{ "label": "Trappings", "entries": [ { "id": "Abacus", "name": "Abaque" }, { "id": "Ale, Keg", "name": "Cervoise, Tonnelet", "description": "
Capacity 3 gallons. Empty kegs can be refilled for 18d
" }, { "id": "Ale, pint", "name": "Cervoise, pinte" }, { "id": "Amulet", "name": "Amulette" }, { "id": "Animal Trap", "name": "Pièges à animal", "description": "Utilisé pour attraper du gibier ( cf. page 131)
" }, { "id": "Antitoxin Kit", "name": "Nécessaire anti-poison", "description": "renferme un petit couteau, des herbes et un bocal des sanguse. Un test de Guérison réussi avec un nécessaire antipoison retire tous les Etats Empoisonné" }, { "id": "Arrow", "name": "Flèche", "description": "
Empaleuse
" }, { "id": "Backpack", "name": "Sac à dos", "description": "" }, { "id": "Ball", "name": "Balle" }, { "id": "Bandage", "name": "Bandages", "description": "Un testde Guérison ou de Dextérité réussi retire +1 Etat hémorrgique supplémetaire
" }, { "id": "Barrel", "name": "Baril", "description": "Capacité: 145 litres de liquide.
\n" }, { "id": "Bastard Sword", "name": "Epée Batârde", "description": "" }, { "id": "Baton ", "name": "Baton ", "description": "" }, { "id": "Bedroll ", "name": "Sac de couchage ", "description": "
Les Test de Résistance effectués pour résister au foid (cf. page 181) gagnent un bonus de +20 quand vous l'utilisez pour vous reposer.
" }, { "id": "Black Lotus", "name": "Lotus Noir", "description": "Cette plante mortelle pousse dans les jungles du Sud, et elle est utilisée pour empoisonner les lames. Les victimes qui subissent au moins 1 Point de Blessure d'une lame recouverte de sa sève subissent immédiatement 2 Etats Empoisonnés. Combattu ave cun Testde Resistance Cmplexe (-10)
" }, { "id": "Blanket", "name": "Blanket", "description": "Les Test de Résistance effectués pour résister au foid (cf. page 181) gagnent un bonus de +20 quand vous l'utilisez pour vous reposer.
" }, { "id": "Blunderbuss", "name": "Tromblon", "description": "" }, { "id": "Boat Hook", "name": "Crochet", "description": "" }, { "id": "Boiled Leather Breastplate", "name": "Plastron en Cuir Bouilli", "description": "" }, { "id": "Bolas", "name": "Bolas" }, { "id": "Bolt", "name": "Carreau", "description": "" }, { "id": "Bomb", "name": "Bombe" }, { "id": "Book, Apothecary", "name": "Livre, Apothicaire", "description": "" }, { "id": "Book, Art", "name": "Livre, Art", "description": "" }, { "id": "Book, Cryptography", "name": "Livre, Cryptographie", "description": "" }, { "id": "Book, Engineer", "name": "Livre, Ingénierie", "description": "" }, { "id": "Book, Law", "name": "Livre, Juridique", "description": "" }, { "id": "Book, Magic", "name": "Livre, Magick", "description": "" }, { "id": "Book, Medicine", "name": "Livre, Médecine", "description": "" }, { "id": "Book, Religion", "name": "Livre, Religion", "description": "" }, { "id": "Boots", "name": "Bottes" }, { "id": "Bow", "name": "Arc" }, { "id": "Bowl", "name": "Bol", "description": "" }, { "id": "Brass Penny", "name": "Sous de Cuivre", "description": "" }, { "id": "Broom", "name": "Balai", "description": "" }, { "id": "Bucket", "name": "Seau", "description": "" }, { "id": "Bugman’s XXXXXX Ale, pint ", "name": "Cervoise de Bugman, pinte ", "description": "Une chope de cervoise de Burgman compte pour 4 chopes de cervoise normale pour le calcul de l'intexication (cf page 129), et confère une immunité aux Tests de Peur pour 1d10 heures.
" }, { "id": "Bullet and Powder", "name": "Poudre et Balles", "description": "" }, { "id": "Candle", "name": "Bougie", "description": "Fourni de la lumière jusqu'à 10 mètres.
" }, { "id": "Canvas Tarp", "name": "Bâche de toile", "description": "" }, { "id": "Cart", "name": "Charette", "description": "Un conducteur et animal de trait sont nécessaires.
" }, { "id": "Cask", "name": "Tonneau", "description": "Capacité: 45 litres de liquide.
