Fix WoM effects for robes and enchanted staff
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File diff suppressed because one or more lines are too long
@ -1,8 +1,9 @@
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let lore = this.effect.name.split("(")[1].split(")")[0].toLowerCase();
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let spellLore = game.wfrp4e.config.magicLores[args.spell.system.lore.value].toLowerCase();
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// If channelling corresponding lore
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if (args.type == "channelling" && args.spell.system.lore.value == lore)
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if (args.type == "channelling" && spellLore == lore)
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args.prefillModifiers.slBonus += 2
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// If channelling or casting different lore
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else if (args.spell.system.lore.value != lore && args.spell.system.lore.value != "petty")
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else if (spellLore != lore && args.spell.system.lore.value != "petty")
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args.prefillModifiers.slBonus -= 1
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@ -1,12 +1,12 @@
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// This script needs to be separate because equipTransfer is off on the other effect, and thus won't execute when added to an actor
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let mainEffect = this.item.effects.contents[0];
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if (mainEffect.name.includes("(Savoir)"))
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if (mainEffect.name.includes("(Lore)"))
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{
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let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.magicLores, this.item.img), 1, "Choisissez le Savoir");
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if (choice.length)
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{
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mainEffect.update({name : mainEffect.name.replace("Savoir", choice[0].name)})
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mainEffect.update({name : mainEffect.name.replace("Lore", choice[0].name)})
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this.item.update({name : this.item.name += ` (${choice[0].name})`})
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}
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}
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@ -1,8 +1,9 @@
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let lore = this.effect.name.split("(")[1].split(")")[0].toLowerCase();
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let spellLore = game.wfrp4e.config.magicLores[args.spell.system.lore.value].toLowerCase();
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// If channelling corresponding lore
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if (args.type == "channelling" && args.spell.system.lore.value == lore)
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if (args.type == "channelling" && spellLore == lore)
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args.prefillModifiers.slBonus += 1
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// If channelling or casting different lore
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else if (args.spell.system.lore.value != lore && args.spell.system.lore.value != "petty")
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else if (spellLore != lore && args.spell.system.lore.value != "petty")
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args.prefillModifiers.slBonus -= 1
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@ -1,2 +1,3 @@
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let lore = this.effect.name.split("(")[1].split(")")[0].toLowerCase();
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return !args.spell || (args.type == "cast" && ["petty", lore].includes(args.spell.system.lore.value));
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let spellLore = game.wfrp4e.config.magicLores[args.spell.system.lore.value].toLowerCase();
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return !args.spell || (args.type == "cast" && [game.wfrp4e.config.magicLores["petty"].toLowerCase(), lore].includes(spellLore));
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@ -1,8 +1,9 @@
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let lore = this.effect.name.split("(")[1].split(")")[0].toLowerCase();
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let spellLore = game.wfrp4e.config.magicLores[args.spell.system.lore.value].toLowerCase();
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// If channelling corresponding lore
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if (args.type == "channelling" && args.spell.system.lore.value == lore)
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if (args.type == "channelling" && spellLore == lore)
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args.prefillModifiers.slBonus += 3
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// If channelling or casting different lore
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else if (args.spell.system.lore.value != lore && args.spell.system.lore.value != "petty")
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else if (spellLore != lore && args.spell.system.lore.value != "petty")
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args.prefillModifiers.slBonus -= 1
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@ -1,5 +1,5 @@
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let lore = this.effect.name.split(" ")[2].toLowerCase();
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if (args.item.type == "spell" && args.item.system.lore.value == lore)
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if (args.item.type == "spell" && game.wfrp4e.config.magicLores[args.item.system.lore.value].toLowerCase() == lore)
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{
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args.item.system.cn.value -= 1
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}
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@ -1,12 +1,12 @@
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// This script needs to be separate because equipTransfer is off on the other effect, and thus won't execute when added to an actor
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let mainEffect = this.item.effects.contents[0];
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if (mainEffect.name.includes("<Savoir>"))
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if (mainEffect.name.includes("<Lore>"))
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{
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let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.magicLores, this.item.img), 1, "Choisissez le Savoir");
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if (choice.length)
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{
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mainEffect.update({name : mainEffect.name.replace("<Savoir>", choice[0].name)})
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mainEffect.update({name : mainEffect.name.replace("<Lore>", choice[0].name)})
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this.item.update({name : this.item.name += ` (${choice[0].name})`})
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}
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}
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