From df5212b1745fca00cf1040bb1a827d1212c6eb17 Mon Sep 17 00:00:00 2001 From: LeRatierBretonnien Date: Sun, 29 Mar 2020 12:32:03 +0200 Subject: [PATCH] Trappings --- compendium/wfrp4e.trappings.json | 352 +++++++++++++++---------------- 1 file changed, 175 insertions(+), 177 deletions(-) diff --git a/compendium/wfrp4e.trappings.json b/compendium/wfrp4e.trappings.json index 667d715..325233c 100644 --- a/compendium/wfrp4e.trappings.json +++ b/compendium/wfrp4e.trappings.json @@ -7,13 +7,12 @@ { "id": "Abacus", "name": "Abaque", - "description": "", - "special": "Une abaque de calcul" + "description": "" }, { "id": "Ale, Keg", "name": "Cervoise, Tonnelet", - "description": "

Capacity 3 gallons. Empty kegs can be refilled for 18d

" + "description": "

Capacité de 13 lites. Les tonnelets vides peuvent être remplis pour 18d.

" }, { "id": "Ale, pint", @@ -31,7 +30,7 @@ { "id": "Antitoxin Kit", "name": "Nécessaire anti-poison", - "description": "

renferme un petit couteau, des herbes et un bocal des sanguse. Un test de Guérison réussi avec un nécessaire antipoison retire tous les Etats Empoisonné" + "description": "

Renferme un petit couteau, des herbes et un bocal des sanguse. Un test de Guérison réussi avec un nécessaire antipoison retire tous les Etats Empoisonné" }, { "id": "Arrow", @@ -50,7 +49,7 @@ { "id": "Bandage", "name": "Bandages", - "description": "

Un testde Guérison ou de Dextérité réussi retire +1 Etat hémorrgique supplémetaire

" + "description": "

Un testde Guérison ou de Dextérité réussi retire +1 Etat hémorragique supplémetaire

" }, { "id": "Barrel", @@ -75,19 +74,18 @@ { "id": "Black Lotus", "name": "Lotus Noir", - "description": "

Cette plante mortelle pousse dans les jungles du Sud, et elle est utilisée pour empoisonner les lames. Les victimes qui subissent au moins 1 Point de Blessure d'une lame recouverte de sa sève subissent immédiatement 2 Etats Empoisonnés. Combattu ave cun Testde Resistance Cmplexe (-10)

" + "description": "

Cette plante mortelle pousse dans les jungles du Sud, et elle est utilisée pour empoisonner les lames. Les victimes qui subissent au moins 1 Point de Blessure d'une lame recouverte de sa sève subissent immédiatement 2 Etats Empoisonnés. Combattu avec un Testde Resistance Complexe (-10)

" }, { "id": "Blanket", "name": "Blanket", - "description": "

Les Test de Résistance effectués pour résister au foid (cf. page 181) gagnent un bonus de +20 quand vous l'utilisez pour vous reposer.

", - "special": "Test de tradu special..." + "description": "

Les Test de Résistance effectués pour résister au foid (cf. page 181) gagnent un bonus de +20 quand vous l'utilisez pour vous reposer.

" }, { "id": "Blunderbuss", "name": "Tromblon", "description": "", - "special": "Le Tromblon est la seule arme qui peut utiliser les munitions improvisées." + "special": "Le Tromblon est la seule arme qui peut utiliser les Petites Munitions et les Munitions Improvisées." }, { "id": "Boat Hook", @@ -183,7 +181,7 @@ { "id": "Bugman’s XXXXXX Ale, pint ", "name": "Cervoise de Bugman, pinte ", - "description": "

Une chope de cervoise de Burgman compte pour 4 chopes de cervoise normale pour le calcul de l'intexication (cf page 129), et confère une immunité aux Tests de Peur pour 1d10 heures.

" + "description": "

Une chope de cervoise de Burgman compte pour 4 chopes de cervoise normale pour le calcul de l'intoxication (cf page 129), et confère une immunité aux Tests de Peur pour 1d10 heures.

" }, { "id": "Bullet and Powder", @@ -203,7 +201,7 @@ { "id": "Cart", "name": "Charette", - "description": "

Un conducteur et animal de trait sont nécessaires.

" + "description": "

Nécessite un conducteur et un animal de trait.

" }, { "id": "Cask", @@ -304,7 +302,7 @@ { "id": "Davrich Lamp", "name": "Lampe Davrich", - "description": "

Une lampe de sureté. Elle abrite une bougie qui emet une lumière vive en présenc de grisou, après 1d10 rounds d'exposition à la lampe, le grisou explosera.

