export default function() { mergeObject(game.wfrp4e.config.effectScripts, {"00ZCnahnTGvzG9KA":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.weczkAMPlTjX7lqU\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item])","01VFjGVxkjb5P1ve":"return args.item?.system?.isRanged && args.data.targets[0]?.actor?.sizeNum < 3","03mJu59V4iByWlsO":"// The imbiber immediately\n// takes 3 Poisoned Conditions that cannot be resisted at first,\nawait this.actor.addCondition(\"poisoned\", 3)\n\n// recovers a number of Wounds equal to their Toughness Bonus, \nawait this.actor.modifyWounds(this.actor.system.characteristics.t.bonus)\n\n// and acquires the Regenerate Creature Trait.\nconst hasRegenerate = this.actor.has(\"Régénération\")\nif (hasRegenerate === undefined) {\n fromUuid(\"Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR\").then(trait => {\n let traitItem = trait.toObject()\n this.actor.createEmbeddedDocuments(\"Item\", [traitItem], {fromEffect: this.effect.id})\n })\n}\n\nthis.script.scriptMessage(`
${this.actor.prototypeToken.name} :\n
Lorsque tout les états Empoisonnés sont terminés, le Trait Régénération est perdu également.
`, \n { whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true }) \n","04bAiHISSW53w94Y":"this.actor.addCondition(\"blinded\", 3)","06IaVCOC0RCJbxEf":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.8piWcBKFlQ2J1E3A\")\nlet data = item.toObject();\ndata.system.location.key= this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data])","09sSpnW8z2zcVEdf":"if (!args.flags.quietenedApplied)\n{\n args.fields.modifier += 10;\n args.flags.quietenedApplied = true\n}","0BP5l7bIkf744G1k":"return !args.options.terror && !args.extendedTest?.flags.wfrp4e?.fear","0FNOq4J1AdPd2A0q":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Row\")) && !args.skill?.name.includes(game.i18n.localize(\"NAME.Sail\"));","0FWto1oEr3jbWggw":"let spells = await game.wfrp4e.utility.findAll(\"spell\", \"Chargement des sorts\")\n\nlet text = (await game.wfrp4e.tables.rollTable(\"random-caster\", {hideDSN: true})).result\n\nlore = Array.from(text.matchAll(/{(.+?)}/gm))[0][1]\n\nif (text == \"GM's Choice\")\n{\n return this.script.scriptNotification(text)\n}\n\nif (spellsWithLore.length > 0)\n{\n let spellsWithLore = spells.filter(i => game.wfrp4e.config.magicLores[i.system.lore.value] == lore)\n let selectedSpell = spellsWithLore[Math.floor(CONFIG.Dice.randomUniform() * spellsWithLore.length)]\n this.script.scriptNotification(selectedSpell.name);\n this.actor.createEmbeddedDocuments(\"Item\", [selectedSpell])\n}\nelse\n{\n ui.notifications.notify(`Impossible de trouver le sort ${lore}. Essayez à nouveau`)\n}","0KG3HoTNoZhaINIj":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.4CMKeDTDrRQZbPIJ\")\nlet fixation = (await game.wfrp4e.tables.rollTable(\"fixations\"))\nlet data = item.toObject();\ndata.system.specification.value = fixation.result;\nthis.item.updateSource({name : this.item.name += ` (${fixation.result})`});\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","0LCQtsiK2aUfYRmD":"return ![\"t\", \"wp\"].includes(args.characteristic)","0R0QAr3D024kWPfo":"let table = game.wfrp4e.tables.findTable(\"mutatephys\");\nif (!table)\n{\n\treturn ui.notifications.error(\"La table des Mutations n'a pas été trouvée. Assurez vous que la table avec la clé `mutatephys` est bien importée dans le monde.\")\n}\nlet result = (await table.roll()).results[0];\nlet uuid = `Compendium.${result.documentCollection}.${result.documentId}`\nlet item = await fromUuid(uuid);\n\nif (item)\n{\n this.script.scriptNotification(`${item.name} added`)\n this.actor.createEmbeddedDocuments(\"Item\", [item])\n}\nelse \n{\n ui.notifications.error(\"L'item ne peut être trouvé: \" + uuid)\n}","0Uly7OmkH0zqYbxQ":"let location = this.item.system.location.key;\n\nif (location)\n{\n let dropped = this.item.system.weaponsAtLocation;\n\n if (dropped.length)\n {\n this.script.scriptNotification(`Lache ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}\n\nlet roll = await new Roll(\"max(1, 1d10 - @system.characteristics.t.bonus)\", this.actor).roll()\n\nroll.toMessage(this.script.getChatData({flavor : `${this.effect.name} (Durée)`}));\n\nthis.effect.updateSource({\"duration.rounds\" : roll.total})","0YKQGbsKdHSmYGE7":"if (args.skill?.name != game.i18n.localize(\"NAME.Gossip\"))\n{\n\treturn true;\n}\nelse \n{\n\targs.data.canReverse = true; // Kind of a kludge here, the talent Tests has a specific condition, but the description simply says \"any gossip test can be reversed\" so check it here instead of submission\n}\n ","0abwNjpzo3SbEOeO":"if (args.applyAP && args.modifiers.ap.metal) \n{\n args.modifiers.ap.ignored += args.modifiers.ap.metal\n args.modifiers.ap.details.push(\"\" + this.effect.name + \": Ignore le m�tal (\" + args.modifiers.ap.metal + \")\");\n args.modifiers.ap.metal = 0\n}","0e0UZT2FodOJDdgW":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.GbDyBCu8ZjDp6dkj\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","0e7OkamNAaAk4Oit":"let item1 = await fromUuid(\"Compendium.wfrp4e-core.items.3S4OYOZLauXctmev\")\nlet item2 = await fromUuid(\"Compendium.wfrp4e-core.items.7mCcI3q7hgWcmbBU\")\n\nlet data1 = item1.toObject();\ndata1.system.location.key = this.item.system.location.key\n\nlet data2 = item2.toObject();\ndata2.system.location.key = this.item.system.location.key\n\nthis.actor.createEmbeddedDocuments(\"Item\", [data1, data2], {fromEffect: this.effect.id})\n","0iTLDgFHO9Rgc010":"args.fields.modifier -= 20;","0mrUnxzufYgsR0Ph":"this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`}).then(async test => {\n await test.roll()\n if (test.failed)\n {\n this.actor.addCondition(\"stunned\")\n }\n})\n","0vaYwAlMWTmOBl8k":"if (!args.flags.strikeToStun)\n{\n args.flags.strikeToStun = true\n args.fields.modifier += 20;\n args.fields.hitLocation = \"head\";\n}\nargs.fields.successBonus++;","0yyofYHeDRQlFliO":"return args.options.terror || args.extendedTest?.flags.wfrp4e?.fear","11uCC0mK2uL783al":"let type = this.item.getFlag(\"wfrp4e\", \"breath\");\n\nif ([\"feu\", \"electricité\", \"poison\"].includes(type))\n{\n args.applyAP = false;\n}","16nCOByUaSFDym1V":"args.fields.modifier -= 20\n","18MeEQ0As3JvER71":"let state = !this.effect.disabled;\nthis.effect.update({\"disabled\": state});\n\nif (state)\n return ui.notifications.info(\"EFFECT.CreatureBackInWater\", {localize: true})\n\nreturn ui.notifications.info(\"EFFECT.CreatureOutOfWater\", {localize: true});","190PHSHKGaJ74wsR":"if (!this.item.name.includes(\"(\") || this.item.system.tests.value.includes(\"Terrain\"))\n{\n let tests = this.item.system.tests.value\n let name = this.item.name\n\n // If name already specifies, make sure tests value reflects that\n if (name.includes(\"(\"))\n {\n let terrain = name.split(\"(\")[1].split(\")\")[0]\n tests = tests.replace(\"Terrain\", terrain)\n }\n else // If no sense specified, provide dialog choice\n {\n let choice = await ItemDialog.create(ItemDialog.objectToArray({\n coastal : \"Côtes\",\n deserts : \"Déserts\",\n marshes : \"Marches\",\n rocky : \"Rocailles\",\n tundra : \"Tundra\",\n woodlands : \"Forêts\"\n }, this.item.img), 1, \"Choisir le Terrain\");\n if (choice[0])\n {\n name = `${name.split(\"(\")[0].trim()} (${choice[0].name})`\n tests = tests.replace(\"Terrain\", \"Terrain \" + choice[0].name )\n }\n }\n\n this.effect.updateSource({name})\n this.item.updateSource({name, \"system.tests.value\" : tests})\n}","1A87vGLh2PXH0rG0":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Language\"));","1BT0MWM2cbhlEnrn":" let characteristics = {\n \"ws\" : 5,\n \"bs\" : 5,\n \"s\" : 5,\n \"t\" : 0,\n \"i\" : 5,\n \"ag\" : 5,\n \"dex\" : 5,\n \"int\" : 0,\n \"wp\" : 5,\n \"fel\" : 5\n }\n let items = []\n\n let updateObj = this.actor.toObject();\n\n let talents = (await Promise.all([game.wfrp4e.tables.rollTable(\"talents\"), game.wfrp4e.tables.rollTable(\"talents\"), game.wfrp4e.tables.rollTable(\"talents\")])).map(i => i.text)\n \n for (let ch in characteristics)\n {\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n }\n \n for (let talent of talents)\n {\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Could not find ${talent}`, {permanent : true})\n }\n }\n \n \n await this.actor.update(updateObj)\n this.actor.createEmbeddedDocuments(\"Item\", items);\n \n","1E47r2ba6IGe8uFK":"return args.characteristic != \"t\"","1IodsW9ImamYoEYz":"args.actor.details.move.run += 4","1JwxZujbDcueLWBL":"await this.actor.addCondition(\"ablaze\", 2)\nawait this.script.scriptMessage(await this.actor.applyBasicDamage(this.effect.sourceTest.result.damage, {suppressMsg: true}))","1LDSzXeO5CzXgTOc":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Channelling\")) || args.skill?.name == `${game.i18n.localize(\"NAME.Language\")} (${game.i18n.localize(\"SPEC.Magick\")})`","1LDm3OB32skZe6Xv":"return args.characteristic != \"wp\"","1MDOKny7IirJPoI6":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` ${this.effect.name}`})\nawait test.roll()\nif (test.succeeded)\n{\n this.effect.delete();\n}\n","1OpT3CXs07XFWWCT":"args.options.cardsharp = true;","1PQPxFjmRlulHHzo":"if (args.opposedTest.result.hitloc.value == this.item.system.location.key && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 2);\n}\n ","1UalUmNzjB4rp3SZ":"return [\"ws\", \"bs\", \"s\", \"ag\", \"t\", \"dex\"].includes(args.characteristic)","1ZArMNUI8qqH6zkX":"let test = await args.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : \" - \" + this.effect.name, context : {failure: \"Gain d'un état Assomé\"}})\nawait test.roll();\nif (test.failed)\n{\n args.actor.addCondition(\"stunned\")\n}\n\n","1ZrzpfVwPJHdwp23":"this.actor.status.addArmour(1, {source: this.effect, magical : true})","1exiWlVUHsXDLLAH":"this.script.scriptNotification(`Ne peut saisir ${this.effect.name}!`);","1fQr1Dg7DX0vfz3r":"let healed = parseInt(this.effect.sourceTest.result.SL)\nthis.actor.modifyWounds(healed)\nthis.script.scriptMessage(`Soins de ${healed} Blessures`)","1jQq9v8fXK8zuEBU":"let damage = this.effect.sourceActor.hasCondition(\"fatigued\") ? 6 : 10;\n\nlet loc = \"body\"\n\nlet APatLoc = this.actor.system.status.armour[loc];\n\nlet metalAP = APatLoc.layers.reduce((metal, layer) => metal += ((layer.metal && !layer.magical) ? layer.value : 0), 0)\n\nlet APused = Math.max(0, APatLoc.value - metalAP); // remove metal AP at location;\n\ndamage -= (APused + this.actor.system.characteristics.t.bonus)\n\nlet msg = await this.actor.applyBasicDamage(damage, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL});\nmsg += ` (ignore ${metalAP} PA de métal sur ${game.wfrp4e.config.locations[loc]})`\nthis.script.scriptMessage(msg)\n\nlet test = await this.actor.setupSkill(\"Résistance\", {fields : {difficulty : \"difficult\"}, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\nif (test.failed)\n\tthis.actor.addCondition(\"stunned\");","1kB2su7hLRYDhZ2H":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : \" - \" + this.effect.name})\nawait test.roll();\nif (!test.succeeded)\n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.ZhMADOqoo0y8Q9bx\")\n let data = item.toObject();\n if (this.item.system.location.key == \"rLeg\")\n {\n data.system.location.value = \"Pied droit\"\n\t data.system.location.key = \"rToe\";\n }\n else if (this.item.system.location.key == \"lLeg\")\n {\n data.system.location.value = \"Pied gauche\"\n\tdata.system.location.key = \"lToe\";\n }\n this.actor.createEmbeddedDocuments(\"Item\", [data])\n}\nthis.effect.delete();","1l7Jz2ZHbAWko7Vm":"args.options.ballockKnife = true;","1mNkLj9JYNr3ofC6":"this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`}).then(async test => {\n await test.roll();\n if (test.failed)\n {\n this.actor.addCondition(\"stunned\", 3)\n }\n})","1wEjrgff7ASxKVmy":"if (args.effect.conditionId == \"bleeding\")\n args.data.damage -= 1","1wKVvxRTHOyV4Qdv":"return !args.skill?.name?.includes(game.i18n.localize(\"NAME.Sail\"))","1wrPvP6lJwIAfmsl":"let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.locations), 1, \"Choisir une localisation\");\n\nlet location = choice[0].id;\n\nlet itemTargeted = this.actor.items.get(this.effect.getFlag(\"wfrp4e\", \"itemTargets\")[0])\n\nif (itemTargeted)\n{\n itemTargeted.update({[`system.APdamage.${location}`] : itemTargeted.system.APdamage[location] + 1})\n}","1yOvw74jzFfaI87b":"return args.options.reload\n","22bW97lkvCqisfHX":"return args.type != \"channelling\" && !args.skill?.name.includes(game.i18n.localize(\"NAME.Channelling\"))","23HgjCB1oecxANvA":"if (args.item.range && args.item.range.bands)\n{\nargs.item.range.bands[game.i18n.localize(\"Long Range\")].modifier = 0\nargs.item.range.bands[game.i18n.localize(\"Extreme\")].modifier /= 2\n}","23vWiHUjxtRQ3Efz":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.eWPN3CV2Eddwz8aM\")\nlet data = item.toObject();\ndata.system.location.value = \"Dos\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","2AOo7KUyzMrgIlgM":"game.wfrp4e.utility.postCorruptionTest(this.item.system.specification.value, {speaker : {alias: this.actor.prototypeToken.name}})","2AdSBXw7IwCiqawQ":"return args.skill?.name == game.i18n.localize(\"NAME.Bribery\") || args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\"));","2Cw5j0iGAnFNegWr":"return args.item?.system.attackType\n","2GYAd4OC888oQFBp":"return ![\"fel\"].includes(args.characteristic)","2NLINicPQWbuvp2n":"return args.item?.name != game.i18n.localize(\"NAME.Navigation\")","2OqLHRqEBEjBm2LW":"args.fields.slBonus += this.actor.system.characteristics.wp.bonus","2QB0LjueuJcIaHaC":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = await ValueDialog.create(\"Entrer la valeur d'Armure\", this.effect.name);\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","2Qi1hwLYhdE6v6Hs":"if (![\"rLeg\", \"lLeg\"].includes(this.effect.getFlag(\"wfrp4e\", \"location\")))\n\treturn true;\n\nif (args.options.dodge)\n{\n\targs.abort = true;\n\tthis.script.scriptNotification(\"Impossible d'Esquiver!\")\n}\nreturn [\"t\", \"int\", \"wp\", \"fel\"].includes(args.characteristic)","2VNnVrtktdGUqXEV":"if (args.totalWoundLoss > 0)\n{\n let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\n await test.roll();\n if (test.failed && parseInt(args.opposedTest.attackerTest.result.SL) > 0)\n {\n args.actor.addCondition(\"stunned\", parseInt(args.opposedTest.attackerTest.result.SL))\n }\n} ","2W9uMTT6iJhfQ044":"let skill = `Métier (${this.item.parenthesesText})`\nlet currentCareer = this.actor.system.currentCareer;\nlet existingSkill = this.actor.itemTypes.skill.find(i => i.name == skill);\n\nif (!currentCareer) return\n\n\nlet inCurrentCareer = currentCareer.system.skills.includes(skill);\nlet craftsmanAdded = this.actor.getFlag(\"wfrp4e\", \"craftsmanAdded\") || {};\nif (existingSkill && inCurrentCareer && !craftsmanAdded[existingSkill.name])\n{\n\texistingSkill.system.advances.costModifier = -5;\n}\nelse \n{\n\tcraftsmanAdded[skill] = true;\n\tcurrentCareer.system.skills.push(skill);\n\tsetProperty(this.actor, \"flags.wfrp4e.craftsmanAdded\", craftsmanAdded)\n}","2WBq5gW780C6zfCp":"if (args.weapon && this.item.system.usesLocation(args.weapon))\n{\n args.bleedingHand = true;\n let success = await this.effect.manualScripts[0].execute({actor: this.actor})\n if (!success)\n {\n args.abort = true;\n }\n}","2WSN306tL4apjRtD":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9h82z72XGo9tfgQS\")\nlet data = item.toObject();\ndata.name = data.name += \" (Ouïe)\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","2cKarG9ToyW2ptCd":"if (this.item.system.quantity.value)\n{\n\tthis.item.update({\"system.quantity.value\" : this.item.system.quantity.value - 0.25})\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[1].convertToApplied()]})\n}\nelse\n{\n\tthis.script.scriptNotification(\"Vide !\", \"error\")\n}","2hzDv8ROulOe1elK":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Lore\"));","2mFNelLOAQ6iJsZl":"if (args.test.isFumble)\n{\n args.test.result.other.push(\"@Table[doomrocket-fumble]\")\n}","2miWWeRrEpq1beG4":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.qn4ZpvTQIX4rcJDl\");\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n","2p9IK6Y5Z4NQD6FY":"args.prefillModifiers.difficulty = \"hard\"","2rzxQlL7A9ujZ9uK":"if (args.opposedTest.result.winner == \"attacker\") {\n if (args.opposedTest.defenderTest.weapon && args.opposedTest.defenderTest.item.properties.qualities.shield) {\n ui.notifications.notify(`${this.effect.name}: Gain de ${this.item.Advances} Avantages`)\n this.actor.setAdvantage(this.item.Advances)\n }\n}","2sDH6RvoOAR40oqH":"\n\nif (![\"Goblin\", \"Orc\"].includes(this.actor.system.details.species.value)) {\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), { appendTitle: ` - ${this.effect.name}` })\n await test.roll();\n if (test.failed) {\n let infection = await fromUuid(\"Compendium.wfrp4e-core.items.Item.1hQuVFZt9QnnbWzg\")\n this.actor.createEmbeddedDocuments(\"Item\", [infection])\n }\n}\n\n// Since wounds change when the effect is deleted, need to wait until after \n// the max wounds have been recalculated to apply damage\ngame.wfrp4e.utility.sleep(1000).then(async () => {\n let roll = await new Roll(\"1d10\").roll();\n\n roll.toMessage(this.script.getChatData());\n this.script.scriptMessage(await this.actor.applyBasicDamage(roll.total, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg: true }))\n\n})","2vTVR0quRZQtjNfQ":"let currentCareer = this.actor.system.currentCareer;\nif (!currentCareer)\n{\n return;\n}\n\nlet talents = [\"Harmonisation Aethyrique\",\n\"Magie des Arcanes (Domaine)\",\n\"Magie du Chaos (Tzeentch)\",\n\"Mains agiles\",\n\"Diction Instinctive\",\n\"Sens de la Magie\",\n\"Magie Mineure\",\n\"Seconde Vue\",\n\"Mage de guerre\",\n\"Sorcier!\"].filter(t => !currentCareer.system.talents.includes(t))\n\ncurrentCareer.system.talents = currentCareer.system.talents.concat(talents)","2wk0yrRPlPsdqr3L":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9GNpAqgsKzxZKJpp\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","2yctEihGmdCfTTVx":"args.data.canReverse = true;\nargs.options.fieldDressing = true;","2zeP2nMSURjxrqYz":"let wounds = this.actor.system.status.wounds\nif (wounds.value == 0)\n return this.script.scriptNotification(\"Aucun effet à 0 Blessures\", \"error\")\n\nthis.script.scriptNotification(`Soin de ${this.actor.characteristics.t.bonus} Blessures`)\nawait this.actor.modifyWounds(this.actor.characteristics.t.bonus)","33PWizq5F7pkKnQT":"if (args.item.type == \"spell\")\n{\n args.item.cn.value = Math.floor(args.item.cn.value / 2)\n}","33US8YRgaMqYu2We":"return !args.options.handling","37UN17gb8suFeZIW":"this.script.scriptMessage(await this.actor.applyBasicDamage(8, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}))","3CdYFcInQVCIBUiE":"args.actor.system.details.move.value += 2;\nargs.actor.system.status.carries.max = Math.floor(args.actor.system.status.carries.max * 0.5);\nargs.actor.system.details.price.gc *= 1.1;","3Cn2TlRahlm5LkSj":"args.fields.successBonus += 1;","3D5ImpMgpOTPucvv":"if (args.test.options.cardsharp && args.test.succeeded)\n{\n\nlet SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)\nlet ones = Number(args.test.result.roll.toString().split(\"\").pop())\n\nif (ones > SL)\n args.test.result.other.push(`${this.effect.name}: ${ones + args.test.successBonus + args.test.slBonus} DR`)\n}","3IGO7xEjRjat937X":"let fatigue = this.actor.hasCondition(\"fatigued\")\nif (fatigue)\n{\n this.script.scriptNotification(\"Suppression de l'état Fatigué, effet désactivé.