Sync with new Compendium structure
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@ -52,9 +52,11 @@ Hooks.on("chatMessage", (html, content, msg) => {
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Hooks.once('ready', () => {
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const lang = game.settings.get('core', 'language');
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if ( lang == "fr" ) {
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game.packs.forEach((pack, idx) => {
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if(!pack.translated && pack.entity === 'Actor') {
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if ( lang == "fr" ) {
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let pack_array = [];
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game.packs.forEach((pack, name) => {
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let newpack = pack;
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if(!pack.translated && pack.entity === 'Actor') {
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let translations = {
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"label": pack.metadata.name,
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"mapping": {
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@ -71,11 +73,12 @@ Hooks.once('ready', () => {
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},
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"entries": [
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]
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};
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};
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console.log("Actor compendium has been replaced !!!!");
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game.packs[idx] = new TranslatedCompendium(pack, translations);
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newpack = new TranslatedCompendium(pack, translations);
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}
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pack_array.push( [name, newpack ] );
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} );
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game.packs = new Collection( pack_array );
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}
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} );
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@ -388,7 +388,7 @@ Hooks.once('init', () => {
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special = " (" + game.i18n.localize( res[2].trim() ) + ")"; // And the special keyword
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}
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var trait_fr = fulltraits.translate( { name: name_en } );
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console.log(">>>>> Trait ?", name_en, nbt, trait_fr.name, special);
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//console.log(">>>>> Trait ?", name_en, nbt, trait_fr.name, special);
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trait_en.name = nbt + trait_fr.name + special;
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if ( trait_fr.data && trait_fr.data.description && trait_fr.data.description.value ) {
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trait_en.data.description.value = trait_fr.data.description.value;
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@ -410,7 +410,7 @@ Hooks.once('init', () => {
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special = " (" + game.i18n.localize( res[2].trim() ) + ")"; // And the special keyword
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}
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var trait_fr = fullskills.translate( { name: name_en } );
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console.log(">>>>> Skill ?", name_en, special, trait_fr.name);
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//console.log(">>>>> Skill ?", name_en, special, trait_fr.name);
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trait_en.name = trait_fr.name + special;
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trait_en.data.description.value = trait_fr.data.description.value;
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@ -419,7 +419,7 @@ Hooks.once('init', () => {
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if ( (!trait_fr.data || !trait_fr.data.description || !trait_fr.data.description.value) && eisspells) { // If no translation, test eisspells
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trait_fr = eisspells.translate( { name: name_en } );
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}
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console.log(">>>>> Spell ?", name_en, special, trait_fr.name );
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//console.log(">>>>> Spell ?", name_en, special, trait_fr.name );
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trait_en.name = trait_fr.name + special;
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if ( trait_fr.data && trait_fr.data.description && trait_fr.data.description.value )
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trait_en.data.description.value = trait_fr.data.description.value;
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@ -431,16 +431,16 @@ Hooks.once('init', () => {
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special = " (" + game.i18n.localize( res[2].trim() ) + ")"; // And the special keyword
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}
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var trait_fr = fulltalents.translate( { name: name_en } );
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console.log(">>>>> Talent ?", name_en, special, trait_fr.name);
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//console.log(">>>>> Talent ?", name_en, special, trait_fr.name);
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trait_en.name = trait_fr.name + special;
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trait_en.data.description.value = trait_fr.data.description.value;
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} else if ( trait_en.type == "career") {
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var career_fr = fullcareers.translate( trait_en );
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console.log(">>>>> Career ?", name_en, career_fr.name);
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//console.log(">>>>> Career ?", name_en, career_fr.name);
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trait_en = career_fr;
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} else if ( trait_en.type == "trapping" || trait_en.type == "weapon" || trait_en.type == "armour" || trait_en.type == "container" || trait_en.type == "money") {
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var trapping_fr = fulltrappings.translate( trait_en );
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console.log(">>>>> Trapping ?", name_en, trapping_fr.name);
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//console.log(">>>>> Trapping ?", name_en, trapping_fr.name);
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trait_en.name = trapping_fr.name;
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trait_en.data.description = trapping_fr.data.description;
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}
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@ -2,9 +2,9 @@
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"name": "WH4-fr-translation",
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"title": "Traduction du module WH4 en Français.",
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"description": "La traduction du module WH4.",
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"version": "0.69",
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"minimumCoreVersion" : "0.5.1",
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"compatibleCoreVersion": "0.5.5",
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"version": "0.70",
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"minimumCoreVersion" : "0.5.5",
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"compatibleCoreVersion": "0.5.6",
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"author": "LeRatierBretonnien",
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"esmodules": [
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"babele-register.js",
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