" + "description": "

Une lampe de sureté. Elle abrite une bougie qui emet une lumière vive en présence de grisou, après 1d10 rounds d'exposition à la lampe, le grisou explosera.

" }, { "id": "Deck of Cards", @@ -324,7 +322,7 @@ { "id": "Digestive Tonic", "name": "Tonique digestif", - "description": "

Octroie +20 aux Tests pour se remettre des maux d'estomacs tels que la Courante galopante ou le FLlux sanglant (cf. page 186).

" + "description": "

Octroie +20 aux Tests pour se remettre des maux d'estomacs tels que la Courante Galopante ou le Flux Sanglant (cf. page 186).

" }, { "id": "Disguise Kit", @@ -342,8 +340,8 @@ }, { "id": "Draught Horse", - "name": "Cheval de guerre léger", - "description": "

Cheval entraîné pour la guerre.

" + "name": "Cheval de trait", + "description": "" }, { "id": "Ear Pick", @@ -366,8 +364,8 @@ }, { "id": "Engineering Marvel", - "name": "Engineering Marvel", - "description": "

Only for the exceedingly rich, you commission a work of art from one of the Engineers’ Guilds, allowing you to completely ignore the loss of an ear, hand, arm, or leg, as steam hisses and machinery clicks in place of blood and muscle. Should you ever receive a Critical Wound to the marvel, it automatically breaks down, and needs to be taken back for costly repair (at least 10% of the base cost, depending upon the nature of the Critical Wound received).

" + "name": "Merveille d'ingénierie", + "description": "

Oeuvre d'art réalisée par une Guilde d'Ingénieur. Permet d'ignorer complètement la perte d'un membre (oreille, bras, main, jambe). Si la Merveille subit une Blessure Critique, elle tombe automatiquement panne et doit être réparée (au moins 10% du prix de base, en fonction de la Blessure Critique reçue).

" }, { "id": "Eye patch", @@ -387,12 +385,12 @@ { "id": "False Leg", "name": "Fausse jambe", - "description": "

Une fausse jambe (ou un faux pied) vous permet d'ignorer 1 Point de Mouvement perdu par la perte de votre membre. De plus, pour 100 XP, vous pouvez récupérer le dernier point de Mouvement perdu, car vous vous entraînez à utiliser votre prothèse, et pour 200XP, vous réaprenez comment utiliser de nouveau Esquive

" + "description": "

Une fausse jambe (ou un faux pied) vous permet d'ignorer 1 Point de Mouvement perdu par la perte de votre membre. De plus, pour 100 XP, vous pouvez récupérer le dernier point de Mouvement perdu, car vous vous entraînez à utiliser votre prothèse, et pour 200XP, vous réaprenez comment utiliser de nouveau Esquive.

" }, { "id": "Faxtoryll", "name": "Faxtoryll", - "description": "

Retirent les Etats Hémoragiques sans Test de Guérison. Dose : 1 par Blessure Cirtique.

" + "description": "

Retirent les Etats Hémorragiques sans Test de Guérison. Dose : 1 par Blessure Cirtique.

" }, { "id": "Fish Hooks", @@ -406,11 +404,11 @@ { "id": "Flask", "name": "Flasque", - "description": "

Capacity: 1 pint of liquid.

\n

 

" + "description": "

Capacité : un demi-litre de liquide.

\n

 

" }, { "id": "Flask of Spirits", - "name": "Flask of Spirits" + "name": "Fasque de Liqueur" }, { "id": "Floor Brush", @@ -434,7 +432,7 @@ { "id": "Gilded Nose", "name": "Nez doré", - "description": "

En général en bois ou céramrique, le terme demeure très utilisé. Vous pouvez ignorer le malus de Sociabilité lorsque vous le portez.

" + "description": "

En général en bois ou céramique, le terme demeure très utilisé. Vous pouvez ignorer le malus de Sociabilité lorsque vous le portez.