\")\n this.effect.update({disabled : true})\n await this.actor.removeCondition(\"fatigued\")\n}","3JEzEzF1SeYA9lsV":"let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.locations, this.effect.img), 1, \"Choose Location\");\nif (choice[0])\n{\n this.effect.updateSource({name : `${this.effect.name} (${choice[0].name})`})\nthis.effect.updateSource({\"flags.wfrp4e.location\" : choice[0].id})\n}\n\nlet location = choice[0].id;\n\nif ([\"lArm\", \"rArm\"].includes(location))\n{\n let dropped = this.actor.itemTypes.weapon.filter(i => i.isEquipped & i.system.usesHands.includes(location));\n\n if (dropped.length)\n {\n this.script.scriptNotification(`Lache ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}\n\nif (location == \"body\")\n{\n await this.actor.addCondition(\"fatigued\");\n test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"hard\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\n await test.roll();\n if (test.failed)\n {\n this.actor.addCondition(\"prone\");\n }\n}\n\nif (location == \"head\")\n{\n await this.actor.addCondition(\"stunned\");\n test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"average\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\n await test.roll();\n if (test.failed)\n {\n this.actor.addCondition(\"unconscious\");\n }\n}","3LLiSgj6KGtgqcmo":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Language\"));","3R6Y4NpNTqPc83wh":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.IPKRMGry6WotuS1G\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","3TesBGh8HnlGuafu":"let modifier = this.effect.sourceTest?.result.overcast.usage.other.current || 0\n\nlet test = await this.actor.setupCharacteristic(\"dex\", {fields: {modifier}, skipTargets: true, appendTitle : \" - \" + this.script.label});\n\ntest.roll();","3Vbe6gdW8N0bIvXJ":"if (args.item.type == \"weapon\" || args.item.type == \"trait\")\n{\n args.item.qualities.value.push({name : \"penetrating\"})\n args.item.qualities.value.push({name : \"impale\"})\n}","3aEzK0DehSHtVykd":"this.effect.manualScripts[0].execute({actor : this.actor});","3eSaX0BeaUalNkEP":"return args.options.mutate","3fdCQ3h3iVuhdDs9":"args.fields.slBonus += this.actor.characteristics.ag.bonus;","3hfMQkUKYI4rCuBy":"return args.skill?.name != game.i18n.localize(\"NAME.CharmAnimal\") && !args.skill?.name.includes(game.i18n.localize(\"NAME.AnimalTraining\"));","3jm0NoYpgB6ZuUSl":"args.options.useOnesAttractive = true;","3l7MQSa10Kve2K3P":"this.script.scriptMessage(await this.actor.applyBasicDamage(Math.ceil(CONFIG.Dice.randomUniform() * 10) + 6, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true}))\nthis.actor.addCondition(\"ablaze\");","3nTSOcCmNZpQWK8b":"this.actor.addCondition(\"blinded\", 3);","3plV9WFqs2prfAdp":"return ![\"NAME.Evaluate\", \"NAME.Gamble\"].map(i => game.i18n.localize(i)).includes(args.skill?.name)","3sfD1nedXLzuYoXJ":"if (this.actor.hasCondition(\"surprised\"))\n{\n this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields : {difficulty : \"average\"}, skipTargets: true, appendTitle : \" - \" + this.effect.name}).then(test => test.roll())\n}\n","3tE8gFSl28EhCmo5":"await args.actor.addCondition(\"ablaze\")\nawait args.actor.addCondition(\"prone\")","454x3Q95pLvZm0Kx":"return args.skill?.name == game.i18n.localize(\"NAME.ConsumeAlcohol\");","4FGKZk2f0xrmIDnp":"return args.skill?.name != game.i18n.localize(\"NAME.Research\") && !args.skill?.name?.includes(game.i18n.localize(\"NAME.Language\"));","4HN98hMdQJxM35pA":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.gz2xy41OSVZ8YBgI\");\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data])\n","4JVIy5xtVwvadoqv":"this.actor.details.move.run *= 2","4MQ7u4INxp51oyyR":"let characteristics = {\n \"ws\" : 25,\n \"bs\" : 10,\n \"s\" : 15,\n \"t\" : 15,\n \"i\" : 25,\n \"ag\" : 20,\n \"dex\" : 0,\n \"int\" : 10,\n \"wp\" : 25,\n \"fel\" : 10\n}\n//let skills = [\"Cool\", \"Dodge\", \"Intimidate\", \"Intuition\", \"Leadership\", \"Lore (Warfare)\", \"Perception\"]\nlet skills = [\"Calme\", \"Equive\", \"Intimidation\", \"Intuition\", \"Commandement\", \"Savoir (Guerre)\", \"Perception\"]\n\nlet skillAdvancements = [15, 15, 15, 15, 15, 10, 10]\nlet talents = [\"Vigilance\", \"Combat Instinctif\", \"Feinte\", \"Exaltant\", \"Déterminé\", \"Seigneur de guerre\"]\n// TODO\nlet trappings = [\"Arme simple\", \"Bouclier\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n equip(trappingItem)\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n\nfunction equip(item)\n{\n if (item.type == \"armour\")\n item.system.worn.value = true\n else if (item.type == \"weapon\")\n item.system.equipped = true\n else if (item.type == \"trapping\" && item.system.trappingType.value == \"clothingAccessories\")\n item.system.worn = true\n}","4QoxhoekgVeZcQA7":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.M5QSWOYt2Rbv2yxW\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","4XrAeL2DitxE8OaK":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.0hn6UaKq8CoZP2zD\")\nlet data = item.toObject(); \nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id});","4cOZzUvu1nytcqNn":"args.initiative = \"-10\"","4cumLUlcuJ7m8C6t":"let item = args.actor.items.find(i => i.name.includes(\"Smoothing\"));\nlet smoothing = item?.effects.find(e => e.name === \"Smoothing\");\nif (smoothing)\n smoothing.disabled = true;","4drWKXjMgasxY7Jy":"args.actor.system.details.price.gc += Math.floor(args.actor.system.details.price.gc * 0.1);","4fnTKgl0HW9ZrWyJ":"this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty : \"average\"}}).then(async test =>\n{\n await test.roll()\n if (test.failed)\n {\n let char = Math.ceil(CONFIG.Dice.randomUniform() * 2) == 2 ? \"s\" : \"t\";\n this.script.scriptMessage(`${this.actor.name} perd 1 point de ${game.wfrp4e.config.characteristics[char]}`)\n this.actor.update({[`system.characteristics.${char}.initial`] : this.actor.system.characteristics[char].initial - 1})\n }\n})","4gkz3LR7CK1b8ulK":"return args.item?.system.attackType != \"ranged\" || this.actor.uuid != this.effect.sourceActor.uuid","4iuTz0uInAfMaoGl":"return args.skill?.name?.includes(game.i18n.localize(\"NAME.Language\")) || args.type == \"cast\"","4otpLq2TnDdgzpvc":"args.actor.system.details.man -= 3;","4pQW4WLyhjbZR85k":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"average\"}, context : {failure: \"1 Corruption Point Gained\"}})\nawait test.roll();\nif (test.failed && this.actor.type == \"character\")\n{\n this.actor.update({\"system.status.corruption.value\" : parseInt(this.actor.status.corruption.value) + 1})\n this.script.scriptMessage(\"Gain d'un Point de Corruption\", {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}","4rTmV3TNxctUe0ly":"let test = await this.actor.setupCharacteristic(\"ag\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"bleeding\");\n}\n","4rb7LfMq9CTnlrpn":"if (args.totalWoundLoss > 0)\n{\n let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : \" - \" + this.effect.name})\n await test.roll();\n if (test.failed)\n {\n args.totalWoundLoss += 5;\n args.modifiers.other.push({label : this.effect.name, value : 5})\n }\n}","4rhxLzau7jZ4SDxg":"await args.actor.addCondition(\"grappling\")\nawait args.actor.addCondition(\"entangled\")","4uAUUZmLgxBKSmXA":"if (args.totalWoundLoss > 0) \n this.effect.delete();","52kbfuWrOh6dsTtd":"if (!this.actor.hasCondition(\"blinded\"))\n\tthis.actor.addCondition(\"blinded\", 1, {\"flags.wfrp4e.flockOfDoom\" : true})","52mwb33mGrQjq89B":"return args.skill?.name != game.i18n.localize(\"NAME.Research\");","53HFDNuMnX1Aw1a4":"return [\"ws\", \"bs\", \"s\", \"ag\", \"dex\", \"int\", \"wp\", \"fel\"].includes(args.characteristic)","58rFc9HiBoX66J6p":"let sourceActor = this.effect.sourceActor;\nlet damage = args.totalWoundLoss;\nlet tb = sourceActor.system.characteristics.t.bonus\nargs.abort = `${this.effect.name}: Dommages appliqués à ${sourceActor.name}`;\n\nlet message = await sourceActor.applyBasicDamage(damage - tb, {damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true})\n\nthis.script.scriptMessage(message.replace(`${tb} TB`, `${tb} × 2 TB`))\nargs.abort = true;","5DI6cHAg1LHo54Yv":"if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 2 && args.opposedTest.result.winner == \"attacker\")\n{ \n this.actor.update({\"system.status.fortune.value\" : Math.max(0, (this.actor.system.status.fortune?.value - 1) || 0)})\n this.script.scriptMessage(`1 Point de Fortune volé à ${this.actor.name}`, {blind : true, whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}","5Fe1ELaS6Gnvy0Cj":"return args.skill?.name.includes(\"Focalisation\") || args.type == \"channelling\" || args.skill?.name == game.i18n.localize(\"NAME.Charm\") || args.skill?.name.includes(\"Langue (Magick)\") || args.type == \"cast\"","5IoYTyedCMYwt3ys":"args.fields.slBonus += 2;","5JWC0l3JEpOsqbR9":"let characteristics = {\n \"ws\" : 0,\n \"bs\" : 5,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : 10,\n \"ag\" : 10,\n \"dex\" : 0,\n \"int\" : 0,\n \"wp\" : 5,\n \"fel\" : 0\n}\nlet skills = [\"Esquive\", \"Perception\"]\nlet skillAdvancements = [10, 10]\nlet talents = [\"Flee!\", \"Marksman\"]\nlet trappings = [\"Hand Weapon\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Could not find ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n equip(trappingItem)\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n\nfunction equip(item)\n{\n if (item.type == \"armour\")\n item.system.worn.value = true\n else if (item.type == \"weapon\")\n item.system.equipped = true\n else if (item.type == \"trapping\" && item.system.trappingType.value == \"clothingAccessories\")\n item.system.worn = true\n}","5JvKJZPcd6Hz5zvn":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 0,\n \"s\" : 10,\n \"t\" : 10,\n \"i\" : 20,\n \"ag\" : 10,\n \"dex\" : 0,\n \"int\" : 0,\n \"wp\" : 15,\n \"fel\" : 0\n}\n//let skills = [\"Cool\", \"Dodge\", \"Intimidate\", \"Leadership\"]\nlet skills = [\"Calme\", \"Esquive\", \"Intimidation\", \"Commandement\"]\nlet skillAdvancements = [15, 15, 10, 5]\nlet talents = [\"Vigilance\", \"Combat Instinctif\", \"Feinte\", \"Déterminé\"]\nlet trappings = [\"Cotte de Mailles\", \"Chausses de Mailles\", \"Coiffe de Mailles\", \"Arme simple\", \"Bouclier\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n equip(trappingItem)\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = this.effect.name + \" \" + updateObj.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n\nfunction equip(item)\n{\n if (item.type == \"armour\")\n item.system.worn.value = true\n else if (item.type == \"weapon\")\n item.system.equipped = true\n else if (item.type == \"trapping\" && item.system.trappingType.value == \"clothingAccessories\")\n item.system.worn = true\n}","5LdJCKfQem1AQK24":"\nif (!args.flags.howlingWarpGale)\n{\n args.fields.modifier -= 10;\n args.flags.howlingWarpGale = true; // prevent double application\n}","5M6IgCUncCwyxHok":"let etiquette = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.sYbgpSnRqSZWgwFP\")).toObject();\netiquette.name += ` (Suivants de Tzeentch)`;\n\nlet animosity = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.0VpT5yubw4UL7j6f\")).toObject();\nanimosity.system.specification.value = \"Suivants de Nurgle\";\n\nlet roll = await new Roll(\"ceil(1d10 / 3)\").roll();\n\nroll.toMessage(this.script.getChatData());\n\nlet mutations = [];\nlet msg = `Mutations acquises
`\nfor(let i = 0; i < roll.total; i++)\n{\n let item;\n let uuid;\n let result;\n if (i % 2 == 0)\n {\n result = await game.wfrp4e.tables.rollTable(\"mutatemental\", {hideDSN: true}, \"Tzeentch\")\n }\n else \n {\n result = await game.wfrp4e.tables.rollTable(\"mutatephys\", {hideDSN: true}, \"Tzeentch\")\n }\n uuid = `Compendium.${result.object.documentCollection}.${result.object.documentId}`;\n item = await fromUuid(uuid);\n if (item)\n {\n msg += `@UUID[${uuid}]{${item.name}}
`\n mutations.push(item.toObject());\n }\n}\nthis.actor.createEmbeddedDocuments(\"Item\", mutations.concat([etiquette, animosity]), {fromEffect : this.effect.id})\nthis.script.scriptMessage(msg);","5MxRDXzUBPfp2KKD":"args.options.useOnesSupportive = true;","5ScjIdRUOxblHdWS":"const repaired_message = `Réparation finie de ${this.item.name}.
`;\nconst test = 'Métier (Charpentier)';\nconst difficulty = 'challenging';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer le ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","5dR7Erj3nwsxLAV7":"let characteristics = {\n \"ws\" : 35,\n \"bs\" : 10,\n \"s\" : 25,\n \"t\" : 30,\n \"i\" : 30,\n \"ag\" : 25,\n \"dex\" : 0,\n \"int\" : 15,\n \"wp\" : 35,\n \"fel\" : 15\n}\nlet skills = [\"Cool\", \"Dodge\", \"Intimidate\", \"Intuition\", \"Leadership\", \"Lore (Warfare)\", \"Perception\"]\nlet skillAdvancements = [25, 15, 25, 25, 30, 20, 20]\nlet talents = [\"Combat Aware\", \"Combat Reflexes\", \"Feint\", \"Inspiring\", \"Luck\", \"Resolute\", \"Unshakable\", \"War Leader\"]\nlet trappings = [\"Hand Weapon\", \"Shield\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Could not find ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n equip(trappingItem)\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n\nfunction equip(item)\n{\n if (item.type == \"armour\")\n item.system.worn.value = true\n else if (item.type == \"weapon\")\n item.system.equipped = true\n else if (item.type == \"trapping\" && item.system.trappingType.value == \"clothingAccessories\")\n item.system.worn = true\n}","5lc1eHIYQNpSRWip":"if ([\"death\", \"necromancy\"].includes(args.spell?.system.lore.value))\n{\n args.fields.successBonus += 1\n}\nelse if([\"life\", \"light\", \"heavens\"].includes(args.spell?.system.lore.value))\n{\n args.fields.modifier -= 10;\n}","5o1XiceC4rutjMms":"return !args.item?.name.includes(game.i18n.localize(\"NAME.Stealth\"))","5sI9iYh5j2nx2XyT":"return !([\"Soin aux animaux\", \"Emprise sur les animaux\"].includes(args.item?.name) || args.item?.name.includes(\"Chevaucher\") || args.item?.name.includes(\"Dressage\"))","5sYpJkT2WXIe0gIZ":"const rating = parseInt(this.effect.name.match(/\\d+/)?.[0]) || 1;\n\nlet crewList = foundry.utils.duplicate(this.actor.system.passengers.list);\nlet selectedCrew = [];\n\nwhile (selectedCrew.length < rating && crewList.length) {\n selectedCrew.push(crewList.splice(crewList.length * Math.random() | 0, 1)[0]);\n} \n\nfor (let member of selectedCrew) {\n let actor = game.actors.get(member.id);\n actor.applyBasicDamage(9, {\n damageType: game.wfrp4e.config.DAMAGE_TYPE.NORMAL, \n minimumOne: true, \n loc: \"roll\", \n suppressMsg: false, \n hideDSN: false \n });\n}","62Ky6bC1EnTllSJA":"if (this.effect.sourceActor.uuid != args.actor.uuid)\n{\n this.script.scriptMessage(await this.actor.applyBasicDamage(this.effect.sourceTest.result.overcast.usage.other.current, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg: true}));\n}","65o8pQj6oGNnXce6":"let ch = this.effect.getFlag(\"wfrp4e\", \"characteristic\")\nthis.actor.system.characteristics[ch].modifier += 10;","65xE9OV5sA1ZWT7j":"if (args.test.options.diceman && args.test.succeeded)\n{\n\nlet SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)\nlet ones = Number(args.test.result.roll.toString().split(\"\").pop())\n\nif (ones > SL)\n args.test.result.other.push(`${this.effect.name}: ${ones + args.test.successBonus + args.test.slBonus} DR`)\n}","6Aqq4F4Xui923sc6":"// Imbibing this substance grants the user the Painless Creature Trait.\nconst hasColdBlooded = this.actor.has(\"A Sang Froid\")\nif (hasColdBlooded === undefined) \n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.mCh1KK9jomwFZcLB\")\n let data = item.toObject()\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n \n this.script.scriptMessage(`${this.actor.prototypeToken.name} reçoit le Trait de Créatuer A Sang Froid et peut inverser n'importe quel test de Force Mentale échoué.
\nSi il reçoit un état Surpris, cet état n'est pas perdu la première fois (typiquement à la fin du Round ou si il est attaqué).
`, \n {whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true }) \n}","6BmvV9c03FkfisnE":"// Apply changes when the mask is worn\n\nif (args.equipped) { \n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [this.item.effects.contents[1]?.convertToApplied()]) \n this.script.scriptMessage(`${this.actor.name} porte le ${this.item.name}.Utiliser Ward fourni par ${this.effect.name}?`,\n\tbuttons : {\n\t\tyes : {\n\t\t\tlabel : \"Yes\",\n\t\t\tcallback: () => {\n\t\t\t\treturn true;\n\t\t\t}\n\t\t},\n\t\tno : {\n\t\t\tlabel: \"No\",\n\t\t\tcallback: () => {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t}\n\t}\n})\n\nif (useWard)\n\targs.ward = 9;","6mpw9cGseG4W4eyd":"if (this.actor.system.status.advantage.value >= 2)\n{\n await this.actor.modifyAdvantage(-2);\n this.script.scriptNotification(\"Avvantage soustrait\")\n}\nelse \n{\n return this.script.scriptNotification(\"Pas assez d'Avantages!\", \"error\")\n}\n\nlet test = await this.actor.setupTrait(this.item)\nawait test.roll();","6oSs8qKFNFz2lSmh":"if (args.actorsystem.details.move.sail.value > 0)\n args.actor.system.details.move.sail.value = 0;\n","6qJP0hpShEM43ohx":"const actor = args.actor;\n\nif (actor.itemTypes.skill.find(s => s.name === \"Savoir (Océans)\")) {\n const loreTest = await actor.setupSkill('Savoir (Océans)', {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'hard'},\n characteristic: 'int',\n });\n await loreTest.roll();\n\n if (loreTest.succeeded) {\n loreTest.result.other.push(`${actor.name} reconnaît l'attrait du Léviathan.`);\n loreTest.renderRollCard();\n return;\n } \n}\n\nlet test = await actor.setupSkill('Calme', {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'easy'},\n characteristic: 'wp',\n});\nawait test.roll();\n\nif (!test.succeeded) {\n test.result.other.push(`${actor.name} devien @Condition[Assommé] par cette vision.`);\n test.renderRollCard();\n actor.addCondition(\"stunned\");\n}","6qUKKep5vhFYmo1J":"return args.type == \"channelling\" || args.skill?.name.includes(game.i18n.localize(\"NAME.Channelling\"))","6tjn0RH4VyOPFneS":"return [\"NAME.Row\", \"NAME.Swim\"].map(i => game.i18n.localize(i)).includes(args.skill?.name);","6ubojp9zwbfJnosT":"args.actor.system.details.move.value += 1;","6uldpFvKOCoW92cC":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.uqGxFOEqeurwkAO3\")\nitem = item.toObject()\n\nitem.system.specification.value = 10;\nitem.name += \" (Feu)\"\nsetProperty(item, \"flags.wfrp4e.breath\", \"fire\")\n\nItem.create(item, {parent : this.actor, fromEffect: this.effect.id})","6xTtJEhRc4OjcDTf":"if (getProperty(args.data, \"system.status.fortune.value\"))\n{\n\tthis.script.scriptNotification(\"Impossible de mettre à jour la Fortune\");\n\tdelete args.data.system.status.wounds.value;\n}","715G1Bf0haOHvmYQ":"return !(args.skill?.name == game.i18n.localize(\"NAME.Bribery\") || args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\")))","71DmrxCTKGYL4Z7X":"return [\"fel\"].includes(args.characteristic)","7Ck0fkzE4WQ62qVe":"if (args.item.type == \"skill\" && args.item.name == \"Corps à corps (Base)\")\n{\n args.item.system.modifier.value += 20;\n}","7F3miqRA0ceMUBIu":"return args.characteristic != \"int\" || args.skill","7F6aGxZJjwxm5e5P":"if (args.test.result.castOutcome == \"failure\")\n{\n ValueDialog.create(\"Sasir le nombre de Blessures perdues en échange de DR\", this.effect.name, \"0\").then(async value => {\n value = Math.clamped(value, 0, 3)\n if (value == 0)\n {\n return; \n }\n else if (Number.isNumeric(value))\n {\n this.script.scriptNotification(`Perte de ${value} Blessures`)\n this.actor.modifyWounds(-1 * value)\n await this.item.system.toggleEquip();\n args.test.addSL(value);\n args.test.preData.other.push(`${this.effect.name}: +${value} DR`)\n }\n })\n}","7H6wYyJ6cpaoc2QQ":"return args.skill?.name == game.i18n.localize(\"NAME.Cool\");","7JW9t8AYSDkkzG2V":"// Apply changes when the mask is worn\n\nif (args.equipped) \n{ \n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [this.item.effects.contents[1]?.convertToApplied()]) \n this.script.scriptMessage(`${this.actor.name} porte le ${this.item.name}.
\n Si le personnage porte le masque pendant plus d'une heure ou bénéficie de ses effets, il s'espose à une @Corruption[moderate]{Corruption Modérée}. \n `,\n {whisper: ChatMessage.getWhisperRecipients(\"GM\")}) \n}\n\n// Notify of lingering effects when mask is removed\nelse if (!args.equipped)\n{\n await this.item.effects.contents[0].delete();\n await this.item.update({name : this.item.name += \" (Utilisé)\"})\n this.script.scriptMessage(`${this.item.name} porté par ${this.actor.name} a été enlevé et a perdu ses capacités. Cependant, les effets perdurent pendant [[1d10+4]] jours, après quoi ils doivent être retirés manuellement.`, \n {whisper: ChatMessage.getWhisperRecipients(\"GM\")}\n )\n \n}","7OmrMjaU48o2FEZi":"\nthis.actor.characteristics.t.bonus = 10\n\nthis.actor.details.move.value = 0;\nthis.actor.details.move.walk= 0;\nthis.actor.details.move.run = 0;","7ScfB4o1QhXnNUfq":"return ![\"int\", \"wp\"].includes(args.characteristic)","7VAhXHov6pR1SkgD":"return args.item?.name == game.i18n.localize(\"NAME.Endurance\");","7WR2hJjHPhHhHxAq":"let poisoned = args.actor.hasCondition(\"poisoned\")\nif (poisoned)\n{\n this.script.scriptNotification(`Suppression de ${poisoned.conditionValue} états Empoisonné`)\n poisoned.delete(); \n}\nelse\n this.script.scriptNotification(`Aucun état Empoisonné`)","7ZoFUMDG2WJd8RMg":"this.script.scriptMessage(`Revendiquer le Bonus de ${this.effect.name} `);","7e8FgQUF2oANANmx":"return args.skill?.name == \"Corps à corps (Bagarre)\" || args.item?.weaponGroup?.value == \"brawling\"","7f6OsttTzE7Hvzfk":"if (this.actor.statuses.has(\"infighting\")) // Only add +10 if already infighting\n args.prefillModifiers.modifier += 10; \n\n\nargs.prefillModifiers.successBonus += 1; \n","7n3SEAGRA5ESK8gV":"args.options.disarm = true;","7szLG4VALuuy1cPm":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"easy\"}})\nawait test.roll();\nif (test.failed)\n{ \n await this.actor.addCondition(\"fatigued\")\n} ","7w7QA7GBhzZ98OS0":"const sin = this.effect.sourceActor.system.status.sin.value;\nconst result = await WFRP_Tables.rollTable(\"manann-mood-made-meaningless\", sin);\nlet match = result.text.match(/b>([^<]+)/i);\nlet key = match[1];\nlet roll = new Roll(\"5d10\");\nlet value = undefined;\n\nawait this.script.scriptMessage(result.text, {flavor: result.title});\n\nswitch (key) {\n case 'Stromfels Triumphant!':\n value = 0;\n break;\n case 'Stromfels Ascends!':\n await roll.evaluate();\n if (this.actor.system.status.mood.value > 0)\n value = -roll.total;\n else if (this.actor.system.status.mood.value < 0)\n value = roll.total;\n break;\n case 'No effect.':\n break;\n case 'Manann Provoked!':\n await roll.evaluate();\n value = -roll.total;\n break;\n}\n\nif (roll._evaluated)\n await roll.toMessage();\n\nawait this.effect.setFlag(\"wfrp4e-soc\", \"m4result\", {result: key, value});","7wBWUw05q0igh508":"// Imbibing this substance grants the user the Painless Creature Trait.\nconst hasPainless = this.actor.has(\"Insensible à la douleur\");\nif (hasPainless === undefined) \n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.wMwSRDmgiF2IdCJr\");\n let data = item.toObject()\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n \n this.script.scriptMessage(\n `
${this.actor.prototypeToken.name} gagne le Trait de Creature Insensible à la Douleur. Cet effet dure 1 heure, après quoi il disparait et le total des Blessures encaissés par le buveur sont encaissés d'un coup.
\nNotez que cela n'empêche pas le buveur de recevoir une Blessure Critique ou de mourrir. Cela permet par contre d'éviter la majorité de leur effets.
