{"_id":"9OTUyaoMgH5pti9a","name":"General Critical Hits","permission":{"default":0},"sort":100001,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"Gash: Gain 1 Bleeding Condition.","weight":1,"range":[1,10],"drawn":false},{"id":2,"flags":{},"type":0,"text":"Gut Blow: Gain 1 Stunned Condition.","weight":1,"range":[11,20],"drawn":false},{"id":3,"flags":{},"type":0,"text":"Low Blow!: Gain 1 Stunned Condition. Pass a Simple Hard (-20) Endurance Test or gain another 2 Stunned Condition.","weight":1,"range":[21,30],"drawn":false},{"id":4,"flags":{},"type":0,"text":"Winded: Gain 2 Stunned Conditions. Pass a Simple Average (+20) Endurance Test, or gain the Prone Condition. Movement is halved for 1d10 Rounds as you get your breath back.","weight":1,"range":[31,40],"drawn":false},{"id":5,"flags":{},"type":0,"text":"Bruised: All Agility-based Tests suffer a -10 penalty for 1d10 days.","weight":1,"range":[41,50],"drawn":false},{"id":6,"flags":{},"type":0,"text":"Torn Flesh: Gain 2 Bleeding Conditions.","weight":1,"range":[51,60],"drawn":false},{"id":7,"flags":{},"type":0,"text":"Cracked Bone: Gain a Stunned Condition. All Tests suffer a -10 penalty until you receive a successful Heal Test.","weight":1,"range":[61,65],"drawn":false},{"id":8,"flags":{},"type":0,"text":"Gaping Wound: Gain 3 Bleeding Conditions. Any Wounds you receive to the affected Hit Location will inflict an additional Bleeding Condition for the next week as the cut reopens.","weight":1,"range":[66,70],"drawn":false},{"id":9,"flags":{},"type":0,"text":"Painful Cut: Gain 2 Bleeding Conditions and a Stunned Condition. Pass a Simple Hard (-20) Endurance Test or gain the Unconscious Condition as you blackout from the pain.","weight":1,"range":[71,75],"drawn":false},{"id":10,"flags":{},"type":0,"text":"Fractured Bone: Gain a Stunned Condition. Pass a Simple Endurance Test or also gain the Prone Condition. All Tests suffer a -10 penalty for the next 4 weeks.","weight":1,"range":[76,80],"drawn":false},{"id":11,"flags":{},"type":0,"text":"Flensed Muscle: Gain 4 Bleeding Conditions. Any Wounds you receive to the affected Hit Location will also inflict 2 Bleeding Conditions as the tears reopen for the next 4 weeks.","weight":1,"range":[81,85],"drawn":false},{"id":12,"flags":{},"type":0,"text":"Crippling Wound: Gain a Prone Condition that can only be removed with a successful Simple Heal Test. All Tests suffer a -20 penalty until you receive this medical treatment and spend at least a week resting.","weight":1,"range":[86,90],"drawn":false},{"id":13,"flags":{},"type":0,"text":"Shattered Bone: Gain a Stunned Condition that can only be removed with a successful Simple Heal Test. All Tests suffer a -20 penalty until you receive this medical attention, and spend at least a week resting.","weight":1,"range":[91,95],"drawn":false},{"id":14,"flags":{},"type":0,"text":"Ruined: Gain the Unconscious Condition that can only be removed with a successful Simple Heal Test. The affected Hit Location is useless until you spend a month on bed rest.","weight":1,"range":[96,99],"drawn":false},{"id":15,"flags":{},"type":0,"text":"Runied: Gain the Unconscious Condition that can only be removed with a successful Simple Heal Test. The affected Hit Location is useless until you spend a month on bed rest.","weight":1,"range":[100,103],"drawn":false},{"id":16,"flags":{},"type":0,"text":"Torn Apart: You are hacked in two. Your top half lands 1d10 feet in a random direction and all nearby Characters are showered in blood.","weight":1,"range":[104,104],"drawn":false}],"formula":"1d100","replacement":true,"displayRoll":true}
{"_id":"BX6gHS0GgNAldOfk","name":"Oops!","permission":{"default":0},"sort":1500000,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"Your manoeuvre was misjudged, leaving you out of position, or you lose grip of a ranged weapon. Next round, your Action suffers a penalty of -10.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[1,20],"drawn":false},{"id":2,"flags":{},"type":0,"text":"You catch a part of your anatomy — lose 1 Wound, ignoring Toughness Bonus or Armour Points.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[21,40],"drawn":false},{"id":3,"flags":{},"type":0,"text":"Your melee weapon jars badly, or ranged weapon malfunctions or slightly breaks - your weapon suffers 1 Damage. Next round, you will act last regardless of Initiative order, Talents, or special rules as you recover (see page 156).","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[41,60],"drawn":false},{"id":4,"flags":{},"type":0,"text":"You stumble badly, finding it hard to right yourself. Lose your next Move.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[61,70],"drawn":false},{"id":5,"flags":{},"type":0,"text":"You mishandle your weapon, or you drop your ammunition. Miss your next Action.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[71,80],"drawn":false},{"id":6,"flags":{},"type":0,"text":"You overextend yourself or stumble and twist your ankle. Suffer a Torn Muscle (Minor) injury (see page 179). This counts as a Critical Wound.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[81,90],"drawn":false},{"id":7,"flags":{},"type":0,"text":"You completely mess up, hitting 1 random ally in range using your rolled units die to determine the SL of the hit. If that's not possible, you somehow hit yourself in the face and gain a Stunned Condition.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[91,100],"drawn":false}],"formula":"1d100","replacement":true,"displayRoll":true}
{"_id":"Bb0fpd22EN3ZgNcG","name":"Mental Corruption","permission":{"default":0},"sort":1600000,"flags":{},"results":[{"id":1,"flags":{},"type":2,"text":"Awful Cravings","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"WUuVChLDF6fOLmHX","weight":1,"range":[1,5],"drawn":false},{"id":2,"flags":{},"type":2,"text":"Beast Within'","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"VeCvAdN7TnwEyyu0","weight":1,"range":[6,10],"drawn":false},{"id":3,"flags":{},"type":2,"text":"Chaotic Dreams","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"0jaMZRJvJ5L12WZ2","weight":1,"range":[11,15],"drawn":false},{"id":4,"flags":{},"type":2,"text":"Crawling Skin","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"DVF74DvmMttrvboI","weight":1,"range":[16,20],"drawn":false},{"id":5,"flags":{},"type":2,"text":"Erratic Fantasist","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"2xvxa9Y8cqHzxuPd","weight":1,"range":[21,25],"drawn":false},{"id":6,"flags":{},"type":2,"text":"Fearful Concern","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"CAqBwTw411GEyc4d","weight":1,"range":[26,30],"drawn":false},{"id":7,"flags":{},"type":2,"text":"Hateful Impulses","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"tcBFO4ATKpT0h3GT","weight":1,"range":[31,35],"drawn":false},{"id":8,"flags":{},"type":2,"text":"Hollow Heart","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"oZzmVlMOZ02NaPkZ","weight":1,"range":[36,40],"drawn":false},{"id":9,"flags":{},"type":2,"text":"Jealous Thoughts","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"2JQWBLFSixeI6W6L","weight":1,"range":[41,45],"drawn":false},{"id":10,"flags":{},"type":2,"text":"Lonely Spirit","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"HEaxp50NEPnFiihl","weight":1,"range":[46,50],"drawn":false},{"id":11,"flags":{},"type":2,"text":"Mental Blocks","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"Seb2VOuQVhBGVGN3","weight":1,"range":[51,55],"drawn":false},{"id":12,"flags":{},"type":2,"text":"Profane Urgency","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"CuRvT6mw3DmZxKSZ","weight":1,"range":[56,60],"drawn":false},{"id":13,"flags":{},"type":2,"text":"Shaky Morale","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"Zh68gzYMLW8vZgVo","weight":1,"range":[61,65],"drawn":false},{"id":14,"flags":{},"type":2,"text":"Suspicious Mind","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"1MI5UADJkt042mGm","weight":1,"range":[66,70],"drawn":false},{"id":15,"flags":{},"type":2,"text":"Thrill Hunter","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"gMsd6II7Y1oBMddp","weight":1,"range":[71,75],"drawn":false},{"id":16,"flags":{},"type":2,"text":"Tortured Visions","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"JS0LEfU1Y5clOJpT","weight":1,"range":[76,80],"drawn":false},{"id":17,"flags":{},"type":2,"text":"Totally Unhinged","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"atYAndIzpFIfq0Wb","weight":1,"range":[81,85],"drawn":false},{"id":18,"flags":{},"type":2,"text":"Unending Malice","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"apBxYVRVp4Jt6gxy","weight":1,"range":[86,90],"drawn":false},{"id":19,"flags":{},"type":2,"text":"Unholy Rage","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"MdrqSnA014jBggAV","weight":1,"range":[91,95],"drawn":false},{"id":20,"flags":{},"type":2,"text":"Worried Jitters","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"BZ5iT2wQq7rOQ0Vo","weight":1,"range":[96,100],"drawn":false}],"formula":"1d100","replacement":true,"displayRoll":false}
{"_id":"CUInxuCFq9RuK1Mw","name":"Random Talents","permission":{"default":0},"sort":1200000,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"Acute Sense (any one)","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[1,1],"drawn":false},{"id":2,"flags":{},"type":0,"text":"Ambidextrous","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[2,2],"drawn":false},{"id":3,"flags":{},"type":0,"text":"Animal Affinity","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[3,3],"drawn":false},{"id":4,"flags":{},"type":0,"text":"Artistic","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[4,4],"drawn":false},{"id":5,"flags":{},"type":0,"text":"Attractive","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[5,5],"drawn":false},{"id":6,"flags":{},"type":0,"text":"Coolheaded","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[6,6],"drawn":false},{"id":7,"flags":{},"type":0,"text":"Craftsman (any one)","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[7,7],"drawn":false},{"id":8,"flags":{},"type":0,"text":"Flee!","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[8,8],"drawn":false},{"id":9,"flags":{},"type":0,"text":"Hardy","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[9,9],"drawn":false},{"id":10,"flags":{},"type":0,"text":"Lightning Reflexes","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[10,10],"drawn":false},{"id":11,"flags":{},"type":0,"text":"Linguistics","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[11,11],"drawn":false},{"id":12,"flags":{},"type":0,"text":"Luck","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[12,12],"drawn":false},{"id":13,"flags":{},"type":0,"text":"Marksman","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[13,13],"drawn":false},{"id":14,"flags":{},"type":0,"text":"Mimic","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[14,14],"drawn":false},{"id":15,"flags":{},"type":0,"text":"Night Vision","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[15,15],"drawn":false},{"id":16,"flags":{},"type":0,"text":"Nimble Fingered","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[16,16],"drawn":false},{"id":17,"flags":{},"type":0,"text":"Noble