" }, { "id": "Gloves", @@ -461,7 +459,7 @@ }, { "id": "Guild License", - "name": "License de GuildeGuild License", + "name": "License de Guilde", "description": "" }, { @@ -506,7 +504,7 @@ { "id": "Heartkill", "name": "Brise-coeur", - "description": "

Ingéré, la mixture mortellt inflige 4 Etats Empoisonné. Combattu avec un Test de Resistance Complexe (-10)" + "description": "

Ingéré, la mixture mortelle inflige 4 Etats Empoisonné. Combattu avec un Test de Resistance Complexe (-10)" }, { "id": "Heavy Crossbow", @@ -534,7 +532,7 @@ { "id": "Hook", "name": "Crochet", - "description": "

Cf. paeg 308

" + "description": "

Cf. page 308

" }, { "id": "Hunting Dog", @@ -547,13 +545,13 @@ }, { "id": "Improvised Weapon", - "name": "Arme improvisée", + "name": "Arme Improvisée", "description": "" }, { "id": "Incendiary", "name": "Molotof", - "special": "Un Molotof attribue +1 Etat Aveuglé à toutes les cibles touchées." + "special": "Un Molotof attribue 1+DR Etat Aveuglé à toutes les cibles touchées." }, { "id": "Instrument", @@ -601,7 +599,7 @@ "id": "Lance", "name": "Lance", "description": "", - "special": "Les Lances comptent comme Armes Improvisées si elles sont utilisés lors d'un round ou vous n'avez pas chargé." + "special": "Les Lances comptent comme Armes Improvisées si elles sont utilisées lors d'un round où vous n'avez pas chargé." }, { "id": "Lantern", @@ -611,7 +609,7 @@ { "id": "Lasso", "name": "Lasso", - "special": "Entangling weapons have no range bands, just the listed range." + "special": "Les armes immobilisantes ne possèdent pas de fourchette de portée, juste la portée indiqée." }, { "id": "Lead Bullet", @@ -651,7 +649,7 @@ { "id": "Lock Picks", "name": "Outil de crochetage", - "description": "

Permet de crochert sans malus

" + "description": "

Permet de crocheter sans malus

" }, { "id": "Longbow", @@ -660,23 +658,23 @@ { "id": "Mad Cap Mushrooms", "name": "Bonnet de Fou", - "description": "

Induisent une Rage Berserk : +10 en Force, +4 Blessures et le Talent Frénésie. Quand l'effet se dissipe, l'utilisateur perd 1d10 Points de Blessure. Si pas peaux-vertes : Test d'Endurance Intermédiaire ou contracter une Infection Mineure. Durée: actif tant que mâché plus 2d20 minutes. supplémentaires.

" + "description": "

Induisent une Rage Berserk : +10 en Force, +4 Blessures et le Talent Frénésie. Quand l'effet se dissipe, l'utilisateur perd 1d10 Points de Blessure. Si le consommateur n'est pas un peaux-verte : Test d'Endurance Intermédiaire ou Infection Mineure. Durée: actif tant que mâché plus 2d20 minutes. supplémentaires.

" }, { "id": "Mail Chausses", - "name": "Mail Chausses" + "name": "Chausses de Mailles" }, { "id": "Mail Coat", - "name": "Mail Coat" + "name": "Cotte de Mailles" }, { "id": "Mail Coif", - "name": "Mail Coif" + "name": "Coiffe de Mailles" }, { "id": "Mail Shirt", - "name": "Mail Shirt" + "name": "Chemise de Mailles" }, { "id": "Main Gauche", @@ -684,50 +682,50 @@ }, { "id": "Manacles", - "name": "Manacles", - "description": "

Prisoners trying to break out of manacles suffer 1 Wound and must pass a Very Hard (-30) Strength Test.

" + "name": "Menottes", + "description": "

Les Prisonniers qui essayent de se libérer de menottes perdent 1 Point de Blessures et doivent réussi un Test de Force Trés Difficile(-30).

" }, { "id": "Mandrake Root", - "name": "Mandrake Root", - "description": "

This highly-addictive deliriant grows under gallows, and is chewed to keep an unquiet mind still. Users must pass a Willpower Test every Round to perform an Action or a Move (choose one); further, Movement is halved. However, Cool Tests receive a bonus of +20. Duration: Active when chewed plus an additional 1d10×10 minutes.

" + "name": "Racine de Mandragore", + "description": "

Substance hallucinogène extrêmement addictive. Les utilisateurs doivent réussir un Test de Force Mentale à chaque round pour effectuer une Action ou un Mouvement; le Mouvement étant réduit de moitié. Les Tests de Calme reçoivent un bonus de +20. Durée : active tant qu'lle est machée plus 1d10 x 10 minutes supplémentaires.