`, \n { whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true})\n}","84IB8CWa55XzoAkv":"return ([\"Soin aux animaux\", \"Emprise sur les animaux\"].includes(args.item?.name) || args.item?.name.includes(\"Chevaucher\") || args.item?.name.includes(\"Dressage\"))","86ivOsBQAuu0UmFg":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"hard\"}, appendTitle : ` - ${this.effect.name}`, skipTargets: true});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"poisoned\");\n}","87rrZ3ojHrXa3lCn":"this.actor.modifyWounds(1)","8AoA4bnstBtglRGZ":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.wMwSRDmgiF2IdCJr\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","8ByuHnUZ4RNTdGVv":"let strLoss = Math.ceil(CONFIG.Dice.randomUniform() * 10)\nlet tghLoss = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n\nif (!this.actor.has(\"Mort-vivant\") && !this.actor.has(\"Démoniaque\")) \n{\n this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), { appendTitle: \" - \" + this.effect.name, fields: { difficulty: \"average\" }, context: { failure: `Pert de ${strLoss} en Force et ${tghLoss} en Endurance` } }).then(async test => {\n await test.roll();\n if (test.failed) {\n this.actor.update({ \"system.characteristics.s.initial\": this.actor.system.characteristics.s.initial - strLoss, \"system.characteristics.t.initial\": this.actor.system.characteristics.t.initial - tghLoss })\n }\n })\n\n}\nelse {\n this.script.scriptNotification(`${this.actor.name} est immunisé à ${this.effect.name}`)\n}\n","8GyJgdHVBaLrHCY8":"let type = this.item.getFlag(\"wfrp4e\", \"breath\")\nlet types = {\n none : \"Aucun\",\n cold : \"Froid\",\n corrosion : \"Corrosion\",\n fire : \"Feu\",\n electricity : \"Electricité\",\n poison : \"Poison\",\n smoke : \"Fumée\",\n various : \"Divers\"\n}\nif (!type)\n{\n type = (await ItemDialog.create(ItemDialog.objectToArray(types, this.item.img), 1, \"Choisir le Souffle\"))[0]?.id;\n this.item.updateSource({\"flags.wfrp4e.breath\" : type})\n}\n\nif (!this.item.name.includes(\"(\") && types[type] && type != \"none\")\n{\n this.item.updateSource({name : this.item.name += ` (${types[type]})`, \"system.specification.value\" : this.item.system.specification.value.replace(\"(Type)\", \"\").trim()})\n}","8K9tpCwvFC9INk5V":"if ([\"t\", \"wp\"].includes(args.characteristic))\n{\n\targs.fields.modifier += 10;\n}\nelse if ([\"ag\", \"i\", \"int\"].includes(args.characteristic))\n{\n\targs.fields.modifier -= 10;\n}","8LmUVQxOwTLSeabg":"return args.data.targets.length > 0 || !args.weapon?.system.qualities.value.find(i => i.name == \"shield\") // Should count even if they don't have the skill","8N3Uqjq1ZxPxo4pk":"return !args.skill?.name?.includes(game.i18n.localize(\"NAME.Lore\"))","8RNziYGGb4sp3BGQ":"if (!args.test.weapon?.name.includes(\"Drakefire\"))\n{\n args.test.result.misfire = game.i18n.localize(\"Misfire\");\n args.test.result.misfireDamage = (0, eval)(parseInt(args.test.result.roll.toString().split('').pop()) + args.test.weapon.system.Damage);\n}","8ShLVT0bK1eQpinj":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.k00PimCWkff11IA0\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data])","8TRiAJ8thIKE4IoL":"\nlet SL = Number(getProperty(this.item, \"flags.wfrp4e.sourceTest.result.SL\") || 1)\n\nargs.actor.characteristics.i.modifier += 10 * SL\nargs.actor.characteristics.ag.modifier += 10 * SL","8ThudCYRqkjQIwJH":"if (args.opposedTest.attackerTest.result.critical)\n{\n args.actor.addCondition(\"ablaze\")\n}","8WJsecxdndaHRxxS":"this.actor.status.addArmour(this.actor.characteristics.wp.bonus, {source: this.effect, magical : true})","8WeYU5e5LN9UeWFs":"if (args.item.type == \"spell\")\n{\n let range = parseInt(args.item.Range)\n if (Number.isNumeric(range))\n {\n args.item.system.range.value = \"2 * \" + args.item.system.range.value\n }\n}","8ZAUBSH9CM9OTpTL":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Perception\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"easy\"}});\nawait test.roll();\n\nif (test.succeeded)\n{\n this.actor.addCondition(\"stunned\") \n}\nelse if (test.failed)\n{\n this.actor.addCondition(\"poisoned\", 2);\n}","8araLuwmBq8GKEw3":"let APIgnored = args.AP.layers.reduce((prev, current) => prev + ((current.weakpoints && !current.ignored) ? current.value : 0), 0)\n\nif (APIgnored)\n{\n args.modifiers.ap.ignored += APIgnored\n args.modifiers.ap.details.push(`${this.effect.name}: Ignorer les PA avec des Points Faibles (${APIgnored})`)\n}","8fefDfiYKFOWdPER":"args.update({texture : {scaleX : 2, scaleY: 2, src: \"modules/wfrp4e-core/tokens/popout/gor.webp\"}});","8g2iitsgaJarKQpr":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.V0c3qBU1CMm8bmsW\")\nlet data = item.toObject()\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n","8gCja0mfKt4nYVZc":"args.fields.slBonus += 2 ","8hIyWDyfbgGAig65":"return [\"ws\", \"bs\", \"s\", \"t\", \"ag\", \"dex\"].includes(args.characteristic)","8jvEVPUCg3rKG48Y":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9fq6p9Q6H02LjaSi\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","8noxHUQKR55Kx1YN":"this.actor.system.status.corruption.max += 1","8oE0DTzz0krOfFlV":"args.item.system.qualities.value.push({name : \"magical\"})\nargs.item.system.qualities.value.push({name : \"impact\"})\n","8rq4GL5d5nCn4kO7":"let caster = this.effect.sourceActor\nif (caster)\n{\n let healed= caster.characteristics.wp.bonus\n this.actor.modifyWounds(healed);\n this.script.scriptMessage(`${this.actor.prototypeToken.name} regagne ${healed} Blessures`)\n}","8tyMXDfHR8AJBdDu":"let weakpointsAP = args.AP.layers.filter(i => !i.ignored && i.weakpoints).reduce((ap, layer) => ap + layer.value, 0);\n\nif (weakpointsAP > 0)\n{\n args.modifiers.ap.ignored += weakpointsAP;\n args.modifiers.ap.details.push(`${this.effect.name} - Ignore les Points Faibles (${weakpointsAP})`);\n}","8vpAtJ93GIeye1qj":"return args.type == \"cast\"","8wG9l4T9fc1bM0TN":"let item = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.kJNAY1YRaCy9IgmT\")).toObject();\nitem.system.specification.value = 1;\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","8xqYrBIf1Zhlwizg":"const repaired_message = `Fini de passer l'ancre.
`;\nconst test = 'Strength';\nconst difficulty = 'vhard';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer le ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","8yBr6VbdKcrWUuqw":"this.actor.characteristics.i.value= \"-\"\nthis.actor.characteristics.int.value= \"-\"\nthis.actor.characteristics.wp.value= \"-\"\nthis.actor.characteristics.fel.value = \"-\"","8zTkDVziBPaNbMQX":"let filters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"petty\"\n }\n]\n\nlet petty = await game.wfrp4e.apps.ItemDialog.createFromFilters(filters, 6, \"Choisir 6 sorts de Magie Mineure\")\n\n\nfilters = [\n {\n property : \"type\",\n value : \"spell\"\n },\n {\n property : \"system.lore.value\",\n value : \"\"\n }\n]\n\nlet arcane = await game.wfrp4e.apps.ItemDialog.createFromFilters(filters, 9, \"Choisir 9 Sorts d'Arcane\")\n\nlet items = petty.concat(arcane).map(i => i.toObject())\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","91S2GnBFYFbxmOCK":"this.actor.characteristics.s.bonus += 1\nthis.actor.characteristics.s.calculationBonusModifier -= 1","93K85NnVwjVNXlZq":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Trade\"));","956dUb5sd6OtbWZR":"args.fields.successBonus++;","96Y1yIH1lRjTs5hL":"if (args.test.succeeded)\n return\n\nif (args.test.characteristicKey == \"wp\")\n this.actor.addCondition(\"broken\")","98nKfcimlaPeM9h5":"await this.actor.addCondition(\"bleeding\")\nawait this.script.scriptMessage(await this.actor.applyBasicDamage(10, {suppressMsg : true}));","9A7rYY3FKi5XLihG":"fromUuid(\"Compendium.wfrp4e-core.items.5QcrpLQWWrsbKR79\").then(item => {\n let data = item.toObject();\n data.system.tests.value = data.system.tests.value.replace(\"coins\", \"metal objects\");\n data.system.description.value += \"Ce Talent s'applique également à tout objet métallique à cause de l'Affinité Metallique
\"\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n})","9EVj4bmZJex45Mt7":"return args.skill?.name != game.i18n.localize(\"NAME.Athletics\");","9HWEDsnNxSykqbF5":"args.actor.system.details.move.value += 3;\nargs.actor.system.status.carries.max = Math.floor(args.actor.system.status.carries.max * 0.25);\nargs.actor.system.details.price.gc *= 1.1;","9JnPK1jNUEso7Pv8":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9h82z72XGo9tfgQS\")\nlet data = item.toObject();\ndata.name += ` (Odorat)`\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","9MDi3ok9gPwtbALf":"args.actor.details.move.value /= 2","9MwRUzRinhq1IjhG":"args.actor.addCondition(\"grappling\");","9RFoasDcFnYZ1txR":"return args.skill?.name == game.i18n.localize(\"NAME.Perception\");","9VfeubiCV83LN9iY":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")\nlet data = item.toObject();\ndata.name += ` (Si Charge)`\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","9WZa63lr0K3SsP4G":"let sourceItem = this.effect.sourceItem;\n\nif (sourceItem)\n{\n\tthis.actor.applyEffect({effectUuids : [sourceItem.effects.contents[2].uuid]})\n\tthis.script.scriptNotification(\"Applique après les effets\");\n}","9Yn9uViEjcuaESJ2":"if (this.item.getFlag(\"wfrp4e\", \"failedCool\"))\n{\n this.item.name += \" (Aucun PA)\"\n this.item.system.AP = {\n \"head\": 0,\n \"lArm\": 0,\n \"rArm\": 0,\n \"lLeg\": 0,\n \"rLeg\": 0,\n \"body\": 0\n }\n}","9ZFPDCk8M2TQxh7x":"args.fields.modifier += 20\n","9bJGJrLqslV5lBya":" return args.characteristic == \"bs\"","9eWR4mdaoCSQawDT":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.GlShFJF2TpsNh1FX\");\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n","9fK07tqqZyPg7dpx":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty: \"veasy\"}})\nawait test.roll();\nif (test.failed)\n{\n this.script.scriptNotification(\"Subi une Blessure Purulente\")\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb\")\n this.actor.createEmbeddedDocuments(\"Item\", [item.toObject()])\n}\nelse \n{\n this.script.scriptNotification(\"Evite une Blessure Purulente\")\n}\n","9nroaZDkW3WXNkB7":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.4MJJCiOKPkBByYwW\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","9ob2lPnk3PDot9Tx":"this.actor.addCondition(\"blinded\", this.effect.sourceTest.result.SL)","9qWUuEF8F5nehF1y":"args.item.system.qualities.value = args.item.system.qualities.value.concat([{name : \"magical\"}, {name : \"unbreakable\"}])\nargs.item.system.damage.value += ` + ${this.effect.sourceActor.system.characteristics.wp.bonus}`","A0OK0qAMmnf8iNJf":"if (args.test.result.SL < 0)\n{\n this.script.scriptMessage(`Reçoit ${Math.abs(args.test.result.SL)} Points de Corruption`, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n if (args.test.failed && this.actor.type == \"character\")\n {\n this.actor.update({\"system.status.corruption.value\" : parseInt(this.actor.status.corruption.value) + Math.abs(args.test.result.SL)})\n }\n}","A1odAcuRbq9797ZB":"let choice1 = [\n {\n type : \"skill\",\n name : \"Corps à corps (Base)\",\n diff : {\n system : {\n advances : {\n value : 10\n }\n }\n }\n }\n]\nlet choice2 = [\n {\n type : \"skill\",\n name : \"Corps à corps (Armes d'hast)\",\n diff : {\n system : {\n advances : {\n value : 10\n }\n }\n }\n }\n]\n\nlet choice = await Dialog.wait({\n title : \"Choix\",\n content : \n `\n Choisissez une option\n
\nAppliquer les dommages de ${this.effect.name} à l'attquant?`,\n buttons: {\n yes: {\n label: \"Oui\",\n callback: () => {\n return true;\n }\n },\n no: {\n label: \"Non\",\n callback: () => {\n return false;\n }\n }\n }\n })\n\n if (choice)\n {\n this.script.scriptMessage(await args.attacker.applyBasicDamage(this.actor.system.characteristics.wp.bonus, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg : true}));\n }\n}","CkE8NZOhzPkuRrKJ":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.MnMZv7ZXoRqoH9dS\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data])\n\n\n\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty: \"hard\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n\tthis.actor.addCondition(\"unconscious\")\n}","CoImIH9OCMx9DfQZ":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.nbhn2wX35b7Jrcbg\")\nlet data = item.toObject();\ndata.system.location.value = \"Jaw\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","D5XmzrUGFa1JN0cl":"args.prefillModifiers.modifier += 10\n\n","DANLE5HxrkTNelhl":"args.wounds += 4;","DBafsY1HrclJRTtA":"return args.type != \"cast\"","DHxUKY9LMyifFgCi":"return args.skill?.name == \"Métier (Apothicaire)\" || args.skill?.name == \"Métier (Alchimiste)\"","DL9vYNft9aXdV2aW":"let tooth = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\ntooth = tooth.toObject()\ntooth.system.specification.value = 3\ntooth.system.qualities.value = [{name : \"magical\"}]\n \nlet claw = await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")\nclaw = claw.toObject()\nclaw.system.specification.value = 4\nclaw.system.qualities.value = [{name : \"magical\"}]\nclaw.name = \"Claw\"\n\nthis.actor.createEmbeddedDocuments(\"Item\", [tooth, claw], {fromEffect : this.effect.id})","DMQ0taEpBUJU5njV":"args.actor.status.fortune.value = 0","DTiHS6RfwhF4THbf":"return args.skill?.name != game.i18n.localize(\"NAME.Drive\") && !args.skill?.name.includes(game.i18n.localize(\"NAME.Ride\"));","DVlZGbiuMIHEQOnM":"if (this.actor.getFlag(\"wfrp4e\", \"isAttached\")) \n{\n\tlet roll = await new Roll(\"1d10\").roll()\n\tawait roll.toMessage(this.script.getChatData());\n\tif (roll.total == 9 || roll.total == 10)\n\t{\n\t this.script.scriptMessage(`${this.actor.name} attaché à ${this.actor.getFlag(\"wfrp4e\", \"isAttached\")} tombe.`)\n\t await this.actor.unsetFlag(\"wfrp4e\", \"isAttached\") \n\t}\n }","DWBxvzfWGcG7PVNP":"let letter = this.item.system.location.key[0]; // \"l\" or \"r\";\n\nthis.item.updateSource({\"system.location.key\" : letter + \"Doigt\"})\n\n// We want the location to be Right or Left Hand, but the key to be rFinger or lFinger","DcSJNRBXE9ZBBY7T":"this.actor.addCondition(\"blinded\", Math.max(0, this.effect.sourceTest.result.SL))","DhZqJso1JWYtGrKk":"this.actor.addCondition(\"ablaze\")\nlet damage = this.effect.sourceTest.result.damage + this.effect.sourceTest.result.additionalDamage\nthis.script.scriptMessage(await this.actor.applyBasicDamage(damage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}))","DmbWR9s5I8LHBwxB":"let column = await ValueDialog.create(\"Selectionnez la colonne pour déterminer la Tête de Bête\", \"Sélectionner la colonne\", \"\", [\"Undivided\", \"Khorne\", \"Nurgle\", \"Slaanesh\", \"Tzeentch\"]);\n\nif (column)\n{\n let result = await game.wfrp4e.tables.rollTable(\"beasthead\", {}, column);\n this.script.scriptMessage(`${result.title}
${result.result}`);\n let uuid = `Compendium.${result.object.documentCollection}.${result.object.documentId}`;\n let item = await fromUuid(uuid);\n if (item)\n {\n this.actor.createEmbeddedDocuments(\"Item\", [item])\n this.item.delete();\n }\n}","DpdSEHM6NMN1ey6h":"if (parseInt(this.item.system.specification.value) > 0)\n{\n\tthis.actor.system.status.ward.value = parseInt(this.item.system.specification.value);\n}","DqJFo74trI916qXN":"let fatigued = args.actor.hasCondition(\"fatigued\")\nif (fatigued)\n setProperty(fatigued, \"flags.wfrp4e.scriptData\", getProperty(fatigued, \"flags.wfrp4e.scriptData\").filter(s => s.trigger != \"dialog\"))","DsE6rTSzxEn6uWMz":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"average\"}})\nawait test.roll();\nif (test.failed)\n{ \n await this.actor.addCondition(\"blinded\");\n await this.actor.addCondition(\"fatigued\")\n} ","DuM5l2Yb4bdvDeaG":"return args.skill?.name != \"Athlétisme\"","DxQnamsb2AuW0p2e":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Lore\"));","DyZ1jH88EAp1ueOK":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.GlShFJF2TpsNh1FX\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\ndata.system.location.value = data.system.location.value.replace(\"Arm\", \"Wrist\")\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n","Dzi2CKpYapRGwNVr":"if (args.actor.system instanceof StandardActorModel) {\n args.actor.addCondition(\"unconscious\");\n}","E1Xo4RVuN1YRRxg7":"return args.item?.attackType != \"ranged\"","E1vUepgop09FF5wy":"if (this.actor.system.status.advantage.value == 0)\n{\n return this.script.scriptNotification(\"Pas assez d'Avantages!\", \"error\")\n}\n\nlet hatred = await fromUuid(\"Compendium.wfrp4e-core.items.Item.aE3pyW20Orvdjzj0\")\nlet frenzy = await fromUuid(\"Compendium.wfrp4e-core.items.Item.yRhhOlt18COq4e1q\");\n\nif (this.actor.system.status.advantage.value >= 3)\n{\n this.script.scriptNotification(`Ajout de ${frenzy.name}`)\n this.actor.setAdvantage(0)\n this.actor.createEmbeddedDocuments(\"Item\", [frenzy])\n}\nelse if (this.actor.system.status.advantage.value >= 1)\n{\n let data = hatred.toObject();\n data.system.specification.value = \"Combatants au corps à corps\"\n this.script.scriptNotification(`Ajout de ${hatred.name}`)\n this.actor.setAdvantage(0)\n this.actor.createEmbeddedDocuments(\"Item\", [data])\n}","E2VfOVuju67qO3VL":"let blinded = this.actor.hasCondition(\"blinded\");\nif (blinded.getFlag(\"wfrp4e\", \"nightshroud\"))\n{\n blinded.delete()\n}","E3om295BMQojnM2F":"let fatigued = this.actor.hasCondition(\"fatigued\")\nif (fatigued)\n{\n fatigued.delete();\n this.script.scriptNotification(\"Fatigue supprimée\")\n}","E4CHDe1xfmcV3oGv":"return args.skill?.name == game.i18n.localize(\"NAME.Navigation\");","E6DMqfDeczqmVMFV":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"average\"}})\n\nawait test.roll();","E7D4bxz8gy4e1wL7":"if ([\"Stealth (Rural)\", \"Track\", \"Outdoor Survival\", \"Swim\", \"Perception\", \"Intuition\"].includes(args.item?.name))","EBNrA6FNX4d05EUx":"return !args.options.crewTest;","EC8cZmqrE095cDc2":"const actor = args.actor;\n\nif (actor.itemTypes.skill.find(s => s.name === \"Savoir (Savoir)\")) {\n const loreTest = await actor.setupSkill('Savoir (Savoir)', {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'hard'},\n characteristic: 'int',\n });\n await loreTest.roll();\n\n if (loreTest.succeeded) {\n loreTest.result.other.push(`${actor.name} reconnaît les leurres de Lurkerfis.`);\n loreTest.renderRollCard();\n return;\n } \n}\n\nlet test = await actor.setupSkill('Calme', {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'easy'},\n characteristic: 'wp',\n});\nawait test.roll();\n\nif (!test.succeeded) {\n test.result.other.push(`${actor.name} est devenu séduit par la vue et incapable d'effectuer aucune action sauf se diriger vers la lumière`);\n test.renderRollCard();\n actor.addCondition(\"unconscious\");\n}","EDAMEOzdBfkoKHxP":"return args.skill?.name !== game.i18n.localize(\"NAME.Navigation\");","EGWF3LHav3e2zFL4":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Ranged\")) || args.item?.isRanged || args.item?.name == game.i18n.localize(\"NAME.Charm\");","EJObiSth3WdcJOXN":"if (args.test.characteristicKey == \"wp\" && args.test.failed && args.test.result.SL <= -3)\n{\n this.script.scriptNotification(\"Ajout de A Terre\");\n this.actor.addCondition(\"prone\")\n}","EJaBfqADqlo92Fx6":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.oGbDwnLOn3isPJpO\")\nlet data = item.toObject();\ndata.name += \" (A déterminer)\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","EKkdyp51Wf4csw2B":"return this.actor.statuses.has(\"frenzy\");","ENGmwaItRXO5s0XY":"await this.actor.modifyWounds(this.actor.system.characteristics.t.bonus * 3)\nthis.script.scriptMessage(`Soigne ${this.actor.system.characteristics.t.bonus * 3} Blessures`)\n\nthis.actor.hasCondition(\"bleeding\")?.delete()\nthis.actor.hasCondition(\"fatigued\")?.delete()\n","EQ5dtGW5kQhtAb87":"await this.actor.addCondition(\"prone\")\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty : \"hard\"}, skipTargets: true, appendTitle : \" - \" + this.effect.name})\nawait test.roll();\nif (test.failed)\n{\n\tawait this.actor.addCondition(\"stunned\")\n}","ERxrWzSpw8qwxFVi":"this.script.scriptNotification(`Ne peut entrer ${this.effect.name}!`); this.actor.addCondition(\"broken\");","EU5j0hnDTG9Z6d1e":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"hard\"}})\nawait test.roll();\nif(test.failed)\n{\n this.actor.addCondition(\"stunned\", 2)\n}","EVBSHEC5nmmj2X41":"return args.skill?.name != game.i18n.localize(\"NAME.Climb\") && !args.skill?.name?.includes(game.i18n.localize(\"NAME.Stealth\"));","EYny6z5oTOhxGDfb":"args.fields.modifier -= 10;\n","EaSNOmXUxAkUHnm5":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","Eay7GpDyfsEE40jT":"if (args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"ablaze\")\n}","EdTChmSouS0MSmk5":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.succeeded)\n{\n this.script.scriptMessage(\"Peut effectuer une Action ou un Mouvement (en choisir un)\")\n}\nelse \n{\n this.script.scriptMessage(\"Ne peut pas effectuer d'Action ou de Mouvement ce round\") \n}","EiLaZW4b4ypw5sLV":"// can't use Damage application type because that checks if wounds were dealt\nargs.actor.applyEffect({effectUuids : this.item.effects.contents[0].uuid})","EmXwcuycEH8slEn5":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"hard\"}})\nawait test.roll();\nif(test.failed)\n{\n this.actor.addCondition(\"unconscious\")\n}","EmmG49pMOPHRwDzR":" let roll = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n if (args.test.isFumble && roll == 1 && !args.test.result.misfire)\n {\n args.test.result.misfire = game.i18n.localize(\"Misfire\") + \" (Résultat 1)\"\n args.test.result.misfireDamage = eval(parseInt(args.test.result.roll.toString().split('').pop()) + args.test.item.Damage)\n }\n else if (args.test.isFumble && roll != 1)\n args.test.result.other.push(\"Raté résultat: \" + roll)\n","EpdMj9d9SYPeP44q":"return args.characteristic != \"ag\" && args.item?.id != this.item?.id","ErgOwSiVnm9VLVHN":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.DrNUTPeodEgpWTnT\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","Et4tPHlrkueLqP3T":"if (args.item.type == \"skill\") args.item.system.modifier.value -= 10","Ew3C2WmLCtc1KT46":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\")) || args.item?.id == this.item?.id","EwD053Fyy46b59ZI":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.6l3jvIAvrKxt0lA9\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","Eye6dranWpNsILjm":"if (this.actor.system.status.wounds.value <= 1)\n{\n this.effect.delete();\n}","F2u4L4o0r1LTWeWK":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = await ValueDialog.create(\"Saisir la valeur de Terreur\", this.effect.name);\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","F4aGsdzJ9SYcX57F":"if (args.equipped)\n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.HpFkVJ2lYPAWumUL\")\n let data = item.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n}\nelse \n{\n this.effect.deleteCreatedItems(); \n}","FAB12eLcSCAOOQwk":"this.script.scirptMessage(await this.actor.applyBasicDamage(20, {suppressMsg: true});","FAf4iXj5LkdvukS2":"fromUuid(\"Compendium.wfrp4e-wom.items.0Xdm4r7l2EwC4fcg\").then(item => Item.create(item.toObject(), {fromEffect : this.effect.id, parent : this.actor}))","FMA16PvoObBV8vDl":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.EO05HX7jql0g605A\")\nitem = item.toObject()\nitem.system.specification.value = 20\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})\nthis.script.scriptNotification(item.name + \" added\")","FMSN5uRskkATexzB":"game.wfrp4e.tables.rollToChat(\"crithead\")","FPYNcxm21678boLT":"if (args.attackerTest.data.preData.rollClass !== \"CharacteristicTest\") return;\nif (args.attackerTest.data.preData.characteristic !== \"s\") return;\n\nconst SL = args.opposedTest.data.opposeResult.differenceSL;\n\nconst targetId = this.effect.getFlag(\"wfrp4e\", \"target\");\nconst target = canvas.scene.tokens.get(targetId);\n\nif (SL > 4) {\n args.opposedTest.data.opposeResult.other.push(`${args.defenderTest.actor.name} a été obligé de lâcher çà ${target.name}.`);\n return await this.effect.delete();\n}\n\nif (SL > 0) {\n args.opposedTest.data.opposeResult.other.push(`${args.defenderTest.actor.name} a été empêché de presser ${target.name} pour un tour.`);\n let turns = this.effect.getFlag(\"wfrp4e\", \"turns\");\n this.effect.setFlag(\"wfrp4e\", \"turns\", turns + 1);\n}","FSqUqSByMiztYOQM":"if (args.totalWoundLoss > 0)\n this.script.scriptMessage(`Infecté: ${args.actor.name} doit réussir un Test de Résistance Facile (+40) ou recevoir une @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Blessure Purulente}`, {whisper: ChatMessage.getWhisperRecipients(\"GM\") })","FUgCtIoj1Stgqxt7":"return ![\"ws\", \"bs\", \"s\", \"ag\", \"t\", \"dex\"].includes(args.characteristic)","FXuyiJoXdAh6WhRK":"return args.skill?.name == \"Chevaucher (Cheval)\" && game.combat?.active","FXwfqF0jpXlBQ9Y3":"return args.item?.system?.isMelee && this.actor.attacker","FYUPfYyTYZkxRLFT":"return ![\"NAME.Endurance\", \"NAME.Cool\"].map(i => game.i18n.localize(i)).includes(args.skill?.name)","FZFOC7bip0oiWEzk":"if (args.opposedTest.result.hitloc.value == this.item.system.location.key && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 2);\n this.script.scriptNotification(\"Ajout d'Hémorragie\")\n}","FciJSTq7dZsZIPgl":"if (args.equipped)\n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR\")\n let data = item.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n}\nelse \n{\n this.effect.deleteCreatedItems(); \n}","FfTqCPxCoxwGDTQs":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.wMwSRDmgiF2IdCJr\")\nlet data = item.toObject()\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n","FiD3mvWIBHNNIuO9":"if (args.opposedTest.result.hitloc.value == \"body\")\n{\n if ((await new Roll(\"1d2\").roll()).total == 1)\n {\n args.opposedTest.result.hitloc.value = \"head\"\n this.script.scriptMessage(`Localisation changée : Tête`)\n }\n}","FkTwk8hfHpRLbAp2":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"prone\")\n}","FmLx9pwOkzqqU7Ph":"return args.skill?.name == game.i18n.localize(\"NAME.Track\");","FqevMs0ukQ9WuUHl":"// Each time the blade is used, the GM should secretly roll a d10.\n// On a 1, its poison has run dry, \n// and the next time it is employed it will shatter.\n\nif (this.item.getFlag(\"wfrp4e\", \"brittle\"))\n{\n ChatMessage.create({content: `${this.item.name} shatters!`})\n this.item.update({name : `${this.item.name} (Brisé)`})\n}","FtZf56VI6Qsspu0D":"const repaired_message = `
Réparation finie de ${this.item.name}.
