Various fixes
This commit is contained in:
parent
838bf6cd85
commit
6918eaeb1b
@ -8,7 +8,7 @@
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}
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],
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"url": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr",
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"version": "7.0.2",
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"version": "7.0.3",
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"esmodules": [
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"babele-register.js",
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"addon-register.js",
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@ -127,7 +127,7 @@
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}
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],
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"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/raw/v10/module.json",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/archive/foundryvtt-wh4-lang-fr-7.0.2.zip",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/archive/foundryvtt-wh4-lang-fr-7.0.3.zip",
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"id": "wh4-fr-translation",
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"compatibility": {
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"minimum": "10",
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@ -262,7 +262,7 @@ export class WH4FRPatchConfig {
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}
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}*/
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game.wfrp4e.config.statusEffects = [
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/*game.wfrp4e.config.statusEffects = [
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{
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icon: "systems/wfrp4e/icons/conditions/bleeding.png",
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id: "bleeding",
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@ -474,7 +474,7 @@ export class WH4FRPatchConfig {
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}
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}
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]
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]*/
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/*game.wfrp4e.config.systemEffects = {
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"enc1": {
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@ -54,33 +54,53 @@ const fr_carac = 'm\\s+cc\\s+ct\\s+f\\s+e\\s+i\\s+agi?\\s+dex\\s+int\\s+fm\\s+so
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const carac_val = '(?<m>[0-9\\-]+)\\s+(?<ws>[0-9\\-]+)\\s+(?<bs>[0-9\\-]+)\\s+(?<s>[0-9\\-]+)\\s+(?<t>[0-9\\-]+)\\s+(?<i>[0-9\\-]+)\\s+(?<ag>[0-9\\-]+)\\s+(?<dex>[0-9\\-]+)\\s+(?<int>[0-9\\-]+)\\s+(?<wp>[0-9\\-]+)\\s+(?<fel>[0-9\\-]+)\\s+(?<w>[0-9\\-\*]+)';
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const name_val = '(?<name>[a-zA-Z\\s\\-,]*)[\\s\\r\\na-zA-Z]*(?<tiers>.*|[\\(\\)a-z0-9]+)';
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let sectionDataFR = [
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{ name: "trait", toFind: "Traits\\s*:", secondParse: '(?<name>[a-zàéè\\s]*)[\\s\\+]*(?<value>.*|[\\+0-9]+)', index: -1 },
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{ name: "trait", toFind: "Traits\\s*:", secondParse: '(?<name>[a-zöàéè\\s]*)[\\s\\+]*(?<value>.*|[\\+0-9]+)', index: -1 },
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{ name: "skill", toFind: "Compétences\\s*:", secondParse: '(?<name>[a-zàéè\\s\\(\\)]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "talent", toFind: "Talents\\s*:", secondParse: '(?<name>[a-zàéè\\-\\(\\)\\s\\/]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "mutation", toFind: "Mutations\\s*:", secondParse: '(?<name>[a-zàéè\\s]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "trapping", toFind: "Equipement\\s*:", secondParse: '(?<name>[a-zàéè\\s]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "spell", toFind: "Sorts\\s*\\([a-z\\s]*\\)*:", secondParse: '(?<name>[a-zàéè\\s]*)', index: -1 }
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{ name: "talent", toFind: "Talents\\s*:", secondParse: '(?<name>[a-zöàéè\\-\\(\\)\\s\\/\'’]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "mutation", toFind: "Mutations\\s*:", secondParse: '(?<name>[a-zöàéè\\s]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "trapping", toFind: "Equipement\\s*:", secondParse: '(?<name>[a-zöàéè0-9\\s]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "spell", toFind: "Sorts\\s*\\([a-z\\s]*\\)*:", secondParse: '(?<name>[a-zöàéè\\s]*)', index: -1 },
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{ name: "spellpetty", toFind: "Spells\\s*\\(Magie Mineure\\)*:", secondParse: '(?<name>[a-zö\\-\\s]*)', index: -1 },
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{ name: "spellarcane", toFind: "Spells\\s*\\(Arcane[a-z\\s]*\\)*:", secondParse: '(?<name>[a-zö\\-\\s]*)', index: -1 },
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{ name: "spellarcane", toFind: "Spells\\s*\\(Domaine\\s*(?<lore>[a-z\\s]*)\\)*:", secondParse: '(?<name>[a-zö\\-\\s]*)', index: -1 }
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];
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let sectionDataUS = [
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{ name: "trait", toFind: "Traits\\s*:", secondParse: '(?<name>[a-z\\s]*)[\\s\\+]*(?<value>.*|[\\+0-9]+)', index: -1 },