Blood","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[17,17],"drawn":false},{"id":18,"flags":{},"type":0,"text":"Orientation","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[18,18],"drawn":false},{"id":19,"flags":{},"type":0,"text":"Perfect Pitch","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[19,19],"drawn":false},{"id":20,"flags":{},"type":0,"text":"Pure Soul","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[20,20],"drawn":false},{"id":21,"flags":{},"type":0,"text":"Read/Write","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[21,21],"drawn":false},{"id":22,"flags":{},"type":0,"text":"Resistance (any one)","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[22,22],"drawn":false},{"id":23,"flags":{},"type":0,"text":"Savvy","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[23,23],"drawn":false},{"id":24,"flags":{},"type":0,"text":"Sharp","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[24,24],"drawn":false},{"id":25,"flags":{},"type":0,"text":"Sixth Sense","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[25,25],"drawn":false},{"id":26,"flags":{},"type":0,"text":"Strong Legs","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[26,26],"drawn":false},{"id":27,"flags":{},"type":0,"text":"Sturdy","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[27,27],"drawn":false},{"id":28,"flags":{},"type":0,"text":"Suave","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[28,28],"drawn":false},{"id":29,"flags":{},"type":0,"text":"Super Numerate","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[29,29],"drawn":false},{"id":30,"flags":{},"type":0,"text":"Very Resilient","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[30,30],"drawn":false},{"id":31,"flags":{},"type":0,"text":"Very Strong","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[31,31],"drawn":false},{"id":32,"flags":{},"type":0,"text":"Warrior Born","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[32,32],"drawn":false}],"formula":"1d32","replacement":true,"displayRoll":true}
{"_id":"G4GdAft30AeCDY8j","name":"Body Critical Wounds","permission":{"default":0},"sort":1700000,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"Tis But A Scratch!: Gain 1 Bleeding Condition.","weight":1,"range":[1,10],"drawn":false},{"id":2,"flags":{},"type":0,"text":"Gut Blow: Gain 1 Stunned Condition. Pass an Easy (+40) Endurance Test, or vomit, gaining the Prone Condition.","weight":1,"range":[11,20],"drawn":false},{"id":3,"flags":{},"type":0,"text":"Low Blow!: Make a Hard (-20) Endurance Test or gain 3 Stunned Condition.","weight":1,"range":[21,25],"drawn":false},{"id":4,"flags":{},"type":0,"text":"Twisted Back: Suffer a Torn Muscle (Minor) injury.","weight":1,"range":[26,30],"drawn":false},{"id":5,"flags":{},"type":0,"text":"Winded: Gain a Stunned Condition. Make an Average (+20) Endurance Test, or gain the Prone Condition. Movement is halved for 1d10 rounds as you get your breath back.","weight":1,"range":[31,35],"drawn":false},{"id":6,"flags":{},"type":0,"text":"Bruised Ribs: All Agility-based Tests suffer a -10 penalty for 1d10 days.","weight":1,"range":[36,40],"drawn":false},{"id":7,"flags":{},"type":0,"text":"Wrenched Collar Bone: Randomly select one arm. Drop whatever is held in that hand; the arm is useless for 1d10 rounds.","weight":1,"range":[41,45],"drawn":false},{"id":8,"flags":{},"type":0,"text":"Ragged Wound: Take 2 Bleeding Conditions.","weight":1,"range":[46,50],"drawn":false},{"id":9,"flags":{},"type":0,"text":"Cracked Ribs: The hit cracks one or more ribs. Gain a Stunned Condition. Gain a Broken Bone (Minor) injury.","weight":1,"range":[51,55],"drawn":false},{"id":10,"flags":{},"type":0,"text":"Gaping Wound: Take 3 Bleeding Conditions. Until you receive Surgery, any Wounds you receive to the Body Hit Location will inflict an additional Bleeding Condition as the cut reopens.","weight":1,"range":[56,60],"drawn":false},{"id":11,"flags":{},"type":0,"text":"Painful Cut: Gain 2 Bleeding Conditions and a Stunned Condition. Take a Hard (-20) Endurance Test or gain the Unconscious Condition as you black out from the pain. Unless you achieve 4+ SL, you also scream out in agony.","weight":1,"range":[61,65],"drawn":false},{"id":12,"flags":{},"type":0,"text":"Arterial Damage: Gain 4 Bleeding Conditions. Until you receive Surgery, every time you receive Damage to the Body Hit Location, gain 2 Bleeding Conditions.","weight":1,"range":[66,70],"drawn":false},{"id":13,"flags":{},"type":0,"text":"Pulled Back: Your back turns to white pain as you pull a muscle. Suffer a Torn Muscle (Major) injury.","weight":1,"range":[71,75],"drawn":false},{"id":14,"flags":{},"type":0,"text":"Fractured Hip: Gain a Stunned Condition. Take a Challenging (+0) Endurance Test or also gain the Prone Condition. Suffer a Broken Bone (Minor) injury.","weight":1,"range":[76,80],"drawn":false},{"id":15,"flags":{},"type":0,"text":"Major Chest Wound: You take a significant wound to your chest, flensing skin from muscle and sinew. Take 4 Bleeding Conditions. Until you receive Surgery, to stitch the wound together, any Wounds you receive to the Body Hit Location will also inflict 2 Bleeding Conditions as the tears reopen.","weight":1,"range":[81,85],"drawn":false},{"id":16,"flags":{},"type":0,"text":"Gut Wound: Contract a Festering Wound and gain 2 Bleeding Conditions.","weight":1,"range":[86,90],"drawn":false},{"id":17,"flags":{},"type":0,"text":"Smashed Rib Cage: Gain a Stunned Condition that can only be removed through Medical Attention, and suffer a Broken Bone (Major) injury.","weight":1,"range":[91,93],"drawn":false},{"id":18,"flags":{},"type":0,"text":"Broken Collar Bone: Gain the Unconscious Condition until you receive Medical Attention, and suffer a Broken Bone (Major) injury.","weight":1,"range":[94,96],"drawn":false},{"id":19,"flags":{},"type":0,"text":"Internal Bleeding: Gain a Bleeding Condition that can only be removed through Surgery. Contract Blood Rot.","weight":1,"range":[97,99],"drawn":false},{"id":20,"flags":{},"type":0,"text":"Torn Apart: You are hacked in two. The top half lands in a random direction, and all characters within 2 yards are showered in blood.","weight":1,"range":[100,100],"drawn":false}],"formula":"1d100","replacement":true,"displayRoll":true}
{"_id":"L9yNRzPTlRH4qx15","name":"Events Table","permission":{"default":0},"sort":200000,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"One of your allies (GM's choice) is implicated in a terrible crime. A character with a Law Guild Licence can spend an Endeavour to free the ally with a successful Average (+20) Lore (Law) test. Otherwise, 3 Endeavours spent by the party will exonerate their ally (or, if guilty, manufacture an alibi). If the ally is freed, gain a Major Favour (see Do Me a Favour Endeavour on page 198) for future use. If not, their ally hangs!","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[1,3],"drawn":false},{"id":2,"flags":{},"type":0,"text":"The belongings of a recently deceased neighbour are auctioned, including a dusty, old book of unknown origin. If you are able to pay the 10 GC asking price, the book is yours! Beyond any other advantage the book may bring as determined by the GM, any Academic characters attempting the Research Lore Endeavour gains +20 on the Test.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[4,6],"drawn":false},{"id":3,"flags":{},"type":0,"text":"A friend, family member, or ally turns on you, the ramifications of which will impact your next adventure. If you have no friends, family, or allies, your time between adventures is blissfully uneventful though somewhat dull.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[7,10],"drawn":false},{"id":4,"flags":{},"type":0,"text":"A lazy ostler didn't lock the stable door, and your mount bolted! If you succeed at an Average (+20) Animal Training (Horse) Test, your well-trained beast returns to the hand that feeds it. If you fail, your steed is gone, unlikely to be ever seen again. If you don't have a mount, you have developed a painful new blister on your foot.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[11,14],"drawn":false},{"id":5,"flags":{},"type":0,"text":"A petty argument in the local area has developed into a feud - the GM decides who you offended and how. This person will not pass up an opportunity for petty revenge, probably during the next adventure...","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[15,18],"drawn":false},{"id":6,"flags":{},"type":0,"text":"The Watch is cracking down on crime hard. Rogues can get no funds from the Income Endeavour, and if Rogues undertake a Banking Endeavour, they may only select a High-risk deposit, as legitimate banking houses won't handle dirty money.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[19,21],"drawn":false},{"id":7,"flags":{},"type":0,"text":"An unexpected visit by the tax collector (with several soldiers in tow) sweeps through your local settlement. All characters lose 30% of their funds before any can be spent on Endeavours.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[22,25],"drawn":false},{"id":8,"flags":{},"type":0,"text":"To the horror of the merchants, a run of counterfeit coins plagues the characters' locale. A fifth of all coins are affected. Characters who undertake the Banking Endeavour will lose 20% of money banked, and characters undertaking the Income Endeavour similarly reduce any money earned by 20%.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[26,29],"drawn":false},{"id":9,"flags":{},"type":0,"text":"Business is particularly good for folk involved in river trade. All Riverfolk make an additional 50% from any Income Endeavour pursued during the next batch of Endeavours.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[30,33],"drawn":false},{"id":10,"flags":{},"type":0,"text":"You are given a cryptic omen by a dream, Strigany mystic, or Celestial Magister you encounter on the street. During your next adventure, your maximum Fortune points are increased by 1.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[34,36],"drawn":false},{"id":11,"flags":{},"type":0,"text":"A celebration is called! Decide the nature of the event with the GM. Possibilities include a local wedding, a bountiful harvest, or a public execution! You are caught up in the event (and its aftermath) and lose an Endeavour.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[37,40],"drawn":false},{"id":12,"flags":{},"type":0,"text":"Particularly bad weather arrives. For the next adventure, all social Skill Tests suffer a penalty of -10 (everyone is in a foul mood) and food prices increase by 20% (due to spoiling of stored provender).","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[41,44],"drawn":false},{"id":13,"flags":{},"type":0,"text":"Beautiful conditions inspire you and give you cheer. You can add a new Short-term Ambition. When it's concluded, you do not replace it with a new one.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[45,48],"drawn":false},{"id":14,"flags":{},"type":0,"text":"Food becomes exceedingly scarce and many folk suffer terribly. Characters from the Peasant class cannot undertake the Income Endeavour, and food prices are doubled in the area for the duration of the next adventure.