Add new status
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@ -244,7 +244,7 @@
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"tests": "Corps à corps pour effectuer une manoeuvre de Battement"
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},
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{
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"description": "<p>Les grands et puissants ne prêtent pas attention à votre présence, sachant que vous n'êtes pas digne d'être remarqué. En supposant que vous êtes correctement vêtu et pas dans une position incongrue, les personnes d'un Echelon de Statut plus haut vous ignorent, à moinsque votre présence ne soit déplacée, ce qui peut rendre très facile l'écoute de conversations que nou sn'êtes peut-être pas censé entendre. De pluis, les Personnages d'un Echelon de Statut plus élevé que vous ne gagent pas d'Avantage lorsqu'ils vous battent en combat, car il n'y a aucun mérite à batte un si pauvre hère.</p>",
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"description": "<p>Les grands et puissants ne prêtent pas attention à votre présence, sachant que vous n'êtes pas digne d'être remarqué. En supposant que vous êtes correctement vêtu et pas dans une position incongrue, les personnes d'un Echelon de Statut plus haut vous ignorent, à moins que votre présence ne soit déplacée, ce qui peut rendre très facile l'écoute de conversations que vous n'êtes peut-être pas censé entendre. De plus, les Personnages d'un Echelon de Statut plus élevé que vous ne gagent pas d'Avantage lorsqu'ils vous battent en combat, car il n'y a aucun mérite à battre un si pauvre hère. </p>",
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"effects": [],
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"id": "Beneath Notice",
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"name": "Insignifiant",
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@ -2,7 +2,7 @@
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"name": "WH4-fr-translation",
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"title": "WFRP4e - Core Module en français.",
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"description": "Traduction Française pour Warhammer v4.",
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"version": "4.0.13",
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"version": "4.0.14",
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"minimumCoreVersion" : "0.8.0",
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"compatibleCoreVersion": "0.8.8",
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"author": "LeRatierBretonnien",
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@ -161,6 +161,92 @@ export class WH4FRPatchConfig {
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}
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}
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game.wfrp4e.config.conditionScripts = {
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"ablaze" : async function (actor) {
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let effect = actor.hasCondition("ablaze")
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let value = effect.conditionValue;
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let leastProtectedLoc;
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let leastProtectedValue = 999;
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for (let loc in actor.status.armour)
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{
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if (actor.status.armour[loc].value != undefined && actor.status.armour[loc].value < leastProtectedValue)
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{
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leastProtectedLoc = loc;
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leastProtectedValue = actor.status.armour[loc].value;
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}
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}
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let rollString = `1d10 + ${value - 1}`
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let roll = new Roll(`${rollString} - ${leastProtectedValue || 0}`).roll();
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let msg = `<h2>En Flammes</h2><b>Formule</b>: ${rollString}<br><b>Lancer</b>: ${roll.terms.map(i => i.total).splice(0, 3).join(" ")}` // Don't show AP in the roll formula
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actor.runEffects("preApplyCondition", {effect, data : {msg, roll, rollString}})
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value = effect.conditionValue;
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let damageMsg = (`<br>` + await actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true})).split("")
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damageMsg.splice(damageMsg.length-1, 1) // Removes the parentheses and adds + AP amount.