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{ name: "skill", toFind: "Skills\\s*:", secondParse: '(?<name>[a-z\\s\\(\\)]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "talent", toFind: "Talents\\s*:", secondParse: '(?<name>[a-z\\-\\s\\(\\)\\/]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "mutation", toFind: "Mutations\\s*:", secondParse: '(?<name>[a-z\\s]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "trapping", toFind: "Trappings\\s*:", secondParse: '(?<name>[a-z\\s]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "spell", toFind: "Spells\\s*\\([a-z\\s]*\\)*:", secondParse: '(?<name>[a-z\\s]*)', index: -1 }
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{ name: "talent", toFind: "Talents\\s*:", secondParse: '(?<name>[a-z\\-\\s\\(\\)\\/\'’]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "mutation", toFind: "Mutations\\s*:", secondParse: '(?<name>[a-zö\\s]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "trapping", toFind: "Trappings\\s*:", secondParse: '(?<name>[a-zö0-9\\s]*)[\\s\\+]*(?<value>.*|[0-9]+)', index: -1 },
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{ name: "spellpetty", toFind: "Spells\\s*\\(Petty\\s*[a-z\\s]*\\)*:", secondParse: '(?<name>[a-zö\\-\\s]*)', index: -1 },
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{ name: "spellarcane", toFind: "Spells\\s*\\(Arcane\\s*[a-z\\s]*\\)*:", secondParse: '(?<name>[a-zö\\-\\s]*)', index: -1 },
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{ name: "spelllore", toFind: "Spells\\s*\\(Lore\\s*of\\s*(?<lore>[a-z\\s]*)\\)*:", secondParse: '(?<name>[a-zö\\-\\s]*)', index: -1 }
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]
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let regSep = XRegExp('\\s*,\\s*', 'gi'); // Term separator, with auto trim
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let regLine1 = XRegExp('[\\r\\n\\.]', 'gi'); // Term separator, with auto trim
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let regName = XRegExp(name_val, 'gi');
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// Used to detect/manage the skill groupings in the statblock
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const __SkillGroupsUS = ["Melee", "Lore", "Trade"]
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const __SkillGroupsFR = ["Corps à corps", "Domaine", "Métier"]
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// Used to auto update the system.tests.value field
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const __hasTestValue = {
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"etiquette": true,
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"resistance": true,
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"acute sense": true,
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"strider": true,
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"savant": true,
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"craftsman": true
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}
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/************************************************************************************/
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async function __findItem(itemName, itemType, location = null) {
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let toSearch = itemName.toLowerCase().trim();
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let items = game.items.contents.filter(i => i.type == itemType)
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console.log("Searching for", toSearch, itemType)
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// Search imported items first
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for (let i of items) {
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if (i.name.toLowerCase() == itemName.toLowerCase() && i.type == itemType)
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if (i.name.toLowerCase() == toSearch.toLowerCase() && i.type == itemType)
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return i.toObject();
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}
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let itemList
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@ -88,12 +108,11 @@ async function __findItem(itemName, itemType, location = null) {
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// find pack -> search pack -> return entity
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if (location) {
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let pack = game.packs.find(p => {
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location.split(".")[0] == p.metadata.package &&
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location.split(".")[1] == p.metadata.name
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location.split(".")[0] == p.metadata.package && location.split(".")[1] == p.metadata.name
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})
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if (pack) {
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await pack.getIndex().then(index => itemList = index);
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let searchResult = itemList.find(t => (t.translated && t.type == itemType && t.originalName.toLowerCase() == toSearch) || (t.type == itemType && t.name.toLowerCase() == toSearch) );
