if (!args.itemCreated) return; if (args.itemCreated.type !== "critical") return; if (args.itemCreated.system.location.value.toLowerCase() !== "head") return; if (Number(args.itemCreated.system.wounds.value) > 0) { this.script.message(game.i18n.format("SCRIPT.Sallet", {name: args.itemCreated.parent.name, wounds: args.itemCreated.system.wounds.value})) }