if (args.attackerTest.data.preData.rollClass !== "CharacteristicTest") return;
if (args.attackerTest.data.preData.characteristic !== "s") return;
const SL = args.opposedTest.data.opposeResult.differenceSL;
const targetId = this.effect.getFlag("wfrp4e", "target");
const target = canvas.scene.tokens.get(targetId);
if (SL > 4) {
args.opposedTest.data.opposeResult.other.push(`${args.defenderTest.actor.name} was forced to let go of ${target.name}.`);
return await this.effect.delete();
}
if (SL > 0) {
args.opposedTest.data.opposeResult.other.push(`${args.defenderTest.actor.name} was prevented from squeezing ${target.name} for one turn.`);
let turns = this.effect.getFlag("wfrp4e", "turns");
this.effect.setFlag("wfrp4e", "turns", turns + 1);
}