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let searchResult = itemList.find(t => (t.translated && t.type == itemType && (t.originalName.toLowerCase() == toSearch || s.originalName.toLowerCase().split("(")[0].trim() == toSearch)) || (t.type == itemType && (t.name.toLowerCase() == toSearch || t.name.toLowerCase().split("(")[0].trim() == toSearch)));
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if (searchResult) {
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let item = await pack.getDocument(searchResult._id)
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return item.toObject()
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@ -104,7 +123,8 @@ async function __findItem(itemName, itemType, location = null) {
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// If all else fails, search each pack
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for (let p of game.wfrp4e.tags.getPacksWithTag(itemType)) {
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await p.getIndex().then(index => itemList = index);
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let searchResult = itemList.find(t => (t.translated && t.type == itemType && t.originalName.toLowerCase() == toSearch) || (t.type == itemType && t.name.toLowerCase() == toSearch) );
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console.log("Seatch", itemType, toSearch);
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let searchResult = itemList.find(t => (t.translated && t.type == itemType && (t.originalName.toLowerCase() == toSearch || s.originalName.toLowerCase().split("(")[0].trim() == toSearch)) || (t.type == itemType && (t.name.toLowerCase() == toSearch || t.name.toLowerCase().split("(")[0].trim() == toSearch)));
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if (searchResult) {
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let item = await p.getDocument(searchResult._id)
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return item.toObject()
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@ -120,80 +140,102 @@ async function __findSkill(skillName, value = undefined) {
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let skillSplit = XRegExp.exec(skillName, XRegExp(parseStr, 'gi'));
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// First try world items
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let item
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let worldItem = game.items.contents.filter(i => i.type == "skill" && i.name.toLowerCase() == toSearch)[0];
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if (worldItem) return worldItem;
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let packs = game.wfrp4e.tags.getPacksWithTag("skill");
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for (let pack of packs) {
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let skillList = await pack.getIndex();
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// Search for specific skill (won't find unlisted specializations)
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let searchResult = skillList.find(s => (s.type == "skill" && s.translated && s.originalName.toLowerCase() == toSearch) || (s.type == "skill" && s.name.toLowerCase() == toSearch ) );
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if (!searchResult) {
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let toSearchClean = toSearch.split("(")[0].trim();
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searchResult = skillList.find(s => (s.type == "skill" && s.translated && s.originalName.toLowerCase().split("(")[0].trim() == toSearchClean) ||
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(s.type == "skill" && s.name.toLowerCase().split("(")[0].trim() == toSearchClean) );
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}
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if (searchResult) {
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let dbSkill;
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await pack.getDocument(searchResult._id).then(packSkill => dbSkill = packSkill);
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let item = dbSkill.toObject();
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//console.log("Skill name1", skillSplit)
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if (skillSplit.specialized && ( item.name.includes('()') || item.name.includes('( )' ) ) ) {
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let spec = XRegExp.replace(skillSplit.specialized, "(", "");
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spec = XRegExp.replace(spec, ")", "");
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let skillSplit2 = XRegExp.exec(item.name, XRegExp(parseStr, 'gi'));
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item.name = skillSplit2.name + '(' + game.i18n.localize( spec.trim() ) + ')'
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//dbSkill.update( { name: } );
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if (worldItem) {
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item = worldItem.toObject()
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} else {
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let packs = game.wfrp4e.tags.getPacksWithTag("skill");
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for (let pack of packs) {
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let skillList = await pack.getIndex();
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// Search for specific skill (won't find unlisted specializations)
