Ready for 2.2
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@ -1,3 +1,5 @@
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import WFRP4E from "/systems/wfrp4e/modules/system/config-wfrp4e.js"
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import WFRP_Tables from "/systems/wfrp4e/modules/system/tables-wfrp4e.js";
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/************************************************************************************/
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/************************************************************************************/
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const _patch_eis = () => {
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const _patch_eis = () => {
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@ -1,6 +1,8 @@
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import ActorSheetWfrp4e from "/systems/wfrp4e/modules/actor/sheet/actor-sheet.js"
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/************************************************************************************/
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/************************************************************************************/
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/* Override some methods of the WFRP4 actor class, mainly to compute spells/weapons */
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/* Override some methods of the WFRP4 actor class, mainly to compute spells/weapons */
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class ActorWfrp4e_fr extends ActorWfrp4e {
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class ActorWfrp4e_fr extends ActorSheetWfrp4e {
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/**
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/**
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* Calculates a weapon's range or damage formula.
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* Calculates a weapon's range or damage formula.
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@ -161,8 +163,10 @@ var compmod = "wfrp4e";
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Hooks.once('init', () => {
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Hooks.once('init', () => {
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// Replace to manage specific bonuses/char. computations
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// Replace to manage specific bonuses/char. computations
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CONFIG.Actor.entityClass = ActorWfrp4e_fr;
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//CONFIG.Actor.entityClass = ActorWfrp4e_fr;
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//Actors.unregisterSheet("core", ActorSheetWfrp4eCharacter);
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Actors.registerSheet("wfrp4e", ActorWfrp4e_fr, { types: ["character"], makeDefault: true });
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// Check various settings in the installation
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// Check various settings in the installation
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game.modules.forEach((module, name) => {
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game.modules.forEach((module, name) => {
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if ( name == "wfrp4e-content" && module.active) {
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if ( name == "wfrp4e-content" && module.active) {
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