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[49,52],"drawn":false},{"id":15,"flags":{},"type":0,"text":"The Bloody Flux sweeps through town. Make an Easy (+40) Toughness Test. On a success, the Flux passes by. On a failure, you and the Washers Guild are soon to know each other very well. Contract the Bloody Flux see page 186.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[53,56],"drawn":false},{"id":16,"flags":{},"type":0,"text":"A monster (chosen by the GM from Chapter 12: Bestiary) is causing panic among the locals. The Income Endeavour provides no funds until the beast is dealt with. The characters can choose to each sacrifice one Endeavour to deal with the menace (and this encounter should be roleplayed). If you succeed, you gain a free Income Endeavour to represent their individual rewards, and a feast is held in their honour. If not, or if the party chooses to ignore the creature, it will move on or be killed by a local rival.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[57,60],"drawn":false},{"id":17,"flags":{},"type":0,"text":"One of the character's relatives, friends, or allies dies. It could be of natural causes, an accident, or the beginning of something sinister...","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[61,63],"drawn":false},{"id":18,"flags":{},"type":0,"text":"The nights are particularly dark. All Rogue characters undertaking the Income Endeavour receive a +20% bonus to their monies earned.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[64,65],"drawn":false},{"id":19,"flags":{},"type":0,"text":"You have a Major or Significant Favour called in. Dealing with the favour will be part of your next adventure and you lose one Endeavour in preparation for what is to come.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[66,67],"drawn":false},{"id":20,"flags":{},"type":0,"text":"Passing soldiers, well-heeled merchants, or vacationing nobles pass through the area, and characters willing to suck up reap the benefits. Burgher and Peasant Class characters gain +50% money from the Income Endeavour.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[68,69],"drawn":false},{"id":21,"flags":{},"type":0,"text":"It's times like these that remind you what life is all about: good sleep and fine cheese. Be smugly content at the start of your next adventure.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[70,71],"drawn":false},{"id":22,"flags":{},"type":0,"text":"A wizened, well-travelled pedlar who likes a gossip passes through. For the price of a flagon of ale — 3d — you receive a +10 bonus to any Latest News Endeavours you attempt.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[72,73],"drawn":false},{"id":23,"flags":{},"type":0,"text":"One of your animals falls ill; make a Challenging (+0) Animal Care Test. If successful, your beast pulls through. If not, the unfortunate creature dies. If you have no animals, you are troubled by ill omens of the GM's creation.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[74,76],"drawn":false},{"id":24,"flags":{},"type":0,"text":"Before you can undertake a Banking Endeavour, your stash is raided, and all your money is taken. If your money amounts to less than 1 GC, the thieves also steal your most highlyvalued trapping.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[77,79],"drawn":false},{"id":25,"flags":{},"type":0,"text":"The common folk are furious at the high and mighty! Characters of the Courtier Class cannot take the Income Endeavour as, no matter how many bodyguards they hire, it isn't even vaguely safe for them to be abroad on business. Further, any deposits at reputable banks (see page 196) must immediately check to see if the violence and disruption has caused their bank to go out of business. However, players attempting a Foment Dissent Endeavour receive +10 bonus to all related Tests.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[80,82],"drawn":false},{"id":26,"flags":{},"type":0,"text":"Your purse is cut! You lose half of the money you ended the last adventure with.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[83,85],"drawn":false},{"id":27,"flags":{},"type":0,"text":"You fall foul of a Witch Hunter who suspects you have been consorting with Mutants, Cultists, or worse on your socalled 'adventures'. It takes a Very Hard (-30) Charm Test to convince the hunter you are innocent. Failure to do this means you have earned an implacable nemesis who is certain to cause trouble in the future...","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[86,88],"drawn":false},{"id":28,"flags":{},"type":0,"text":"The party's irregular movements and sudden wealth has drawn suspicion. All characters must forfeit one Endeavour laying low or proving their innocence. Characters in the Rogue class cannot use the Income Endeavour until after their next adventure.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[89,91],"drawn":false},{"id":29,"flags":{},"type":0,"text":"Little of interest occurs, perhaps leaving you with a boredominspired appetite for taking risks!","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[92,94],"drawn":false},{"id":30,"flags":{},"type":0,"text":"Someone you helped in the past has a chance to repay your efforts. The precise nature of the reward should be appropriate to your past deeds, and the NPCs you have assisted during play or in your back story. The tokens of gratitude may vary from a single high-quality item, to a purse of silver (which will be available at the start of the next adventure). Of course, all that glitters is not gold, and not all gifts are what they appear...","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[95,97],"drawn":false},{"id":31,"flags":{},"type":0,"text":"One or more rare mercenaries turn up in a nearby settlement looking for work: a Tilean Duellist of great repute, the socalled Birdmen of Catrazza, unemployed Ogres under the command of a Halfling captain, or other unlikely bands. The mercenaries will gladly train any character in any martial Skills or Talents, at a 20% reduction in costs, should the characters undertake a Training or Unusual Learning Endeavour. Additionally, any characters undertaking a Combat Training Endeavour gain a +20 bonus to any relevant Test.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[98,100],"drawn":false}],"formula":"1d100","replacement":true,"displayRoll":false}
{"_id":"LZD1hEcIeVENkkON","name":"Minor Miscast Table","permission":{"default":0},"sort":1000000,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"Witchsign: The next living creature born within 1 mile is mutated.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[1,5],"drawn":false},{"id":2,"flags":{},"type":0,"text":"Soured Milk: All milk within 1d100 yards goes sour instantly.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[6,10],"drawn":false},{"id":3,"flags":{},"type":0,"text":"Blight: Willpower Bonus fields within Willpower Bonus miles suffer a blight, and all crops rot overnight.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[11,15],"drawn":false},{"id":4,"flags":{},"type":0,"text":"Soulwax: Your ears clog instantly with a thick wax. Gain 1 Deafened Condition, which is not removed until someone cleans them for you (with a successful use of the Heal Skill).","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[16,20],"drawn":false},{"id":5,"flags":{},"type":0,"text":"Witchlight: You glow with an eerie light related to your Lore, emitting as much light as a large bonfire, which lasts for 1d10 Rounds.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[21,25],"drawn":false},{"id":6,"flags":{},"type":0,"text":"Fell Whispers: Pass a Routine (+20) Willpower Test or gain 1 Corruption point.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[26,30],"drawn":false},{"id":7,"flags":{},"type":0,"text":"Rupture: Your nose, eyes, and ears bleed profusely. Gain 1d10 Bleeding Conditions.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[31,35],"drawn":false},{"id":8,"flags":{},"type":0,"text":"Soulquake: Gain the Prone Condition.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[36,40],"drawn":false},{"id":9,"flags":{},"type":0,"text":"Unfasten: On your person, every buckle unfastens, and every lace unties, which may cause belts to fall, pouches to open, bags to fall, and armour to slip.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[41,45],"drawn":false},{"id":10,"flags":{},"type":0,"text":"Wayward Garb: Your clothes seem to writhe with a mind of their own. Receive 1 Entangled Condition with a Strength of 1d10×5 to resist.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[46,50],"drawn":false},{"id":11,"flags":{},"type":0,"text":"Curse of Temperence: All alcohol within 1d100 yards goes bad, tasting bitter and foul.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[51,55],"drawn":false},{"id":12,"flags":{},"type":0,"text":"Souldrain: Gain 1 Fatigued Condition, which remains for 1d10 hours.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[56,60],"drawn":false},{"id":13,"flags":{},"type":0,"text":"Driven to Distraction: If engaged in combat, gain the Surprised Condition. Otherwise, you are completely startled, your heart racing, and unable to concentrate for a few moments.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[61,65],"drawn":false},{"id":14,"flags":{},"type":0,"text":"Unholy Visions: Fleeting visions of profane and unholy acts harass you. Receive a Blinded Condition; pass a Challenging (+0) Cool Test or gain another.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[66,70],"drawn":false},{"id":15,"flags":{},"type":0,"text":"Cloying Tongue: All Language Tests (including Casting Tests) suffer a -10 penalty for 1d10 Rounds.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[71,75],"drawn":false},{"id":16,"flags":{},"type":0,"text":"The Horror!: Pass a Hard (-20) Cool Test or gain 1 Broken Condition.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[76,80],"drawn":false},{"id":17,"flags":{},"type":0,"text":"Curse of Corruption: Gain 1 Corruption point.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[81,85],"drawn":false},{"id":18,"flags":{},"type":0,"text":"Double Trouble: The effect of the spell you cast occurs elsewhere within 1d10 miles. At the GM's discretion, where possible it should have consequences.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[86,90],"drawn":false},{"id":19,"flags":{},"type":0,"text":"Multiplying Misfortune: Roll twice on this table, rerolling any results between 91-00.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[91,95],"drawn":false},{"id":20,"flags":{},"type":0,"text":"Cascading Chaos: Roll again on the Major Miscast Table.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[96,100],"drawn":false}],"formula":"1d100","replacement":true,"displayRoll":true}