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let searchResult = skillList.find(s => (s.type == "skill" && s.translated && s.originalName.toLowerCase() == toSearch) || (s.type == "skill" && s.name.toLowerCase() == toSearch));
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if (!searchResult) {
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let toSearchClean = toSearch.split("(")[0].trim();
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searchResult = skillList.find(s => (s.type == "skill" && s.translated && s.originalName.toLowerCase().split("(")[0].trim() == toSearchClean) ||
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(s.type == "skill" && s.name.toLowerCase().split("(")[0].trim() == toSearchClean));
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}
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if (searchResult) {
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let dbSkill;
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await pack.getDocument(searchResult._id).then(packSkill => dbSkill = packSkill);
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item = dbSkill.toObject();
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}
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//game.babele.translate('wfrp4e-core.skills', dbSkill);
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return item
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}
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}
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throw "Could not find skill (or specialization of) " + skillName + " in compendum or world"
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if (item) {
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//console.log("Skill name1", skillSplit)
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if (skillSplit.specialized && (item.name.includes('()') || item.name.includes('( )'))) {
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let spec = XRegExp.replace(skillSplit.specialized, "(", "");
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spec = XRegExp.replace(spec, ")", "");
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let skillSplit2 = XRegExp.exec(item.name, XRegExp(parseStr, 'gi'));
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item.name = skillSplit2.name + '(' + game.i18n.localize(spec.trim()) + ')'
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//dbSkill.update( { name: } );
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}
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//game.babele.translate('wfrp4e-core.skills', dbSkill);
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return item
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}
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}
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/************************************************************************************/
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async function __findTalent(talentName) {
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let parseStr = '(?<name>[a-z\\s\\/]*)[\\s\\+]*(?<specialized>[a-z\\s\\(\\)]*)';
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let parseStr = '(?<name>[a-z\\s\\/\']*)[\\s\\+]*(?<specialized>[a-z\\s\\(\\)\'’]*)';
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let talentSplit = XRegExp.exec(talentName, XRegExp(parseStr, 'gi'));
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let toSearch = talentSplit.name.toLowerCase().trim();
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//console.log("Talent name", talentName, talentSplit)
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//console.log("Talent name", toSearch, talentName, talentSplit)
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// First try world items
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let item
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let worldItem = game.items.contents.filter(i => i.type == "talent" && i.name.toLowerCase() == toSearch)[0];
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if (worldItem) return worldItem;
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let packs = game.wfrp4e.tags.getPacksWithTag("talent");
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for (let pack of packs) {
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let talentList = await pack.getIndex();
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// Search for specific skill (won't find unlisted specializations)
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let searchResult = talentList.find(s => (s.translated && s.originalName.toLowerCase() == toSearch) || (s.name.toLowerCase() == toSearch ) );
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if (!searchResult) {
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let toSearchClean = toSearch.split("(")[0].trim();
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searchResult = talentList.find(s => (s.translated && s.originalName.toLowerCase().split("(")[0].trim() == toSearchClean) ||
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(s.name.toLowerCase().split("(")[0].trim() == toSearchClean) );
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}
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if (searchResult) {
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let dbTalent;
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//console.log("Talent name1", talentSplit)