`;\nconst test = 'Métier (Charpentier)';\nconst difficulty = 'difficult';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer le ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","Fvlc4RkeF4dHjW3m":"let caster = this.effect.sourceActor\nif (caster && (this.actor.has(game.i18n.localize(\"NAME.Undead\")) || this.actor.has(game.i18n.localize(\"NAME.Daemonic\")))) {\n let wp = caster.system.characteristics.wp.value\n if (wp > this.actor.system.characteristics.t.value) {\n if (this.actor.has(game.i18n.localize(\"NAME.Unstable\"))) {\n this.actor.update({ \"system.status.wounds.value\": 0 })\n this.actor.addCondition(\"dead\")\n }\n else {\n fromUuid(\"Compendium.wfrp4e-core.items.D0ImWEIMSDgElsnl\").then(item => {\n this.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], { fromEffect: this.effect.id })\n ChatMessage.create({ content: `Ajout de Instable à ${this.actor.prototypeToken.name}`, speaker: { alias: caster.name } })\n })\n }\n }\n}","Fwk8WA8NfRivLFWJ":"return args.skill?.name === \"Divertissement (Chant)\";","G1RletYc6BzigJrK":"let ablaze = parseInt(this.effect.sourceTest.result.SL) + 5\nargs.actor.addCondition(\"ablaze\", ablaze)","G7sFEnJlXZvfXL3V":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n let effectData = this.item.effects.contents[1].convertToApplied();\n\teffectData.flags.wfrp4e.sourceItem = this.item.uuid\n\tactor.applyEffect({effectData : [effectData]})\n}\nelse\n{\n\tthis.script.scriptNotification(\"Aucun restant!\", \"error\")\n}","GAO8AozttWOyRkta":"if (!args.flags.lostHand)\n{\n\targs.fields.lostHand = true;\n\targs.fields.modifier += -20;\n}","GEfWIFBSrXt0ldBM":"(await new Roll(\"1d10\").roll()).toMessage(this.script.getChatData())\nawait this.actor.addCondition(\"dead\")","GFaTz8f6PBNWrlad":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context : {failure : `Confused: Determine behaviour by @Table[bewilder] Table.`}})\nawait test.roll();\nreturn test.failed","GFkVnx4m9OwYsKGH":"args.actor.flags.ambi+= 1","GNl5Zk7BZ2jhRV1I":"if (args.item.type == \"armour\")\n{\n args.item.system.AP.head = 0;\n}","GOq4TcnWbfyfCo2V":"this.script.scriptNotification(`Healed ${this.actor.characteristics.t.bonus * 2} Wounds`)\nawait this.actor.modifyWounds(this.actor.characteristics.t.bonus * 2)\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - Effets secondaires`,fields : {difficulty : \"difficult\"}})\nawait test.roll();\nif (test.failed)\n{\n let roll = await new Roll(\"1d10\").roll();\n await roll.toMessage(this.script.getChatData())\n if (roll.total <= 3)\n {\n this.actor.addCondition(\"blinded\", 3)\n }\n else if (roll.total <= 6)\n {\n this.actor.addCondition(\"broken\");\n }\n else if (roll.total <= 9)\n {\n this.actor.addCondition(\"stunned\");\n }\n else if (roll.total == 10)\n {\n this.actor.addConditon(\"unconscious\")\n }\n}","GRfCxtYzmEx2LYU7":"if (args.totalWoundLoss >= 1)\n{\n let roll = await new Roll(\"1d10\").roll();\n await roll.toMessage(this.script.getChatData());\n if (roll.total == 9)\n {\n this.script.scriptMessage(`Deux @UUID[Compendium.wfrp4e-eis.actors.iDy8SDTwJSlCzZMl]{Horreurs Bleues de Tzeentch} sortent de la chair hurlante de ${this.actor.name}, le tuant au passage.`, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n }\n}","GTZUO73pUJKpM1JB":" let roll = await new Roll(\"1d10\").roll();\n game.dice3d?.showForRoll(roll);\n this.script.scriptMessage(await this.actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}))\n","GUkpYdPwoC5pc9BT":"return !args.weapon?.system.properties.flaws.crewed","GZFsuynUhgZqwTGo":"if (args.totalWoundLoss >= 1)\n{\n let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context: { failure: \"Gained a Poisoned Condition\", success: \"Resisted the poison\" }})\n await test.roll();\n if (test.failed)\n {\n args.actor.addCondition(\"poisoned\");\n }\n}\n ","GbPEy22VuCNzlNv2":"return !this.actor.isMounted || (!args.skill?.name?.includes(game.i18n.localize(\"NAME.Ride\")) && !args.options.dodge)","Gc8S5TYlVdV8NnOT":"let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : \" - \" + this.effect.name, context: { failure: \"Gained a Broken Condition\", success: \"Resisted the Broken Condition\" } })\n\n await test.roll();\n\n if (!test.succeeded)\n {\n args.actor.addCondition(\"broken\");\n }","GcIQtshex11AMmh2":"if (this.item.system.isEquipped)\n{\n let removeRepeater = false\n if(!this.item.system.offhand.value) // main\n {\n let offhandUsed = this.actor.itemTypes.weapon.find(i => i.system.isEquipped && i.system.offhand.value)\n if (offhandUsed)\n {\n removeRepeater = true;\n }\n }\n else // offhand\n {\n let mainhandUsed = this.actor.itemTypes.weapon.find(i => i.system.isEquipped && !i.system.offhand.value)\n if (mainhandUsed)\n {\n removeRepeater = true;\n }\n }\n \n if (removeRepeater)\n {\n this.item.system.qualities.value = this.item.system.qualities.value.filter(i => i.name != \"repeater\")\n }\n}","Gh7OidY6UdpWBS1g":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.KII1gWnxIZ8HzmU5\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","GjkxWj9wCAclM9WA":"let effects = foundry.utils.deepClone(this.item.effects.contents.filter(e => e.active));\n\neffects.splice(effects.length - 1);\n\nif (effects.length == 0)\n{\n return this.script.scriptNotification(\"Tous les effets ont été utilisés. Les remettre à 0 pour les utiliser à nouveau\")\n}\nlet choice = await ItemDialog.create(effects, 1, \"Choisissez le Pouvoir à gagner\");\n\nif (choice[0])\n{\n choice[0].update({disabled : true})\n let effect = choice[0].convertToApplied();\n effect.name += ` (${this.effect.name})`\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [effect]);\n}","GrF6tQ08jgKmUH4i":"return ![\"ws\", \"bs\", \"s\", \"ag\", \"i\"].includes(args.characteristic)","GsAyB5xnK3ASeoah":"const repaired_message = `Réparation finie de ${this.item.name}.
`;\nconst test = 'Métier (Charpentier)';\nconst difficulty = 'easy';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer le ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","GuUCErVbk5hrFzR3":"args.multiplier.tb += 1","GuxbvztcvzJz2oH1":"args.item.system.qualities.value = [];","GzSFlqL1YrIK1dxh":"let items = await Promise.all([\"Compendium.wfrp4e-wom.items.Item.EjGYZ4CgX2jZW7Ot\",\n\"Compendium.wfrp4e-wom.items.Item.O2v9RQiFf0obskP5\",\n\"Compendium.wfrp4e-wom.items.Item.2cv6hhZ57iV6z5Il\",\n\"Compendium.wfrp4e-wom.items.Item.YgDEUO0G0XcqQJqg\",\n\"Compendium.wfrp4e-wom.items.Item.J6K5TPxI8qIGQKKH\",\n\"Compendium.wfrp4e-wom.items.Item.K9FPtiDLwTkC7FuO\",\n\"Compendium.wfrp4e-wom.items.Item.CkMYRYCLrkMnyVm5\",\n\"Compendium.wfrp4e-wom.items.Item.0Xdm4r7l2EwC4fcg\"].map(fromUuid));\n\nlet choice = await game.wfrp4e.apps.ItemDialog.create(items, 1, \"Sélectionner le Vent\")\n//this.actor.createEmbeddedDocuments(\"Item\", items);\n\nthis.item.update(choice[0]?.toObject(), {diff: false, recursive : false});\n\n//this.actor.items.getName(this.effect.item.name).delete() // For some reason this.effect.item.delete() throws an error\n\n","GzsuEg7gZy1f0ljy":"let bleeding = this.actor.hasCondition(\"bleeding\")\nif (bleeding)\n{\n this.script.scriptNotification(`Suppression de ${bleeding.conditionValue} états Hémorragiques`)\n bleeding.delete(); \n}\nelse \n{\n this.script.scriptNotification(`Aucune Hémorragie`)\n}","H06Ysj7oPiemW7S6":"if (args.test.options.income && !args.test.options.criminal)\n{\n args.test.options.criminal = true;\n let currentCareer = args.test.actor.system.currentCareer;\n let coin = {1 : \"b\", 2 : \"s\", 3 : \"s\", 4 : \"g\"}[currentCareer.system.level.value] // b, s, or g maps to 2d10, 1d10, or 1 respectively (takes the first letter)\n let term = {1 : \"bp\", 2 : \"ss\", 3 : \"ss\", 4 : \"gc\"}[currentCareer.system.level.value] // b, s, or g maps to 2d10, 1d10, or 1 respectively (takes the first letter)\n let dieAmount = {1 : \"2d10\", 2 : \"1d10\", 3 : \"2d10\", 4 : \"1\"}[currentCareer.system.level.value] // b, s, or g maps to 2d10, 1d10, or 1 respectively (takes the first letter)\n dieAmount = parseInt(dieAmount[0]) * this.item.system.Advances; // Multilpy that first letter by your standing (Brass 4 = 8d10 pennies)\n if (coin != \"g\") // Don't roll for gold, just use standing value\n {\n dieAmount = dieAmount + \"d10\";\n }\n let moneyEarned = (await new Roll(dieAmount.toString()).roll()).total;\n let moneyString = `${moneyEarned}${coin}`\n let transactionString = `${moneyEarned}${term}`\n\n this.script.scriptMessage(`Gain d'un supplément de ${game.wfrp4e.market.amountToString(game.wfrp4e.market.parseMoneyTransactionString(transactionString))}`, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}","H1z3nWW7Rj3Oisxy":"return args.type != \"channelling\"","H2CJvApKMnfGNNoo":" if (args.test.item?.type == \"skill\" && args.test.item.name.includes(game.i18n.localize(\"NAME.Stealth\")))\n{ \n args.test.result.description = \"Echech Stupéfiant\";\n args.test.result.outcome = \"failure\";\n ChatMessage.create({content : \"SQUEAK\", speaker : ChatMessage.getSpeaker({token: this.actor.getActiveTokens()[0]?.document, actor: this.actor})}, {chatBubble : true})\n AudioHelper.play({ src: `${game.settings.get(\"wfrp4e\", \"soundPath\")}squeek.wav` }, true);\n}","H3Wls12aVWAWTp9J":"this.actor.setupCharacteristic(\"i\", {skipTargets: true, appendTitle : \" - \" + this.effect.name}).then(test => {\n test.roll();\n})","H3pZ9UeIzIz3luKh":"args.actor.addCondition(\"bleeding\")\n\nthis.actor.setFlag(\"wfrp4e\", \"isAttached\", args.actor.name)\n\nthis.script.scriptMessage(`Affecté à ${args.actor.name}`)","H85k4L3yICm7cfIk":"const repaired_message = `Réparation finie de${this.item.name}.
`;\nconst test = 'Voile';\nconst difficulty = 'easy';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer le ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","HASsi6wYHVALExWq":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context: { failure: \"1 Point de Corruption Point gagné\" } })\nawait test.roll();\n\nif (test.failed && args.actor.type == \"character\") \n{\n let msg = \"\"\n msg += `${this.actor.prototypeToken.name} gagne 1 Point de Corruption
`\n if (test.result.roll % 11 == 0 || test.result.roll == 100)\n {\n msg += `${args.actor.prototypeToken.name} gagne une mutation (@Table[expandedmutatephys]{Physique} ou @Table[expandedmutatemental]{Mentale}) et gagne @UUID[Compendium.wfrp4e-core.items.hiU7vhBOVpVI8c7C]{Magie du Chaos (Tzeentch)}`\n }\n this.script.scriptMessage(msg, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n await this.actor.update({ \"system.status.corruption.value\": parseInt(args.actor.status.corruption.value) + 1 })\n}","HJ2X4ZtXei0BXbxf":" let choices = await Promise.all([game.wfrp4e.utility.findItemId(\"PzimjNx9Ojq4g6mV\"), game.wfrp4e.utility.findItemId(\"rOPmyLWa37e7s9v6\")])\n let items = await game.wfrp4e.apps.ItemDialog.create(choices, 1, \"Choisir une compétence\")\n\n items = items.map(i => i.toObject())\n items.forEach(i => i.system.advances.value = 20)\n\nitems.forEach(i => equip(i))\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n\nfunction equip(item)\n{\n if (item.type == \"armour\")\n item.data.worn.value = true\n else if (item.type == \"weapon\")\n item.data.equipped = true\n else if (item.type == \"trapping\" && item.data.trappingType.value == \"clothingAccessories\")\n item.data.worn = true\n}","HKhyn0kijKfzW6cw":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"hard\"}})\nawait test.roll();\nthis.item.updateSource({\"flags.wfrp4e.passed\" : test.succeeded})","HMC6hPND9DWLFfZE":"if (this.item.name.includes(\"(\"))\n{\n\treturn;\n}\n\nlet index = game.packs\n.filter(i => i.metadata.type == \"Item\")\n.reduce((acc, pack) => acc.concat(pack.index.contents), [])\n.filter(i => i.type == \"skill\" && i.name.includes(game.i18n.localize(\"NAME.Lore\")))\n.map(i => {\n\ti.id = i._id\n\treturn i\n})\n\nlet choice = await ItemDialog.create(index, 1, \"Choisir un Savoir\")\nlet text;\nif (!choice[0])\n{\n let custom = await Dialog.wait({\n title : \"Saisir le savoir\",\n content : \"\",\n buttons : {\n confirm : {\n label : game.i18n.localize(\"Confirmer\"),\n callback : (dlg) => {\n return dlg.find(\"input\")[0].value\n }\n }\n },\n default : \"confirm\",\n close : () => {\n return \"\"\n }\n }) \n text = custom || \"\"\n}\nelse \n{\n text = game.wfrp4e.utility.extractParenthesesText(choice[0].name)\n}\n\nawait this.item.updateSource({name : this.item.name + ` (${text})`, \"system.tests.value\" : this.item.system.tests.value.replace(\"chosen Lore\", text)})\nawait this.effect.updateSource({name : this.effect.name + ` (${text})`})","HOt2hHOiHDZ7oBgW":"if ([\"rLeg\", \"lLeg\"].includes(this.effect.getFlag(\"wfrp4e\", \"location\")))\n{\n\targs.actor.details.move.value /= 2\n}\n","HUKzssLxeQo1wbx9":"\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), { fields: { difficulty: \"average\" }, appendTitle: \" - - Blessé\" })\nawait test.roll();\nif (test.failed) {\n fromUuid(\"Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb\").then(disease => {\n this.actor.createEmbeddedDocuments(\"Item\", [disease.toObject()])\n this.script.scriptNotification(\"Gain de \" + disease.name)\n })\n}\n","HX6CjNapYdC0VmQ8":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.epPBu7x6BRWp2PHG\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","HXJKkmpfxQUOnWOS":"if (!this.item.system.twohanded.value)\n{\n this.item.system.flaws.value = this.item.system.flaws.value.concat([{name : \"tiring\"}, {name : \"slow\"}])\n}","HYrl5aNMm8BAdqH7":"\nlet modifier = 0\nif (this.effect.name.includes(\"Moderate\"))\n modifier = -20\nelse\n modifier = -10\nargs.fields.modifier += modifier\n","Hcpn1gU58DIKIhty":"if (args.item.type == \"skill\" && args.item.name == \"Corps à corps (Fléau)\")\n{\n args.item.system.modifier.value += 10;\n}","HfCxNd7mFGZH4s9Y":"// An opponent that takes more than a single Wound from a Warp Blade strike \n// in melee combat must make an Average (+20) Endurance Test \n// or take a Stunned Condition\n\n\nif (args.totalWoundLoss > 1) {\n let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"average\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\n await test.roll();\n if(test.failed)\n {\n await args.actor.addCondition(\"stunned\");\n }\n}","HiMBS6GeOwEydWYN":"return args.skill?.name != game.i18n.localize(\"NAME.Climb\");","HmImVzvw6ecBy99l":"if (args.opposedTest.result.hitloc.value == \"body\" && args.totalWoundLoss > 0) \n{\n args.actor.addCondition(\"bleeding\", 2)\n this.script.scriptNotification(\"Ajout Hémorragique\")\n}","HoNTnPphrJISSQr1":"ChatMessage.create({content : \"Parle et fais toi connaître\", speaker : ChatMessage.getSpeaker({token: this.actor.getActiveTokens()[0]?.document, actor: this.actor})}, {chatBubble : true})","Hq1G30lhJYvtOSNb":" \n if (args.test.failed)\n {\n let applicableCharacteristics = [\"ws\", \"bs\", \"s\", \"fel\", \"ag\", \"t\", \"dex\"];\n if (applicableCharacteristics.includes(args.preData.characteristic))\n {\n this.actor.addCondition(\"stunned\");\n }\n }","HrOBAXsEX073ReKl":"let skill = `Divertissement (Chant)`\nlet currentCareer = this.actor.system.currentCareer;\nlet existingSkill = this.actor.itemTypes.skill.find(i => i.name == skill);\n\nif (!currentCareer) return\n\n\nlet inCurrentCareer = currentCareer.system.skills.includes(skill);\nlet perfectPitchAdded = this.actor.getFlag(\"wfrp4e\", \"perfectPitchAdded\") || {};\nif (existingSkill && inCurrentCareer && !perfectPitchAdded[existingSkill.name])\n{\n\texistingSkill.system.advances.costModifier = -5;\n}\nelse \n{\n\tperfectPitchAdded[skill] = true;\n\tcurrentCareer.system.skills.push(skill);\n\tsetProperty(this.actor, \"flags.wfrp4e.perfectPitchAdded\", perfectPitchAdded)\n}\n\n\n","HrYchgkdZBiu1yPF":"return args.skill?.name == game.i18n.localize(\"NAME.Climb\");","HwbgUIbpX0D8JLOR":"if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 2 && args.opposedTest.result.winner == \"attacker\")\n this.actor.addCondition(\"bleeding\")","I0Jo6cbNAJtXUloc":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.J9MK0AIaTbvd5oF6\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id});","I0oRZ7AWde5KI5jw":"return ![\"t\", \"int\"].includes(args.characteristic)","I1J2m5uud84N50Lk":"if ([\"cast\", \"channelling\", \"pray\"].includes(args.type))\n{\n\targs.abort = true;\n\tthis.script.scriptNotification(\"Impossible d'incanter un Sort ou d'utiliser un Prière\");\n}\nelse return true;","I7ieW0hNYvvX0KFg":"return args.skill?.name != game.i18n.localize(\"NAME.Heal\");","I93i49wI9ZrDHT4n":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.jt0DmVK9IiF6Sd2h\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","I9QAPKbaXwMMMBT4":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields : {difficulty: \"average\"}, skipTargets: true, appendTitle : \" - \" + this.effect.name})\nawait test.roll();\nif(test.failed)\n{\n await this.actor.addCondition(\"stunned\");\n let secondTest = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields : {difficulty: \"easy\"}, skipTargets: true, appendTitle : \" - Despair\"})\n await secondTest.roll();\n if(secondTest.failed)\n {\n this.effect.updateSource({name : \"Taste of Death\"})\n await this.actor.addCondition(\"fatigued\");\n }\n else \n {\n return false;\n }\n}","IAGla7HJlYN0wa4H":"if (args.test.characteristicKey == \"wp\") \n{\n if (args.test.failed)\n {\n this.actor.addSystemEffect(\"convulsions\")\n this.script.scriptMessage(`Test de Force Mentale échoué, ${this.actor.prototypeToken.name} subit des @Symptom[Convulsions] pour [[1d10]] heures`)\n }\n}","ID8mCcjkl7PCQhDq":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Dodge\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\nif(test.failed)\n{\n let damage = this.effect.sourceItem.system.computeSpellDamage(\"3\", true);\n this.script.scriptMessage(await this.actor.applyBasicDamage(damage, {suppressMsg: true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP}))\n}","IG4zYqtN9fRSYE7q":"args.actor.addCondition(\"ablaze\");","IKiZv9YSFmKmHo6a":"return args.spell?.system.lore.value == \"fire\"","ILqHxk7deotgI3KD":"if (args.item.type != \"weapon\")\n return\n\nlet reach = args.item.reach.value\nlet reachNum = game.wfrp4e.config.reachNum[reach]\nreachNum = Math.min(reachNum + 2, 7)\n\nlet key = game.wfrp4e.utility.findKey(reachNum, game.wfrp4e.config.reachNum)\n\nargs.item.reach.value = key","IOroJBqTsWvoakJN":"if (args.actorsystem.details.move.oars.value > 0)\n args.actor.system.details.move.oars.value -= 2;\n","IPPDvZdE8kn3H9z7":"let test = await this.actor.setupSkill(\"Esquive\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\n\nif (test.failed)\n{\n await this.actor.addCondition(\"grappling\")\n}","IR5URcjnCuWBFMoN":"// If a full dose is imbibed, \n// the victim must pass a Hard (-20) Endurance Test.\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty: \"hard\"}})\nawait test.roll()\nif (test.failed)\n{\n this.script.scriptMessage(`${this.actor.prototypeToken.name} Jo ne remarque rien d'anormal si ce n'est qu'ils se fatiguent un peu plus tôt que d'habitude. À ce stade, il est encore possible de sauver la victime via un antidote puissant ou des moyens magiques.
\nCependant, une fois qu’ils s’endorment, c’est presque impossible. À ce stade, la victime doit effectuer un test d'Endurance difficile (-20). S'il échoue, il ne se réveille jamais.