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msg += damageMsg.join("").concat(` + ${leastProtectedValue} AP)`)
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let messageData = game.wfrp4e.utility.chatDataSetup(msg);
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messageData.speaker = {alias: actor.data.token.name}
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actor.runEffects("applyCondition", {effect, data : {messageData}})
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return messageData
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},
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"poisoned" : async function (actor) {
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let effect = actor.hasCondition("poisoned")
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let msg = `<h2>Empoisonné</h2>`
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actor.runEffects("preApplyCondition", {effect, data : {msg}})
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let value = effect.conditionValue;
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msg += await actor.applyBasicDamage(value, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true})
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let messageData = game.wfrp4e.utility.chatDataSetup(msg);
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messageData.speaker = {alias: actor.data.token.name}
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actor.runEffects("applyCondition", {effect, data : {messageData}})
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return messageData
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},
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"bleeding" : async function(actor) {
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let effect = actor.hasCondition("bleeding")
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let bleedingAmt;
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let bleedingRoll;
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let msg = `<h2>Hémorragie</h2>`
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actor.runEffects("preApplyCondition", {effect, data : {msg}})
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let value = effect.conditionValue;
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msg += await actor.applyBasicDamage(value, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, minimumOne : false, suppressMsg : true})
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if (actor.status.wounds.value == 0 && !actor.hasCondition("unconscious"))
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{
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await actor.addCondition("unconscious")
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msg += `<br><b>${actor.data.token.name}</b> tombe inconscient!`
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}
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if (actor.hasCondition("unconscious"))
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{
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bleedingAmt = value;
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bleedingRoll = new Roll("1d100").roll().total;
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if (bleedingRoll <= bleedingAmt * 10)
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{
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msg += `<br><b>${actor.data.token.name}</b> meurt de la perte de sang! (Lancé ${bleedingRoll})`
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actor.addCondition("dead")
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}
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else if (bleedingRoll % 11 == 0)
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{
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msg += `<br><b>${actor.data.token.name}'s</b> cicatrise un peu et élimine 1 Etat Hémorragique (Lancé ${bleedingRoll})`
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actor.removeCondition("bleeding")
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}
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else
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{
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msg += `<br>Bleeding Roll: ${bleedingRoll}`
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}
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}
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let messageData = game.wfrp4e.utility.chatDataSetup(msg);
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messageData.speaker = {alias: actor.data.token.name}
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actor.runEffects("applyCondition", {effect, data : {messageData, bleedingRoll}})
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return messageData
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}
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}
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game.wfrp4e.config.statusEffects = [
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{
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icon: "systems/wfrp4e/icons/conditions/bleeding.png",
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@ -375,6 +461,509 @@ export class WH4FRPatchConfig {
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}
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]
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game.wfrp4e.config.systemEffects = {
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"enc1" : {
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label: "Encombrement 1",
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icon: "systems/wfrp4e/icons/effects/enc1.png",
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flags: {
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wfrp4e: {
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"effectTrigger": "prePrepareData",
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"effectApplication": "actor",
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"script": `
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args.actor.characteristics.ag.modifier -= 10;
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args.actor.details.move.value -= 1;
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if (args.actor.details.move.value < 3)
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args.actor.details.move.value = 3`
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}
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}
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},
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"enc2" : {
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label: "Encombrement 2",
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icon: "systems/wfrp4e/icons/effects/enc2.png",
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flags: {
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wfrp4e: {
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"effectTrigger": "prePrepareData",