{"_id":"PsxX3EzzeSjpxL0Y","name":"Dooming","permission":{"default":0},"sort":100000,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"Thy end shalt be a sticky one. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[1,1],"drawn":false},{"id":2,"flags":{},"type":0,"text":"Briny waters are poison to thy tongue. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[2,2],"drawn":false},{"id":3,"flags":{},"type":0,"text":"When abandoned and alone, Morr shalt befriend thee. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[3,3],"drawn":false},{"id":4,"flags":{},"type":0,"text":"Beasts of the field have eyes for thee. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[4,4],"drawn":false},{"id":5,"flags":{},"type":0,"text":"Workings of the Witchling Star are thy doom. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[5,5],"drawn":false},{"id":6,"flags":{},"type":0,"text":"A stalled blade bringeth a sharp end. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[6,6],"drawn":false},{"id":7,"flags":{},"type":0,"text":"The written word shall spell thy doom. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[7,7],"drawn":false},{"id":8,"flags":{},"type":0,"text":"Thy body shalt break after thy spirit is crushed. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[8,8],"drawn":false},{"id":9,"flags":{},"type":0,"text":"Be not curious, only in ignorance art thou safe. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[9,9],"drawn":false},{"id":10,"flags":{},"type":0,"text":"Lack of breath fills thy last moments. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[10,10],"drawn":false},{"id":11,"flags":{},"type":0,"text":"Tie not the ribbon, nor the feather wear; yea, the peacock is thine enemy. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[11,11],"drawn":false},{"id":12,"flags":{},"type":0,"text":"Be not like Gnuthus, for thy master counts thy days. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[12,12],"drawn":false},{"id":13,"flags":{},"type":0,"text":"Three is thy number! ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[13,13],"drawn":false},{"id":14,"flags":{},"type":0,"text":"A beast of brass bellows for thee! ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[14,14],"drawn":false},{"id":15,"flags":{},"type":0,"text":"Ulric's cold hand shall lead thee to Morr. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[15,15],"drawn":false},{"id":16,"flags":{},"type":0,"text":"Watch for the cloven hoof, it is thine enemy. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[16,16],"drawn":false},{"id":17,"flags":{},"type":0,"text":"Eat neither the chitterlings nor the meat with tubes. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[17,17],"drawn":false},{"id":18,"flags":{},"type":0,"text":"As thee began, so shalt thou end. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[18,18],"drawn":false},{"id":19,"flags":{},"type":0,"text":"As the sun doth rise, thou shalt fall. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[19,19],"drawn":false},{"id":20,"flags":{},"type":0,"text":"Thy doom already knows thee, though knows it not. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[20,20],"drawn":false},{"id":21,"flags":{},"type":0,"text":"A stranger shalt bring thee more than a gift. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[21,21],"drawn":false},{"id":22,"flags":{},"type":0,"text":"Beware the young, the child, yea, even the babe. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[22,22],"drawn":false},{"id":23,"flags":{},"type":0,"text":"Take heed of Mammit and Mummit, for both seek to lay thee low. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[23,23],"drawn":false},{"id":24,"flags":{},"type":0,"text":"Beware the purse, the sack, the velvet bag. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[24,24],"drawn":false},{"id":25,"flags":{},"type":0,"text":"The raven answers to Verena's call, yea, but Her scales are weighted. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[25,25],"drawn":false},{"id":26,"flags":{},"type":0,"text":"The tiniest of Taal's children shalt feast upon thy gut. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[26,26],"drawn":false},{"id":27,"flags":{},"type":0,"text":"The limner's line shalt be false. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[27,27],"drawn":false},{"id":28,"flags":{},"type":0,"text":"The holy day shalt be thy last day. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[28,28],"drawn":false},{"id":29,"flags":{},"type":0,"text":"Thou shalt die in bed, but not thine own! ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[29,29],"drawn":false},{"id":30,"flags":{},"type":0,"text":"Thou shalt feed the barren soil with thy blood. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[30,30],"drawn":false},{"id":31,"flags":{},"type":0,"text":"When thy need is greatest, Shallya shalt turn Her back to thee. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[31,31],"drawn":false},{"id":32,"flags":{},"type":0,"text":"The scythe shall reap thy flesh. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[32,32],"drawn":false},{"id":33,"flags":{},"type":0,"text":"Thy soul, consumed with anger, shall be blinded to the unseen enemy. Roll The Prophet Speaketh ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[33,33],"drawn":false},{"id":34,"flags":{},"type":0,"text":"A friend in need brings thy death with speed. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[34,34],"drawn":false},{"id":35,"flags":{},"type":0,"text":"Thy last breath is drawn by Morrsleib's light. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[35,35],"drawn":false},{"id":36,"flags":{},"type":0,"text":"Rats wearing the Horns of Taal shalt bite at thy heels. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[36,36],"drawn":false},{"id":37,"flags":{},"type":0,"text":"The sword shalt bring no justice, only suffering. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[37,37],"drawn":false},{"id":38,"flags":{},"type":0,"text":"The twin-tailed comet doth soar as thou dost fall. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[38,38],"drawn":false},{"id":39,"flags":{},"type":0,"text":"Water of all kinds is thy nemesis. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[39,39],"drawn":false},{"id":40,"flags":{},"type":0,"text":"Thy end lieth hidden in the gloaming. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[40,40],"drawn":false},{"id":41,"flags":{},"type":0,"text":"High places promise a low end. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[41,41],"drawn":false},{"id":42,"flags":{},"type":0,"text":"Thy last exclamation is love. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[42,42],"drawn":false},{"id":43,"flags":{},"type":0,"text":"Beware the man that is not a man! ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[43,43],"drawn":false},{"id":44,"flags":{},"type":0,"text":"Beware the Blind Maiden, for Her scales shalt weigh thy soul. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[44,44],"drawn":false},{"id":45,"flags":{},"type":0,"text":"Thy broken cart shalt herald thy end. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[45,45],"drawn":false},{"id":46,"flags":{},"type":0,"text":"The bun, the pastry, and the pie, yea, they art Morr's dishes! ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[46,46],"drawn":false},{"id":47,"flags":{},"type":0,"text":"When the bell doth toll, it doth toll for thee. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[47,47],"drawn":false},{"id":48,"flags":{},"type":0,"text":"The laurel wreath hides a poisoned thorn. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[48,48],"drawn":false},{"id":49,"flags":{},"type":0,"text":"Linger not upon the privvie, nor the long drop neither. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[49,49],"drawn":false},{"id":50,"flags":{},"type":0,"text":"Cacklefax grips tight to coins of thy doom. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[50,50],"drawn":false},{"id":51,"flags":{},"type":0,"text":"The hourglass shatters before thy last grain falls. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[51,51],"drawn":false},{"id":52,"flags":{},"type":0,"text":"From the darkness cometh the raven. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[52,52],"drawn":false},{"id":53,"flags":{},"type":0,"text":"High-born blood shalt spill thine own. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[53,53],"drawn":false},{"id":54,"flags":{},"type":0,"text":"From above comes thy death. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[54,54],"drawn":false},{"id":55,"flags":{},"type":0,"text":"Plague and dark disease shalt bring thee to thine knees. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[55,55],"drawn":false},{"id":56,"flags":{},"type":0,"text":"Beware skin of green, it shalt afflict thee.","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[56,56],"drawn":false},{"id":57,"flags":{},"type":0,"text":"Beware the verdant depths, within doth lie disaster. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[57,57],"drawn":false},{"id":58,"flags":{},"type":0,"text":"Be like the dancer, for rude words bring Morr to thy side. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[58,58],"drawn":false},{"id":59,"flags":{},"type":0,"text":"The darkest rot shall eat thee from within. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[59,59],"drawn":false},{"id":60,"flags":{},"type":0,"text":"The Gods watch over thy end. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[60,60],"drawn":false},{"id":61,"flags":{},"type":0,"text":"Heed not the smith, in his artifice lies thy doom. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[61,61],"drawn":false},{"id":62,"flags":{},"type":0,"text":"Wear not Grugni�s baldric, for it shall carry thy death. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[62,62],"drawn":false},{"id":63,"flags":{},"type":0,"text":"Ready your coins on the thirteenth chime. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[63,63],"drawn":false},{"id":64,"flags":{},"type":0,"text":"The drummer beats out thy end. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[64,64],"drawn":false},{"id":65,"flags":{},"type":0,"text":"Katya�s eye and vanity shalt speed thee to death. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[65,65],"drawn":false},{"id":66,"flags":{},"type":0,"text":"Thy end burns with flames unseen. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[66,66],"drawn":false},{"id":67,"flags":{},"type":0,"text":"An ill reputation shalt an ill man make. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[67,67],"drawn":false},{"id":68,"flags":{},"type":0,"text":"Morr finds thee naked as the day of thy birth.","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[68,68],"drawn":false},{"id":69,"flags":{},"type":0,"text":"One bullock is safe; two bullocks bringeth the raven. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[69,69],"drawn":false},{"id":70,"flags":{},"type":0,"text":"Thirst not for blood, for it thirsts for thee. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[70,70],"drawn":false},{"id":71,"flags":{},"type":0,"text":"In thy surest moment, thou shalt fail. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[71,71],"drawn":false},{"id":72,"flags":{},"type":0,"text":"Beware the beast in the wood, it is Morr's Messenger. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[72,72],"drawn":false},{"id":73,"flags":{},"type":0,"text":"Thou shalt sup from the cup of corruption. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[73,73],"drawn":false},{"id":74,"flags":{},"type":0,"text":"Fear the workings of the bonesaw, they are the source of thy death. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[74,74],"drawn":false},{"id":75,"flags":{},"type":0,"text":"Thy generosity bringeth tuppence and a sword in return. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[75,75],"drawn":false},{"id":76,"flags":{},"type":0,"text":"The withering eye is thy reward, and thy end. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[76,76],"drawn":false},{"id":77,"flags":{},"type":0,"text":"Torture and pain echo in thy end. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[77,77],"drawn":false},{"id":78,"flags":{},"type":0,"text":"Follow not the steps of Dragomas. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[78,78],"drawn":false},{"id":79,"flags":{},"type":0,"text":"Thy doom is wrought from violence. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[79,79],"drawn":false},{"id":80,"flags":{},"type":0,"text":"Those born of Rhya's cauldron shalt build thee a ravenstone. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[80,80],"drawn":false},{"id":81,"flags":{},"type":0,"text":"Absence makes thy heart grow weaker. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[81,81],"drawn":false},{"id":82,"flags":{},"type":0,"text":"The Myrmidian spring is thy poison. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[82,82],"drawn":false},{"id":83,"flags":{},"type":0,"text":"Beware the crow, honour the raven.","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[83,83],"drawn":false},{"id":84,"flags":{},"type":0,"text":"A greased goat is safer than keeping secrets. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[84,84],"drawn":false},{"id":85,"flags":{},"type":0,"text":"Manann�s folk shalt love thee not. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[85,85],"drawn":false},{"id":86,"flags":{},"type":0,"text":"When thou art thrice haunted, Morr brings peace. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[86,86],"drawn":false},{"id":87,"flags":{},"type":0,"text":"Walk with Vobist, for certainty shall take thy breath. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[87,87],"drawn":false},{"id":88,"flags":{},"type":0,"text":"Beware the Lord of Murder's barb, it awaits to strike at thee from the darkness. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[88,88],"drawn":false},{"id":89,"flags":{},"type":0,"text":"The flashing blade shalt carve thy end. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[89,89],"drawn":false},{"id":90,"flags":{},"type":0,"text":"Fearsome engines belch forth fires of thy destruction! ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[90,90],"drawn":false},{"id":91,"flags":{},"type":0,"text":"Thy end is not the end! ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[91,91],"drawn":false},{"id":92,"flags":{},"type":0,"text":"As the piper plays his tune, thy heart shall break. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[92,92],"drawn":false},{"id":93,"flags":{},"type":0,"text":"Green shalt undo thee. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[93,93],"drawn":false},{"id":94,"flags":{},"type":0,"text":"As dark news comes knocking, Morr shalt surely follow. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[94,94],"drawn":false},{"id":95,"flags":{},"type":0,"text":"Thou shalt stand like Wymund until Shallya courts thy enemies. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[95,95],"drawn":false},{"id":96,"flags":{},"type":0,"text":"Ranald shalt abandon thee. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[96,96],"drawn":false},{"id":97,"flags":{},"type":0,"text":"Think not beyond thy station, for change is the herald of Morr. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[97,97],"drawn":false},{"id":98,"flags":{},"type":0,"text":"Morr sends a maiden. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[98,98],"drawn":false},{"id":99,"flags":{},"type":0,"text":"Without the big cross, thou shalt make the wrong decision. ","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[99,99],"drawn":false},{"id":100,"flags":{},"type":0,"text":" Just before he uttered your doom, the doomsayer died, his face frozen in a mask of horror.","img":"systems/wfrp4e/icons/tables/doom.png","resultId":"","weight":1,"range":[100,100],"drawn":false}],"formula":"1d100","replacement":true,"displayRoll":false}
{"_id":"T3kb2xYEHvldlli3","name":"Hit Location","permission":{"default":0},"sort":300000,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"Head","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[1,9],"drawn":false},{"id":2,"flags":{},"type":0,"text":"Left Arm","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[10,24],"drawn":false},{"id":3,"flags":{},"type":0,"text":"Right Arm","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[25,44],"drawn":false},{"id":4,"flags":{},"type":0,"text":"Body","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[45,79],"drawn":false},{"id":5,"flags":{},"type":0,"text":"Left Leg","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[80,89],"drawn":false},{"id":6,"flags":{},"type":0,"text":"Right Leg","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[90,100],"drawn":false}],"formula":"1d100","replacement":true,"displayRoll":false}
{"_id":"U8MMumHHCc2qbHdG","name":"The Swirling Winds","permission":{"default":0},"sort":1300000,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"Modifier: -30","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[1,1],"drawn":false},{"id":2,"flags":{},"type":0,"text":"Modifier: -10","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[2,3],"drawn":false},{"id":3,"flags":{},"type":0,"text":"Modifier: 0","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[4,7],"drawn":false},{"id":4,"flags":{},"type":0,"text":"Modifier: +10","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[8,9],"drawn":false},{"id":5,"flags":{},"type":0,"text":"Modifier: +30","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[10,10],"drawn":false}],"formula":"1d10","replacement":true,"displayRoll":false}
{"_id":"WhBWNSrUmA4e7vgb","name":"Travel Table","permission":{"default":0},"sort":1400000,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"Even Nature Hates You!: The Characters find themselves in danger from nature. Deadly animals, lightning storms, disease, insects, you name it. This could result in violence, or in them receiving a Condition, or in a small but vicious encounter when they choose the wrong shepherd's hut as a shelter.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[1,1],"drawn":false},{"id":2,"flags":{},"type":0,"text":"Attacked!: The Characters are attacked on their journey. It could be an unlucky encounter relevant to the area they are travelling through (Beastmen in the deep forest, for instance) or something planned by their opponents (hired thugs to stop the Characters reaching their destination). If they fail a Routine (+20) Perception Test, they may even be ambushed!","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[2,2],"drawn":false},{"id":3,"flags":{},"type":0,"text":"Restful Journey: The journey is blessedly uneventful, the Characters get good rest, the scenery is particularly inspiring, and perhaps they meet an NPC healer or helpful priest. The Characters can heal all Wounds and recover all Fatigued Conditions.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[3,3],"drawn":false},{"id":4,"flags":{},"type":0,"text":"How Interesting!: A chance encounter on the road with other travellers, a particularly good inn or shrine, or an intriguing ancient ruin gives a wonderful story to share.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[4,4],"drawn":false},{"id":5,"flags":{},"type":0,"text":"Now That's Useful!: The Characters find out something relevant to their adventure — gossip, a lost message, a sight they weren't meant to witness, or similar.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[5,5],"drawn":false},{"id":6,"flags":{},"type":0,"text":"Tiring Journey!: The route is blocked. A bridge could be down, a river blocked or road flooded, or some other insurmountable obstacle. One Character makes a Average (+20) Outdoor Survival Test to find a good alternative route, otherwise everyone arrives a day late, with a Fatigued Condition.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[6,6],"drawn":false},{"id":7,"flags":{},"type":0,"text":"Pursued!: An enemy picks up the Characters' trail and has to be dealt with or put off the scent before they can reach their destination. If they don't have an obvious enemy yet, look to the Characters' backgrounds — there will be something in there somewhere. The confrontation could be violent unless they can talk their way out of it, and losing their tail could add days to their journey.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[7,7],"drawn":false},{"id":8,"flags":{},"type":0,"text":"Thieves!: Somehow the Characters get robbed. Perhaps it was someone travelling with them, sharing their campfire for the night or just a brief conversation on the road. Do they stop to chase down their belongings or write it off as a risk of the adventurous life?","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[8,8],"drawn":false},{"id":9,"flags":{},"type":0,"text":"Not Them Again!: A rival or other source of annoyance plagues the Characters on their journey. Play this for laughs but make them genuinely annoying and a recurring minor bane of the Character's lives. Never enough to fall to violence, but close. They could be a rival guild member obsessed with 'winning' over a member of the group, or a coach passenger with an especially irritating demeanour.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[9,9],"drawn":false},{"id":10,"flags":{},"type":0,"text":"Bad Influence!: The Characters encounter someone who appears to help them but has sinister intentions. That bad-smelling guy who knows a shortcut through the Garden of Morr and insists you go first. The charming old aristocrat who invites you to stay for dinner in her ancestral home. The scruffy woman who knows where to find all the 'best' mushrooms. Have fun!","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[10,10],"drawn":false}],"formula":"1d10","replacement":false,"displayRoll":true}