`, \n {\n whisper: ChatMessage.getWhisperRecipients(\"GM\"), \n blind: true \n })\n}\nreturn test.failed;","IR86DuMbVdbGOJYt":"this.actor.addCondition(\"blinded\")","IfEu1hO8sKEZBpvg":"let value = parseInt(this.item.specification.value)\nlet name = this.actor.prototypeToken.name\n\nif (game.user.isGM && game.user.targets.size)\n{\n game.user.targets.forEach(t => {\n t.actor.applyFear(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postFear(value, name)\n}","IkGegSuQwwVPhrjF":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")\nlet data = item.toObject();\ndata.system.specification.value = 1\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","Ip8sctF9SIE1Z2vF":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.UnJ25lL8aUzem5JO\")\nlet data = item.toObject();\ndata.system.specification.value = 3\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","IpoOOjYJs6RmVrpb":"if (args.totalWoundLoss > 0)\n{\n args.attacker.applyEffect({effectUuids : this.effect.sourceItem.effects.contents[1].uuid})\n}","IrkWq7IiFS65bTvC":"if (this.actor.flags.holed.half !== true) return;\nif (this.actor.flags.holed.reminded === true) return;\n\nconst speaker = ChatMessage.getSpeaker({actor: this.actor});\nthis.script.scriptMessage(`${speaker.alias} tombe lourdements dans l'eau. A moins que la cargaison soit étanche, elle perd [[d10]]% de sa valeur.
`);\n\nthis.actor.flags.holed.reminded = true;","IsLAvY9ikR1cOJWw":"return ![\"NAME.Row\", \"NAME.Swim\"].map(i => game.i18n.localize(i)).includes(args.skill?.name);","IslMfFgpgQq2brpu":"if (this.actor.hasCondition(\"broken\"))\n{\n this.actor.removeCondition(\"broken\")\n this.script.scriptNotification(`Impossible de supprimer l'état Brisé`);\n}","IukS0clr1yAleacc":"this.actor.system.characteristics.ag.modifier -= parseInt(this.item.system.location.value) || 1\n\nthis.actor.system.characteristics.ws.modifier -= parseInt(this.item.system.location.value) || 1","IupskvzvoGyD2H5o":"if (this.actor.type != \"character\")\n{\n return;\n}\n\nlet god = await ValueDialog.create(\"Saisir une Déité\", \"Béni\")\n\nif (god)\n{\n let prayers = await game.wfrp4e.utility.findAll(\"prayer\", \"Chargement des Prières\")\n let blessings = prayers.filter(p => p.system.god.value.split(\",\").map(i => i.trim().toLowerCase()).includes(god.toLowerCase()) && p.system.type.value == \"blessing\")\n if (blessings.length)\n {\n this.script.scriptNotification(\"Ajout de \" + blessings.map(i => i.name).join(\", \"))\n await this.actor.createEmbeddedDocuments(\"Item\", blessings, {fromEffect : this.effect.id})\n }\n else \n {\n this.script.scriptNotification(`Impossible de trouver des Bénédictions associées avec ${god}.`)\n }\n this.item.updateSource({name : this.item.name.replace(\"Savoir divin\", god)})\n await this.actor.update({\"system.details.god.value\": god})\n}","IzZcsSngI8TZH4d8":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.fjd1u9VAgiYzhBRp\");\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","IzoOmDywGLqLNljN":"let skill = `Langue (Magick)`\nlet currentCareer = this.actor.system.currentCareer;\nlet existingSkill = this.actor.itemTypes.skill.find(i => i.name == skill);\n\nif (!currentCareer) return\n\n\nlet inCurrentCareer = currentCareer.system.skills.includes(skill);\nlet witchAdded = actor.getFlag(\"wfrp4e\", \"witchAdded\") || {};\nif (existingSkill && inCurrentCareer && !witchAdded[existingSkill.name])\n{\n\texistingSkill.system.advances.costModifier = -5;\n}\nelse \n{\n\twitchAdded[skill] = true;\n\tcurrentCareer.system.skills.push(skill);\n\tsetProperty(this.actor, \"flags.wfrp4e.witchAdded\", witchAdded)\n}","J0IWUhxada2ONowP":" return args.skill?.name == \"Divertissement (Chant)\" || args.skill?.name == \"Divertissement (Chanter)\" || (args.skill?.name.includes(\"Langue\") && (args.skill?.name.includes(\"Magick\") || args.skill?.name.includes(\"Elthárin\") || args.skill?.name.includes(\"Cathayan\")))","J1FPDdrXGctKDTZz":"if (args.equipped)\n{\n let ward = await fromUuid(\"Compendium.wfrp4e-core.items.Bvd2aZ0gQUXHfCTh\")\n wardData = ward.toObject()\n wardData.system.specification.value = \"8\"\n \n let mr = await fromUuid(\"Compendium.wfrp4e-core.items.yrkI7ATjqLPDTFmZ\")\n mrData = mr.toObject()\n mrData.system.specification.value = 2\n \n this.actor.createEmbeddedDocuments(\"Item\", [wardData, mrData], {fromEffect : this.effect.id})\n}\nelse\n{\n this.effect.deleteCreatedItems()\n}","J8aPichsl25t1QZ9":"this.actor.addCondition(\"entangled\", this.effect.sourceTest.result.SL)","JBoKPBr27C3PMoSD":"return args.skill?.name === game.i18n.localize(\"NAME.Navigation\");","JEbs0WlqhKNDOo5A":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"hard\"}})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"unconscious\")\n}\n","JFgXyb6bKjZJLmF8":"return args.characteristic == \"ag\"","JQruHprM5R5vZ9DA":"let caster = this.effect.sourceActor;\nif (caster)\n{\n let healed= caster.system.characteristics.wp.bonus + caster.system.characteristics.int.bonus\n await this.actor.modifyWounds(healed);\n this.script.scriptMessage(`${this.actor.prototypeToken.name} guéri ${healed} Blessures`)\n}\n \n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"vhard\"}, context : {success : \"1 Point de Corruption gagné durant la dernière heure doit être supprimé.\", failure: \"Rien ne se passe\"}})\n await test.roll();","JXBUE0XuJOJNG7zE":"if (args.totalWoundLoss <= 7) return;\n\nlet options = {\n appendTitle : \" – \" + this.effect.name,\n skipTargets: true,\n fields: {difficulty: 'average'},\n characteristic: 'wp',\n}\n\nlet test = await args.actor.setupSkill('Calme', options);\nawait test.roll();\n\nif (!test.succeeded) {\n const targetId = this.effect.getFlag(\"wfrp4e\", \"target\");\n const target = canvas.scene.tokens.get(targetId);\n await this.effect.delete();\n args.extraMessages.push(`${args.actor.name} perd ${args.totalWoundLoss} Blessures de l'attaque, ce qui l'a amené à lâcher prise ${target.name}.`);\n}","JZIn1dsKHFE3smJU":"let ablaze = parseInt(this.effect.sourceTest.result.SL) + 1\nargs.actor.addCondition(\"ablaze\", ablaze)","JaiC5P6nIgctOacH":"if (args.actor.system.details.species?.value?.toLowerCase() == \"dwarf\")\n{\n args.weaponProperties.flaws.undamaging = true;\n}","JavuFNZ9Pj5elVLc":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\nlet data = item.toObject();\ndata.system.specification.value = 4 - this.actor.characteristics.s.bonus\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","JeThJbOf6Xmbtgo1":"this.script.scriptMessage(await this.actor.applyBasicDamage(8 + parseInt(this.effect.sourceTest.result.SL), {suppressMsg : true}))\n\nlet test = await this.actor.setupSkill(\"Athlétisme\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"prone\")\n}","JgCcgDVZX54slrWx":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Melee\")) || args.item?.isMelee || args.options.corruption","JhbZWZhOJ23yOBmG":"const repaired_message = `Réparation finie de ${this.item.name}.
`;\nconst test = 'Métier (Charpente)';\nconst difficulty = 'hard';\nconst target = 30;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer le ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","JibNjuQrJRnY0yf9":"return this.actor.flags.useless.rEye && this.actor.flags.useless.lEye && ([\"ws\", \"bs\"].includes(args.characteristic) || args.skill?.name?.includes(game.i18n.localize(\"NAME.Ride\")) || args.weapon || args.options.dodge)","JjDzMnUxaWQePIYh":"return args.characteristic != \"int\"","JjiPprLSlSmmB5Ga":"args.item.system.damage.value += \" + 1\"","Jjq3oPYbI26zjxME":"let location = this.item.system.location.key;\n\nif (location)\n{\n let dropped = this.item.system.weaponsAtLocation;\n\n if (dropped.length)\n {\n this.script.scriptNotification(`Lache ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}\n\nlet roll = await new Roll(\"1d10\").roll()\n\nroll.toMessage(this.script.getChatData({flavor : `${this.effect.name} (Durée)`}));\n\nthis.effect.updateSource({\"duration.rounds\" : roll.total})","Jk7OHqx06oCUVAzb":"return ![\"Langue (Magick)\", \"Focalisation (Hysh)\"].includes(args.skill?.name) ","JmZQRvdWjm9ykYfn":"if (this.actor.hasCondition(\"surprised\"))\n{\n this.actor.removeCondition(\"surprised\")\n this.script.scriptMessage(`Ne peut être surpris`);\n}","Jnp5c09sPzDD61EK":"this.script.scriptNotification(`${args.actor.prototypeToken.name} doit réussir un Test Accessible (+20) de Force Mentale pour attaquer cette cible!`)\n\nreturn true; // No need to show this in the dialog","JstrA46EYSEuRSy5":"if (this.actor.has(game.i18n.localize(\"NAME.Undead\")) && this.actor.has(game.i18n.localize(\"NAME.Construct\")))\n this.actor.addCondition(\"dead\")","JwYZJGkZMSM2M3Si":"if (args.totalWoundLoss > 0)\n{\n let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"hard\"}})\n await test.roll()\n if (test.failed)\n {\n args.totalWoundLoss += this.effect.sourceActor.system.characteristics.wp.bonus\n args.modifiers.other.push({label : this.effect.name, value : this.effect.sourceActor.system.characteristics.wp.bonus})\n }\n}","JwgFQmPQtXWAP94i":"this.actor.addCondition(\"fatigued\");","JyTxUG5dNW670Sf7":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.7mCcI3q7hgWcmbBU\")\nlet data = item.toObject();\ndata.system.location.key= this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n \nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"hard\"}});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"stunned\")\n}","K06v93N4FXb70mB7":"args.item.system.encumbrance.value = Math.max(0, args.item.system.encumbrance.value - 1);","KD4nCSdSXJVJmk0R":"this.script.scriptMessage(await this.actor.applyBasicDamage(this.effect.sourceTest.result.damage, {suppressMsg : true}))\nawait this.actor.addCondition(\"ablaze\")","KF69WqF4PSEtpdb2":"args.fields.slBonus += 2;\n ","KG4TxnXiLLpfWOQO":"args.fields.difficulty = \"average\"","KGK9vL1Yl0qmCeCN":"let specification = this.item.system.specification.value;\nlet choice = [];\n\nif (!specification || specification == \"Compétences entraînées\")\n{\n choice = await ItemDialog.create(ItemDialog.objectToArray({\n broken: \"Dompté\",\n drive: \"Trait\",\n entertain: \"Divertir\",\n fetch: \"Rapporter\",\n guard: \"Garder\",\n home: \"Revenir à la maison\",\n magic: \"Magie\",\n mount: \"Monture\",\n war: \"Guerre\"\n }, this.effect.img), \"unlimited\", \"Choisissez un Dressage\");\n}\nelse \n{\n choice = specification.split(\", \").map(i => {\n return {\n id : i.toLowerCase(),\n name : i\n }\n });\n}\n\nif (choice.length)\n{\n let changes = foundry.utils.deepClone(this.effect.changes);\n\n for(let training of choice)\n {\n switch(training.id)\n {\n case \"broken\" : \n let roll = await new Roll(\"2d10\").roll(); \n roll.toMessage(this.script.getChatData());\n changes.push({value : roll.total, mode : 2, key : \"system.characteristics.fel.modifier\"})\n\n if (this.actor.type == \"creature\")\n {\n let bestial = this.actor.itemTypes.trait.find(i => i.name == \"Bestial\");\n if (bestial)\n {\n bestial.update({\"system.disabled\" : true})\n }\n }\n break;\n\n case \"drive\" : \n\n break;\n\n case \"entertain\" : \n\n break;\n\n case \"fetch\" : \n\n break;\n\n case \"guard\" : \n let territorial = await fromUuid(\"Compendium.wfrp4e-core.items.Item.JIAe7i7dqTQBu4do\");\n await this.actor.createEmbeddedDocuments(\"Item\", [territorial], {fromEffect: this.effect.id})\n setProperty(args, \"options.keepId\", true);\n break;\n\n case \"home\" : \n\n break;\n\n case \"magic\" : \n\n break;\n\n case \"mount\" : \n\n break;\n\n case \"war\" : \n changes.push({value : 10, mode : 2, key : \"system.characteristics.ws.modifier\"})\n break;\n }\n }\n this.effect.updateSource({name : `${this.effect.name} (${choice.map(i => i.name).join(\", \")})`, changes, \"flags.wfrp4e.trained\" : choice.map(i => i.id)})\n this.item.updateSource({\"system.specification.value\" : `${choice.map(i => i.name).join(\", \")}`})\n}","KICZPwLvbUSxbDrE":"let table = game.wfrp4e.tables.findTable(\"mutatemental\");\nif (!table)\n{\n\tui.notifications.error(\"Impossible de trouver la table des Mutations Mentales\")\n}\nlet result = (await table.roll()).results[0];\nlet uuid = `Compendium.${result.documentCollection}.${result.documentId}`\nlet item = await fromUuid(uuid);\n\nif (item)\n{\n this.script.scriptNotification(`${item.name} added`)\n this.actor.createEmbeddedDocuments(\"Item\", [item])\n}\nelse \n{\n ui.notifications.error(\"Impossible de trouver l'item: \" + uuid)\n}","KIoVBinAZK8sMOqD":"\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty : \"average\"}, skipTargets: true, appendTitle : \" - Wounded\"})\n await test.roll();\n if (test.failed)\n {\n fromUuid(\"Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb\").then(disease => {\n this.actor.createEmbeddedDocuments(\"Item\", [disease.toObject()])\n this.script.scriptNotification(\"Gain de \" + disease.name)\n })\n }\n ","KJLAan0glJlyOyqF":" this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 10,\n \"bright\": 5,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 4,\n \"intensity\": 4,\n \"type\": \"flame\",\n },\n \"color\": \"#ac9e6c\",\n }}));","KPQfupKuaf4LCv4R":"const talents = await Promise.all([\"Intrigant\", \"Seconde Vue\"].map(game.wfrp4e.utility.findTalent))\nthis.actor.createEmbeddedDocuments(\"Item\", talents, {fromEffect : this.effect.id})","KQmb5B27eJ1lkbVL":"return this.item.system.quantity.value > 0 && args.type != \"channelling\"","KQzbrpb0T5a7it4k":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.vMYEkrWj0ip6ZOdv\");\nlet data = item.toObject();\ndata.name += ` (Maladie)`;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","KSjsDlsx3DD6cT16":"return args.skill?.name != game.i18n.localize(\"NAME.Bribery\");","KT670CjGBEprx2fO":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.RWJrupj9seau0w31\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","KTBVDHUndI3qDOXM":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"))\nawait test.roll();\nif (!test.succeeded)\n{\n args.actor.addCondition(\"stunned\")\n}","KUx0deSF3xNzMucL":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Art\"));","KVpDUEjHhd3nLa0f":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n this.script.scriptMessage(await game.wfrp4e.tables.formatChatRoll(\"enrage-beast\"))\n}","KVuPduDztyMZQNt9":"args.fields.slBonus += this.actor.system.characteristics.ag.bonus","KXzDe7cN2vynHjJO":"this.actor.hasCondition(\"blinded\")?.delete();\nthis.actor.hasCondition(\"deafened\")?.delete()\nthis.actor.hasCondition(\"unconscious\")?.delete()","KkjkYAGI9Em1NgiQ":"if (this.item.system.quantity.value) \n{\n this.item.system.reduceQuantity();\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Heal\"), { appendTitle: ` - ${this.effect.name}`, skipTargets: true })\n await test.roll();\n if (test.succeeded) \n {\n let actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n actor.applyEffect({ effectData: [this.item.effects.contents[0].convertToApplied()] })\n }\n else \n {\n this.script.scriptNotification(\"Test de Guérison échoué!\", \"error\")\n }\n}\nelse \n{\n this.script.scriptNotification(\"Quantité insuffisante!\", \"error\")\n}","KmngDrPD72xn22kZ":"if (this.actor.Species.toLowerCase() != \"skaven\") {\n this.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - Utilise ${this.effect.name}`, fields: { difficulty: \"difficult\" } }).then(async test => {\n await test.roll()\n if (test.failed) \n {\n let toughnessLost = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n this.actor.update({ \"system.characteristics.t.initial\": this.actor.characteristics.t.initial - toughnessLost })\n this.script.scriptMessage(`${this.actor.prototypeToken.name} perd ${toughnessLost} points d'Endurance`)\n }\n })\n }","KnwYZbeRSBA94hfl":"if (!args.flags.lostFingers)\n{\n\targs.flags.lostFingers = true;\n\targs.fields.modifier -= 5 * this.actor.flags.useless[this.item.system.location.key]\n}","KuUkUmOOLf05I4Bp":"this.actor.hasCondition(\"broken\")?.delete();\n","KuuWAhoSzk0rCxxw":"args.fields.modifier += -20;","KyUPYV1RXJxPOfyA":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"veasy\"}})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"fatigued\");\n}","KyswmGj1uG3QS3ng":"args.applyAP = false;","L1RMLvKtRPFtnczI":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.MGEPI4jNhymNIRVz\");\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","L2cdQppcPwxz24hN":"return !args.weapon","L89UcafRHqUfxoux":"let injury = await fromUuid(\"Compendium.wfrp4e-core.items.3S4OYOZLauXctmev\")\ninjury.updateSource({\"system.location.key\" : this.item.system.location.key})\nthis.actor.createEmbeddedDocuments(\"Item\", [injury], {fromEffect: this.effect.id})","L9eAtDyaoHvqryk4":"return args.skill?.name != game.i18n.localize(\"NAME.Intimidate\");","LAyLbcC0lOPwZP3U":"this.actor.addCondition(\"ablaze\", parseInt(this.effect.sourceTest.result.SL))","LHUUXfZVLBhWqRvb":"this.actor.status.addArmour(5, {magical: true, source : this.effect})","LLqAT9wEUGMLfDhU":"return !args.item?.system.isRanged","LOL2TGf8p8KxP14D":"let wind = this.effect.name.split(\" \")[2]\nreturn args.type != \"cast\" || game.wfrp4e.config.magicWind[args.item.system.lore.value] != wind;","LQEWSN5KnHHATPsf":"if (args.totalWoundLoss > 0)\n{\n this.script.scriptMessage(`${args.actor.name} doit réussir un Test Facile (+40) d'Endurance ou subir une @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Blessure Purulente}`, {whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n}","LXEUhHuXe8keEPI9":"let test = await this.actor.setupCharacteristic(\"wp\", {fields: {difficulty : \"average\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n\tlet stuns = Math.max(1, Math.abs(test.result.SL))\n\tthis.actor.addCondition(\"stunned\", stuns)\n}","LeKLtvEDrWh4yHsx":"return args.skill?.name == game.i18n.localize(\"NAME.CharmAnimal\") || args.skill?.name.includes(game.i18n.localize(\"NAME.AnimalTraining\"));","LedRsrVo2f7lm3Ix":"return args.skill?.name == game.i18n.localize(\"NAME.Intimidate\");","Lg1oRg4oNRvucsvi":"return !(args.skill?.name == game.i18n.localize(\"NAME.Climb\") || args.skill?.name == game.i18n.localize(\"NAME.Athletics\"))","LjXPlgdXBdllnA3i":"return ![\"s\", \"t\"].includes(args.characteristic)","LjfScVGBf0Egr70E":"let animalCare = this.actor.itemTypes.skill.find(s => s.name === game.i18n.localize(\"NAME.AnimalCare\"));\nlet animalTrainings = this.actor.itemTypes.skill.filter(s => s.name.includes(game.i18n.localize(\"NAME.AnimalTraining\")));\n\nif (animalCare) \n animalCare.system.modifier.value += 20;\n\nfor (let training of animalTrainings) {\n training.system.modifier.value += 30;\n}","LkPtgN9A36OI6Frh":"return args.skill?.name == game.i18n.localize(\"NAME.Leadership\");","LlRhPGorLl5qJCU8":"if (this.actor.hasCondition(\"prone\")) \n{\n this.actor.addCondition(\"unconscious\");\n}\nelse \n{\n this.actor.addCondition(\"prone\");\n}","Lm9IBkc918Duw3US":"let career = this.actor.itemTypes.career.find(c => c.getFlag(\"wfrp4e\", \"doubleLife\"))\n\nif(career)\n{\n career.system.current.value = true;\n}","Lp261O9fgEXmgPf3":"// If this actor wins a defending test, swap the test\nif (!args.opposedTest.result.swapped && args.opposedTest.result.winner == \"defender\" && args.opposedTest.attackerTest.result.damage)\n{\n args.opposedTest.swap(this.effect.label);\n}","Lpv2N9LK9loeumiW":"if (this.actor.uuid != this.effect.sourceActor.uuid)\n{\n this.actor.setupSkill(game.i18n.localize(\"NAME.Athletics\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty: \"hard\"}, context : {failure : `${this.effect.name}: cannot move or take actions`}}).then(test => {\n test.roll();\n })\n}","Lrb1S2aK7SFVD0C7":"if (args.totalWoundLoss > 0)\n{\n let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\n await test.roll();\n if (test.failed)\n {\n await args.actor.addCondition(\"fatigued\");\n }\n}","Lu27iXtJVkrJ8bOx":"return !args.skill?.name?.includes(game.i18n.localize(\"NAME.Stealth\"))","LxdLkPxH3SFvYrCJ":"if (args.effect.conditionId == \"ablaze\")\n{\n args.data.formula += ` - ${this.actor.system.characteristics.t.bonus}`\n}","LyAK0dVDS5L09yq2":"let caster = this.effect.sourceActor\n\nif (caster)\n{\n let bonus = caster.system.characteristics.wp.bonus\n this.actor.modifyWounds(bonus)\n\n this.script.scriptMessage(`${this.actor.prototypeToken.name} récupère ${bonus} Blessures`)\n}","M0XhKnWjG14pk3iH":"return !args.skill?.name.includes(\"Focalisation\") && args.type != \"channelling\" && args.skill?.name != game.i18n.localize(\"NAME.Charm\") && !args.skill?.name.includes(\"Langue (Magick)\") && args.type != \"cast\"","M2FshTX4PjKFVU8y":"args.flags.earCount = Number.isNumeric(args.flags.earCount) ? args.flags.earCount+1 : 1;\nif (args.characteristic == \"fel\")\n{\n\targs.fields.modifier -= 5;\n}\nif (args.flags.earCount == 2 && args.skill?.name == game.i18n.localize(\"NAME.Perception\"))\n{\n\targs.fields.modifier -= 20;\n}\n","M5bh0heeafA2fQQ8":"if (args.test.spell?.getFlag(\"wfrp4e\", \"boonOfTzeentch\"))\n{\n if (args.test.result.minormis || args.test.result.majormis || args.test.result.catastrophicmis)\n {\n this.script.scriptMessage(`${this.effect.name} s'efface de votre esprit et s'efface de votre grimoire !`)\n this.effect.sourceItem.delete();\n }\n}","M9VgeYGiUO97ZUW4":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.hCadFsTRvLN9faaY\")\nlet data = item.toObject();\ndata.system.location.value = \"Jaw\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (!test.succeeded)\n{\n\targs.actor.addCondition(\"unconscious\")\n}\n\n","MCK6WyjwYT28lsTN":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.u0CFf3xwiyidD9T5\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","MDLttXplnNthncGr":"return args.type == \"cast\" && [\"mort\", \"nécromancie\", \"vie\", \"lumière\", \"cieux\"].includes(args.spell?.system.lore.value)","MFKhU9vp8bQpHP3I":"let value = parseInt(this.item.specification.value)\nlet name = this.actor.prototypeToken.name\n\nif (game.user.isGM && game.user.targets.size)\n{\n game.user.targets.forEach(t => {\n t.actor.applyTerror(value, name)\n })\n game.user.updateTokenTargets([]);\n}\nelse \n{\n game.wfrp4e.utility.postTerror(value, name)\n}","MI2GgNi3fZtUCtQD":"return [\"int\", \"wp\"].includes(args.characteristic)","MIhYSuJ6MI9B65UT":"let specification = Number(this.item.specification.value) || 1;\nargs.actor.system.status.wounds.max += Math.floor(args.actor.system.status.wounds.max * 0.3 * specification);\nargs.actor.system.status.carries.max -= Math.floor(args.actor.system.status.carries.max * 0.1 * specification);\nargs.actor.system.details.price.gc += Math.floor(args.actor.system.details.price.gc * 0.2 * specification);","MJB6WbZSF6Briz30":"return args.item?.name == game.i18n.localize(\"NAME.Leadership\")","MMv2B8TH7jxNCtdl":"let actor = this.actor;\nlet effect = this.effect;\nlet bleedingAmt;\nlet bleedingRoll;\nlet msg = \"\"\n\nlet damage = effect.conditionValue;\nlet scriptArgs = { msg, damage };\nawait Promise.all(actor.runScripts(\"preApplyCondition\", { effect, data: scriptArgs }))\nmsg = scriptArgs.msg;\ndamage = scriptArgs.damage;\nmsg += await actor.applyBasicDamage(damage, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, minimumOne: false, suppressMsg: true })\n\nif (actor.status.wounds.value == 0 && !actor.hasCondition(\"unconscious\")) {\n await actor.addCondition(\"unconscious\")\n msg += \"Réparation finie de${this.item.name}.