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await pack.getDocument(searchResult._id).then(packTalent => dbTalent = packTalent);
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let item = dbTalent.toObject();
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if ( talentSplit.specialized ) {
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let spec = XRegExp.replace(talentSplit.specialized, "(", "");
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spec = XRegExp.replace(spec, ")", "");
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item.name = talentSplit.name + '(' + game.i18n.localize( spec.trim() ) + ')'
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//console.log("Talent name2", dbTalent.name, spec, game.i18n.localize( spec.trim()) )
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if (worldItem) {
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item = worldItem.toObject()
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} else {
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let packs = game.wfrp4e.tags.getPacksWithTag("talent");
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for (let pack of packs) {
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let talentList = await pack.getIndex();
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// Search for specific talent (won't find unlisted specializations)
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let searchResult = talentList.find(s => (s.type == "talent" && s.translated && s.originalName.toLowerCase() == toSearch) || (s.type == "talent" && s.name.toLowerCase() == toSearch));
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if (!searchResult) {
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let toSearchClean = toSearch.split("(")[0].trim();
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searchResult = talentList.find(s => (s.type == "talent" && s.translated && s.originalName.toLowerCase().split("(")[0].trim() == toSearchClean) ||
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(s.type == "talent" && s.name.toLowerCase().split("(")[0].trim() == toSearchClean));
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}
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if (searchResult) {
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let dbTalent;
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//console.log("Talent name1", talentSplit)
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await pack.getDocument(searchResult._id).then(packTalent => dbTalent = packTalent);
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item = dbTalent.toObject();
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}
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return item;
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}
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}
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throw "Could not find talent (or specialization of) " + talentName + " in compendium or world"
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if (item) {
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if (talentSplit.specialized) {
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let spec = XRegExp.replace(talentSplit.specialized, "(", "");
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spec = XRegExp.replace(spec, ")", "");
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spec = spec.trim()
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let addToName = true
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//console.log("Talent name2", dbTalent.name, spec, game.i18n.localize( spec.trim()) )
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if (toSearch == 'doomed') {
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item.system.description.value += `<br><br><em>${spec}</em>`;
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addToName = false // Very specific case
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}
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if (__hasTestValue[toSearch]) {
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item.system.tests.value = game.i18n.localize(spec);
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}
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item.name = talentSplit.name
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if (addToName) {
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item.name += '(' + game.i18n.localize(spec) + ')'
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}
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item.system.advances.value = 1 // Set 1 advance
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}
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// Specific Talent post-processing
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return item;
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}
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}
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/************************************************************************************/
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function __patchName ( name) {
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if (name.toLowerCase == 'magic sense')
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function __patchName(name) {
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if (name.toLowerCase == 'magic sense')
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name = 'Magical Sense'
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return name