{"_id":"bSpYsbSbB4xCmguo","name":"Leg Critical Wounds","permission":{"default":0},"sort":100001,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"Stubbed Toe: In the scuffle, you stub your toe. Pass a Routine (+20) Endurance Test or suffer -10 on Agility Tests until the end of the next turn.","weight":1,"range":[1,10],"drawn":false},{"id":2,"flags":{},"type":0,"text":"Twisted Ankle: You go over your ankle, hurting it. Agility Tests suffer a -10 penalty for 1d10 rounds.","weight":1,"range":[11,20],"drawn":false},{"id":3,"flags":{},"type":0,"text":"Minor Cut: Gain 1 Bleeding Condition.","weight":1,"range":[21,25],"drawn":false},{"id":4,"flags":{},"type":0,"text":"Lost Footing: In the scuffle you lose your footing. Pass a Challenging (+0) Endurance Test or gain the Prone Condition.","weight":1,"range":[26,30],"drawn":false},{"id":5,"flags":{},"type":0,"text":"Thigh Strike: A painful blow slams into your upper thigh. Gain a Bleeding Condition and take an Average (+20) Endurance Test or stumble, gaining the Prone Condition.","weight":1,"range":[31,35],"drawn":false},{"id":6,"flags":{},"type":0,"text":"Sprained Ankle: You sprain your ankle, giving you a Torn Muscle (Minor) injury.","weight":1,"range":[36,40],"drawn":false},{"id":7,"flags":{},"type":0,"text":"Twisted Knee: You twist your knee too far. Agility Tests suffer a -20 penalty for 1d10 rounds.","weight":1,"range":[41,45],"drawn":false},{"id":8,"flags":{},"type":0,"text":"Badly Cut Toe: Gain 1 Bleeding Condition. After the encounter, make a Challenging (+0) Endurance Test. If you fail, lose 1 toe — Amputation (Average).","weight":1,"range":[46,50],"drawn":false},{"id":9,"flags":{},"type":0,"text":"Bad Cut: Gain 2 Bleeding conditions as a deep wound opens up your shin. Pass a Challenging (+0) Endurance Test or gain the Prone Condition.","weight":1,"range":[51,55],"drawn":false},{"id":10,"flags":{},"type":0,"text":"Badly Twisted Knee: You badly twist your knee trying to avoid your opponent. Gain a Torn Muscle (Major) injury.","weight":1,"range":[56,60],"drawn":false},{"id":11,"flags":{},"type":0,"text":"Hacked Leg: A cut bites down into the hip. Gain 1 Prone and 2 Bleeding Conditions, and suffer a Broken Bone (Minor) injury. Further, take a Hard (-20) Endurance Test or also gain a Stunned condition from the pain.","weight":1,"range":[61,65],"drawn":false},{"id":12,"flags":{},"type":0,"text":"Torn Thigh: Gain 3 Bleeding Conditions as the weapon opens up your upper thigh. Pass a Challenging (+0) Endurance Test or gain the Prone Condition. Until you receive Surgery to stitch up the wound, each time you receive Damage to this Leg, also receive 1 Bleeding Condition.","weight":1,"range":[66,70],"drawn":false},{"id":13,"flags":{},"type":0,"text":"Ruptured Tendon: Gain a Prone and Stunned Condition as one of your tendons tears badly. Pass a Hard (-20) Endurance Test or gain the Unconscious Condition. Your leg is useless. Suffer a Torn Muscle (Major) injury.","weight":1,"range":[71,75],"drawn":false},{"id":14,"flags":{},"type":0,"text":"Carved Shin: The weapon drives clean through your leg by the knee, slicing into bone and through tendons. Gain a Stunned and Prone Condition. Further, suffer a Torn Muscle (Major) and Broken Bone (Minor) injury.","weight":1,"range":[76,80],"drawn":false},{"id":15,"flags":{},"type":0,"text":"Broken Knee: The blow hacks into your kneecap, shattering it into several pieces. You gain 1 Bleeding , 1 Prone , and 1 Stunned Condition, and a Broken Bone (Major) Injury as you fall to the ground, clutching your ruined leg.","weight":1,"range":[81,85],"drawn":false},{"id":16,"flags":{},"type":0,"text":"Dislocated Knee: Your knee is wrenched out of its socket. Gain the Prone Condition. Pass a Hard (-20) Endurance Test, or gain the Stunned Condition, which is not removed until you receive Medical Attention. After this initial Medical Attention, an Extended Average (+20) Heal Test needing 6 SL is required to reset the knee at which point you regain its use. Movement is halved, and Tests made using this leg suffer a -10 penalty for d10 days.","weight":1,"range":[86,90],"drawn":false},{"id":17,"flags":{},"type":0,"text":"Crushed Foot: The blow crushes your foot. Make an Average (+20) Endurance Test; if you fail, gain the Prone condition and lose 1 toe, plus 1 additional toe for each SL below 0 — Amputation (Average). Gain 2 Bleeding Conditions. If you don't receive Surgery within 1d10 days, you will lose the foot entirely.","weight":1,"range":[91,93],"drawn":false},{"id":18,"flags":{},"type":0,"text":"Severed Foot: Your foot is severed at the ankle and lands 1d10 feet away in a random direction — Amputation (Hard). You gain 3 Bleeding , 2 Stunned , and 1 Prone Condition.","weight":1,"range":[94,96],"drawn":false},{"id":19,"flags":{},"type":0,"text":"Cut Tendon: A major tendon at the back of your leg is cut, causing you to scream out in pain as your leg collapses. Gain 2 Bleeding , 2 Stunned , and 1 Prone Condition and look on in horror as your leg never works again — Amputation (Very Hard).","weight":1,"range":[97,99],"drawn":false},{"id":20,"flags":{},"type":0,"text":"Shattered Pelvis: The blow shatters your pelvis, severing one leg then driving through to the next. You die instantly from traumatic shock.","weight":1,"range":[100,100],"drawn":false}],"replacement":true,"displayRoll":true}
{"_id":"bYYZONk1VrJfIpVh","name":"Head Critical Wounds","permission":{"default":0},"sort":100001,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"Dramatic Injury: A fine wound across the forehead and cheek. Gain 1 Bleeding Condition. Once the wound is healed, the impressive scar it leaves provides a bonus of +1 SL to appropriate social Tests. You can only gain this benefit once.","weight":1,"range":[1,10],"drawn":false},{"id":2,"flags":{},"type":0,"text":"Minor Cut: The strike opens your cheek and blood flies everywhere. Gain 1 Bleeding Condition.","weight":1,"range":[11,20],"drawn":false},{"id":3,"flags":{},"type":0,"text":"Poked Eye: The blow glances across your eye socket. Gain 1 Blinded condition.","weight":1,"range":[21,25],"drawn":false},{"id":4,"flags":{},"type":0,"text":"Ear Bash: Your ear takes a sickening impact, leaving it ringing. Gain 1 Deafened Condition.","weight":1,"range":[26,30],"drawn":false},{"id":5,"flags":{},"type":0,"text":"Rattling Blow: The blow floods your vision with spots and flashing lights. Gain 1 Stunned Condition.","weight":1,"range":[31,35],"drawn":false},{"id":6,"flags":{},"type":0,"text":"Black Eye: A solid blow hits your eye, leaving tears and much pain. Gain 2 Blinded Conditions.","weight":1,"range":[36,40],"drawn":false},{"id":7,"flags":{},"type":0,"text":"Sliced Ear: Your side of your head takes a hard blow, cutting deep into your ear. Gain 2 Deafened and 1 Bleeding Condition.","weight":1,"range":[41,45],"drawn":false},{"id":8,"flags":{},"type":0,"text":"Struck Forehead: A solid blow thumps into the centre of your forehead. Gain 2 Bleeding Conditions and a Blinded Condition that cannot be removed until all Bleeding Conditions are removed.","weight":1,"range":[46,50],"drawn":false},{"id":9,"flags":{},"type":0,"text":"Fractured Jaw: With a sickening crunch, pain fills your face as the blow fractures your jaw. Gain 2 Stunned Conditions. Suffer a Broken Bone (Minor) injury.","weight":1,"range":[51,55],"drawn":false},{"id":10,"flags":{},"type":0,"text":"Major Eye Wound: The blow cracks across your eye socket. Gain 1 Bleeding Condition. Also gain 1 Blinded Condition that cannot be removed until you receive Medical Attention.","weight":1,"range":[56,60],"drawn":false},{"id":11,"flags":{},"type":0,"text":"Major Ear Wound: The blow damages your ear, leaving you with permanent hearing loss in one ear. Suffer a -20 penalty on all Tests relating to hearing. If you suffer this result again, your hearing is permanently lost as the second ear falls quiet. Only magic can heal this.","weight":1,"range":[61,65],"drawn":false},{"id":12,"flags":{},"type":0,"text":"Broken Nose: A solid blow to the centre of your face causing blood to pour. Gain 2 Bleeding Conditions. Make a Challenging (+0) Endurance Test, or also gain a Stunned Condition. After this wound has healed, gain +1/-1 SL on social rolls, depending on context, unless Surgery is used to reset the nose.","weight":1,"range":[66,70],"drawn":false},{"id":13,"flags":{},"type":0,"text":"Broken Jaw: The crack is sickening as the blow hits you under the chin, breaking your jaw. Gain 3 Stunned Conditions. Make a Challenging (+0) Endurance Test or gain an Unconscious Condition. Suffer a Broken Bone (Major) injury.","weight":1,"range":[71,75],"drawn":false},{"id":14,"flags":{},"type":0,"text":"Concussive Blow: Your brain rattles in your skull as blood spurts from your nose and ears. Take 1 Deafened , 2 Bleeding , and 1d10 Stunned Conditions. Gain a Fatigued Condition that lasts for 1d10 days. If you receive another Critical Wound to your head while suffering this Fatigued Condition, make an Average (+20) Endurance Test or also gain an Unconscious Condition.","weight":1,"range":[76,80],"drawn":false},{"id":15,"flags":{},"type":0,"text":"Smashed Mouth: With a sickening crunch, your mouth is suddenly filled with broken teeth and blood. Gain 2 Bleeding Conditions. Lose 1d10 teeth — Amputation (Easy).","weight":1,"range":[81,85],"drawn":false},{"id":16,"flags":{},"type":0,"text":"Mangled Ear: Little is left of your ear as the blow tears it apart. You gain 3 Deafened and 2 Bleeding Conditions. Lose your ear — Amputation (Average).","weight":1,"range":[86,90],"drawn":false},{"id":17,"flags":{},"type":0,"text":"Devastated Eye: A strike to your eye completely bursts it, causing extraordinary pain. Gain 3 Blinded , 2 Bleeding , and 1 Stunned Condition. Lose your eye — Amputation (Difficult).","weight":1,"range":[91,93],"drawn":false},{"id":18,"flags":{},"type":0,"text":"Disfiguring Blow: The blow smashes your entire face, destroying your eye and nose in a cloud of blood. Gain 3 Bleeding , 3 Blinded and 2 Stunned Conditions. Lose your eye and nose — Amputation (Hard).","weight":1,"range":[94,96],"drawn":false},{"id":19,"flags":{},"type":0,"text":"Mangled Jaw: The blow almost removes your jaw as it utterly destroys your tongue, sending teeth flying in a shower of blood. Gain 4 Bleeding and 3 Stunned Conditions. Make a Very Hard (-30) Endurance Test or gain an Unconscious Condition. Suffer a Broken Bone (Major) injury and lose your tongue and 1d10 teeth — Amputation (Hard).","weight":1,"range":[97,99],"drawn":false},{"id":20,"flags":{},"type":0,"text":"Decapitated: Your head is entirely severed from your neck and soars through the air, landing 1d10 feet away in a random direction (see Scatter). Your body collapses, instantly dead.","weight":1,"range":[100,100],"drawn":false}],"formula":"1d100","replacement":true,"displayRoll":true}