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"effectApplication": "actor",
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"script": `
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args.actor.characteristics.ag.modifier -= 20;
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args.actor.details.move.value -= 2;
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if (args.actor.details.move.value < 2)
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args.actor.details.move.value = 2`
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}
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}
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},
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"enc3" : {
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label: "Encombrement 3",
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icon: "systems/wfrp4e/icons/effects/enc3.png",
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flags: {
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wfrp4e: {
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"effectTrigger": "prePrepareData",
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"effectApplication": "actor",
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"script": `
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args.actor.details.move.value = 0;`
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}
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}
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},
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"cold1" : {
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label: "Exposition au Froid 1",
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icon: "",
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changes : [
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{key : "data.characteristics.bs.modifier", mode: 2, value: -10},
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{key : "data.characteristics.ag.modifier", mode: 2, value: -10},
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{key : "data.characteristics.dex.modifier", mode: 2, value: -10},
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],
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flags: {
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wfrp4e: {
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"effectTrigger": "",
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"effectApplication": "actor",
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"script": ``
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}
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}
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},
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"cold2" : {
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label: "Exposition au Froid 2",
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icon: "",
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changes : [
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{key : "data.characteristics.bs.modifier", mode: 2, value: -10},
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{key : "data.characteristics.ag.modifier", mode: 2, value: -10},
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{key : "data.characteristics.ws.modifier", mode: 2, value: -10},
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{key : "data.characteristics.s.modifier", mode: 2, value: -10},
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{key : "data.characteristics.t.modifier", mode: 2, value: -10},
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{key : "data.characteristics.i.modifier", mode: 2, value: -10},
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{key : "data.characteristics.dex.modifier", mode: 2, value: -10},
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{key : "data.characteristics.int.modifier", mode: 2, value: -10},
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{key : "data.characteristics.wp.modifier", mode: 2, value: -10},
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{key : "data.characteristics.fel.modifier", mode: 2, value: -10},
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{key : "data.characteristics.t.calculationBonusModifier", mode: 2, value: 1},
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{key : "data.characteristics.s.calculationBonusModifier", mode: 2, value: 1},
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{key : "data.characteristics.wp.calculationBonusModifier", mode: 2, value: 1},
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],
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flags: {
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wfrp4e: {
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"effectTrigger": "",
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"effectApplication": "actor",
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"script": ``
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}
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}
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},
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"cold3" : {
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label: "Exposition au Froid 3",
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icon: "",
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flags: {
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wfrp4e: {
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"effectTrigger": "oneTime",
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"effectApplication": "actor",
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"script": `
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let tb = this.actor.characteristics.t.bonus
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let damage = new Roll("1d10").roll().total
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damage -= tb
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if (damage <= 0) damage = 1
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if (this.actor.status.wounds.value <= damage)
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{
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this.actor.addCondition("unconscious")
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}
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this.actor.modifyWounds(-damage)
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ui.notifications.notify("Encaisse " + damage + " dégats")
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`
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}
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}
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},
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"heat1" : {
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label: "Exposition à la chaleur 1",
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icon: "",
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changes : [
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{key : "data.characteristics.int.modifier", mode: 2, value: -10},
