let characteristics = { "ws" : 5, "bs" : 5, "s" : 5, "t" : 0, "i" : 5, "ag" : 5, "dex" : 5, "int" : 0, "wp" : 5, "fel" : 5 } let items = [] let updateObj = this.actor.toObject(); let talents = (await Promise.all([game.wfrp4e.tables.rollTable("talents"), game.wfrp4e.tables.rollTable("talents"), game.wfrp4e.tables.rollTable("talents")])).map(i => i.text) for (let ch in characteristics) { updateObj.system.characteristics[ch].modifier += characteristics[ch]; } for (let talent of talents) { let talentItem = await game.wfrp4e.utility.findTalent(talent) if (talentItem) { items.push(talentItem.toObject()); } else { ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true}) } } await this.actor.update(updateObj) this.actor.createEmbeddedDocuments("Item", items);