`;\nconst test = 'Voile';\nconst difficulty = 'average';\nconst target = 30;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer le ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","OvIELZLvnlN2H2uw":"args.update({light : {\n \"dim\": 2,\n \"bright\": 1,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 4,\n \"intensity\": 4,\n \"type\": \"pulse\",\n },\n \"color\": \"#949bff\",\n}});","OxsBnnVI3Smpknpb":"if (this.actor.status.advantage.value && !this.actor.sameSideAs(this.effect.sourceActor))\n{\n this.actor.modifyAdvantage(-1);\n this.script.scriptNotification(`${this.actor.name} perd 1 Avantage`);\n}","Oz7pWF9mEc1pQypj":"let roll = await new Roll(\"1d10\").roll();\nroll.toMessage({flavor : this.effect.name, speaker : {alias : this.actor.prototypeToken.name}})\nthis.actor.addCondition(\"stunned\", roll.total)","P29tT1eMMdAw3CPF":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.3S4OYOZLauXctmev\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty: \"hard\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n\tthis.actor.addCondition(\"unconscious\")\n}","PBW6IZtwawNHxB6y":"return args.options.dodge && this.actor.isMounted","PI1QNaKFeqood6d7":"if (args.attackerTest.weapon && args.defenderTest.weapon)\n{\n\n let attackerReach = game.wfrp4e.config.reachNum[args.attackerTest.weapon.reach.value]\n let defenderReach = game.wfrp4e.config.reachNum[args.defenderTest.weapon.reach.value]\n \n if (attackerReach == defenderReach)\n attackerReach = attackerReach < 7 ? attackerReach + 1 : attackerReach\n\n attackerReach = game.wfrp4e.utility.findKey(attackerReach, game.wfrp4e.config.reachNum)\n defenderReach = game.wfrp4e.utility.findKey(defenderReach, game.wfrp4e.config.reachNum)\n\n args.attackerTest.weapon.reach.value = attackerReach\n args.defenderTest.weapon.reach.value = defenderReach\n}","PMISUsaEDBA7D3od":"// After consumption, the user gains the Magic Resistance 3 Creature Trait, \n// reducing the SL of any spell affecting it by 3. \n// This effect lasts for one hour.\nconst hasMagicResistance = this.actor.has(\"Résistance à la Magie\")\n\nif (hasMagicResistance === undefined) {\n fromUuid(\"Compendium.wfrp4e-core.items.yrkI7ATjqLPDTFmZ\").then(trait => {\n let traitItem = trait.toObject()\n traitItem.system.specification.value = 2\n this.actor.createEmbeddedDocuments(\"Item\", [traitItem], {fromEffect: this.effect.id})\n })\n this.script.scriptMessage(`${this.actor.prototypeToken.name} bénéficie du Trait Résistance à la Magie. Cet effet dure 1 heure.
`, {whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true }) \n}\n\nif (hasMagicResistance) {\n // Multiple doses may be consumed at once, with each one adding an additional 1 to the Magic Resistance rating and increasing the duration by one hour. \n let msg = `${this.actor.prototypeToken.name} a amélioré sa Résistance à la Magie de 1 pour atteindre ${parseInt(hasMagicResistance.system.specification.value)}. Cette effte dure 1 heure.
`\n\n // Resist toxic effect\n this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {\n fields: {difficulty: \"challenging\"}\n }).then(async test => {\n await test.roll()\n\n // If they fail ...\n if (!test.succeeded) {\n msg += `Cependant, il commence à suinter la bave épaisse et venimeuse qui recouvre chaque Dreadmaw. Il reçoit 1 état Empoisonné et doit continuer à recevoir 1 état @Condition[Empoisonné] andà la fin de chaque round.
\nSi le personnage est toujours vivant à la fin de 10 rounds, les effets cessent et tout les états Empoisonnés dues à ${this.effect.name} sont supprimés.
`\n this.actor.addCondition(\"poisoned\", 1)\n }\n this.script.scriptMessage(msg, {whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true })\n })\n}\n","PVjaKAHTKDA0rA9J":"let test = await this.actor.setupSkill(\"Esquive\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();","PdClojv7yNgQpOUc":"return args.skill?.name != game.i18n.localize(\"NAME.Endurance\");","PeZYj8b0vedyJj00":"// This script needs to be separate because equipTransfer is off on the other effect, and thus won't execute when added to an actor\n\nlet mainEffect = this.item.effects.contents[0];\nif (mainEffect.name.includes(\"(Lore)\"))\n{\n let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.magicLores, this.item.img), 1, \"Choisissez le Savoir\");\n if (choice.length)\n {\n mainEffect.update({name : mainEffect.name.replace(\"Lore\", choice[0].name)})\n this.item.update({name : this.item.name += ` (${choice[0].name})`})\n }\n}\n\nthis.effect.delete();","Pg9C6nJX5QHIdqa9":"return !args.item?.system.attackType\n","Ph3TdQw1lGiFr049":" if (!args.test.context.phantasmal && \n (this.actor.isOpposing || args.test.context.defending) && \n args.test.result.roll % 11 == 0 && \n args.test.succeeded && \n [\"Langue (Magick)\", \"Esquive\"].includes(args.test.item?.name))\n {\n args.test.context.phantasmal = true; // Flag so items aren't readded if test is edited\n let text = `${this.effect.name}: Ajout de Instable et Protection`\n args.test.result.other.push(text) \n this.script.scriptNotification(text);\n \n let ward = await fromUuid(\"Compendium.wfrp4e-core.items.Bvd2aZ0gQUXHfCTh\")\n let wardData = ward.toObject();\n wardData.system.specification.value = 9;\n \n let unstable = await fromUuid(\"Compendium.wfrp4e-core.items.D0ImWEIMSDgElsnl\")\n let unstableData = unstable.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [wardData, unstableData], {fromEffect: this.effect.id})\n }\n","PjRxGuUDKGmSmVDc":"fromUuid(\"Compendium.wfrp4e-core.items.EO05HX7jql0g605A\").then(item => {\n item = item.toObject()\n item.system.specification.value = this.actor.characteristics.ag.value\n this.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})\n})","PmELrzD3RmF9qKkO":"if (this.item.system.specification.value == \"Size\")\n{\n let choice = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.actorSizes, this.item.img), 1, \"Choose Size\");\n if (choice[0])\n {\n this.item.updateSource({\"system.specification.value\" : choice[0].name})\n this.effect.updateSource({name : this.effect.name + ` (${choice[0].name})`})\n }\n}","Pn5fekTbkwlr61XU":"const repaired_message = `Réparation finie de ${this.item.name}.
`;\nconst test = 'Métier (Ingénieur)';\nconst difficulty = 'easy';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer le ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","PoNnT5EqvLj2r5yf":"return args.skill?.name != game.i18n.localize(\"NAME.OutdoorSurvival\") && args.skill?.name != game.i18n.localize(\"NAME.Track\");","PsO7aTdELJt35eHP":"let morale = await new Roll(\"-1d10\").roll();\nlet mood = await new Roll(\"-2d10\").roll();\n\nmorale.toMessage(this.script.getChatData({flavor : \"Morale\"}));\nmood.toMessage(this.script.getChatData({flavor : \"Manann's Mood\"}));\n\nawait this.actor.system.status.morale.addEntry(\"Albatross Died\", morale.total)\nawait this.actor.system.status.mood.addEntry(\"Albatross Died\", mood.total);\n\nthis.effect.delete();","PwqTmw7rsG8hzqCS":"if (args.test.result.critical && args.test.result.roll % 10 == 0) \n{\n game.wfrp4e.tables.findTable(\"knuckleduster-diseases\").roll().then(roll => {\n let results = roll.results[0]\n\n this.script.scriptMessage(`${this.actor.name} subit @UUID[Compendium.${results.documentCollection}.${results.documentId}]{${results.text}}`, {blind : true, whisper: ChatMessage.getWhisperRecipients(\"GM\") })\n })\n\n }\n\n","Q1trEhtqjIiDvFPF":"args.prefillModifiers.modifier -= 10 * getProperty(this.effect, 'flags.wfrp4e.value')","Q4EQgP4gZR8TTm7S":"let penalty = 0\nif (args.item?.system.attackType)\n{\n penalty -= 30\n}\nif (args.actor.has(\"Seconde Vue\", \"talent\"))\n penalty += 10\n\nargs.prefillModifiers.modifier += penalty","Q5gh5Y9dCdclcwsD":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Channelling\")) && args.skill?.name != `${game.i18n.localize(\"NAME.Language\")} (${game.i18n.localize(\"SPEC.Magick\")})`","Q68WiUWY7GxiXBbT":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9GNpAqgsKzxZKJpp\")\nlet data = item.toObject();\ndata.system.specification.value = \"Lorsque seul\";\ndata.effects[0].disabled = true;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","Q7eULXQ9AfDRmUGO":"const repaired_message = `Réparation finie de ${this.item.name}.
`;\nconst test = 'Métier (Charpentier)';\nconst difficulty = 'difficult';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer le ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","Q9EmlWmuDac83cJw":"return args.skill?.name == game.i18n.localize(\"NAME.Climb\") || args.skill?.name?.includes(game.i18n.localize(\"NAME.Stealth\"));","QF8LanKNoAlTkQG0":"this.actor.system.status.encumbrance.max += 2","QHQ7XmFOjT9wXgw1":"if (args.actorsystem.details.move.oars.value > 0)\n args.actor.system.details.move.oars.value -= 1;\n\nargs.actor.system.details.man -= 2;","QKTA2TqZ77pvHWSJ":" this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 0,\n \"bright\": 0,\n \"alpha\": 0.5,\n \"animation\": {\n \"type\": \"\",\n },\n \"color\": \"#000000\",\n }}));","QKjR6P1WEHXf4K77":"args.fields.slBonus -= 2\n","QNxmImpLTou6WdMQ":"let test = args.test\nif (test.result.minormis || test.result.majormis || test.result.catastrophicmis)\n test.result.other.push(\"Peut faire un Test de Force Mentale Difficile (-10) pour éviter l'Incantation Imparfaite\")","QPVVDPcJ4Xi5FmQl":"if(this.actor.hasCondition(\"fatigued\") && args.opposedTest.result.hitloc.value == \"head\" && (args.opposedTest.attackerTest.result.critical || args.actor.status.wounds.value - args.totalWoundLoss < 0))\n{\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), { fields: { difficulty: \"average\" }, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\n await test.roll();\n if (test.failed)\n {\n this.actor.addCondition(\"unconscious\")\n }\n}","QQ2gHThZHdO4yLLX":"return args.skill?.name == game.i18n.localize(\"NAME.Swim\");","QQPiREc50HT5W2Tr":"if (args.item.type == \"weapon\" && args.item.weaponGroup.value == \"brawling\")\n args.item.damage.value += \" + 1\"","QRSACifDrvojIXHB":"if (!this.actor.effects.find(e => e.isCondition))\n{\n\treturn this.script.scriptNotification(\"Aucun état sur cet Acteur\")\n}\n\nlet choice = await ItemDialog.create(this.actor.effects.filter(i => i.isCondition), 1, \"Choisissez un état\")\n\nif (choice[0])\n{\n\tthis.actor.removeCondition(choice[0].conditionId)\n}\n","QaGNsqKm2Nf0zGVm":"return [\"t\", \"int\", \"wp\", \"fel\"].includes(args.characteristic)","QbIYnshWeP1U8SUy":"args.applyAP = false;\nargs.applyTB = false;","QfTBRGXVfwQSghmd":"fromUuid(this.effect.origin).then(caster => {\n if (caster) {\n if (actor.items.find(it => it.name == game.i18n.localize(\"Bestial\"))) {\n let healed = caster.characteristics.wp.bonus\n let wounds = foundry.utils.duplicate(args.actor.status.wounds)\n wounds.value += healed\n\n if (wounds.value > wounds.max)\n wounds.value = wounds.max\n\n args.actor.update({ \"system.status.wounds\": wounds })\n ChatMessage.create({ content: `${this.actor.prototypeToken.name} regagne ${healed} Blessures`, speaker: { alias: this.effect.name } })\n } else {\n ui.notifications.warn(\"L'Acteur ciblé n'a pas le Trait Bestial\")\n }\n }\n})\n\n","Qgn92fZyc3Psn8QJ":"if (args.test.options.useOnesAttractive && (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target))\n{\n\nlet SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)\nlet ones = Number(args.test.result.roll.toString().split(\"\").pop())\n\nif (ones > SL) {\n args.test.data.result.SL = \"+\" + (ones + args.test.successBonus + args.test.slBonus)\n args.test.result.other.push(`${this.effect.name}: Utilise le dé d'unité comme DR`)\n }\n}","Qk7t2l5ep9RDVpgE":"args.options.diceman= true;","QoEOxRruQXYrZrv3":"let filters = [\n {\n property : \"type\",\n value : \"skill\"\n },\n {\n property : \"name\",\n value : /Melee/gm,\n regex: true\n }\n]\n\nlet items = await game.wfrp4e.apps.ItemDialog.createFromFilters(filters, 2, \"Choisissez 2 Compétences pour y ajouter +20\")\nitems = items.map(i => i.toObject())\nitems.forEach(i => i.system.advances.value = 20)\n\nthis.actor.createEmbeddedDocuments(\"Item\", items);","QqkE7rlqhkeRohFD":"return !([\"cast\", \"channelling\"].includes(args.type) && this.actor.hasCondition(\"fatigued\"))","QqybHxNCzPEzG1Qh":"return args.fields.dualWielding || args.options.dualWieldOffhand","QwHoqu2oO8QO8Mad":"let content = `${this.effect.name}: Toute les cibles au contact abec ${this.actor.prototypeToken.name} subissent [[/r 1d10]] dégats, modifiés par le BE et les PA.`\n\nthis.script.scriptMessage(content)","R32U01LBjBrK1pns":" const templateMap = {\n 'P2e7Yx98bK3u110a' : \"\",\n 'iuMp3KLaMT2WCmie' : \"Xp4r2KUhqfjak8zq\", \n 'RBuYcT5tppwcmnC5' : \"wYN19h3WVF1yOVq2\", \n 'vcGpNwNbhvfzVveQ' : \"ac5ClOuaYtzOYyWp\", \n 'jmhKZy0w9TzkEK9c' : \"IS3LTdTuay6uRHUq\", \n '9Byj6k7SmdTYis2V' : \"LjMlx99gBGeRJUQu\", \n 'laJwc2l9tzJPgaaJ' : \"x5wpMprsObuqMCYg\",\n }\n let template = (await game.wfrp4e.tables.rollTable(\"hireling-templates\", {hideDSN: true})).object;\n let physicalQuirk = (await game.wfrp4e.tables.rollTable(\"physical-quirks\", {hideDSN: true})).text;\n let workEthic = (await game.wfrp4e.tables.rollTable(\"work-ethic\", {hideDSN: true})).text;\n let personalityQuirk = (await game.wfrp4e.tables.rollTable(\"personality-quirks\", {hideDSN: true})).text;\n\n\n let templateItem = await game.wfrp4e.utility.findItemId(templateMap[template._id]);\n\n let bio = \n `\nTemplate: ${template.text}
\nBizarrerie Physique: ${physicalQuirk}
\nEtique de travail: ${workEthic}
\nBizarrerie de personnalité: ${personalityQuirk}
\n `\n \n this.script.scriptMessage(bio, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n\n await this.actor.update({\"system.details.gmnotes.value\" : bio})\n\n if (templateItem)\n {\n this.actor.createEmbeddedDocuments(\"Item\", [templateItem.toObject()])\n }","R5dOZWFxE2n6tooX":"return this.item.system.usesLocation(args.weapon)","R6SnyF3y4Vsq6oga":"let lore = this.effect.name.split(\"(\")[1].split(\")\")[0].toLowerCase();\nlet spellLore = game.wfrp4e.config.magicLores[args.spell.system.lore.value].toLowerCase();\n\n// If channelling corresponding lore\nif (args.type == \"channelling\" && spellLore == lore)\n args.prefillModifiers.slBonus += 1\n// If channelling or casting different lore\nelse if (spellLore != lore && args.spell.system.lore.value != \"petty\")\n args.prefillModifiers.slBonus -= 1","R8FBHZaaARA3z9pB":"const repaired_message = `Répération finie de ${this.item.name}.
`;\nconst test = 'Métier (Charpentier)';\nconst difficulty = 'hard';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer le ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","R8ecKGRzOr4ThvVa":"const repaired_message = `Réparation finie de ${this.item.name}.
`;\nconst test = 'Test de Maintenance Equipage';\nconst difficulty = 'hard';\nconst target = 80;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer le ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","R95pDZMHnD9iHAl8":"return args.skill?.name.includes(this.item.system.tests.value);","RDtJXji3hgcKnEBk":"let as = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.9h82z72XGo9tfgQS\")).toObject();\nlet hv = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.Nj3tC8A5fZ3zEdMR\")).toObject();\nlet ms = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.6w30u0VPsAicrqb5\")).toObject();\nlet ss = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.OEjUvJKi0xmBwbS2\")).toObject();\n\nas.name += \" (Vue)\";\n\nlet roll = (await new Roll(\"1d10\").roll());\nroll.toMessage(this.script.getChatData())\nlet items = []\n\nif (roll.total <= 2)\n{\n items = items.concat([as]);\n}\nelse if (roll.total <= 4)\n{\n items = items.concat([hv]);\n}\nelse if (roll.total <= 6)\n{\n items = items.concat([ms]);\n}\nelse if (roll.total <= 8)\n{\n items = items.concat([ss]);\n}\nelse if (roll.total <= 10)\n{\n items = items.concat([as, hv, ms, ss]);\n}\n\nthis.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id})","RHyBLYT5oHf7EPnG":"let skills = this.actor.itemTypes.skill.filter(i => i.name.includes(game.i18n.localize(\"NAME.Melee\")))\n\nlet skill = await ItemDialog.create(skills, 1, \"Sélectionnez la compétence à utiliser avec l'arme\")\nlet group = game.wfrp4e.utility.extractParenthesesText(skill[0]?.name)\nlet groupKey = game.wfrp4e.utility.findKey(group, game.wfrp4e.config.weaponGroups)\n\nlet weapon = {\n\tname : this.effect.name,\n\ttype : \"weapon\",\n\timg : this.effect.img,\n\tsystem : {\n\t\t\"damage.value\" : this.actor.system.characteristics.wp.bonus,\n\t\t\"weaponGroup.value\" : groupKey || \"basic\",\n\t\t\"twohanded.value\" : [\"polearm\", \"twohanded\"].includes(groupKey),\n\t\t\"reach.value\" : \"average\",\n\t\t\"qualities.value\" : [{name : \"magical\"}]\n\t},\n}\n\nItem.implementation.create(foundry.utils.expandObject(weapon), {parent : this.actor, fromEffect : this.effect.id})\nthis.script.scriptNotification(\"Item créé. Les modifications supplémentaires doivent être réalisées manuellement sur la fiche de l'objet.\");","RI8crJxeD8JLDwMh":"return args.weapon?.system?.weaponGroup?.value != \"fencing\"","RJpglw5eVRM1f9t0":"args.wounds *= 5","RKIFGN583PQnqHGk":"if (args.opposedTest.result.hitloc.value == \"body\" && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 2)\n this.script.scriptMessage(\"Ajout de 2 état Hémorragiques\")\n}","RNHrSTfMLXm5sXkC":"return [\"ws\", \"bs\", \"s\", \"ag\"].includes(args.characteristic)","RNr9CwyvLhlnwD2h":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Sail\"));","ROXCqAFSTLouJniL":"if (args.test.spell.name == \"Warp Lightning\")\n{\n if (args.test.result.minormis || args.test.result.majormis || args.test.result.catastrophicmis)\n {\n this.script.scriptMessage(`${this.item.name} Surcharge!`)\n }\n}","RPqgRUkiLY5thVbC":"const repaired_message = `Finished repairing ${this.item.name}.