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{key : "data.characteristics.wp.modifier", mode: 2, value: -10},
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{key : "data.characteristics.wp.calculationBonusModifier", mode: 2, value: 1},
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],
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flags: {
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wfrp4e: {
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"effectTrigger": "",
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"effectApplication": "actor",
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"script": ``
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}
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}
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},
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"heat2" : {
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label: "Exposition à la chaleur 2",
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icon: "",
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changes : [
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{key : "data.characteristics.bs.modifier", mode: 2, value: -10},
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{key : "data.characteristics.ag.modifier", mode: 2, value: -10},
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{key : "data.characteristics.ws.modifier", mode: 2, value: -10},
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{key : "data.characteristics.s.modifier", mode: 2, value: -10},
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{key : "data.characteristics.t.modifier", mode: 2, value: -10},
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{key : "data.characteristics.i.modifier", mode: 2, value: -10},
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{key : "data.characteristics.dex.modifier", mode: 2, value: -10},
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{key : "data.characteristics.int.modifier", mode: 2, value: -10},
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{key : "data.characteristics.wp.modifier", mode: 2, value: -10},
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{key : "data.characteristics.fel.modifier", mode: 2, value: -10},
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{key : "data.characteristics.t.calculationBonusModifier", mode: 2, value: 1},
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{key : "data.characteristics.s.calculationBonusModifier", mode: 2, value: 1},
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{key : "data.characteristics.wp.calculationBonusModifier", mode: 2, value: 1},
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],
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flags: {
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wfrp4e: {
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"effectTrigger": "",
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"effectApplication": "actor",
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"script": ``
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}
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}
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},
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"heat3" : {
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label: "Exposition à la chaleur 3",
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icon: "",
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flags: {
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wfrp4e: {
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"effectTrigger": "oneTime",
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"effectApplication": "actor",
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"script": `
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let tb = this.actor.characteristics.t.bonus
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let damage = new Roll("1d10").roll().total
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damage -= tb
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if (damage <= 0) damage = 1
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this.actor.modifyWounds(-damage)
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ui.notifications.notify("Encaisse " + damage + " dégats")
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`
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}
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}
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},
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"thirst1" : {
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label: "Assoiffé 1",
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icon: "",
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changes : [
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{key : "data.characteristics.int.modifier", mode: 2, value: -10},
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{key : "data.characteristics.wp.modifier", mode: 2, value: -10},
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{key : "data.characteristics.fel.modifier", mode: 2, value: -10},
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{key : "data.characteristics.wp.calculationBonusModifier", mode: 2, value: 1},
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],
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flags: {
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wfrp4e: {
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"effectTrigger": "",
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"effectApplication": "actor",
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"script": ``
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}
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}
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},
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"thirst2" : {
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label: "Assoiffé 2+",
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icon: "",
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changes : [
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{key : "data.characteristics.bs.modifier", mode: 2, value: -10},
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{key : "data.characteristics.ag.modifier", mode: 2, value: -10},
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{key : "data.characteristics.ws.modifier", mode: 2, value: -10},
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{key : "data.characteristics.s.modifier", mode: 2, value: -10},
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{key : "data.characteristics.t.modifier", mode: 2, value: -10},
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{key : "data.characteristics.i.modifier", mode: 2, value: -10},
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{key : "data.characteristics.int.modifier", mode: 2, value: -10},
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{key : "data.characteristics.dex.modifier", mode: 2, value: -10},