" }, { "id": "Map", - "name": "Map" + "name": "Carte" }, { "id": "Mask", - "name": "Mask", + "name": "Masque", "description": "" }, { "id": "Match", - "name": "Match", + "name": "Allumette", "description": "" }, { "id": "Meal, inn", - "name": "Meal, inn", + "name": "Nourriture, auberge", "description": "" }, { "id": "Military Flail", - "name": "Military Flail" + "name": "Fléau d'armes" }, { "id": "Monkey", - "name": "Monkey", - "description": "

Horse trained for war.

" + "name": "Singe", + "description": "" }, { "id": "Moonflower", - "name": "Moonflower", - "description": "

This tranquilizer is a dried moss which grows only on leaves in the Laurelorn forest. Elves use Moonflower to treat Black Plague, granting a bonus of +30 to any associated Tests for Elves to resist the disease, otherwise it has no effect on their species. Others can inhale vapors from boiling the moss and if they fail a Very Hard (–30) Willpower Test will gain an Unconscious Condition; if passed, they receive a bonus of +20 to Cool Tests and gain a Fatigued Condition. Moonflower is used by the most expensive Physicians as an anesthetic. Duration: 1d10+5 hours.

" + "name": "Fleur de Lune", + "description": "

ce tranquilisant est une mousse séchée qui pousse seulement sur les fruilles de la forêt de Laurelorn.Les Elfes utilisent la Fleur de Lune pour traiter la Peste Noire, octroyant un Bonus de +30 à tous les Tests associés pour résister à la maladie, mais elle n'a aucun effet sur les autres races. Les autres peuvent inhaler les vapeurs en faisant bouillir la mousse et s'ils ratent un Test de Force Mentale Trés Difficile (-30), ils gagnent un Etat Inconscient. Sur un succès ils reçoivent un bonus de +20 aux Tests de Calme et gagnent 1 Etat Exténué. Durée : 1d1° + 5 heures.

" }, { "id": "Mop", - "name": "Mop", + "name": "Balai", "description": "" }, { @@ -742,69 +740,69 @@ }, { "id": "Nightshade", - "name": "Nightshade", - "description": "

Consuming this herb causes the victim to fall into a deep sleep after 2-3 hours, unless an Endurance Test is passed. A Nightshade slumber lasts 1d10+4 hours. Dose: 1 per person.

" + "name": "Belladone", + "description": "

La consommation de cette herbe plonge la victime dans un profond sommeil au bout de 2-3 heures, à moins qu'elle ne réussisse un Test de Résistance. Un sommeil induit par la Belladone dure 1d10+4 heures. Dose : 1 par personne.

" }, { "id": "Open Plate Helm", - "name": "Open Plate Helm" + "name": "Heaume ouvert" }, { "id": "Paint Brush", - "name": "Paint Brush", + "name": "Pinceau", "description": "" }, { "id": "Pan", - "name": "Pan", + "name": "Poêle", "description": "" }, { "id": "Parchment/sheet", - "name": "Parchment/sheet" + "name": "Feuille de Parchemin" }, { "id": "Perfume", - "name": "Perfume", + "name": "Parfum", "description": "" }, { "id": "Pestle & Mortar", - "name": "Pestle & Mortar", + "name": "Mortier et Pilon", "description": "" }, { "id": "Pewter Stein", - "name": "Pewter Stein", - "description": "

Beer mug/tankard made of pewter

\n

 

" - }, - { - "id": "Pick", - "name": "Pick", + "name": "Chope en étain", "description": "" }, { "id": "Pick", - "name": "Pick", + "name": "Pioche de Guerre", + "description": "" + }, + { + "id": "Pick", + "name": "Pioche", "description": "" }, { "id": "Pike", - "name": "Pike" + "name": "Pique" }, { "id": "Pins", - "name": "Pins", + "name": "Epingle", "description": "" }, { "id": "Pipe and Tobacco", - "name": "Pipe and Tobacco", + "name": "Pipe et Tabac", "description": "" }, { "id": "Pistol", - "name": "Pistol", + "name": "Pistolet", "description": "" }, { @@ -814,103 +812,103 @@ }, { "id": "Plate", - "name": "Plate", + "name": "Assiette", "description": "" }, { "id": "Plate Bracers", - "name": "Plate Bracers" + "name": "Brassards d'acier" }, { "id": "Plate Breastplate", - "name": "Plate Breastplate" + "name": "Plastron d'acier" }, { "id": "Plate Helm", - "name": "Plate Helm" + "name": "Heaume" }, { "id": "Plate Leggings", - "name": "Plate Leggings" + "name": "Jambières d'acier" }, { "id": "Pole (3 yards)", - "name": "Pole (3 yards)", - "description": "

A long pole used for barging; counts as an @Item[Improvised Weapon]

" + "name": "Perche (3 mètres)", + "description": "

Compte comme Arme Improvisée

" }, { "id": "Pony", - "name": "Pony", - "description": "

Horse trained for war.