{"_id":"f67rPlZ7TwyNqyO6","name":"Major Miscast Table","permission":{"default":0},"sort":900000,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"Ghostly Voices: Everyone within Willpower yards hears darkly seductive whispering of voices emanating from the Realm of Chaos. All sentient creatures must pass an Average (+0) Cool Test or gain 1 Corruption point.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[1,5],"drawn":false},{"id":2,"flags":{},"type":0,"text":"Hexeyes: Your eyes turn an unnatural colour associated with your Lore for 1d10 hours. While your eyes are discoloured, you have 1 Blinded Condition that cannot be resolved by any means.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[6,10],"drawn":false},{"id":3,"flags":{},"type":0,"text":"Aethyric Shock: You suffer 1d10 wounds, ignoring your Toughness Bonus and Armour Points. Pass an Average (+20) Endurance Test, or also gain a Stunned Condition.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[11,15],"drawn":false},{"id":4,"flags":{},"type":0,"text":"Death Walker: Your footsteps leave death in their wake. For the next 1d10 hours, any plant life near you withers and dies.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[16,20],"drawn":false},{"id":5,"flags":{},"type":0,"text":"Intestinal Rebellion: Your bowels move uncontrollably, and you soil yourself. Gain 1 Fatigued Condition, which cannot be removed until you can change your clothes and clean yourself up.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[21,25],"drawn":false},{"id":6,"flags":{},"type":0,"text":"Soulfire: Gain an Ablaze Condition, as you are wreathed in unholy flames with a colour associated with your Lore.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[26,30],"drawn":false},{"id":7,"flags":{},"type":0,"text":"Speak in Tongues: You gabble unintelligibly for 1d10 rounds. During this time, you cannot communicate verbally, or make any Casting Tests, although you may otherwise act normally.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[31,35],"drawn":false},{"id":8,"flags":{},"type":0,"text":"Swarmed: You are engaged by a swarm of aethyric Rats, Giant Spiders, Snakes, or similar (GM's choice). Use the standard profiles for the relevant creature type, adding the Swarm Creature Trait. After 1d10 rounds, if not yet destroyed, the swarm retreats.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[36,40],"drawn":false},{"id":9,"flags":{},"type":0,"text":"Ragdoll: You are flung 1d10 yards through the air in a random direction, taking 1d10 wounds on landing, ignoring Armour Points, and receiving the Prone Condition.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[41,45],"drawn":false},{"id":10,"flags":{},"type":0,"text":"Limb Frozen: One limb (randomly determined) is frozen in place for 1d10 hours. The limb is useless, as if it had been Amputated.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[46,50],"drawn":false},{"id":11,"flags":{},"type":0,"text":"Darkling Sight: You lose the benefit of the Second Sight Talent for 1d10 hours. Channelling Tests also suffer a penalty of -20 for the duration.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[51,55],"drawn":false},{"id":12,"flags":{},"type":0,"text":"Chaotic Foresight: Gain a bonus pool of 1d10 Fortune points (this may take you beyond your natural limit). Every time you spend one of these points, gain 1 Corruption point. Any of these points remaining at the end of the session are lost.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[56,60],"drawn":false},{"id":13,"flags":{},"type":0,"text":"Levititation: You are borne aloft on the Winds of Magic, floating 1d10 yards above the ground for 1d10 minutes. Other characters may forcibly move you, and you may move using spells, wings or similar, but will continually return to your levitating position if otherwise left alone. Refer to the Falling rules (see page 166) for what happens when Levitation ends.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[61,65],"drawn":false},{"id":14,"flags":{},"type":0,"text":"Regurgitation: You spew uncontrollably, throwing up far more foul-smelling vomitus than your body can possibly contain. Gain the Stunned Condition, which lasts for 1d10 Rounds.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[66,70],"drawn":false},{"id":15,"flags":{},"type":0,"text":"Chaos Quake: All creatures within 1d100 yards must pass an Average (+0) Athletics Test or gain the Prone Condition.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[71,75],"drawn":false},{"id":16,"flags":{},"type":0,"text":"Traitor's Heart: The Dark Gods entice you to commit horrendous perfidy. Should you attack or otherwise betray an ally to the full extent of your capabilities, regain all Fortune points. If you cause another character to lose a Fate Point, gain +1 Fate Point.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[76,80],"drawn":false},{"id":17,"flags":{},"type":0,"text":"Foul Enfeeblement: Gain 1 Corruption point, the Prone Condition, and a Fatigued Condition","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[81,85],"drawn":false},{"id":18,"flags":{},"type":0,"text":"Hellish Stench: You now smell really bad! You gain the Distracting Creature Trait (see page 339), and probably the enmity of anyone with a sense of smell. This lasts for 1d10 hours.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[86,90],"drawn":false},{"id":19,"flags":{},"type":0,"text":"Power Drain: You are unable to use the Talent used to cast the spell (usually Arcane Magic , though it could be Chaos Magic , or a similar Talent), for 1d10 minutes.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[91,95],"drawn":false},{"id":20,"flags":{},"type":0,"text":"Aethyric Feedback: Everyone within a number of yards equal to your Willpower Bonus — friend and foe alike — suffers 1d10 wounds, ignoring Toughness Bonus and Armour Points, and receives the Prone Condition. If there are no targets in range, the magic has nowhere to vent, so your head explodes, killing you instantly.","img":"systems/wfrp4e/icons/tables/miscast.png","resultId":"","weight":1,"range":[96,100],"drawn":false}],"formula":"1d100-150","replacement":true,"displayRoll":true}
{"_id":"rKGOhKqdZJkUPYsp","name":"Physical Mutation","permission":{"default":0},"sort":1100000,"flags":{},"results":[{"id":1,"flags":{},"type":2,"text":"Animalistic Legs","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"op4GKikIQee7JMXw","weight":1,"range":[1,5],"drawn":false},{"id":2,"flags":{},"type":2,"text":"Corpulent","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"iLZcSRUbxKBecACZ","weight":1,"range":[6,10],"drawn":false},{"id":3,"flags":{},"type":2,"text":"Distended Digits","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"t1sSiZO0cCKbT4ZA","weight":1,"range":[11,15],"drawn":false},{"id":4,"flags":{},"type":2,"text":"Emaciated","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"dsYDcdQfJGc7wxSX","weight":1,"range":[16,20],"drawn":false},{"id":5,"flags":{},"type":2,"text":"Enormous Eye","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"JaEYSLJU5B2bknNc","weight":1,"range":[21,25],"drawn":false},{"id":6,"flags":{},"type":2,"text":"Extra Leg Joints","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"u5lMTKaOsZfiE3p0","weight":1,"range":[26,30],"drawn":false},{"id":7,"flags":{},"type":2,"text":"Extra Mouth","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"NzRTWXHlQ8I46RW4","weight":1,"range":[31,35],"drawn":false},{"id":8,"flags":{},"type":2,"text":"Fleshy Tentacle","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"GtACPDzi25YNgV0m","weight":1,"range":[36,40],"drawn":false},{"id":9,"flags":{},"type":2,"text":"Glowing Skin","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"LWBMThQzG5aCSNXP","weight":1,"range":[41,45],"drawn":false},{"id":10,"flags":{},"type":2,"text":"Inhuman Beauty","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"dAnz27Q409wtHfxc","weight":1,"range":[46,50],"drawn":false},{"id":11,"flags":{},"type":2,"text":"Inverted Eye","img":"icons/svg/d20-black.svg","collection":"wfrp4e.mutations","resultId":"","weight":1,"range":[51,55],"drawn":false},{"id":12,"flags":{},"type":2,"text":"Iron Skin","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"hTm0rQkQTpm0OT3n","weight":1,"range":[56,60],"drawn":false},{"id":13,"flags":{},"type":2,"text":"Lolling Tongue","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"kwLyvpNGE1MrDUw9","weight":1,"range":[61,65],"drawn":false},{"id":14,"flags":{},"type":2,"text":"Patchy Feathers","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"ArCg0WaBxLgPQA8F","weight":1,"range":[66,70],"drawn":false},{"id":15,"flags":{},"type":2,"text":"Short Legs","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"4OMI3eligS2L0LiL","weight":1,"range":[71,75],"drawn":false},{"id":16,"flags":{},"type":2,"text":"Thorny Scales","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"SPBRzPenZYA05KiK","weight":1,"range":[76,80],"drawn":false},{"id":17,"flags":{},"type":2,"text":"Uneven Horns","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"Pmcq5P7yRnYsoFYf","weight":1,"range":[81,85],"drawn":false},{"id":18,"flags":{},"type":2,"text":"Weeping Pus","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"cXeFXMf7IhxiGGPK","weight":1,"range":[86,90],"drawn":false},{"id":19,"flags":{},"type":2,"text":"Whiskered Snout","img":"systems/wfrp4e/icons/mutations/mutation.png","collection":"wfrp4e.mutations","resultId":"SFKV0IBLLsbCMu7S","weight":1,"range":[91,95],"drawn":false},{"id":20,"flags":{},"type":0,"text":"GM's Choice","img":"systems/wfrp4e/icons/tables/mutation.png","resultId":"","weight":1,"range":[96,100],"drawn":false}],"formula":"1d100","replacement":true,"displayRoll":true}
{"_id":"tYFAAEuU7u04iQZG","name":"Wrath of the Gods Table","permission":{"default":0},"sort":100001,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"Holy Visions: Visions of your god plague your senses. Attempt an Average (+20) Endurance Test. If you fail gain one Stunned Condition. The GM determines what the visions may be.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[1,5],"drawn":false},{"id":2,"flags":{},"type":0,"text":"Think Over Your Deeds: Any successful Pray test cannot achieve more than +0 SL for the next week.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[6,10],"drawn":false},{"id":3,"flags":{},"type":0,"text":"Heed My Lessons: You suffer a penalty of -10 to your Pray Skill for the next 1d10+Sin points Rounds.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[11,15],"drawn":false},{"id":4,"flags":{},"type":0,"text":"Prove Your Devotion: Gain the Prone Condition. This Condition is not removed until you score a Success with an Average (+20) Pray Test.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[16,20],"drawn":false},{"id":5,"flags":{},"type":0,"text":"You Try My Patience: You cannot enact any Pray Tests for 1d10 Rounds.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[21,25],"drawn":false},{"id":6,"flags":{},"type":0,"text":"You Do Not Understand My Intent: You suffer a penalty of -10 to any Skills associated with your deity (as determined by the GM) for the next 1d10+Sin points hours.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[26,30],"drawn":false},{"id":7,"flags":{},"type":0,"text":"I Find Your Lack of Faith Disturbing: You cannot enact any Pray Tests for 1d10+Sin points Rounds.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[31,35],"drawn":false},{"id":8,"flags":{},"type":0,"text":"Share My Pain: You suffer 1+Sin points Wounds, ignoring Toughness Bonus and APs. Also attempt an Average (+20) Endurance Test. If you fail gain one Stunned Condition.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[36,40],"drawn":false},{"id":9,"flags":{},"type":0,"text":"Your Cause is Unworthy: Your targets gain the Prone condition. Any Blessings or Miracles of your deity targeting them automatically fail for the next 1d10+Sin points days.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[41,45],"drawn":false},{"id":10,"flags":{},"type":0,"text":"Cease Your Prattling: You cannot enact any Pray Tests for the next 2d10+Sin points rounds.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[46,50],"drawn":false},{"id":11,"flags":{},"type":0,"text":"Feel My Wrath: You suffer 1d10+Sin points Wounds. Also attempt a Challenging (+0) Endurance Test. If you fail gain one Stunned Condition.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[51,55],"drawn":false},{"id":12,"flags":{},"type":0,"text":"I Shall Not Aid You: You suffer a penalty of -10 to a Skill associated with your deity (as determined by the GM) for the next 1d10+Sin Points days.