import fs from "fs"; let path = "./scripts/" let scripts = fs.readdirSync(path); let count = 0; let scriptObj = {}; for(let file of scripts) { let script = fs.readFileSync(path + file, {encoding:"utf8"}); scriptObj[file.split(".")[0]] = script; count++; } let scriptLoader = `export default function() { mergeObject(game.wfrp4e.config.effectScripts, ${JSON.stringify(scriptObj)}); }` fs.writeFileSync("./modules/loadScripts.js", scriptLoader) console.log(`Packed ${count} scripts`);