" + "name": "Poney", + "description": "" }, { "id": "Pouch", - "name": "Pouch", + "name": "Bourse", "description": "" }, { "id": "Quarterstaff", - "name": "Quarterstaff" + "name": "Bâton de combat" }, { "id": "Quill Pen", - "name": "Quill Pen", + "name": "Plume d'oie", "description": "" }, { "id": "Rags", - "name": "Rags", + "name": "Chiffons", "description": "" }, { "id": "Rake", - "name": "Rake", + "name": "Rateau", "description": "" }, { "id": "Ranald's Delight", - "name": "Ranald's Delight", - "description": "

This highly-addictive stimulant is a synthetic compound made from sulphur, mercury and other elements. Inhaling the powder provides a bonus of +1 to Movement, and +10 to WS, S, T, and Agi. Tis last for 3 hours, after which the user suffers a penalty of –2 Movement and –20 on Weapon Skill, Strength, Toughness, and Agility. Duration: 1 day.

" + "name": "Délice de Ranald", + "description": "

Ce stimulant très addictif est un composé synthétique à base de soufre, de mercure et d'autres éléments. Inhaler la poudre octroie un bonus de +1 en Mouvement, +10 en F, E, Ag et FM. Cela dure 3 heures, après lesquelles l'utilisateur subit une pénalité de -2 en Mouvement et -20 en CC, Endurance, Force et Agilité. Durée : 1 jour.

" }, { "id": "Rapier", - "name": "Rapier", + "name": "Rapière", "description": "" }, { "id": "Rations, 1 day", - "name": "Rations, 1 day", + "name": "Rations, 1 jour", "description": "" }, { "id": "Reading Lens", - "name": "Reading Lens", - "description": "

Glass lenses with handles provide a +20 bonus to Read/Write Tests for deciphering tiny or unintelligible writing. Perception Tests to search for fine details such as secret doors or compartments also receive a +20 bonus

" + "name": "Bésicles/Lentille", + "description": "

Les bésicles de verres dotées de poignées confère un bonus de +20 aux Tests de Lire/Ecrire pour déchiffrer une écriture miniscule ou inintelligible. Les Tests de Perception pour chercher des détails précis, tels qu'une porte ou un compartiment secret reçoivent aussi un bonus de +20.

" }, { "id": "Religious Symbol", - "name": "Religious Symbol", + "name": "Symbole Religieux", "description": "" }, { "id": "Repeater Handgun", - "name": "Repeater Handgun", + "name": "Arquebuse à Répétition", "description": "" }, { "id": "Repeater Pistol", - "name": "Repeater Pistol", + "name": "Pistolet à Répétition", "description": "" }, { "id": "Riding Horse", - "name": "Riding Horse", - "description": "

Horse trained for war.

" + "name": "Cheval de selle", + "description": "" }, { "id": "River Barge", - "name": "River Barge", - "description": "

Three crew are standard.

" + "name": "Chaland", + "description": "

Nécessite 3 membres d'équipage.

" }, { "id": "Robes", @@ -919,281 +917,281 @@ }, { "id": "Rock", - "name": "Rock" + "name": "Pierre" }, { "id": "Room, common/night", - "name": "Room, common/night", - "description": "

Guests sleeping in common rooms should be wary of thieves.

" + "name": "Chambre, commune/nuit", + "description": "" }, { "id": "Room, private/night", - "name": "Room, private/night", - "description": "

Accommodates 2 guests. Large rooms cost double the price and accommodate 4 guests.

" + "name": "Chambre, privée/nuit", + "description": "

Pour 2 personnes. Les chambres pour 4 personnes coûtent le double.

" }, { "id": "Rope, 10 yards", - "name": "Rope, 10 yards", + "name": "Corde, 10 mètres", "description": "" }, { "id": "Row Boat", - "name": "Row Boat", - "description": "

One rower is standard.

" + "name": "Barque", + "description": "

Un seul rameur nécessaire.

" }, { "id": "Sack", - "name": "Sack", - "description": "

Requires 1 hand to carry.

" + "name": "Sac", + "description": "

Nécessite 1 main pour être transporté.

" }, { "id": "Sack, Large", - "name": "Sack, Large", - "description": "

Requires 1 hand to carry (or 2 hands if full).