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}
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@ -207,30 +249,35 @@ export default async function statParserFR(statString, type = "npc") {
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let statNameReg = us_carac
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let sectionData = sectionDataUS
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let skillGrouping = __SkillGroupsUS
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// Detect French stat block
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if (statString.includes('CC') && statString.includes('CT') && statString.includes('FM')) {
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//ui.notifications.warn("Le parsing de stablock en Français n'est pas encore prêt")
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statNameReg = fr_carac
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sectionData = sectionDataFR
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skillGrouping = __SkillGroupsFR
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}
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let reg1 = XRegExp(statNameReg, 'gi')
|
||||
let res = reg1.test(statString)
|
||||
if (res) { //stat block identified go on
|
||||
let globalItemList = []
|
||||
|
||||
// Extract the name
|
||||
let res1 = XRegExp.exec(statString, reg1)
|
||||
console.log("REG", res1)
|
||||
let pnjStr = statString.substring(0, res1.index)
|
||||
let nameRes = XRegExp.exec(pnjStr, regName)
|
||||
console.log(nameRes)
|
||||
//console.log(nameRes)
|
||||
if (nameRes.tiers && nameRes.tiers.length > 0 && hasProperty(model, "details.status.value")) {
|
||||
let regTiers = XRegExp("(?<name>[A-Za-z]*)\\s+(?<level>[0-9]*)");
|
||||
let resTiers = XRegExp.exec(nameRes.tiers, regTiers);
|
||||
console.log(resTiers);
|
||||
model.details.status.value = game.i18n.localize(resTiers.name.trim()) + " " + resTiers.level;
|
||||
}
|
||||
let baseName = nameRes.name.split("\n")
|
||||
// Compute the PNJ name
|
||||
let pnjName = nameRes.name.split("—")[0].split(" ").filter(f => !!f);
|
||||
let pnjName = baseName[0].split("—")[0].split(" ").filter(f => !!f)
|
||||
pnjName = pnjName.map(word => {
|
||||
if (word == "VON")
|
||||
return word.toLowerCase();
|
||||
@ -240,7 +287,14 @@ export default async function statParserFR(statString, type = "npc") {
|
||||
return word;
|
||||
})
|
||||
pnjName = pnjName.join(" ")
|
||||
|
||||
if (baseName[1]) {
|
||||
let careerName = baseName[1].split(",")[0]
|
||||
//console.log("CAREER", careerName)
|
||||
let career = await __findItem(careerName, "career")
|
||||
if (career) {
|
||||
globalItemList.push(career)
|
||||
}
|
||||
}
|
||||
// Get the carac values
|
||||
let reg2 = XRegExp(carac_val, 'gi')
|
||||
let resCarac = XRegExp.exec(statString, reg2) // resr contains all carac found
|
||||
@ -259,20 +313,23 @@ export default async function statParserFR(statString, type = "npc") {
|
||||
for (let def of sectionData) {
|
||||
def.regDef = XRegExp(def.toFind, 'gi');
|
||||
let res = XRegExp.exec(statString, def.regDef);
|
||||
if (res) def.index = res.index; // Get the index in the string
|
||||
if (res) {
|
||||
def.index = res.index // Position of the string in the whole statblock
|
||||
def.lore = res.lore // Extraction of the lore, when present
|
||||
} // Get the index in the string
|
||||
//console.log(" Parsing", def.name, res);
|
||||
}
|
||||
// Sort to split position of various substring
|
||||
sectionData.sort(function (a, b) { return a.index - b.index; });
|
||||
|
||||
let globalItemList = [];
|
||||
// Then loop again and process each item type
|
||||
for (let i = 0; i < sectionData.length; i++) {
|
||||
let def = sectionData[i];
|
||||
if (def.index > -1) {
|
||||
let maxIndex = statString.length
|
||||
if (sectionData[i + 1] && sectionData[i + 1].index > -1)
|
||||
if (sectionData[i + 1] && sectionData[i + 1].index > -1) {
|
||||
maxIndex = sectionData[i + 1].index
|
||||
}
|
||||
def.substring = statString.substring(def.index, maxIndex)
|
||||
def.substring = XRegExp.replace(def.substring, def.regDef, "")
|
||||
def.substring = XRegExp.replace(def.substring, regLine1, " ")
|
||||
@ -280,16 +337,17 @@ export default async function statParserFR(statString, type = "npc") {
|
||||
|
||||
// Then create a table of it in termList, with specific sub-parsing rules
|
||||
let termList = XRegExp.split(def.substring, regSep);
|
||||
//console.log("Term list identified", termList)
|
||||
let lastSkillName
|
||||
for (let name of termList) {
|
||||
let itemFound, subres, value;
|
||||
if (def.secondParse) {
|
||||
subres = XRegExp.exec(name, XRegExp(def.secondParse, 'gi'))
|
||||
//console.log("Second pars", def, name, subres)
|
||||
name = subres.name.trim().replace("\n", "").replace("\r", "")
|
||||
name = subres.name.trim().replace("\n", "").replace("\r", "")
|
||||
if (subres.value) {
|
||||
value = XRegExp.replace(subres.value, "(", "")
|
||||
value = XRegExp.replace(value, ")", "")
|
||||
value = XRegExp.replace(value, ")", "")
|
||||
} else {
|
||||
value = 0
|
||||
}
|
||||
@ -301,38 +359,42 @@ export default async function statParserFR(statString, type = "npc") {
|
||||
}
|
||||
catch { }
|
||||
if (itemFound && value && value.length > 0) {
|
||||
if (name.toLowerCase() == 'weapon' || name.toLowerCase() == "bite" || name.toLowerCase() == "tail" ||
|
||||
name.toLowerCase() == 'arme' || name.toLowerCase() == "morsure" || name.toLowerCase() == "queue") {
|