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{key : "data.characteristics.wp.modifier", mode: 2, value: -10},
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{key : "data.characteristics.fel.modifier", mode: 2, value: -10},
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{key : "data.characteristics.t.calculationBonusModifier", mode: 2, value: 1},
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{key : "data.characteristics.s.calculationBonusModifier", mode: 2, value: 1},
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{key : "data.characteristics.wp.calculationBonusModifier", mode: 2, value: 1},
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],
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flags: {
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wfrp4e: {
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"effectTrigger": "invoke",
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"effectApplication": "actor",
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"script": `
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let tb = this.actor.characteristics.t.bonus
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let damage = new Roll("1d10").roll().total
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damage -= tb
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if (damage <= 0) damage = 1
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this.actor.modifyWounds(-damage)
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ui.notifications.notify("Encasse " + damage + " dégats")
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`
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}
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}
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},
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"starvation1" : {
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label: "Affamé 1",
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icon: "",
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changes : [
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{key : "data.characteristics.s.modifier", mode: 2, value: -10},
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{key : "data.characteristics.t.modifier", mode: 2, value: -10},
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{key : "data.characteristics.t.calculationBonusModifier", mode: 2, value: 1},
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{key : "data.characteristics.s.calculationBonusModifier", mode: 2, value: 1},
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],
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flags: {
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wfrp4e: {
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"effectTrigger": "",
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"effectApplication": "actor",
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"script": ``
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}
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}
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},
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"starvation2" : {
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label: "Affamé 2",
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icon: "",
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changes : [
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{key : "data.characteristics.bs.modifier", mode: 2, value: -10},
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{key : "data.characteristics.ag.modifier", mode: 2, value: -10},
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{key : "data.characteristics.ws.modifier", mode: 2, value: -10},
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{key : "data.characteristics.s.modifier", mode: 2, value: -10},
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{key : "data.characteristics.t.modifier", mode: 2, value: -10},
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{key : "data.characteristics.i.modifier", mode: 2, value: -10},
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{key : "data.characteristics.int.modifier", mode: 2, value: -10},
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{key : "data.characteristics.dex.modifier", mode: 2, value: -10},
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{key : "data.characteristics.wp.modifier", mode: 2, value: -10},
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{key : "data.characteristics.fel.modifier", mode: 2, value: -10},
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{key : "data.characteristics.t.calculationBonusModifier", mode: 2, value: 1},
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{key : "data.characteristics.s.calculationBonusModifier", mode: 2, value: 1},
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{key : "data.characteristics.wp.calculationBonusModifier", mode: 2, value: 1},
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],
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flags: {
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wfrp4e: {
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"effectTrigger": "invoke",
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"effectApplication": "actor",
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"script": `
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let tb = this.actor.characteristics.t.bonus
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let damage = new Roll("1d10").roll().total
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damage -= tb
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if (damage <= 0) damage = 1
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this.actor.modifyWounds(-damage)
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ui.notifications.notify("Encaisse " + damage + " dégats")
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`
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}
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}
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},
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"infighting": {
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label: "Combat au contact",
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icon: "modules/wfrp4e-core/icons/talents/in-fighter.png",
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flags: {
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wfrp4e: {
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"effectTrigger": "prePrepareItem",
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"effectApplication": "actor",
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"script": `
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if (args.item.type == "weapon" && args.item.isEquipped)
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{
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let weaponLength = args.item.reachNum
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if (weaponLength > 3)
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{