" + "name": "Sca, Grand", + "description": "

Nécessite 1 main pour être transporté, ou 2 mains si plein.

" }, { "id": "Saddle and Harness", - "name": "Saddle and Harness" + "name": "Selle et Harnais" }, { "id": "Saddlebags", - "name": "Saddlebags", - "description": "

Requires 1 hand to carry (or 2 hands if full).

" + "name": "Fonte de selle", + "description": "" }, { "id": "Salwort", - "name": "Salwort", - "description": "

When held under someone’s nose, the aroma from a crushed sprig of this herb removes 1 Stunned Condition. Dose: 1 per encounter.

" + "name": "Soude Commune", + "description": "

Maintenu sous le nez d'une personne, l'arôme d'une branche écrasée de cette herbe retire 1 Etat Assomé. Dose : 1 par rencontre.

" }, { "id": "Saw", - "name": "Saw", + "name": "Scie", "description": "" }, { "id": "Scepter", - "name": "Scepter", - "description": "

The highest-ranking legal officials carry scepters to indicate their status.

" + "name": "Sceptre", + "description": "" }, { "id": "Scroll Case", - "name": "Scroll Case", - "description": "

Counts as ‘worn’ when slung over your shoulder.

" + "name": "Etui à Parchemins", + "description": "

.

" }, { "id": "Shield", - "name": "Shield" + "name": "Bouclier" }, { "id": "Shield (Buckler)", - "name": "Shield (Buckler)" + "name": "Bouclier (Parma)" }, { "id": "Shield (Large)", - "name": "Shield (Large)" + "name": "Bouclier (Grand)" }, { "id": "Shoes", - "name": "Shoes", + "name": "Chaussures", "description": "" }, { "id": "Shortbow", - "name": "Shortbow" + "name": "Arc court" }, { "id": "Sickle", - "name": "Sickle", + "name": "Faucille", "description": "" }, { "id": "Signet Ring", - "name": "Signet Ring", - "description": "

 

\n

Gold rings with engraved stamps are worn by nobles and guild officials, who use them to imprint heraldry or insignia into sealing wax.

\n

 

\n

 

" + "name": "Chevalière", + "description": "" }, { "id": "Silver Shilling", - "name": "Silver Shilling", + "name": "Pistoles d'Argent", "description": "" }, { "id": "Sling", - "name": "Sling" + "name": "Fronde" }, { "id": "Sling Bag", - "name": "Sling Bag", - "description": "

Counts as ‘worn’ when slung over your shoulder.

" + "name": "Sacoche", + "description": "

Considéré comme porté si vous le mettez en bandoulière.

" }, { "id": "Small shot and Powder", - "name": "Small shot and Powder", + "name": "Petites munitions et Poudre", "description": "" }, { "id": "Spade", - "name": "Spade", + "name": "Bêche", "description": "" }, { "id": "Spear", - "name": "Spear", + "name": "Sarisse", "description": "" }, { "id": "Spike", - "name": "Spike", + "name": "Pointe/Clou", "description": "" }, { "id": "Spirits, pint", - "name": "Spirits, pint" + "name": "Liqueur, pinte" }, { "id": "Spit", - "name": "Spit", - "description": "

Extracted from Chameleoleeches found in the marshes of the Empire, this extraordinarily powerful hallucinogen brings visions of something deeply desired, such as a lost lover, a dead friend, or a missing child. Called Spit on the streets, it’s popular with those lost to despair. Upon exposure, you must pass a Very Hard (–30) Toughness Test or be lost to a fully real fantasy, which is a matter for the GM to handle. Duration: 1d10 minutes.

" + "name": "Bave", + "description": "

Hallucinogène puissant : vision d'un désir profond. Après l'exposition, vous devez réussir un Test d'Endurance Trés Difficile(-30) ou être pedu dans un fantasme trés réaliste, que le MJ doit gérer. Durée : 1d10 minutes.

" }, { "id": "Stables/night", - "name": "Stables/night" + "name": "Etables/nuit" }, { "id": "Staff Sling", - "name": "Staff Sling" + "name": "Fustibale" }, { "id": "Stamp, engraved", - "name": "Stamp, engraved", + "name": "Cachet, gravé", "description": "" }, { "id": "Stone Bullet", - "name": "Stone Bullet", + "name": "Projectile de Pierre", "description": "" }, { "id": "Storm Lantern", - "name": "Storm Lantern", - "description": "

Shutters protect the flame from wind, and also enable the light to be directed in a 90° arc or darkened altogether. Provides illumination for 20 yards, or 30 when targeted.

