let characteristics = { "ws" : 10, "bs" : 0, "s" : 5, "t" : 5, "i" : 10, "ag" : 0, "dex" : 0, "int" : 0, "wp" : 0, "fel" : 0 } let skills = ["Calme", "Equive", "Langue (Bataile)"] let skillAdvancements = [10, 10, 10] let talents = ["Combat Instinctif", "Déterminé"] let trappings = ["Plastron d'acier", "Brassards", "Heaume", "Jambières d'acier"] let items = []; let updateObj = this.actor.toObject(); for (let ch in characteristics) { updateObj.system.characteristics[ch].modifier += characteristics[ch]; } for (let index = 0; index < skills.length; index++) { let skill = skills[index] let skillItem; skillItem = updateObj.items.find(i => i.name == skill && i.type == "skill") if (skillItem) skillItem.system.advances.value += skillAdvancements[index] else { skillItem = await game.wfrp4e.utility.findSkill(skill) skillItem = skillItem.toObject(); skillItem.system.advances.value = skillAdvancements[index]; items.push(skillItem); } } for (let talent of talents) { let talentItem = await game.wfrp4e.utility.findTalent(talent) if (talentItem) { items.push(talentItem.toObject()); } else { ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true}) } } for (let trapping of trappings) { let trappingItem = await game.wfrp4e.utility.findItem(trapping) if (trappingItem) { trappingItem = trappingItem.toObject() trappingItem.system.equipped.value = true; items.push(trappingItem); } else { ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true}) } } let weapons = await warhammer.utility.findAllItems("weapon", "Chargement des armes"); items = items.concat((await game.wfrp4e.apps.ItemDialog.create([await fromUuid("Compendium.wfrp4e-core.items.Item.1zaqojk0Oq1m8vYv"), await fromUuid("Compendium.wfrp4e-core.items.Item.bBX8MP6QfcyU6Fy3")], 1, "Choisissez a Weapon")) || []) let choices = weapons.filter(i => i.system.properties.qualities.shield || i.system.weaponGroup.value == "polearm" || i.system.weaponGroup.value == "twohanded"); items = items.concat(await game.wfrp4e.apps.ItemDialog.create(choices, 1, "Choisissez un bouclier ou une Arme d'Hast ou une Arme à deux-mains")); updateObj.name = updateObj.name += " " + this.effect.name await this.actor.update(updateObj) this.actor.createEmbeddedDocuments("Item", items);