Override auto-compute stuff
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@ -1,6 +1,157 @@
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class ActorWfrp4e_fr extends ActorWfrp4e {
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/**
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* Calculates a weapon's range or damage formula.
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*
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* Takes a weapon formula for Damage or Range (SB + 4 or SBx3) and converts to a numeric value.
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*
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* @param {String} formula formula to be processed (SBx3 => 9).
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*
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* @return {Number} Numeric formula evaluation
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*/
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calculateRangeOrDamage(formula)
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{
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//console.log("FR function calculateRangeOrDamage !", formula);
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let actorData = this.data
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try
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{
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formula = formula.toLowerCase();
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// Iterate through characteristics
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for(let ch in actorData.data.characteristics)
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{
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// Determine if the formula includes the characteristic's abbreviation + B (SB, WPB, etc.)
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if (formula.includes(ch.concat('b')))
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{
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// Replace that abbreviation with the Bonus value
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formula = formula.replace(ch.concat('b'), actorData.data.characteristics[ch].bonus.toString());
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}
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}
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if (formula.includes("yard") )
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formula = formula.replace(ch.concat('yard'), "mètre" );
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if (formula.includes("yds") )
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formula = formula.replace(ch.concat('yds'), "m." );
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// To evaluate multiplication, replace x with *
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formula = formula.replace('x', '*');
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return eval(formula);
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}
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catch
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{
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return formula
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}
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}
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/**
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* Turns a formula into a processed string for display
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*
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* Processes damage formula based - same as calculateSpellAttributes, but with additional
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* consideration to whether its a magic missile or not
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*
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* @param {String} formula Formula to process - "Willpower Bonus + 4"
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* @param {boolean} isMagicMissile Whether or not it's a magic missile - used in calculating additional damage
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* @returns {String} Processed formula
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*/
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calculateSpellDamage(formula, isMagicMissile)
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{
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let actorData = this.data
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formula = formula.toLowerCase();
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if (isMagicMissile) // If it's a magic missile, damage includes willpower bonus
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{
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formula += "+ " + actorData.data.characteristics["wp"].bonus
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}
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// Specific case, to avoid wrong matching with "Force"
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if (formula.includes("force mentale"))
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{
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// Determine if it's looking for the bonus or the value
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if (formula.includes('bonus'))
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formula = formula.replace( "bonus de force mentale", );
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else
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formula = formula.replace("force mentale", actorData.data.characteristics["wp"].value);
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}
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// Iterate through characteristics
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for(let ch in actorData.data.characteristics)
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{
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// If formula includes characteristic name
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while (formula.includes(actorData.data.characteristics[ch].label.toLowerCase()))
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{
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// Determine if it's looking for the bonus or the value
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if (formula.includes('bonus'))
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formula = formula.replace("bonus de " + WFRP4E.characteristics[ch].toLowerCase(), actorData.data.characteristics[ch].bonus);
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else
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formula = formula.replace(WFRP4E.characteristics[ch].toLowerCase(), actorData.data.characteristics[ch].value);
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}
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}
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//console.log("calculateSpellDamage -> " + formula );
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return eval(formula);
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}
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/**
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* Turns a formula into a processed string for display
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*
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* Turns a spell attribute such as "Willpower Bonus Rounds" into a more user friendly, processed value
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* such as "4 Rounds". If the aoe is checked, it wraps the result in AoE (Result).
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*
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* @param {String} formula Formula to process - "Willpower Bonus Rounds"
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* @param {boolean} aoe Whether or not it's calculating AoE (changes string return)
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* @returns {String} formula processed formula
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*/
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calculateSpellAttributes(formula, aoe=false)
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{
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let actorData = this.data
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formula = formula.toLowerCase();
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// Do not process these special values
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if (formula != game.i18n.localize("Vous").toLowerCase() && formula != game.i18n.localize("Special").toLowerCase() && formula != game.i18n.localize("Instantané").toLowerCase())
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{
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// Specific case, to avoid wrong matching with "Force"
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if (formula.includes("force mentale"))
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{
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// Determine if it's looking for the bonus or the value
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if (formula.includes('bonus'))
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formula = formula.replace( "bonus de force mentale", actorData.data.characteristics["wp"].bonus);
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else
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formula = formula.replace("force mentale", actorData.data.characteristics["wp"].value);
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}
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if (formula.includes("yard") )
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formula = formula.replace(ch.concat('yard'), "mètre" );
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if (formula.includes("yds") )
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formula = formula.replace(ch.concat('yds'), "m." );
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// Iterate through remaining characteristics
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for(let ch in actorData.data.characteristics)
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{
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// If formula includes characteristic name
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//console.log("Testing :", ch, WFRP4E.characteristics[ch].toLowerCase());
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if (formula.includes(WFRP4E.characteristics[ch].toLowerCase()))
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{
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// Determine if it's looking for the bonus or the value
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if (formula.includes('bonus'))
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formula = formula.replace("bonus de " + WFRP4E.characteristics[ch].toLowerCase(), actorData.data.characteristics[ch].bonus);
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else
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formula = formula.replace(WFRP4E.characteristics[ch].toLowerCase(), actorData.data.characteristics[ch].value);
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}