" + "name": "Lampe Tempête", + "description": "

Des obturateurs protègent la flamme du vent et permettent également de diriger la lumière dans un arc de 90° ou de l'obscurcir complètement. Fournit un éclairage sur 20 mètres ou 30 quand orienté.

" }, { "id": "Swordbreaker", - "name": "Swordbreaker" + "name": "Brise-Epée" }, { "id": "Tattoo", - "name": "Tattoo", + "name": "Tatouage", "description": "" }, { "id": "Telescope", - "name": "Telescope", + "name": "Téléscope", "description": "" }, { "id": "Tent", - "name": "Tent", + "name": "Tente", "description": "" }, { "id": "Throwing Axe", - "name": "Throwing Axe" + "name": "Hache de Lancer" }, { "id": "Throwing Knife", - "name": "Throwing Knife" + "name": "Couteau de Lancer" }, { "id": "Tinderbox", - "name": "Tinderbox", + "name": "Poudrière", "description": "" }, { "id": "Tongs, steel", - "name": "Tongs, steel", + "name": "Pinces en acier", "description": "" }, { "id": "Trade Tools (Type)", - "name": "Trade Tools (Type)", - "description": "

Apothecary: Tools include pestle and mortar, spoons, jars, and weights and scales. Workshops also include oil burners and shelves full of ingredients.

\n

 

\n

Artisan: The potential range of tools used by Artisans is wide.

\n

Sample packages include:

\n
    \n
  • Carpenter: Hammer and nails, saw, measuring rod, chalk, and plumb lines. Workshops also include lathes, planes, clamps, and a supply of lumber.
  • \n
\n
    \n
  • Engraver: Gravers, punches, wax, acid, hammer, and chisels. Workshops also include dies and presses.
  • \n
\n
    \n
  • Smith: Hammer, tongs, punches, swages, bits, and augers. Workshops also include an anvil, furnace, swage block, sledgehammers, and metal ingots.
  • \n
\n

 

\n

Other Artisans include: Armorer, Bowyer, Brewer, Candlemaker, Calligrapher, Cartographer, Cobbler, Cook, Cooper, Embalmer, Gem Cutter, Glassblower, Goldsmith, Gunsmith, Jeweler, Leatherworker, Mason, Painter, Potter, Shipwright, Stoneworker, Tailor, Tanner, Vintner, Weaver, Weaponsmith and Woodcarver.

\n

 

\n

Artist: Brushes and paints, hammer and chisels, rasps and files, and scrapers. Workshops also include easels or pedestals and supplies of canvas, parchment, vellum, wood, clay or uncut stone.

\n

Engineer: Hourglass, measuring rod, fuse cord, drafting compass, and T-square. Workshops also include pulleys, ropes, and drafting tables.

\n

Herbalist: Pestle and mortar, small knives, pruning shears, and gloves. Workshops also include drying racks, strainers, funnels, bowls, and jars.

\n

Navigator: Quadrant, astrolabe, charts and compasses, hourglass, and sounding line.

\n

Physician: Needles and sutures, bandages, scalpel, vinegar, forceps, and a speculum. Workshops also include anatomical drawings, assorted implements, and a surgery table. 

" + "name": "Outils Professionnels (Type)", + "description": "Cf. Page 305." }, { "id": "Tweezers", - "name": "Tweezers", + "name": "Pince à épiler", "description": "" }, { "id": "Unarmed", - "name": "Unarmed" + "name": "Mains nues" }, { "id": "Uniform", - "name": "Uniform", + "name": "Uniforme", "description": "" }, { "id": "Vitality Draught", - "name": "Vitality Draught", - "description": "

Drinking this draught instantly removes all Fatigued Conditions.

" + "name": "Potion de vitalité", + "description": "

Boire cette décoction retire instanténement tous les Etats Exténué¨

" }, { "id": "Wagon", - "name": "Wagon", - "description": "

One driver and two horses are standard .

" + "name": "Chariot", + "description": "

Nécessite un conducteur et deux chevaux.

" }, { "id": "Walking Cane", - "name": "Walking Cane", - "description": "

Polished wooden canes with metal caps are status symbols amongst wealthier townsfolk.

" + "name": "Canne", + "description": "" }, { "id": "Warhammer", - "name": "Warhammer", + "name": "Marteau de Guerre", "description": "" }, { "id": "Waterskin", - "name": "Waterskin", - "description": "

Counts as ‘worn’ when slung over your shoulder.