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let improv = duplicate(game.wfrp4e.config.systemItems.improv)
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improv.data.twohanded.value = args.item.twohanded.value
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improv.data.offhand.value = args.item.offhand.value
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||||
args.item.data.update({"data" : improv.data, name : args.item.name + " (Combat au Contact")})
|
||||
}
|
||||
}
|
||||
`
|
||||
}
|
||||
}
|
||||
},
|
||||
"defensive": {
|
||||
label: "Posture Défensive [Compétence]",
|
||||
icon: "",
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
"effectTrigger": "prefillDialog",
|
||||
"effectApplication": "actor",
|
||||
"script": `
|
||||
let skillName = this.effect.label.substring(this.effect.label.indexOf("[") + 1, this.effect.label.indexOf("]"))
|
||||
if (!this.actor.isOpposing)
|
||||
return
|
||||
if ((args.type == "skill" && args.item.name == skillName) ||
|
||||
(args.type == "weapon" && args.item.skillToUse.name == skillName) ||
|
||||
(args.type == "cast" && skillName == "Langue (Magick)") ||
|
||||
(args.type == "prayer" && skillName == "Prière") ||
|
||||
(args.type == "trait" && args.item.rollable.skill == skillName))
|
||||
args.prefillModifiers.modifier += 20`
|
||||
}
|
||||
}
|
||||
},
|
||||
"dualwielder" : {
|
||||
label: "Maniement de 2 armes",
|
||||
icon: "modules/wfrp4e-core/icons/talents/dual-wielder.png",
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
"effectTrigger": "prefillDialog",
|
||||
"effectApplication": "actor",
|
||||
"script": `
|
||||
if (this.actor.isOpposing)
|
||||
args.prefillModifiers.modifier -= 10`
|
||||
}
|
||||
}
|
||||
},
|
||||
"consumealcohol1" : {
|
||||
label: "Résistance à l'alcool 1",
|
||||
icon: "",
|
||||
changes : [
|
||||
{key : "data.characteristics.bs.modifier", mode: 2, value: -10},
|
||||
{key : "data.characteristics.ag.modifier", mode: 2, value: -10},
|
||||
{key : "data.characteristics.ws.modifier", mode: 2, value: -10},
|
||||
{key : "data.characteristics.int.modifier", mode: 2, value: -10},
|
||||
{key : "data.characteristics.dex.modifier", mode: 2, value: -10},
|
||||
]
|
||||
},
|
||||
"consumealcohol2" : {
|
||||
label: "Résistance à l'alcool 2",
|
||||
icon: "",
|
||||
changes : [
|
||||
{key : "data.characteristics.bs.modifier", mode: 2, value: -20},
|
||||
{key : "data.characteristics.ag.modifier", mode: 2, value: -20},
|
||||
{key : "data.characteristics.ws.modifier", mode: 2, value: -20},
|
||||
{key : "data.characteristics.int.modifier", mode: 2, value: -20},
|
||||
{key : "data.characteristics.dex.modifier", mode: 2, value: -20},
|
||||
]
|
||||
},
|
||||
"consumealcohol3" : {
|
||||
label: "Résistance à l'alcool 3",
|
||||
icon: "",
|
||||
changes : [
|
||||
{key : "data.characteristics.bs.modifier", mode: 2, value: -30},
|
||||
{key : "data.characteristics.ag.modifier", mode: 2, value: -30},
|
||||
{key : "data.characteristics.ws.modifier", mode: 2, value: -30},
|
||||
{key : "data.characteristics.int.modifier", mode: 2, value: -30},
|
||||
{key : "data.characteristics.dex.modifier", mode: 2, value: -30},
|
||||
]
|
||||
},
|
||||
"stinkingdrunk1" : {
|
||||
label: "Courage du Marienbourgeois",
|
||||
icon: "",
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
"effectTrigger": "prefillDialog",
|
||||
"effectApplication": "actor",
|
||||
"script": `
|
||||
if (args.type=="skill" && args.item.name=="Calme")
|
||||
args.prefillModifiers.modifier += 20`
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
game.wfrp4e.config.systemItems = {
|
||||
reload : {
|
||||
type: "extendedTest",
|
||||
name: "",
|
||||
data: {
|
||||
SL: {
|
||||
},
|
||||
test: {
|
||||
value: ""
|
||||
},
|
||||
completion: {
|
||||
value: "remove"
|
||||
}
|
||||
},
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
reloading: ""
|
||||
}
|
||||
}
|
||||
},
|
||||
improv : {
|
||||
name: "Arme improvisée",
|
||||
type: "weapon",
|
||||
effects : [],
|
||||
data: {
|
||||
damage: { value: "SB + 1" },
|
||||
reach: { value: "personal" },
|
||||
weaponGroup: { value: "basic" },
|
||||
twohanded: { value: false },
|
||||
qualities: { value: "" },
|
||||
flaws: { value: [{name : "undamaging"}] },
|
||||
special: { value: "" },
|
||||
range: { value: "" },
|
||||
ammunitionGroup: { value: "" },
|
||||
offhand: { value: false },
|
||||
}
|
||||
},
|
||||
stomp : {
|
||||
name: "Piétiner",
|
||||
type: "trait",
|
||||
effects : [],
|
||||
data: {
|
||||
specification: { value: "4" },
|
||||
rollable: { value: true, rollCharacteristic: "ws", bonusCharacteristic: "s", defaultDifficulty: "challenging", damage : true },
|
||||
}
|
||||
},
|
||||
unarmed : {
|
||||
name: "Désarmé",
|
||||
type: "weapon",
|
||||
effects : [],
|
||||
data: {
|
||||
damage: { value: "SB + 0" },
|
||||
reach: { value: "personal" },
|
||||
weaponGroup: { value: "brawling" },
|
||||
twohanded: { value: false },
|
||||
qualities: { value: "" },
|
||||
flaws: { value: [{name : "undamaging"}] },
|
||||
special: { value: "" },
|
||||
range: { value: "" },
|
||||
ammunitionGroup: { value: "" },
|
||||
offhand: { value: false },
|
||||
}
|
||||
},
|
||||
|
||||
fear : {
|
||||
name : "Peur",
|
||||
type : "extendedTest",
|
||||
data : {
|
||||
completion:{value: 'remove'},
|
||||
description:{type: 'String', label: 'Description', value: ''},
|
||||
failingDecreases:{value: true},
|
||||
gmdescription:{type: 'String', label: 'Description', value: ''},
|
||||
hide: { test: false, progress: false },
|
||||
negativePossible: { value: false },
|
||||
SL: { current: 0, target: 1 },
|
||||
test: { value: 'Calme' }
|
||||
},
|
||||
effects:
|
||||
[{
|
||||
label: "Peur",
|
||||
icon: "systems/wfrp4e/icons/conditions/fear.png",
|
||||
transfer: true,
|
||||
flags: {
|
||||
core : {
|
||||
statusId : "fear"
|
||||
},
|
||||
wfrp4e: {
|
||||
"effectTrigger": "dialogChoice",
|
||||
"effectData": {
|
||||
"description": "Tests affectés",
|
||||
"slBonus": "-1"
|
||||
},
|
||||
"script": `
|
||||
if (this.flags.wfrp4e.fearName)
|
||||
this.flags.wfrp4e.effectData.description += " " + this.flags.wfrp4e.fearName
|
||||
else
|
||||
this.flags.wfrp4e.effectData.description += " the source of fear"
|
||||
`}
|
||||
}
|
||||
}
|
||||
]
|
||||
|
||||
},
|
||||
|
||||
terror: {
|
||||
|
||||
label: "Terreur",
|
||||
icon: "systems/wfrp4e/icons/conditions/terror.png",
|
||||
transfer: true,
|
||||
flags: {
|
||||
wfrp4e: {
|
||||
"effectTrigger": "oneTime",
|
||||
"effectApplication": "actor",
|
||||
"terrorValue": 1,
|
||||
"script": `
|
||||
args.actor.setupSkill("Calme").then(setupData =>{
|
||||
args.actor.basicTest(setupData).then(test => {
|
||||
if (test.result.outcome == "failure")
|
||||
{
|
||||
let terror = this.effect.flags.wfrp4e.terrorValue
|
||||
|
||||
if (test.result.SL < 0)
|
||||
terror += Math.abs(test.result.SL)
|
||||
args.actor.addCondition("broken", terror)
|
||||
}
|
||||
args.actor.applyFear(value, name)
|
||||
})
|
||||
})`
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
game.wfrp4e.config.symptomEffects = {
|
||||
"blight": {
|
||||
|
Loading…
Reference in New Issue
Block a user