Traduction Française pour Warhammer v4.",
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"version": "4.0.10",
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"version": "4.0.11",
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"minimumCoreVersion" : "0.8.0",
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"minimumCoreVersion" : "0.8.0",
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"compatibleCoreVersion": "0.8.8",
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"compatibleCoreVersion": "0.8.8",
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"author": "LeRatierBretonnien",
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"author": "LeRatierBretonnien",
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