`;\nconst test = 'Strength';\nconst difficulty = 'average';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Repair the ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","RSsGiDFibuqg3sHr":"let diseaseIndex = game.packs\n.filter(i => i.metadata.type == \"Item\")\n.reduce((acc, pack) => acc.concat(pack.index.contents), [])\n.filter(i => i.type == \"disease\")\n.map(i => {\n\ti.id = i._id\n\treturn i\n})\n\nlet choice = await ItemDialog.create(diseaseIndex , 1, \"Choisissez une maladie\")\n\nif (choice[0])\n{\n\tawait this.item.updateSource({\"system.specification.value\" : choice[0].name})\n}","RZlMkxJz5apn0mUj":"return args.item?.system.attackType != \"ranged\"","RlhOAKfN0ghrrooR":"let holed = this.actor.appliedEffects.filter(e => e.name.includes(\"Holed\"));\n\nfor (let effect of holed) {\n await effect.update({name: effect.name.replace(/\\d+/, rating => parseInt(rating) * 2)});\n}\n\nthis.script.scriptNotification(`Holed Ratings of ${this.actor.name} have been doubled.`);","Rnpw6UQdJifLeuna":"this.effect.updateSource({\"flags.wfrp4e.applicationData.type\" : \"crew\"})","RprZWlnopSqZt7KZ":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\"));","RqWnhnwFxaHubgiA":"await args.actor.addCondition(\"blinded\");\nawait args.actor.addCondition(\"deafened\");\nawait args.actor.addCondition(\"stunned\");","RrchOMpEdIvceJxl":"return args.skill?.name == \"Discrétion (Rurale)\"","RsWXCcYHONf3ANlD":"this.actor.addCondition(\"stunned\", 1);\n","RuW1PWUFxIbbSlIm":"return ![\"t\", \"wp\", \"ag\", \"i\", \"int\"].includes(args.characteristic)","RvipIYj9H7n4UDMe":" let characteristics = {\n \"ws\" : -10,\n \"bs\" : -10,\n \"s\" : -5,\n \"t\" : -5,\n \"i\" : -10,\n \"ag\" : -10,\n \"dex\" : -10,\n \"int\" : 0,\n \"wp\" : 0,\n \"fel\" : 0\n }\n let skills = []\n let skillAdvancements = []\n let talents = []\n let trappings = []\n let items = []\n\n let updateObj = this.actor.toObject();\n \n for (let ch in characteristics)\n {\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n }\n \n for (let index = 0; index < skills.length; index++)\n {\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n }\n \n for (let talent of talents)\n {\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n }\n \n for (let trapping of trappings) \n {\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n \n equip(trappingItem)\n \n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n }\n \n \n await this.actor.update(updateObj)\n this.actor.createEmbeddedDocuments(\"Item\", items);\n \n function equip(item)\n {\n if (item.type == \"armour\")\n item.system.worn.value = true\n else if (item.type == \"weapon\")\n item.system.equipped = true\n else if (item.type == \"trapping\" && item.system.trappingType.value == \"clothingAccessories\")\n item.system.worn = true\n }","RwMw848y13Jq2L4f":"let test = await this.actor.setupSkill(\"Résistance\", {fields : {difficulty : \"difficult\"}, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\nif (test.failed)\n{\n\tawait this.actor.addCondition(\"blinded\");\n}\n\nlet msg = ``\nlet armour = args.actor.itemTypes.armour.filter(i => i.system.isMetal && i.system.isEquipped);\nfor(let item of armour)\n{\n\tfor(let key in item.system.AP)\n\t{\n\t\tlet AP = item.system.AP[key]\n\t\tlet damage = Math.floor(AP / 2);\n\t\tawait item.system.damageItem(damage, [key]);\n\t}\n\tmsg += `${item.name} PA divisé par 2
`\n}\nif (msg)\n{\n\tthis.script.scriptMessage(msg, {speaker : {alias : args.actor.name}});\n}","S1QihXuvdEVzeRtB":"let dice = await new Roll(\"1d10\").roll()\nlet roll = dice.total\nlet talent \nlet message\nlet modifier = 0\n\nif (roll <= 3)\n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.mNoCuaVbFBflfO6X\")\n}\n\nelse if (roll <= 6)\n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.OEjUvJKi0xmBwbS2\")\n modifier = -3\n}\n\nelse if (roll <= 9)\n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.mdPGZsn2396dEpOf\")\n modifier = -3\n}\n\nelse if (roll = 10)\n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.qdMbxW09FUoYBzmB\")\n modifier = -5\n}\n\nmessage = `Résultat de ${roll}, gagnez ${item.name}, ${modifier} en Force`\ndice.toMessage(this.script.getChatData())\n\nlet changes = foundry.utils.duplicate(this.effect.changes)\nchanges[0].value = modifier\n\nthis.effect.updateSource({changes})\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id})\n\nthis.script.scriptNotification(message)","S3DCTw4yJ85eSaKp":"this.actor.setupCharacteristic(\"s\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`}).then(test => test.roll())","S3Dev4hleOYqDNe9":"if (args.test.options.healWounds) {\n if (args.test.succeeded) \n {\n let wounds = this.actor.characteristics.int.bonus + Number(args.test.result.SL)\n if (args.test.options.fieldDressing && args.test.result.reversed)\n {\n wounds = this.actor.characteristics.int.bonus + Math.min(1, Number(args.test.result.SL))\n }\n\targs.test.result.woundsHealed = wounds\n\targs.test.result.other.push(`${this.actor.name} guérit ${wounds} Points de Blessures du patient.`)\n }\n else if (this.actor.characteristics.int.bonus + Number(args.test.result.SL) < 0)\n {\n args.test.result.other.push(`Le patient subit une @UUID[Compendium.wfrp4e-core.items.Item.1hQuVFZt9QnnbWzg]{Infection Mineure}.`)\n }\n}","S4793DLFhjMxpM8x":"return ![\"ws\", \"bs\"].includes(args.characteristic) && !args.item?.system.attackType && !args.options.dodge","S6tUyFJvGMV19mvP":"this.actor.status.addArmour(2, {source: this.effect})","S95QqpX1cZyIVCPy":"if (parseInt(this.item.system.specification.value) > 0)\n{\n\tthis.actor.system.status.ward.value = parseInt(this.item.system.specification.value);\n}\n\n","SGr50Hq1AHIEzIFN":"let choice = await ItemDialog.create(ItemDialog.objectToArray({\n int : game.wfrp4e.config.characteristics.int,\n fel : game.wfrp4e.config.characteristics.fel\n}, this.effect.img), 1, \"Choisissez une caractéristique\");\n\nthis.effect.updateSource({\"flags.wfrp4e.characteristic\" : choice[0].id})","SLy1Fs3oXcHgFgjK":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\")\nlet data = item.toObject();\nlet value = getProperty(this.effect.sourceTest, \"result.overcast.usage.other.current\") || 1\ndata.system.specification.value = value\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","SO4Aa9argKbuO9rQ":"args.prefillModifiers.modifier -= 20","SPOkFWZWziZk5b7A":"return args.item?.system?.attackType != \"melee\"","SRmfstEs278bP9Pz":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","SSqGxyN9hw0HDmED":"this.actor.addCondition(\"prone\");","SWIJjM2RCmzfr64u":"if (args.test.result.hitloc.result == \"head\" && args.test.result.critical){\n args.test.result.critModifier = args.test.result.critModifier ? args.test.result.critModifier + 40 : 40\n args.test.result.critical += ` (+${args.test.result.critModifier})`\n}\n","SefcrhXsdYGFcCW6":"args.actor.system.details.move.value -= 3;\nargs.actor.system.details.man -= 2;\nargs.actor.system.status.carries.max *= 2;","SrCHfOJFZwDickqa":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"average\"}});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"prone\")\n}","Ssn21dxoMQiqD1y4":"return args.type == \"cast\" && args.item.lore.value == \"fire\"","StAderQaQQsxb6Rv":"let target = await game.wfrp4e.tables.rollTable(\"fixations\")\nif (target)\n{\n this.script.scriptNotification(target.result);\n let hatred = this.actor.items.find(i => i.getFlag(\"wfrp4e\", \"fromEffect\") == this.effect.id)\n if (hatred)\n {\n hatred.update({\"system.specification.value\" : target.result})\n }\n}","SvFKt9hMcFQjeILA":"args.actor.addCondition(\"entangled\", this.effect.sourceTest.result.overcast.usage.other.current)","T3RfSt3VMEat3iDD":"return args.skill?.name !== game.i18n.localize(\"NAME.Perception\");","T5fiTzhXEQAv9Drf":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.rlDZZTj5PXjuRXa2\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key;\nawait this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n\nlet location = this.item.system.location.key;\n\nif (location)\n{\n let dropped = this.item.system.weaponsAtLocation;\n\n if (dropped.length)\n {\n this.script.scriptNotification(`Laché ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}","T74FEjfFrh3f6MKv":"args.wpb = args.sb;","TAw9vXnfyIAl5DGs":"if (this.item.system.quantity.value)\n{\n game.wfrp4e.utility.postCorruptionTest(\"minor\", this.script.getChatData());\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[1].convertToApplied()]})\n}\nelse\n{\n\tthis.script.scriptNotification(\"Quantité insuffisante!\", \"error\")\n}","TBpNFRL5uehs0fze":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[0]]})\n}\nelse\n{\n\tthis.script.scriptNotification(\"Quantité insuffisante!\", \"error\")\n}","TEiNj5FgkoD3YbhS":"this.actor.hasCondition(\"bleeding\")?.delete()","TGN070HeJLl3gSMY":"let test = await this.actor.setupCharacteristic(\"ag\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context: { failure: \"Goes Prone\" }})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"prone\");\n}","TNWmIkuubqBn38he":"this.effect.deleteCreatedItems();","TOyQLrugFGzwc5nY":"return !(args.skill?.name.includes(game.i18n.localize(\"NAME.Melee\")) || args.item?.isMelee || args.options.corruption);","TQRL4mZhZohXg1Au":"let test = await this.actor.setupCharacteristic(\"wp\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\ntest.roll();","TU2xjbJ0zFtytF3J":"return args.skill?.name == game.i18n.localize(\"NAME.CharmAnimal\");","TY0xSQ00XXyEr49r":"args.fields.slBonus += 1;","TcqumwUFAL6V0cty":"if (this.item.getFlag(\"wfrp4e\", \"failedCool\"))\n{\n this.item.system.AP = {\n \"head\": 0,\n \"lArm\": 0,\n \"rArm\": 0,\n \"lLeg\": 0,\n \"rLeg\": 0,\n \"body\": 0\n }\n}","TdjlJro0RRVSh8g8":"return args.skill?.name != game.i18n.localize(\"NAME.Gamble\") && args.skill?.name != game.i18n.localize(\"NAME.SleightOfHand\");","TmaS8o33825QUMrx":"let stomp = game.wfrp4e.config.systemItems.stomp;\nlet test = await this.actor.setupTrait(stomp)\nawait test.roll();","TnFobCxG4pxlYmKr":"let gorCharacteristics = {\n \"ws\": 45,\n \"bs\": 30,\n \"s\": 35,\n \"t\": 45,\n \"i\": 30,\n \"ag\": 35,\n \"dex\": 25,\n \"int\": 25,\n \"wp\": 30,\n \"fel\": 25\n}\nfor (let char in this.actor.characteristics) {\n if (this.actor.characteristics[char].initial < gorCharacteristics[char])\n this.actor.characteristics[char].initial = gorCharacteristics[char]\n}","ToKlHDAjJOsC51ag":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.GlShFJF2TpsNh1FX\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n \nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"hard\"}});\nawait test.roll();\nif (test.failed)\n{\n args.actor.addCondition(\"unconscious\")\n}","TpZItJ5Ugbazaobd":"let locations = [];\n\nwhile (locations.length < 2)\n{\n let loc = await game.wfrp4e.tables.rollTable(\"hitloc\", {hideDSN : true})\n if (!locations.includes(loc.result))\n {\n locations.push(loc.result);\n }\n}\n\nlocationText = locations.map(i => game.wfrp4e.config.locations[i]).join(\", \")\n\nthis.item.updateSource({name : this.item.name += ` (${locationText})`, \"flags.wfrp4e.locations\" : locations})\nthis.effect.updateSource({\"flags.wfrp4e.locations\" : locations})","Tq45Nd8J3eTvHT41":"return args.skill?.name != game.i18n.localize(\"NAME.Perception\") && args.skill?.name != game.i18n.localize(\"NAME.SetTrap\");","TrIYdcG3jDER4WgY":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.xsGbDFqK2qh7lsIj\")\nlet data = item.toObject();\ndata.system.specification.value = \"Minor\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","TwgdEucxcHloc4cX":"let choice1 = [\n {\n type: \"armour\",\n name: \"Chausses de Mailles\"\n },\n {\n type: \"armour\",\n name: \"Cotte de Mailles\"\n },\n {\n type: \"armour\",\n name: \"Coiffe de Mailles\"\n },\n]\nlet choice2 = [\n {\n type: \"armour\",\n name: \"Chausses de Mailles\"\n },\n {\n type: \"armour\",\n name: \"Cotte de Mailles\"\n },\n {\n type: \"armour\",\n name: \"Coiffe de Mailles\"\n },\n {\n type: \"armour\",\n name: \"Jambières de Cuir\"\n },\n {\n type: \"armour\",\n name: \"Calotte de Cuir\"\n },\n {\n type: \"armour\",\n name: \"Veste de Cuir\"\n },\n]\nlet choice3 = [\n {\n type: \"armour\",\n name: \"Plastron d'acier\"\n },\n {\n type: \"armour\",\n name: \"Brassards\"\n },\n {\n type: \"armour\",\n name: \"Heaume\"\n },\n {\n type: \"armour\",\n name: \"Jambières d'acier\"\n },\n]\n\nlet choice = await new Promise((resolve, reject) => {\n new Dialog({\n title: \"Choix\",\n content:\n `\n Selectionnez votre choix\n
\nFinished repairing ${this.item.name}.
`;\nconst test = 'Trade (Carpenter)';\nconst difficulty = 'challenging';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Repair the ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","Um6xMMiUftLXJxEt":"return [\"fel\", \"dex\"].includes(args.characteristic)","UnqnWi0dZYLf5fTT":"let choice1 = [\n {\n type : \"armour\",\n name : \"Chausses de Mailles\"\n },\n {\n type : \"armour\",\n name : \"Cotte de Mailles\"\n },\n {\n type : \"armour\",\n name : \"Coiffe de Mailles\"\n },\n]\nlet choice2 = [\n {\n type : \"armour\",\n name : \"Chausses de Mailles\"\n},\n{\n type : \"armour\",\n name : \"Cotte de Mailles\"\n},\n{\n type : \"armour\",\n name : \"Coiffe de Mailles\"\n},\n{\n type : \"armour\",\n name : \"Jambières de Cuir\"\n },\n {\n type : \"armour\",\n name : \"Calotte de Cuir\"\n },\n {\n type : \"armour\",\n name : \"Veste de Cuir\"\n },\n]\nlet choice3 = [\n {\n type : \"armour\",\n name : \"Plastron d'acier\"\n },\n {\n type : \"armour\",\n name : \"Brassards\"\n },\n {\n type : \"armour\",\n name : \"Heaume\"\n },\n {\n type : \"armour\",\n name : \"Jambières d'acier\"\n },\n]\n\nlet choice = await Dialog.wait({\n title : \"Choix\",\n content : \n `\n Sélectionnez votre choix\n
\nFinished replacing ${this.item.name} with a makeshift one.
`;\nconst test = 'Maintenance Crew Test';\nconst difficulty = 'hard';\nconst target = 80;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Repair the ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","VKpKq4RSbI1KkUQK":"this.actor.flags.useless[this.effect.getFlag(\"wfrp4e\", \"location\")] = true;","VLdF2HPnCrNIgp7a":"let items = [];\n\nlet etiquette = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.sYbgpSnRqSZWgwFP\")).toObject();\netiquette.name += \" (Suivants de Khorne)\";\n\nitems.push(etiquette);\n\nlet animosity = (await fromUuid(\"Compendium.wfrp4e-core.items.Item.0VpT5yubw4UL7j6f\")).toObject();\n animosity.system.specification.value = \"Suivants de Slaanesh\";\n\nitems.push(animosity);\n\nawait this.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect : this.effect.id});\n","VNOKTzCrFbZ6PJUj":"return ![\"Emprise sur les animaux\", \"Résistance\", \"Survie en extérieur\"].includes(args.skill?.name)","VQaC6ynouW5EQCbC":"let roll = await new Roll(\"1d10\").roll();\n\nawait roll.toMessage(this.script.getChatData());\n\nthis.script.scriptMessage(await this.actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true}));\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : \" - \" + this.effect.name});\nawait test.roll();\n\nif (test.succeeded)\n{\n return false;\n}","VTS4RzbmReI87K9a":"args.fields.slBonus = Math.floor(this.item.system.total.value * 0.1);","Vb7rgl8T4VRswbnZ":"this.actor.status.addArmour(parseInt(this.item.system.specification.value) || 0, {source: this.effect, damage : this.item.getFlag(\"wfrp4e\", \"APdamage\")})","VbL0TgaBAmYjrezZ":"const talents = await Promise.all([\"Dur à cuire\"].map(game.wfrp4e.utility.findTalent))\nthis.actor.createEmbeddedDocuments(\"Item\", talents, {fromEffect : this.effect.id})","Vkuu70BZV4DPYO2Q":"return args.item?.system?.attackType != \"ranged\"","VlFUDaKUYoBYKYn0":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context : {failure: \"1 Corruption Point Gained\"}})\nawait test.roll();\nif (test.failed && this.actor.type == \"character\")\n{\n this.actor.update({\"system.status.corruption.value\" : parseInt(this.actor.status.corruption.value) + 1})\n this.script.scriptMessage(\"Gain d'1 Point de Corruption\", {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}","VlHuDIAvPr8JM1P5":"return args.skill?.name !== game.i18n.localize(\"NAME.Row\");","Vns6WrafVq8NjX7t":"return args.skill?.name != game.i18n.localize(\"NAME.Heal\")","VqTrKPtxv9hpn0Hr":"return args.skill?.name != \"Langue (Magick)\"","VuE1mhrB6X6MYTzg":"return args.characteristic == \"fel\"","VurA2XNqC0d9U49C":"this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`}).then(async test =>\n{\n await test.roll()\n if (test.failed)\n {\n this.actor.addCondition(\"fatigued\") \n }\n})","VzO0ZDcTWvaBn4vm":"if (args.test.preData.skillName?.includes(game.i18n.localize(\"NAME.Language\")) || args.test instanceof CastTest)\n{\n\tif (parseInt(args.test.result.SL) > 0 || args.test.succeeded)\n\t{\n\t\tif (parseInt(args.test.result.SL) > 0)\n\t\t{\n\t\t\targs.test.result.SL = \"-0\";\n\t\t\targs.test.result.description = game.i18n.localize(\"ROLL.MarginalFailure\");\n\t\t}\n\t\targs.test.result.outcome = \"failure\"\n args.test.result.other.push(`${this.effect.name}: Maximum -0 DR`)\n\t}\n}","VzgTGb5QXKoyPNh3":"if (args.attackerTest.weapon && args.defenderTest.weapon)\n{\n let attackerReach = game.wfrp4e.config.reachNum[args.attackerTest.weapon.reach.value]\n let defenderReach = game.wfrp4e.config.reachNum[args.defenderTest.weapon.reach.value]\n \n if (attackerReach == defenderReach)\n defenderReach = defenderReach < 7 ? defenderReach + 1 : defenderReach \n\n attackerReach = game.wfrp4e.utility.findKey(attackerReach, game.wfrp4e.config.reachNum)\n defenderReach = game.wfrp4e.utility.findKey(defenderReach, game.wfrp4e.config.reachNum)\n\n args.attackerTest.weapon.reach.value = attackerReach\n args.defenderTest.weapon.reach.value = defenderReach\n}","W9nyUNQStMr1pUHJ":"if (args.opposedTest.result.hitloc.value == this.item.system.location.key)\n{\n args.actor.addCondition(\"bleeding\", 1);\n this.script.scriptNotification(\"Ajout de Hémorragique\");\n}\n","WB6sIpLEPC8YPX67":"if (args.options.dodge)\n{\n\targs.abort = true;\n\tthis.script.scriptNotification(\"Ne peut pas esquiver!\")\n}\nreturn [\"t\", \"int\", \"wp\", \"fel\"].includes(args.characteristic)","WJkwIrdj4NceOYe8":"return args.characteristic !== 'fel';","WKXyVHQwQCNTfSKv":"if ((args.item.type == \"weapon\" || args.item.system.attackType) && !args.item.isMagical )\n{\n args.item.system.qualities.value.push({name : \"magical\"})\n}","WO5n7Vbx8AgoVrwC":" let characteristics = {\n \"ws\" : 0,\n \"bs\" : 0,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 10,\n \"wp\" : 5,\n \"fel\" : 5\n }\n let skills = [\"Intuition\", \"Savoir (Local)\", \"Perception\"]\n let skillAdvancements = [10, 10, 10]\n let talents = []\n let trappings = [\"Cotte de Mailles\", \"Chausses de Mailles\", \"Coiffe de Mailles\", \"Arme simple\"]\n let items = []\n\n let updateObj = this.actor.toObject();\n \n for (let ch in characteristics)\n {\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n }\n \n for (let index = 0; index < skills.length; index++)\n {\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n }\n \n for (let talent of talents)\n {\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n }\n \n for (let trapping of trappings) \n {\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n \n equip(trappingItem)\n \n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n }\n \n \n await this.actor.update(updateObj)\n this.actor.createEmbeddedDocuments(\"Item\", items);\n \n function equip(item)\n {\n if (item.type == \"armour\")\n item.system.worn.value = true\n else if (item.type == \"weapon\")\n item.system.equipped = true\n else if (item.type == \"trapping\" && item.system.trappingType.value == \"clothingAccessories\")\n item.system.worn = true\n }","WPQbVpD1uwSLAXq1":"if (this.actor.system.status.wounds.value == 0)\n{\n\tthis.actor.addCondition(\"dead\");\n}","WR0Kqn8CF5iwToak":"const repaired_message = `Finished repairing ${this.item.name}.
`;\nconst test = 'Trade (Tailor)';\nconst difficulty = 'difficult';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Repair the ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","WRe1eGmGVGejPcS8":"let wind = this.effect.name.split(\" \")[2]\nreturn args.type == \"cast\" && game.wfrp4e.config.magicWind[args.item.system.lore.value] == wind;","WTRYAEzwxRuGENyI":" // Every living creature within 10 yards, other than the wielder of the hammer,\n // must make a Challenging (+0) Endurance Test \n\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {\n skipTargets: true, appendTitle : \" - \" + this.effect.name,\n fields: {difficulty: \"challenging\"}\n })\n \n await test.roll();\n if (test.failed)\n {\n // or gain a Deafened Condition \n this.actor.addCondition(\"deafened\");\n // and suffer 1d10 Wounds which bypass armour but not Toughness Bonus.\n let damage = (await new Roll(\"1d10\").roll());\n await damage.toMessage(this.script.getChatData());\n this.script.scriptMessage(await this.actor.applyBasicDamage(damage.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}))\n }","WY3DajPRGcMNt158":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id})","WeTlTniskT3Ej6vg":"args.modifiers.other.push({label : this.effect.name, value : 2})","WiYtNU2Y5BJfIpeM":"let location = this.item.system.location.key;\n\nif (location)\n{\n let dropped = this.item.system.weaponsAtLocation;\n\n if (dropped.length)\n {\n this.script.scriptNotification(`Lache ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}","WnWA0e0bgqBsZp2L":"this.item.update({\"system.twohanded.value\" : !this.item.system.twohanded.value})","Wo4wQKUxSItAhRzZ":"let lore = this.effect.name.split(\"(\")[1].split(\")\")[0].toLowerCase();\nlet spellLore = game.wfrp4e.config.magicLores[args.spell.system.lore.value].toLowerCase();\n\n// If channelling corresponding lore\nif (args.type == \"channelling\" && spellLore == lore)\n args.prefillModifiers.slBonus += 3\n// If channelling or casting different lore\nelse if (spellLore != lore && args.spell.system.lore.value != \"petty\")\n args.prefillModifiers.slBonus -= 1","WwxXgsNxlccmqTze":"this.actor.addCondition(\"dead\")","WzMmwjZbhyCbHxyZ":"this.actor.status.encumbrance.state += 2\nthis.actor.status.encumbrance.pct = 100;","X08401eOhKJrhNf1":"const grim = this.actor.items.find(i => i.type === \"trait\" && i.name.includes(\"Grim\"));\n\nif (args.options?.deltaAdv > 0 && this.actor.hasCondition(\"engaged\") && grim.specification.value !== 4) {\n grim.update({\"system.specification.value\": 4});\n}\n\nif (!this.actor.hasCondition(\"engaged\") && grim.specification.value !== 2) {\n grim.update({\"system.specification.value\": 2});\n}","X3bLbOfcJAftOMa7":"return [\"ws\", \"bs\", \"ag\"].includes(args.characteristic)","X3vpmNUj9SL2CDnF":"let item = args.actor.items.find(i => i.name.includes(\"Flying Jib\"));\nitem.name += ` (Désactivé par ${this.item.name})`;","X7ikFOGKYzTMr4d1":"args.fields.difficulty = \"difficult\"","XCAfy460IotarQek":"return false;","XClTZOjuhcxWLF51":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty: \"difficult\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\nif (test.failed)\n{\n this.actor.addCondition(\"stunned\")\n}\n\n\nlet item = await fromUuid(\"Compendium.wfrp4e-core.items.4lj1ik958mbgAlaF\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n","XO9m2AvFRAAeEuty":"if (args.test.options.fieldDressing && args.test.result.reversed)\n{\n\targs.test.data.result.SL = \"+\" + Math.min(1, Number(args.test.data.result.SL))\n\targs.test.result.other.push(`${this.effect.name}: DR limité à 1`)\n}","XPxAKqPpPYE4E6B5":"args.fields.modifier -= 10 * this.effect.conditionValue","XRrGBbplNLZpXnCH":"let item;\nlet items = []\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.rOV2s6PQBBrhpMOv\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.VUJUZVN3VYhOaPjj\")\n{\n let data = item.toObject();\n data.system.specification.value = 2\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.GbDyBCu8ZjDp6dkj\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.a8MC97PLzl10WocT\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\n{\n let data = item.toObject();\n data.system.specification.value = 1;\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")\n{\n let data = item.toObject();\n data.system.specification.value = 1;\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.fjd1u9VAgiYzhBRp\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.mDgEMOoJpi8DkRYb\")\n{\n let data = item.toObject();\n items.push(data)\n}\nitem = await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")\n{\n let data = item.toObject();\n data.system.specification.value = 2;\n items.push(data)\n}\n\nthis.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect : this.effect.id})\n","XXnzUdsIYQ9Wjyu0":"return args.item?.system.attackType != \"ranged\" || args.flags.howlingWarpGale || this.actor.sameSideAs(this.effect.sourceActor)","XYaYeiVkc5GKYTjC":"return args.spell?.system.lore.value != \"fire\"","XcvDYNZgJ2rpAdDV":"\nlet fatigued = this.actor.hasCondition(\"fatigued\")\nif (!fatigued) {\n this.actor.addCondition(\"fatigued\")\n ui.notifications.notify(\"Etat Fatigué ajouté à \" + this.actor.name + \" qui ne peut être enlevé tant que le symptôme de Malaise est présent.\")\n}","Xe8ijqWU3bbtq7ZY":"if (args.opposedTest.defenderTest.actor.Species.toLowerCase().includes(\"skaven\"))\n{\n args.addImpact = true;\n args.opposedTest.result.other.push(\"Impact contre les Skavens\")\n}","Xf4FcZ4ZLdWmOXBa":"return args.skill?.name != game.i18n.localize(\"NAME.Perception\") && !args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\"));","XfRvVBTVIuAm8RaZ":"return args.item?.name != game.i18n.localize(\"NAME.CharmAnimal\")","Xg4qHLsyXGuUZfT8":"this.actor.hasCondition(\"ablaze\")?.delete();","Xk9XPklxxTvFlwpI":"args.options.useOnesArgumentative = true;","XthZ3GCC3WhsEI2g":"args.update({light : {\n \"dim\": 10,\n \"bright\": 5,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 4,\n \"intensity\": 4,\n \"type\": \"flame\",\n },\n \"color\": \"#ac9e6c\",\n}});","Xu5cED1MhT4ba7da":"args.fields.modifier += 10\n","XuFxKPYheYF4WMmQ":"return args.skill?.name != game.i18n.localize(\"NAME.Cool\");","Y6ppJBerpM3TtSic":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.g4Q6AtzZuo5iIvD4\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id});","Y7McxsHFeGhwQx0J":"this.actor.createEmbeddedDocuments(\"Item\", [expandObject({\n name : \"Ghostly Flame\",\n type : \"weapon\",\n img : this.effect.img,\n system : {\n \"weaponGroup.value\" : \"throwing\",\n \"damage.value\" : \"SB + WPB\",\n \"qualities.value\" : [{name : \"magical\"}],\n \"equipped\" : true\n }\n})], {fromEffect: this.effect.id})","Y8J66v8VTKUASGuK":"if (!this.actor.effects.find(e => e.isCondition))\n{\n\treturn this.script.scriptNotification(\"Aucun état sur cet acteur\")\n}\n\nlet choice = await ItemDialog.create(this.actor.effects.filter(i => i.isCondition), 1, \"Choisissez un état\")\n\nif (choice[0])\n{\n\tawait this.actor.removeCondition(choice[0].conditionId)\n}\n\nif (this.actor.effects.find(e => e.isCondition))\n{\n return false; // Delete the effect if there are still conditions, otherwise, effect remains and provides the bonus\n}","YDqpKJVy8ijEKdLX":"return !(this.actor.attacker && (args.skill?.name.includes(\"Corps à corps (Base)\") || (args.type == \"weapon\" && args.item?.system.weaponGroup.value == \"basic\")))","YEBw2CzHYxsTpTy5":"return args.skill?.name == game.i18n.localize(\"NAME.Haggle\");","YFSgWRXel0bWE3EE":"return [\"ag\", \"ws\", \"bs\"].includes(args.characteristic) || args.skill?.name == game.i18n.localize(\"NAME.Climb\");","YHEIkBKWXKNPqglh":"if (args.test.result.castOutcome == \"success\")\n{\n game.wfrp4e.utility.postCorruptionTest(\"moderate\", this.script.getChatData())\n}\n","YMaxpXnml01bLGpO":"return args.item?.name.includes(game.i18n.localize(\"NAME.Stealth\"))","YOKoZFlBEpFavfOS":"return args.type == \"channelling\"","YQ2LnLxp0xgy3meI":"if (args.test.preData.options?.corruption && args.test.failed) {\n args.test?.result?.other.push(\"Reçoit 1 Point de Corruption de \" + this.effect.name)\n}","YRUTliBzAQvncGNX":"this.actor.addCondition(\"fatigued\");\nthis.script.scriptNotification(\"Ajout de Fatigué\")","YaKnYEbmmZZtByJc":"if (args.opposedTest.attackerTest.options.ballockKnife)\n{\n args.weaponProperties.impale = true;\n args.extraMessages.push(`${this.item.name}: Ajout de Empalement`)\n}","Yf2MmOzazzMdmoPU":"let armour = await fromUuid(\"Compendium.wfrp4e-core.items.VUJUZVN3VYhOaPjj\")\nlet armourData = armour.toObject()\narmourData.system.specification.value = 1\n \nlet fury = await fromUuid(\"Compendium.wfrp4e-core.items.fjd1u9VAgiYzhBRp\");\nlet furyData = fury.toObject();\n\nlet horns = await fromUuid(\"Compendium.wfrp4e-core.items.BqPZn6q3VHn9HUrW\")\nlet hornsData = horns.toObject()\nhornsData.system.specification.value = 6\n\nthis.actor.createEmbeddedDocuments(\"Item\", [armourData, furyData, hornsData], {fromEffect : this.effect.id})","YhhiWEQbox3WZA3Q":"return args.skill?.name == game.i18n.localize(\"NAME.Heal\") && game.combat?.active","YjAIsFlxKTJvYs60":"this.item.system.reduceQuantity();","YjJcRdytVRm88qLn":"args.options.additionalDamage = 1","YsS2RZsl2ZsqjhWV":"return !args.fields.charging","YwLEw4BiKq4EMy57":"let i_gain = (await new Roll(\"2d10\").roll()).total\nlet fel_gain = 0\nif (args.actor.characteristics.fel.value <= 0)\n{\n fel_gain += (await new Roll(\"2d10\").roll()).total\n}\n\nlet msg = `${this.actor.prototypeToken.name} gagne ${i_gain} en Intelligence`\n\nif (fel_gain)\n msg += ` et ${fel_gain} en Sociabilité`\n\n\nlet newInt = i_gain + args.actor.characteristics.int.modifier\nlet newFel = fel_gain + args.actor.characteristics.fel.modifier\n\nargs.actor.update({\"system.characteristics.int.modifier\" : newInt, \"system.characteristics.fel.modifier\" : newFel})\n\nthis.script.scriptMessage(msg)","YyKU2rIRmFSCqSlW":"let newEffect = this.effect.sourceItem.effects?.contents[1]\n\nif (newEffect)\n{\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [newEffect.convertToApplied()]);\n}","YySjPfSAPdMAfjsh":"let talents = [\"Charge Berserk\", \"Vigilance\", \"Combat Instinctif\", \"Assaut féroce\", \"Endurci\", \"Résistance à la Magie\", \"Résistant (Magie)\", \"Déterminé\", \"Coup puissant\", \"Guerrier né\"];\nlet currentCareer = this.actor.system.currentCareer;\n\nif (!currentCareer) return;\n\nfor (let talent of talents) {\n if (currentCareer.system.talents.includes(talent))\n continue;\n currentCareer.system.talents.push(talent);\t\n}\n\n","Z1zriXibT0mAmdhb":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.BqPZn6q3VHn9HUrW\")\nitem = item.toObject()\nitem.name = this.effect.name\nitem.system.specification.value = this.actor.characteristics.s.bonus\nitem.system.description.value = \"\"\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","Z30zYayPryXOjT5N":"args.item.system.damage.value = \"SB + 6\";","Z41L3MwOpJdAjVaj":"if (args.actorsystem.details.move.sail.value > 0)\n args.actor.system.details.move.sail.value -= 2;\n","Z4WrrlVGpPY4iUbG":"await this.actor.addCondition(\"ablaze\")","Z52yZDm6lP6fOP3O":"let ablaze = this.actor.hasCondition(\"ablaze\")\nif (ablaze)\n{\n this.script.scriptNotification(\"Immunisé à En Flammes\");\n ablaze.delete()\n}","Z6OmmC0irJzxSnMH":"let chatData = { whisper: ChatMessage.getWhisperRecipients(\"GM\") }\nlet message = \"\"\n\nlet wounds = foundry.utils.duplicate(this.actor.status.wounds)\nlet regenRoll = await new Roll(\"1d10\").roll();\nlet regen = regenRoll.total;\n\nif (wounds.value >= wounds.max)\n return\n\nif (wounds.value > 0) \n{\n wounds.value += regen\n if (wounds.value > wounds.max)\n {\n wounds.value = wounds.max\n }\n message += `${this.actor.name} guérit de ${regen} Points de Blessure.`\n\n if (regen == 10)\n {\n message += `Finished repairing ${this.item.name}.
