let stunned = args.actor.hasCondition("stunned") if (stunned) { stunned.system.scriptData = stunned.system.scriptData.filter(s => s.trigger != "dialog") stunned.system._scripts = null; } let poisoned = args.actor.hasCondition("poisoned") if (poisoned) { poisoned.system.scriptData = poisoned.system.scriptData.filter(s => s.trigger != "dialog") poisoned.system._scripts = null; } let deafened = args.actor.hasCondition("deafened") if (deafened) { deafened.system.scriptData = deafened.system.scriptData.filter(s => s.trigger != "dialog") deafened.system._scripts = null; } let entangled = args.actor.hasCondition("entangled") if (entangled) { entangled.system.scriptData = entangled.system.scriptData.filter(s => s.trigger != "dialog") entangled.system._scripts = null; } let fatigued = args.actor.hasCondition("fatigued") if (fatigued) { fatigued.system.scriptData = fatigued.system.scriptData.filter(s => s.trigger != "dialog") fatigued.system._scripts = null; } let blinded = args.actor.hasCondition("blinded") if (blinded) { blinded.system.scriptData = blinded.system.scriptData.filter(s => s.trigger != "dialog") blinded.system._scripts = null; } let broken = args.actor.hasCondition("broken") if (broken) { broken.system.scriptData = broken.system.scriptData.filter(s => s.trigger != "dialog") broken.system._scripts = null; } let prone = args.actor.hasCondition("prone") if (prone) { prone.system.scriptData = prone.system.scriptData.filter(s => s.trigger != "dialog") prone.system._scripts = null; }