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}
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}
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// If AoE - wrap with AoE ( )
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if (aoe)
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formula = "AoE (" + formula.capitalize() + ")";
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//console.log("calculateSpellAttributes -> " + formula );
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return formula.capitalize();
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}
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}
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Hooks.once('init', () => {
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Hooks.once('init', () => {
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// Replace to manage specific bonuses/char. computations
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CONFIG.Actor.entityClass = ActorWfrp4e_fr;
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if(typeof Babele !== 'undefined') {
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if(typeof Babele !== 'undefined') {
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Babele.get().register({
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Babele.get().register({
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@ -138,3 +289,4 @@ Hooks.once('init', () => {
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}
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}
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} );
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} );
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@ -2,11 +2,11 @@
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"name": "WH4-fr-translation",
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"name": "WH4-fr-translation",
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"title": "Traduction du module WH4 en Français.",
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"title": "Traduction du module WH4 en Français.",
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"description": "La traduction du module WH4.",
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"description": "La traduction du module WH4.",
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"version": "0.43",
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"version": "0.44",
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"minimumCoreVersion" : "0.5.1",
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"minimumCoreVersion" : "0.5.1",
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"author": "LeRatierBretonnien",
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"author": "LeRatierBretonnien",
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"esmodules": ["babele-register.js"],
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"esmodules": ["babele-register.js"],
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"scripts": [],
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"scripts": [ "scripts/actor-wfrp4e-fr.js"],
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"styles": [],
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"styles": [],
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"packs": [],
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"packs": [],
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0
scripts/actor-wfrp4e-fr.js
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scripts/actor-wfrp4e-fr.js
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108
tables/astral.json
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108
tables/astral.json
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@ -0,0 +1,108 @@
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{
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"die": "1d100",
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"name": "Signe astral",
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"rows": [
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{
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"name": "Wymund l'Anachorète",
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"description": "Signe de l'Endurance",
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"range": [1,5]
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},
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{
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"name": "La Grande Croix",
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"description": "Signe de Clairvoyance",
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"range": [6,10]
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},
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{
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"name": "Le Trait du Peintre",
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"description": "Signe de Précision et de Perfection",
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"range": [11,15]
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},
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{
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"name": "Gnuthus le Buffle",
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"description": "Signe du Dévouement et de la Loyauté",
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"range": [16,25]
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},
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{
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"name": "Dragomas le Dragon",
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"description": "Signe de Bravoure",
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"range": [26,30]
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},
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{
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"name": " Le Crépuscule",
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"description": "Signe d’Illusion et de Mystère",
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"range": [31,35]
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},
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{
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"name": "Le Fourreau de Grungni",
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"description": "Signe des Armes et de la Guerre",
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"range": [36,40]
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},
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{
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"name": "Mammit le Sage",
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"description": "Signe de Sagesse",
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"range": [41,45]
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},
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{
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"name": "Mummit le Fou",
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"description": "Signe d'Intuition",
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"range": [46,50]
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},
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{
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"name": "Les Deux Boeufs",
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"description": "Signe de la Terre et de la Belle Ouvrage",
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"range": [51,55]
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},
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{
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"name": "Le Danseur",
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"description": "Signe de Séduction et d’Amour",
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"range": [56,60]
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},
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{
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"name": "Le Tambour",
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"description": "Signe du Plaisir et des Excès",
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"range": [61,65]
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},
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{
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"name": "Le Flûtiste",
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"description": "Signe du Roublard",
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"range": [66,70]
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},
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{
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"name": "Vobist le Pâle",
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"description": "Signe de Doute et d'Incertitude",
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"range": [71,75]
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},
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{
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"name": "La Charrette Brisée",
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"description": "Signe de Talent et d'Apprentissage",
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"range": [76,80]
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},
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{
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"name": "La Chèvre Sauvage",
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"description": "Signe de Passions Interdites",
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"range": [81,85]
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},
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{
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"name": "Le Chaudron de Rhya",
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"description": "Signe de Miséricorde, Mort et Création",
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"range": [86,90]
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},
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{
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"name": "Cackelfax le Coq",
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"description": "Signe de Richesse et de Négoce",
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"range": [91,95]
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},
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{
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"name": "Le Grimoire",
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"description": "Signe de Compétence et d'Étude",
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"range": [96,98]
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},
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{
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"name": "L'Étoile du Sorcier",
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"description": "Signe de Magie",
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"range": [96,98]
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}
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]
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}
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