" }, { "id": "Cavalry Hammer", "name": "Marteau de Cavalerie", "description": "" }, { "id": "Chalk", "name": "Craie", "description": "" }, { "id": "Charcoal stick", "name": "Batonnet de fusain", "description": "" }, { "id": "Chicken", "name": "Poulet" }, { "id": "Chisel", "name": "Ciseau", "description": "" }, { "id": "Cloak", "name": "Cape", "description": "Protège contre les éléments
" }, { "id": "Clothing", "name": "Vêtement", "description": "" }, { "id": "Coach", "name": "Diligence", "description": "Nécessite 2 conducteurs et quatre chevaux.
" }, { "id": "Coat", "name": "Manteau", "description": "Protège le porteur contre les éléments et le froid extrême ; sans un bon manteau ou similaire, vous recevrez des pénalites pour résister à l'exposition au froid (cf. page 181).
" }, { "id": "Comb", "name": "Peigne", "description": "" }, { "id": "Cooking Pot", "name": "Marmite", "description": "" }, { "id": "Coracle", "name": "Coracle", "description": "Les coracles sont de petits bateaux légers qui conviennent pour une personne et peuvent être facilement transportés. Ils sont fait de cuir, ou d'écorce, tendu sur un cadre de bois, et dirigés à l'aide d'une seule rame.
" }, { "id": "Courtly Garb", "name": "Habit de Cour", "description": "" }, { "id": "Crossbow", "name": "Arbalète", "description": "" }, { "id": "Crossbow Pistol", "name": "Arbalète de Poing" }, { "id": "Cup", "name": "Coupe", "description": "" }, { "id": "Cutlery", "name": "Couvert", "description": "" }, { "id": "Dagger", "name": "Dague" }, { "id": "Dart", "name": "Fléchette" }, { "id": "Davrich Lamp", "name": "Lampe Davrich", "description": "Une lampe de sureté. Elle abrite une bougie qui emet une lumière vive en présenc de grisou, après 1d10 rounds d'exposition à la lampe, le grisou explosera.
" }, { "id": "Deck of Cards", "name": "Paquet de cartes", "description": "" }, { "id": "Destrier", "name": "Destrier", "description": "Cheval entraîné pour la guerre.
" }, { "id": "Dice", "name": "Dé", "description": "" }, { "id": "Digestive Tonic", "name": "Tonique digestif", "description": "Octroie +20 aux Tests pour se remettre des maux d'estomacs tels que la Courante galopante ou le FLlux sanglant (cf. page 186).
" }, { "id": "Disguise Kit", "name": "Nécessaire de déguisement", "description": "Contient 4 déguisements ainsi que des éléments pour changer d'apparence.
" }, { "id": "Dog collar and lead", "name": "Collier et laisse" }, { "id": "Doll", "name": "Poupée", "description": "" }, { "id": "Draught Horse", "name": "Cheval de guerre léger", "description": "Cheval entraîné pour la guerre.
" }, { "id": "Ear Pick", "name": "Ear Pick", "description": "" }, { "id": "Earth Root", "name": "Racine de Terre", "description": "Annule les effets des bubons de la Peste Noire. De plus, gagnez un bonus de +10 à tous les Tests concernant cette malade. Dose : 1 / jour.
" }, { "id": "Elf Arrow", "name": "Flèche Elfe", "description": "" }, { "id": "Elf Bow", "name": "Arc Elfique" }, { "id": "Engineering Marvel", "name": "Engineering Marvel", "description": "Only for the exceedingly rich, you commission a work of art from one of the Engineers’ Guilds, allowing you to completely ignore the loss of an ear, hand, arm, or leg, as steam hisses and machinery clicks in place of blood and muscle. Should you ever receive a Critical Wound to the marvel, it automatically breaks down, and needs to be taken back for costly repair (at least 10% of the base cost, depending upon the nature of the Critical Wound received).
" }, { "id": "Eye patch", "name": "Cache Oeil", "description": "" }, { "id": "Face Powder", "name": "Poudre pour le visage", "description": "" }, { "id": "False Eye", "name": "Oeil de verre", "description": "" }, { "id": "False Leg", "name": "Fausse jambe", "description": "Une fausse jambe (ou un faux pied) vous permet d'ignorer 1 Point de Mouvement perdu par la perte de votre membre. De plus, pour 100 XP, vous pouvez récupérer le dernier point de Mouvement perdu, car vous vous entraînez à utiliser votre prothèse, et pour 200XP, vous réaprenez comment utiliser de nouveau Esquive
" }, { "id": "Faxtoryll", "name": "Faxtoryll", "description": "Retirent les Etats Hémoragiques sans Test de Guérison. Dose : 1 par Blessure Cirtique.
" }, { "id": "Fish Hooks", "name": "Hameçons", "description": "" }, { "id": "Flail", "name": "Fléau" }, { "id": "Flask", "name": "Flasque", "description": "Capacity: 1 pint of liquid.
