if (args.attackerTest.data.preData.rollClass !== "CharacteristicTest") return; if (args.attackerTest.data.preData.characteristic !== "s") return; const SL = args.opposedTest.data.opposeResult.differenceSL; const targetId = this.effect.getFlag("wfrp4e", "target"); const target = canvas.scene.tokens.get(targetId); if (SL > 4) { args.opposedTest.data.opposeResult.other.push(`<b>${args.defenderTest.actor.name}</b> a été obligé de lâcher çà <b>${target.name}</b>.`); return await this.effect.delete(); } if (SL > 0) { args.opposedTest.data.opposeResult.other.push(`<b>${args.defenderTest.actor.name}</b> a été empêché de presser <b>${target.name}</b> pour un tour.`); let turns = this.effect.getFlag("wfrp4e", "turns"); this.effect.setFlag("wfrp4e", "turns", turns + 1); }