||||
let number = value.match(/\d+/g);
|
||||
if (number && (name.toLowerCase() == 'ranged' || name.toLowerCase() == 'weapon' || name.toLowerCase() == "bite" || name.toLowerCase() == "tail" ||
|
||||
name.toLowerCase() == 'arme' || name.toLowerCase() == "morsure" || name.toLowerCase() == "queue")) {
|
||||
//console.log(itemFound)
|
||||
itemFound.system.specification.value = Number(value) - Math.floor( Number(model.characteristics.s.initial) / 10)
|
||||
number = number[0] // Take first number ....
|
||||
itemFound.system.specification.value = Number(number) - ((name.toLowerCase() == 'ranged') ? 0 : Math.floor(Number(model.characteristics.s.initial) / 10))
|
||||
} else {
|
||||
itemFound.system.specification.value = game.i18n.localize(value)
|
||||
}
|
||||
itemFound.name += "(" + value + ")"
|
||||
}
|
||||
if (!itemFound)
|
||||
ui.notifications.error("Trait non trouvé, à ajouter manuellement : " + name, { permanent: true })
|
||||
|
||||
|
||||
} else if (def.name == 'skill') {
|
||||
try {
|
||||
itemFound = await __findSkill(name, value);
|
||||
}
|
||||
catch { }
|
||||
let newName = name
|
||||
if (!itemFound && lastSkillName) {
|
||||
name = lastSkillName + " (" + name + ")"
|
||||
itemFound = await __findSkill(name, value);
|
||||
newName = lastSkillName + " (" + name + ")"
|
||||
itemFound = await __findSkill(newName, value)
|
||||
}
|
||||
if (itemFound && subres && value) {
|
||||
itemFound.system.advances.value = Number(value) - Number(model.characteristics[itemFound.system.characteristic.value].initial);
|
||||
}
|
||||
lastSkillName = undefined
|
||||
if ( itemFound?.name?.includes('Trade')) { // useful to handle skills grouping
|
||||
lastSkillName = "Trade"
|
||||
}
|
||||
if ( itemFound?.name?.includes('Lore')) {
|
||||
lastSkillName = "Lore"
|
||||
}
|
||||
if (!itemFound)
|
||||
for (let keySkillGroup of skillGrouping) {
|
||||
if (newName.includes(keySkillGroup)) { // useful to handle skills grouping
|
||||
lastSkillName = keySkillGroup
|
||||
}
|
||||
}
|
||||
if (!itemFound) {
|
||||
ui.notifications.error("Compétence non trouvée, à ajouter manuellement : " + name, { permanent: true })
|
||||
}
|
||||
} else if (def.name == 'talent') {
|
||||
try {
|
||||
itemFound = await __findTalent(name);
|
||||
@ -340,35 +402,52 @@ export default async function statParserFR(statString, type = "npc") {
|
||||
catch { }
|
||||
if (itemFound && subres && value)
|
||||
itemFound.system.advances.value = Number(value);
|
||||
if (!itemFound)
|
||||
if (!itemFound) {
|
||||
ui.notifications.error("Talent non trouvé, à ajouter manuellement : " + name, { permanent: true })
|
||||
} else if (def.name == 'trapping') {
|
||||
try {
|
||||
itemFound = await __findItem(name, "trapping");
|
||||
}
|
||||
catch { }
|
||||
} else if (def.name == 'trapping') {
|
||||
itemFound = await __findItem(name, "trapping");
|
||||
if (!itemFound) {
|
||||
itemFound = await __findItem(name, "weapon");
|
||||
}
|
||||
if (!itemFound) {
|
||||
itemFound = await __findItem(name, "armor");
|
||||
}
|
||||
if (!itemFound && name) {
|
||||
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "trapping", system: game.system.model.Item.trapping })
|
||||
itemFound.system.trappingType.value = "misc"
|
||||
itemFound = itemFound.toObject()
|
||||
}
|
||||
} else if (def.name == 'spell') {
|
||||
console.log("Found spells section!!!!")
|
||||
try {
|
||||
itemFound = await __findItem(name, "spell");
|
||||
if (name.toLowerCase().includes("armor") || name.toLowerCase().includes("armure") || name.toLowerCase().includes("armour")) {
|
||||
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "armor", system: game.system.model.Item.armor })
|
||||
} else if (name.toLowerCase().includes("weapon") || name.toLowerCase().includes("arme")) {
|
||||
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "weapon", system: game.system.model.Item.weapon })
|
||||
} else {
|
||||
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "trapping", system: game.system.model.Item.trapping })
|
||||
itemFound.system.trappingType.value = "misc"
|
||||
if (name.toLowerCase().includes("cloth")) {
|
||||
itemFound.system.trappingType.value = "clothingAccessories"
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
if (!itemFound && name) {
|
||||
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name, type: "spell", system: game.system.model.Item.spell })
|
||||
itemFound = itemFound.toObject();
|
||||
}
|
||||
itemFound = itemFound.toObject()
|
||||
}
|
||||
} else if (def.name.includes('spell')) {
|
||||
console.log("Found spells section!!!!", name, def, def.lore || "NO LORE")
|
||||
// Lore management, firs pass
|
||||
if ( def.lore ) {
|
||||
let newName = name + " (" + def.lore + ")"
|
||||
itemFound = await __findItem(newName, "spell");
|
||||
console.log("Trying to find ", newName, itemFound)
|
||||
}
|
||||
if (!itemFound) { // If not found with Lore, try without the lore
|
||||
itemFound = await __findItem(name, "spell");
|
||||
}
|
||||
if (!itemFound && name) { // Auto-create the spell name
|
||||
itemFound = new ItemWfrp4e({ img: "systems/wfrp4e/icons/blank.png", name: name + "(To be checked/completed)", type: "spell", system: game.system.model.Item.spell })
|
||||
itemFound = itemFound.toObject();
|
||||
}
|
||||
} else if (def.name == 'mutation') {
|
||||
try {
|
||||
itemFound = await __findItem(name, "mutation");
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
if (itemFound)
|
||||
globalItemList.push(itemFound);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user