\n" }, { "id": "Flask of Spirits", "name": "Flask of Spirits" }, { "id": "Floor Brush", "name": "Brosse", "description": "" }, { "id": "Foil", "name": "Foil" }, { "id": "Food, groceries/day", "name": "Nourriture, rations/jour", "description": "" }, { "id": "Gavel", "name": "Marteau", "description": "" }, { "id": "Gilded Nose", "name": "Nez doré", "description": "
En général en bois ou céramrique, le terme demeure très utilisé. Vous pouvez ignorer le malus de Sociabilité lorsque vous le portez.
" }, { "id": "Gloves", "name": "Gants", "description": "" }, { "id": "Gold Crown", "name": "Courone d'Or", "description": "" }, { "id": "Grain Flail", "name": "Fléau à Grain" }, { "id": "Grappling Hook", "name": "Grappin", "description": "" }, { "id": "Great Axe", "name": "Grande Hache" }, { "id": "Guild License", "name": "License de GuildeGuild License", "description": "" }, { "id": "Halberd", "name": "Hallebarde" }, { "id": "Hammer", "name": "Marteau (arme)", "description": "" }, { "id": "Hand Mirror", "name": "Miroir à main", "description": "" }, { "id": "Hand Weapon", "name": "Arme à 1 main", "description": "" }, { "id": "Handgun", "name": "Pistolet", "description": "" }, { "id": "Hat", "name": "Chapeau", "description": "" }, { "id": "Healing Draught", "name": "Potion de Guérison", "description": "Si vous avez plus de 0 Points de Blessure, récupérez immédiatement (Bonus d'Endurance) Points de Blessure. Dose : 1 par rencontre." }, { "id": "Healing Poultice", "name": "Cataplasme de Guérison", "description": "Aucune infection mineure issue d'une Blessure Critique lorsqu'appliqué.
" }, { "id": "Heartkill", "name": "Brise-coeur", "description": "Ingéré, la mixture mortellt inflige 4 Etats Empoisonné. Combattu avec un Test de Resistance Complexe (-10)"
},
{
"id": "Heavy Crossbow",
"name": "Arbalète Lourde"
},
{
"id": "Hochland Long Rifle",
"name": "Long Fusil d'Hochland",
"description": ""
},
{
"id": "Hoe",
"name": "Houe",
"description": ""
},
{
"id": "Homing Pigeon",
"name": "Pigeon Voyageur"
},
{
"id": "Hood",
"name": "Capuchon",
"description": ""
},
{
"id": "Hook",
"name": "Crochet",
"description": " Cf. paeg 308 Capacité: 4/5 litres de liquide. Contient du combustible pour 4 heures en standard, ou 8 heures avec une flamme faible. Illumine à 20 mètres. Cheval entraîner pour la guerre Permet de crochert sans malus Induisent une Rage Berserk : +10 en Force, +4 Blessures et le Talent Frénésie. Quand l'effet se dissipe, l'utilisateur perd 1d10 Points de Blessure. Si pas peaux-vertes : Test d'Endurance Intermédiaire ou contracter une Infection Mineure. Durée: actif tant que mâché plus 2d20 minutes. supplémentaires. Prisoners trying to break out of manacles suffer 1 Wound and must pass a Very Hard (-30) Strength Test. This highly-addictive deliriant grows under gallows, and is chewed to keep an unquiet mind still. Users must pass a Willpower Test every Round to perform an Action or a Move (choose one); further, Movement is halved. However, Cool Tests receive a bonus of +20. Duration: Active when chewed plus an additional 1d10×10 minutes. Horse trained for war. This tranquilizer is a dried moss which grows only on leaves in the Laurelorn forest. Elves use Moonflower to treat Black Plague, granting a bonus of +30 to any associated Tests for Elves to resist the disease, otherwise it has no effect on their species. Others can inhale vapors from boiling the moss and if they fail a Very Hard (–30) Willpower Test will gain an Unconscious Condition; if passed, they receive a bonus of +20 to Cool Tests and gain a Fatigued Condition. Moonflower is used by the most expensive Physicians as an anesthetic. Duration: 1d10+5 hours. Horse trained for war. Consuming this herb causes the victim to fall into a deep sleep after 2-3 hours, unless an Endurance Test is passed. A Nightshade slumber lasts 1d10+4 hours. Dose: 1 per person. Beer mug/tankard made of pewter A long pole used for barging; counts as an @Item[Improvised Weapon] Horse trained for war. This highly-addictive stimulant is a synthetic compound made from sulphur, mercury and other elements. Inhaling the powder provides a bonus of +1 to Movement, and +10 to WS, S, T, and Agi. Tis last for 3 hours, after which the user suffers a penalty of –2 Movement and –20 on Weapon Skill, Strength, Toughness, and Agility. Duration: 1 day. Glass lenses with handles provide a +20 bonus to Read/Write Tests for deciphering tiny or unintelligible writing. Perception Tests to search for fine details such as secret doors or compartments also receive a +20 bonus Horse trained for war. Three crew are standard. Guests sleeping in common rooms should be wary