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[56,60],"drawn":false},{"id":13,"flags":{},"type":0,"text":"Divine Wounds: Gain 1+Sin points Bleeding conditions.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[61,65],"drawn":false},{"id":14,"flags":{},"type":0,"text":"Struck Blind: Gain the Prone Condition. Gain 1+Sin point Blinded Conditions, which can only be removed by passing a Challenging (+0) Pray Test, with Success removing 1 + SL Blinded Conditions.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[66,70],"drawn":false},{"id":15,"flags":{},"type":0,"text":"What Will You Sacrifice?: You suffer 1d10+Sin points Wounds, ignoring Toughness Bonus and APs. Also attempt a Difficult (-10) Endurance Test. If you fail gain one Stunned Condition.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[71,75],"drawn":false},{"id":16,"flags":{},"type":0,"text":"You Have Sinned Against Me: Your god is extremely annoyed and forces you to you enact Pray Tests as your Action for the next 1d10+Sin Points Rounds as a penance.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[76,80],"drawn":false},{"id":17,"flags":{},"type":0,"text":"Purge the Flesh: You suffer 2d10+Sin points Wounds, ignoring Toughness Bonus and APs. Also attempt a Hard (-20) Endurance Test. If you fail gain one Stunned Condition. If you fail with -4 SL or fewer, gain an Unconscious Condition that lasts a minimum of 1d10 Rounds.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[81,87],"drawn":false},{"id":18,"flags":{},"type":0,"text":"Daemonic Interference: The Dark Gods answer your pleas instead of your patron. 1d10 Lesser Daemons appear within 2d10 yards of your position, and attack the nearest targets.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[88,88],"drawn":false},{"id":19,"flags":{},"type":0,"text":"Fear My Wrath: Gain 1+Sin points Broken Conditions.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[89,95],"drawn":false},{"id":20,"flags":{},"type":0,"text":"Go On Penance: You must go on a Penance.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[96,100],"drawn":false},{"id":21,"flags":{},"type":0,"text":"Castigation: You are reduced to 0 Wounds (if you are not there already) then gain an Unconscious Condition, which cannot be removed until you regain at least 1 Wound.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[101,105],"drawn":false},{"id":22,"flags":{},"type":0,"text":"Do Not Use My Name in Vain: You lose the Bless and Invoke Talents for the next 1d10+Sin points days.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[106,110],"drawn":false},{"id":23,"flags":{},"type":0,"text":"Rely Not Upon Your Vanities: You have all of your trappings removed, leaving you naked. For each Penance you complete, you will have one taken Magical Item returned to you, should you have any.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[111,115],"drawn":false},{"id":24,"flags":{},"type":0,"text":"You Abuse My Mercy: You lose the Invoke and Bless Talents for the next 2d10+Sin points days.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[116,120],"drawn":false},{"id":25,"flags":{},"type":0,"text":"Behold Your Wickedness: You suffer excruciating visions of all your failures, which seem to take an eternity, but are over in a moment. Discuss with your GM to build a custom Psychology (see page 190) to reflect your character dealing with the traumatic experience.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[121,125],"drawn":false},{"id":26,"flags":{},"type":0,"text":"Thunderbolts and Lightning: Your god smites you. You are reduced to 0 Wounds (if you are not there already) and gain the Ablaze condition.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[126,130],"drawn":false},{"id":27,"flags":{},"type":0,"text":"Suffer As I Suffer: You gain 1+Sin points Bleeding conditions every morning, until you have performed a Penance.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[131,135],"drawn":false},{"id":28,"flags":{},"type":0,"text":"Excommunication: You lose the Invoke and Bless Talents until you perform 2 Penances; the first Penance returns the Bless Talent, and the second returns the Invoke Talent. All cultists of your god are automatically aware of your circumstance; all Tests to interact with them are automatically Very Hard (-30), and may not be positively modified above this.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[136,140],"drawn":false},{"id":29,"flags":{},"type":0,"text":"Prove Your Worth: A Divine Servant of your deity appears within d100 yards and attacks, intervenes, berates, or similar according to the nature of the offended god.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[141,145],"drawn":false},{"id":30,"flags":{},"type":0,"text":"I Cast You Out: You are abandoned by your god. You permanently lose the Bless and Invoke Talents, and lose all Pray Advances. Further, all cultists of your god are automatically aware of your circumstance; all Tests to interact with them are automatically Very Hard (-30), and may not be positively modified above this.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[146,150],"drawn":false},{"id":31,"flags":{},"type":0,"text":"Called to Account: You are summoned before your god to face final judgement. Unless you have a Fate Point, you never return. If you spend a Fate Point, you are returned at a point of the GM's choosing, and also suffer the effects of I Cast You Out.","img":"icons/svg/d20-black.svg","resultId":"","weight":1,"range":[151,151],"drawn":false}],"formula":"1d100","replacement":true,"displayRoll":true}
{"_id":"vYC5PPIcQro5TX4R","name":"Arm Critical Wounds","permission":{"default":0},"sort":100001,"flags":{},"results":[{"id":1,"flags":{},"type":0,"text":"Jarred Arm: Your arm is jarred in the attack. Drop whatever was held in that hand.","weight":1,"range":[1,10],"drawn":false},{"id":2,"flags":{},"type":0,"text":"Minor Cut: Gain a Bleeding Condition as your upper arm is cut badly.","weight":1,"range":[11,20],"drawn":false},{"id":3,"flags":{},"type":0,"text":"Sprain: You sprain your arm, suffering a Torn Muscle (Minor) injury.","weight":1,"range":[21,25],"drawn":false},{"id":4,"flags":{},"type":0,"text":"Badly Jarred Arm: Your arm is badly jarred in the attack. Drop whatever was held in that hand, which is useless for 1d10 - Toughness Bonus Rounds (minimum 1). For this time, treat the hand as lost.","weight":1,"range":[26,30],"drawn":false},{"id":5,"flags":{},"type":0,"text":"Torn Muscles: The blow slams into your forearm. Gain a Bleeding Condition and a Torn Muscle (Minor) injury.","weight":1,"range":[31,35],"drawn":false},{"id":6,"flags":{},"type":0,"text":"Bleeding hand: Your hand is cut badly, making your grip slippery. Take 1 Bleeding Condition. While suffering from that Bleeding Condition, make an Average (+20) Dexterity Test before taking any Action that requires something being held in that hand; if you fail, the item slips from your grip.","weight":1,"range":[36,40],"drawn":false},{"id":7,"flags":{},"type":0,"text":"Wrenched Arm: Your arm is almost pulled from its socket. Drop whatever is held in the associated hand; the arm is useless for 1d10 Rounds.","weight":1,"range":[41,45],"drawn":false},{"id":8,"flags":{},"type":0,"text":"Gaping Wound: The blow opens a deep, gaping wound. Gain 2 Bleeding Conditions. Until you receive Surgery to stitch up the cut, any associated Arm Damage you receive will also inflict 1 Bleeding Condition as the wound reopens.","weight":1,"range":[46,50],"drawn":false},{"id":9,"flags":{},"type":0,"text":"Clean Break: An audible crack resounds as the blow strikes your arm. Drop whatever was held in the associated hand and gain a Broken Bone (Minor) injury. Pass a Difficult (-10) Endurance Test or gain a Stunned Condition.","weight":1,"range":[51,55],"drawn":false},{"id":10,"flags":{},"type":0,"text":"Ruptered Ligament: You immediately drop whatever was held in that hand. Suffer a Torn Muscle(Major) injury.","weight":1,"range":[56,60],"drawn":false},{"id":11,"flags":{},"type":0,"text":"Deep Cut: Gain 2 Bleeding Conditions as your arm is mangled. Gain 1 Stunned Condition and suffer a Torn Muscle (Minor) injury. Take a Hard (-20) Endurance Test or gain the Unconscious Condition.","weight":1,"range":[61,65],"drawn":false},{"id":12,"flags":{},"type":0,"text":"Damaged Artery: Gain 4 Bleeding Conditions. Until you receive Surgery, every time you take Damage to this Arm Hit Location gain 2 Bleeding Conditions.","weight":1,"range":[66,70],"drawn":false},{"id":13,"flags":{},"type":0,"text":"Crushed Elbow: The blow crushes your elbow, splintering bone and cartilage. You immediately drop whatever was held in that hand and gain a Broken Bone (Major) injury.","weight":1,"range":[71,75],"drawn":false},{"id":14,"flags":{},"type":0,"text":"Dislocated Shoulder: Your arm is wrenched out of its socket. Pass a Hard (-20) Endurance Test or gain the Stunned and Prone Condition. Drop whatever is held in that hand: the arm is useless and counts as lost (see Amputated Part). Gain 1 Stunned Condition until you receive Medical Attention. After this initial Medical Attention, an Extended Average (+20) Heal Test needing 6 SL is required to reset the arm, at which point you regain its use. Tests made using this arm suffer a -10 penalty for 1d10 days.","weight":1,"range":[76,80],"drawn":false},{"id":15,"flags":{},"type":0,"text":"Severed Finger: You gape in horror as a finger flies — Amputation (Average). Gain a Bleeding condition.","weight":1,"range":[81,85],"drawn":false},{"id":16,"flags":{},"type":0,"text":"Cleft Hand: Your hand splays open from the blow. Lose 1 finger — Amputation (Difficult). Gain 2 Bleeding and 1 Stunned Condition. For every succeeding Round in which you don't receive Medical Attention, you lose another finger as the wound tears; if you run out of fingers, you lose the hand — Amputation (Difficult).","weight":1,"range":[86,90],"drawn":false},{"id":17,"flags":{},"type":0,"text":"Mauled Bicep: The blow almost separates bicep and tendon from bone, leaving an ugly wound that sprays blood over you and your opponent. You automatically drop anything held in the associated hand and suffers a Torn Muscle (Major) injury and 2 Bleeding and 1 Stunned Condition.","weight":1,"range":[91,93],"drawn":false},{"id":18,"flags":{},"type":0,"text":"Mangled Hand: Your hand is left a mauled, bleeding mess. You lose your hand — Amputation (Hard). Gain 2 Bleeding Condition. Take a Hard (-20) Endurance Test or gain the Stunned and Prone Conditions.","weight":1,"range":[94,96],"drawn":false},{"id":19,"flags":{},"type":0,"text":"Sliced Tendons: Your tendons are cut by the blow, leaving your arm hanging useless — Amputation (Very Hard). Gain 3 Bleeding, 1 Prone, and 1 Stunned Condition. Pass a Hard (-20) Endurance Test or gain the Unconscious Condition.","weight":1,"range":[97,99],"drawn":false},{"id":20,"flags":{},"type":0,"text":"Brutal Dismemberment: Your arm is severed, spraying arterial blood 1d10 feet in a random direction (see Scatter), before the blow follows through to your chest.","weight":1,"range":[100,100],"drawn":false}],"replacement":true,"displayRoll":true}