" + "name": "Outre d'eau", + "description": "

Capacité : 4/5 litres

" }, { "id": "Weirdroot", - "name": "Weirdroot", - "description": "

One of the most common street-drugs in the Empire, Weirdroot is chewed, bringing a sense of euphoria and pleasant hallucinations, which some suggest may be connected to the Winds of Magic. The drug gives a +10 bonus to Toughness and Willpower Tests, but a penalty of –10 to Agility, Initiative, and Intelligence Tests. Duration: Active when chewed plus an additional 1d10×10 minutes.

" + "name": "Mystracine", + "description": "

Une des drogues les plus courantes de l'Empire, la mystracine doit être machée, pour apporter une sensation d'euphorie et des hallucinations agréables, dont certains suggèrent qu'elles pourraient être reliées aux Vents de la Magie. La drogue donne un bonus de +10 aux Tests d'Endurance et de Force Mentale, mais une pénalité de -10 aux Tests d'Agilité, d'Initiative et d'Intelligence. Durée : active tant qu'elle est machée plus 1d10x10 minutes supplémentaires

" }, { "id": "Whip", - "name": "Whip", - "special": "Entangling weapons have no range bands, just the listed range." + "name": "Fouet", + "special": "Les armes immobilisantes ne possèdent pas de fourchette de portée, juste la portée indiquée." }, { "id": "Wine & Spirits, drink", - "name": "Wine & Spirits, drink" + "name": "Vin et Liqueurs, boisson" }, { "id": "Wine, bottle", - "name": "Wine, bottle" + "name": "Vin, bouteille" }, { "id": "Wooden Teeth", - "name": "Wooden Teeth", - "description": "

False Teeth are often beautifully carved and painted, and sometimes a significant improvement to the originals. You ignore all penalties for loss of teeth.

" + "name": "Dent en Bois", + "description": "

Vous ignorez toutes les pénalités dues à la perte de dents.

" }, { "id": "Workshop (Type)", - "name": "Workshop (Type)", - "description": "

Apothecary: Tools include pestle and mortar, spoons, jars, and weights and scales. Workshops also include oil burners and shelves full of ingredients.

\n

 

\n

Artisan: The potential range of tools used by Artisans is wide.

\n

Sample packages include:

\n
    \n
  • Carpenter: Hammer and nails, saw, measuring rod, chalk, and plumb lines. Workshops also include lathes, planes, clamps, and a supply of lumber.
  • \n
\n
    \n
  • Engraver: Gravers, punches, wax, acid, hammer, and chisels. Workshops also include dies and presses.
  • \n
\n
    \n
  • Smith: Hammer, tongs, punches, swages, bits, and augers. Workshops also include an anvil, furnace, swage block, sledgehammers, and metal ingots.
  • \n
\n

 

\n

Other Artisans include: Armorer, Bowyer, Brewer, Candlemaker, Calligrapher, Cartographer, Cobbler, Cook, Cooper, Embalmer, Gem Cutter, Glassblower, Goldsmith, Gunsmith, Jeweler, Leatherworker, Mason, Painter, Potter, Shipwright, Stoneworker, Tailor, Tanner, Vintner, Weaver, Weaponsmith and Woodcarver.

\n

 

\n

Artist: Brushes and paints, hammer and chisels, rasps and files, and scrapers. Workshops also include easels or pedestals and supplies of canvas, parchment, vellum, wood, clay or uncut stone.

\n

Engineer: Hourglass, measuring rod, fuse cord, drafting compass, and T-square. Workshops also include pulleys, ropes, and drafting tables.

\n

Herbalist: Pestle and mortar, small knives, pruning shears, and gloves. Workshops also include drying racks, strainers, funnels, bowls, and jars.

\n

Navigator: Quadrant, astrolabe, charts and compasses, hourglass, and sounding line.

\n

Physician: Needles and sutures, bandages, scalpel, vinegar, forceps, and a speculum. Workshops also include anatomical drawings, assorted implements, and a surgery table. 

" + "name": "Atelier (Type)", + "description": "

Cf. page 305.

" }, { "id": "Worms", - "name": "Worms" + "name": "Vers" }, { "id": "Writing Kit", - "name": "Writing Kit", - "description": "" + "name": "Nécessaire d'écriture", + "description": "

Ecritoire qui renferme une plume d'oie, encrier et papier buvard

" }, { "id": "Zweihander",