of thieves. Accommodates 2 guests. Large rooms cost double the price and accommodate 4 guests. One rower is standard. Requires 1 hand to carry. Requires 1 hand to carry (or 2 hands if full). Requires 1 hand to carry (or 2 hands if full). When held under someone’s nose, the aroma from a crushed sprig of this herb removes 1 Stunned Condition. Dose: 1 per encounter. The highest-ranking legal officials carry scepters to indicate their status. Counts as ‘worn’ when slung over your shoulder. Gold rings with engraved stamps are worn by nobles and guild officials, who use them to imprint heraldry or insignia into sealing wax. Counts as ‘worn’ when slung over your shoulder. Extracted from Chameleoleeches found in the marshes of the Empire, this extraordinarily powerful hallucinogen brings visions of something deeply desired, such as a lost lover, a dead friend, or a missing child. Called Spit on the streets, it’s popular with those lost to despair. Upon exposure, you must pass a Very Hard (–30) Toughness Test or be lost to a fully real fantasy, which is a matter for the GM to handle. Duration: 1d10 minutes. Shutters protect the flame from wind, and also enable the light to be directed in a 90° arc or darkened altogether. Provides illumination for 20 yards, or 30 when targeted. Apothecary: Tools include pestle and mortar, spoons, jars, and weights and scales. Workshops also include oil burners and shelves full of ingredients. Artisan: The potential range of tools used by Artisans is wide. Sample packages include: Other Artisans include: Armorer, Bowyer, Brewer, Candlemaker, Calligrapher, Cartographer, Cobbler, Cook, Cooper, Embalmer, Gem Cutter, Glassblower, Goldsmith, Gunsmith, Jeweler, Leatherworker, Mason, Painter, Potter, Shipwright, Stoneworker, Tailor, Tanner, Vintner, Weaver, Weaponsmith and Woodcarver. Artist: Brushes and paints, hammer and chisels, rasps and files, and scrapers. Workshops also include easels or pedestals and supplies of canvas, parchment, vellum, wood, clay or uncut stone. Engineer: Hourglass, measuring rod, fuse cord, drafting compass, and T-square. Workshops also include pulleys, ropes, and drafting tables. Herbalist: Pestle and mortar, small knives, pruning shears, and gloves. Workshops also include drying racks, strainers, funnels, bowls, and jars. Navigator: Quadrant, astrolabe, charts and compasses, hourglass, and sounding line. Physician: Needles and sutures, bandages, scalpel, vinegar, forceps, and a speculum. Workshops also include anatomical drawings, assorted implements, and a surgery table. Drinking this draught instantly removes all Fatigued Conditions. One driver and two horses are standard . Polished wooden canes with metal caps are status symbols amongst wealthier townsfolk. Counts as ‘worn’ when slung over your shoulder. One of the most common street-drugs in the Empire, Weirdroot is chewed, bringing a sense of euphoria and pleasant hallucinations, which some suggest may be connected to the Winds of Magic. The drug gives a +10 bonus to Toughness and Willpower Tests, but a penalty of –10 to Agility, Initiative, and Intelligence Tests. Duration: Active when chewed plus an additional 1d10×10 minutes. False Teeth are often beautifully carved and painted, and sometimes a significant improvement to the originals. You ignore all penalties for loss of teeth. Apothecary: Tools include pestle and mortar, spoons, jars, and weights and scales. Workshops also include oil burners and shelves full of ingredients. Artisan: The potential range of tools used by Artisans is wide. Sample packages include: Other Artisans include: Armorer, Bowyer, Brewer, Candlemaker, Calligrapher, Cartographer, Cobbler, Cook, Cooper, Embalmer, Gem Cutter, Glassblower, Goldsmith, Gunsmith, Jeweler, Leatherworker, Mason, Painter, Potter, Shipwright, Stoneworker, Tailor, Tanner, Vintner, Weaver, Weaponsmith and Woodcarver. Artist: Brushes and paints, hammer and chisels, rasps and files, and scrapers. Workshops also include easels or pedestals and supplies of canvas, parchment, vellum, wood, clay or uncut stone. Engineer: Hourglass, measuring rod, fuse cord, drafting compass, and T-square. Workshops also include pulleys, ropes, and drafting tables. Herbalist: Pestle and mortar, small knives, pruning shears, and gloves. Workshops also include drying racks, strainers, funnels, bowls, and jars. Navigator: Quadrant, astrolabe, charts and compasses, hourglass, and sounding line. Physician: Needles and sutures, bandages, scalpel, vinegar, forceps, and a speculum. Workshops also include anatomical drawings, assorted implements, and a surgery table. \n
\n\n
\n\n
\n\n
\n\n
\n\n
\n