if (this.actor.flags.holed.half !== true) return; if (this.actor.flags.holed.reminded === true) return; const speaker = ChatMessage.getSpeaker({actor: this.actor}); this.script.scriptMessage(`
${speaker.alias} sits heavily in the water. Unless the cargo is waterproof, it loses [[d10]]% of its value.
`); this.actor.flags.holed.reminded = true;