`;\nconst test = 'Trade (Carpentry)';\nconst difficulty = 'easy';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Repair the ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","ZCkYe5XMVY1RWMXG":"args.options.wallcrawler = true;","ZCrfdLPOxiNDCDSg":"this.actor.effects.get(this.effect.id).delete(); // can't use this.effect because it thinks it's parent is the item, but it actually is the actor","ZCuOjLAeENKN1Q4L":"let halve;\nif (args.opposedTest.attackerTest.item?.type != \"spell\")\n{\n halve = await Dialog.confirm({title : this.effect.name, content : \"Diviser les Dégâts? (Divise les dégats de Feu)\"})\n}\nelse\n{\n halve = args.opposedTest.attackerTest.item?.system.lore?.value == \"fire\";\n}\n\nif (halve)\n{\n args.totalWoundLoss /= 2;\n args.modifiers.other.push({label : this.effect.name, details : \"Divisé\", value : \"× 0.5\"})\n}","ZEXhYJqqxF6QAixX":"return args.options.terror || args.extendedTest?.getFlag(\"wfrp4e\", \"fear\");","ZEdDcBka21rnMuz5":"let initiativeSetting = game.settings.get(\"wfrp4e\", \"initiativeRule\")\n\nswitch (initiativeSetting) {\n case \"default\":\n args.initiative += \"+10\"\n break;\n\n case \"sl\":\n args.initiative += \"+1\"\n break;\n\n case \"d10Init\":\n args.initiative += \"+10\"\n break;\n\n case \"d10InitAgi\":\n args.initiative += \"+1\"\n break;\n}","ZGlJnrIemqul24j7":"let infected = await fromUuid(\"Compendium.wfrp4e-core.items.V0c3qBU1CMm8bmsW\")\nlet bite = await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")\nlet biteData = bite.toObject();\nlet infectedData = infected.toObject();\n\nbiteData.system.specification.value = 4 - this.actor.characteristics.s.bonus\n\nthis.actor.createEmbeddedDocuments(\"Item\", [biteData, infectedData], {fromEffect : this.effect.id})","ZI2YnAAGoLpmVDIL":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.aE3pyW20Orvdjzj0\")\nlet data = item.toObject();\ndata.system.specification.value = \"Religion\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","ZJy2rvpKmUHXGrAi":"args.actor.details.move.run *= 1.5","ZLspFT2I3ZdWWr2H":"return args.skill?.name !== game.i18n.localize(\"NAME.Leadership\");","ZMwJad6v4G13SgjR":"return args.type == \"cast\" || args.type == \"channelling\"","ZNW3ubbKIYXAyE48":"let wounds = this.actor.itemTypes.disease.filter(i => i.name == \"Blessure Purulente\" && i.system.duration.active);\nlet selected;\nif (wounds.length == 0)\n{\n return this.script.scriptNotification(\"Aucune Blessure Purulente!\");\n}\nelse if (wounds.length == 1)\n{\n selected = wounds[0];\n}\nelse if (wounds.length >= 2)\n{\n selected = (await ItemDialog.create(wounds, 1))[0];\n}\n\nif (selected)\n{\n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty : \"average\"}})\n await test.roll();\n if (test.succeeded)\n {\n let SL = parseInt(test.result.SL);\n if (SL >= 0)\n {\n selected.update({\"system.duration.value\" : selected.system.duration.value - SL})\n this.script.scriptMessage(`${selected.name} durée réduite de ${SL}!`)\n }\n }\n}","ZNu4B0OdjkM9lmtu":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.9h82z72XGo9tfgQS\")\nlet data = item.toObject();\ndata.name = data.name += \" (Vue)\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","ZOgtDW3mkTfeyc5M":"args.actor.system.details.price.gc += args.actor.system.details.price.gc * 0.1;","ZRoG7GiMDQWso6gN":"const repaired_message = `Répération finie de ${this.item.name}.
`;\nconst test = 'Métier (Charpentier)';\nconst difficulty = 'difficult';\nconst target = 30;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer le ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","ZTE8LdRblyG4yYoE":"if (args.test.result.castOutcome == \"success\")\n{\n // Wait till after chat card is posted\n game.wfrp4e.utility.sleep(500).then(() => {\n game.wfrp4e.utility.postTerror(1, this.effect.name)\n game.wfrp4e.utility.postTerror(2, this.effect.name)\n })\n}","ZYsMgB4BwXBJcpYf":"// The wearer of the cloak causes Fear 2 \n// in Wolves, Lions, Goats, and Chimeras.\ngame.wfrp4e.utility.postFear(2, this.effect.name)\n","ZbuW8y7t9Y8oUFWq":"return !((args.type == \"weapon\" && (args.item.system.weaponGroup.value == \"blackpowder\" || args.item.system.weaponGroup.value == \"engineering\")) || (args.type == \"cast\" && args.item.system.lore.value == \"fire\"))","ZdHvGvSJBsIuPphF":"return !args.fields.dualWielding && !args.options.dualWieldOffhand","Ze9E2zR1GFGWGMVH":"return [\"Crochetage\", \"Escamotage\", \"Focalisation (Ulgu)\"].includes(args.skill?.name)","ZhuitY1KOU1Xe7cP":"return !args.weapon?.system.properties.qualities.pummel","ZqTW093qENOwGONP":"let msg = \"\"\n\nlet SL = parseInt(this.effect.sourceTest.result.SL);\n\nfor(let i = 0; i < SL; i++)\n{\n msg += `${await this.actor.applyBasicDamage(3, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP})}
`\n}\n\nthis.script.scriptMessage(msg);","ZrePyV2spv3v65Tg":"return args.type != \"weapon\" && !this.actor.statuses.has(\"infighting\")","ZsQR3AVKi0v5U593":"args.actor.addCondition(\"ablaze\", 2)","ZuoIVv3nmlGhhdx0":"let rating = parseInt(this.effect.name.match(/\\d+/)?.[0]) || 1;\nlet holed = this.actor.flags.holed || {holed: 0};\nholed.holed += rating;\nthis.actor.flags.holed = holed;\n","ZvbBM4gTJHPdU8jU":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"hard\"}})\nawait test.roll();\nreturn test.failed","Zxh4RAENoaAQAaNg":"return !this.actor.flags.useless.rEye || !this.actor.flags.useless.lEye || [\"wp\", \"t\", \"s\"].includes(args.characteristic)","ZxtOdwsM2Sqj9Zam":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")\nlet data = item.toObject();\ndata.system.specification.value = 0\ndata.name = this.effect.name;\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","a02tlRCXpaoaDjSN":"let careers = await game.wfrp4e.utility.findAll(\"career\", \"\", true);\ncareers.forEach(c => {\n if (!c.id)\n {\n c.id = c._id;\n }\n});\nlet choice = await ItemDialog.create(careers, 1, \"Choisissez la carrière de votre double identité\");\nif (choice[0])\n{\n let career = await fromUuid(choice[0].uuid);\n let data = career.toObject();\n setProperty(data, \"flags.wfrp4e.doubleLife\", true);\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n this.effect.updateSource({name : this.effect.name + ` (${data.name})`})\n}\n","a0YU3whUm16wGBNu":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"average\"}})\nawait test.roll();\n\nif (test.failed)\n{\n this.actor.addCondition(\"fatigued\");\n}","a4Aza4a9v8JMU8dC":"const talents = await Promise.all([\"Frénésie\", \"Résistance à la Magie\"].map(game.wfrp4e.utility.findTalent))\nthis.actor.createEmbeddedDocuments(\"Item\", talents, {fromEffect : this.effect.id})","a6gacHsvgwtsIFSQ":"if (args.test.item && args.test.item.name == game.i18n.localize(\"NAME.Research\"))\n args.test.preData.canReverse = true","a7pEvCycVnFBXGAQ":"let test = await this.actor.setupCharacteristic(\"i\", {skipTargets: true, appendTitle : \" - Assomé\", fields : {difficulty : \"easy\"}})\nawait test.roll();\n\nif (!test.succeeded)\n{\n\tthis.actor.addCondition(\"stunned\");\n}","a8RabrnJ08O07rDX":"if (args.totalWoundLoss > 0)\n{\n // I'm assuming the endurance test specified is for the end-round check\n await args.actor.addCondition(\"poisoned\", 2);\n}","a8i0sA1RBnD8nHZt":"let caster = this.effect.sourceActor\nlet targetedItem = this.actor.items.get(this.effect.flags.wfrp4e.itemTargets[0])\n\nlet qualities = foundry.utils.deepClone(game.wfrp4e.config.itemQualities);\nlet flaws = foundry.utils.deepClone(game.wfrp4e.config.itemFlaws);\n\nif (targetedItem.type == \"weapon\") {\n foundry.utils.mergeObject(qualities, game.wfrp4e.config.weaponQualities)\n foundry.utils.mergeObject(flaws, game.wfrp4e.config.weaponFlaws)\n}\nelse if (targetedItem.type == \"armour\") {\n foundry.utils.mergeObject(qualities, game.wfrp4e.config.armorQualities)\n foundry.utils.mergeObject(flaws, game.wfrp4e.config.armorFlaws)\n}\n\nfor (let q in qualities) {\n // If the weapon already has a flaw, don't put it in the dialog\n if (targetedItem.system.properties.qualities[q]) {\n delete qualities[q]\n }\n}\nfor (let f in flaws) {\n // If a weapon doesn't have a flaw, don't put it in the dialog\n if (!targetedItem.system.properties.flaws[f]) {\n delete flaws[f]\n }\n}\n\nlet added = await ItemDialog.create(ItemDialog.objectToArray(qualities), \"unlimited\", \"Choisissez la Qualité à ajouter\");\nlet removed = []\nif (!foundry.utils.isEmpty(flaws)) {\n removed = await ItemDialog.create(ItemDialog.objectToArray(flaws), \"unlimited\", \"Choisissez le Défaut à enlever\");\n}\n\nthis.effect.updateSource({ \"flags.wfrp4e.propertiesChanged\": { added: added.map(i => i.id), removed: removed.map(i => i.id) } })\n","aAvJrAKLzXhS9qN6":"return args.item?.name == game.i18n.localize(\"NAME.Climb\")","aCVtaW8ag1WibcAr":"args.attacker.modifyWounds(1)\nthis.script.scriptMessage(`${args.attacker.prototypeToken.name} récupère 1 Blessure.`)","aIYUsBIDKWJ3CEtj":"this.script.scriptMessage(await this.actor.applyBasicDamage(20, {suppressMsg: true}));","aMHGjWyn6BXCI4pw":"let frenzy = await fromUuid(\"Compendium.wfrp4e-core.items.Item.hXcfygzujgyMN1uI\");\nthis.actor.createEmbeddedDocuments(\"Item\", [frenzy], {fromEffect: this.effect.id})","abLWYtNTu1UVDQAs":"if (args.opposedTest.result.hitloc.value == this.effect.flags.wfrp4e.location) // e.g. 'head', rLeg, 'lArm'\n{\n this.scriptMessage(`Reçoit l'état @Condition[Aveuglé] comme ${this.item.name} a été touché`);\n this.actor.addCondition(\"blinded\");\n}","abVIvJBzuskNzCQv":"let amount = this.effect.sourceTest.result.overcast.usage.other.current;\n\nlet sss = await fromUuid(\"Compendium.wfrp4e-core.items.MGEPI4jNhymNIRVz\");\nlet strider = await fromUuid(\"Compendium.wfrp4e-core.items.1dUizIgLBgn4jICC\");\n\nlet items = Array(amount).fill(sss).concat(Array(amount).fill(strider))\n\nthis.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect: this.effect.id})","afdmOvPGMpEdZvCb":"return (args.skill?.name == game.i18n.localize(\"NAME.Perception\") || args.characteristic == \"fel\")","agsm3NI1NDtHRG4y":"this.actor.getActiveTokens().forEach(t => t.document.update({texture : this.actor.prototypeToken.texture}, {animate : false}));","ahbA7o5G9dzMFl76":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.SfUUdOGjdYpr3KSR\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","alJgj25l3239h2SW":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.hTgrGkWnmIR4xhVe\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","araS9qYWOAVrV8F7":"args.actor.system.details.man -= 3;\nargs.actor.system.details.move.value -= 2;","ayIbw2Vw2t9xg33P":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.EaqlLRQigwnsEAXX\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect: this.effect.id})","b1zMefdoZYtzCm7i":"return [\"roll\", \"none\"].includes(args.fields.hitLocation) || args.item?.attackType != \"ranged\"","b2Kb4IuD22RhKhR0":"let actor = Array.from(game.user.targets)[0]?.actor;\n\nif (actor)\n{\n actor.applyEffect({effectUuids : this.effect.sourceItem.effects.contents[0].uuid})\n}\nelse\n{\n this.script.scriptNotification(\"Aucune cible!\", \"error\")\n}","b2WaqRna5CFXmbDG":"args.options.stag = true;","b5DfAWtpV1x2R8If":"this.script.scriptMessage(await this.actor.applyBasicDamage(this.effect.sourceTest.result.damage, {suppressMsg: true}))","b5prg1FLjCAvBjLy":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.zyocWSzEZEC826NS\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data])\n\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields: {difficulty: \"hard\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n await this.actor.addCondition(\"prone\")\n await this.actor.addCondition(\"stunned\")\n}","b8G4cjfn3RG2tEYX":"this.actor.addCondition(\"ablaze\", 3);","bBdXzBmxgFFBwMMS":"if(args.opposedTest.attackerTest.item?.isRanged && args.applyAP && !args.sureShot)\n{\n if (args.modifiers.ap.value)\n {\n args.sureShot = true;\n args.modifiers.ap.details.push(`${this.effect.name} (Ignore ${this.item.Advances})`)\n args.modifiers.ap.ignored += this.item.Advances;\n }\n}","bEVlJOOA1kLlzpWx":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 0,\n \"s\" : 5,\n \"t\" : 15,\n \"i\" : 20,\n \"ag\" : 15,\n \"dex\" : 20,\n \"int\" : 35,\n \"wp\" : 30,\n \"fel\" : 10\n}\nlet skills = [\"Focalisation\", \"Calme\", \"Esquive\", \"Divertissement (Narration)\", \"Intuition\", \"Langue (Magick)\", \"Commandement\", \"Savoir (Magic)\", \"Lore (Theologie)\", \"Perception\"]\nlet skillAdvancements = [20, 25, 20, 25, 30, 25, 15, 20, 10, 30]\nlet talents = [\"Harmonisation Aethyrique\", \"Magie des Arcanes (Domaine)\", \"Diction instinctive\", \"Diction instinctive\", \"Chance\", \"Sens de la Magie\", \"Menaçant\", \"Magie Mineure\", \"Seconde Vue\", \"Sixième sens\"]\nlet trappings = [\"Arme simple\", \"(2M) Bâton de combat\", \"Robe de rituel incorporant de nombreux ingrédients et fétiches\"]\nlet items = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n equip(trappingItem)\n\n items.push(trappingItem);\n }\n else \n {\n items.push({name : trapping, type : \"trapping\", \"system.trappingType.value\" : \"clothingAccessories\"})\n //ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n\nfunction equip(item)\n{\n if (item.type == \"armour\")\n item.system.worn.value = true\n else if (item.type == \"weapon\")\n item.system.equipped = true\n else if (item.type == \"trapping\" && item.system.trappingType.value == \"clothingAccessories\")\n item.system.worn = true\n}","bL98Sr1TRLMPEdlk":"if (args.test.failed)\n{\n\tthis.actor.addCondition(\"fatigued\");\n}","bLkt8VpTTPoTxW0W":"if (args.opposedTest.result.hitloc.value == \"body\" && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 1);\n this.script.scriptNotification(\"Ajout d'Hémorragie\")\n}\n","bMEFHPCei2evnZZw":"// Victims that take at least 1 Wound from a Fell Dagger\n// immediately take a Poisoned Condition \n// resisted with a Difficult (-10) Endurance Test. \n\n// TODO: Add Venom strength to message\n\nif (args.totalWoundLoss > 0) \n{\n args.actor.addCondition(\"poisoned\")\n this.script.scriptMessage(`\n ${this.effect.name}:\n Ajouter une Option?\n
\n${this.actor.prototypeToken.name} reçoit 2 états @Condition[Empoisonné].
\nToute créature avec le Trait Bestial qui le mord et provoque des dégats ne le mordra pas à nouveau durant un combat, la créature pouvant toutefois attaquer avec d'autres méthodes si disponibles..
`, \n {\n whisper: ChatMessage.getWhisperRecipients(\"GM\"), \n blind: true \n })\n}\n // If they succeed, for a number of rounds equal to 3+ their SL, they have the Corrosive Blood Creature Trait.\nelse if (test.succeeded) \n{\n // Don't attempt to add Corrosive Blood if actor already has it\n const hasCorrosiveBlood = this.actor.has(\"Sang corrosif\")\n if (hasCorrosiveBlood !== undefined) return \n\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.M5QSWOYt2Rbv2yxW\")\n let data = item.toObject()\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n \n const duration = 3 + parseInt(test.result.SL)\n this.script.scriptMessage(`${this.actor.prototypeToken.name} gagne le Trait Sang Corrosif pour ${duration} rounds.
`, \n { whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true }) \n}","g0SzfsLyW7aD2F19":"if (this.item.name.includes(\"(\") && this.item.system.tests.value.includes(\"(Groupe Social)\"))\n{\n let tests = this.item.system.tests.value\n let name = this.item.name\n\n // If name already specifies, make sure tests value reflects that\n if (name.includes(\"(\"))\n {\n let group = name.split(\"(\")[1].split(\")\")[0]\n tests = `${tests.split(\"(\")[0].trim()} (${group})`\n }\n this.item.updateSource({name, \"system.tests.value\" : tests})\n}","g1L8OYO9nCOhdKGL":"// Everything within Fellowship Bonus yards \n// of the target point is splashed with mystic poison, \n// suffering 1d10 + SL damage which ignores Armour Points\n\nlet damage = (await new Roll(`1d10 + ${parseInt(this.effect.sourceTest.result.SL)}`).roll())\n\nawait damage.toMessage(this.script.getChatData())\n\nthis.script.scriptMessage(await args.actor.applyBasicDamage(\n damage.total,\n {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}\n))\n\n// ... and gains the Poisoned Condition\n\nthis.actor.addCondition(\"poisoned\")","g4t56A09yrpZaJQ2":" let amberTalons = foundry.utils.deepClone(game.wfrp4e.config.systemItems.unarmed);\n amberTalons.name = \"Amber Talons\";\n amberTalons.img = this.effect.img;\n amberTalons.system.damage.value = \"SB + WPB\"\n amberTalons.system.equipped = true;\n amberTalons.system.qualities.value.push({name : \"magical\"})\n amberTalons.effects.push({\n label : \"Amber Talons\",\n transfer: false,\n icon : \"modules/wfrp4e-core/icons/spells/amber-talons.png\" ,\n flags : {\n wfrp4e : {\n applicationData : {\n documentType : \"Item\"\n },\n scriptData : [{\n trigger : \"applyDamage\",\n script : \"if (args.totalWoundLoss >= 1)\\n{ \\n args.actor.addCondition(\\\"bleeding\\\")\\n}\"\n }]\n }\n }\n })\n this.actor.createEmbeddedDocuments(\"Item\", [amberTalons], {fromEffect: this.effect.id})","gFUXBbTskQBKjxqm":"if (this.actor.hasCondition(\"entangled\"))\n{\n this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields : {difficulty : \"average\"}}).then(async test => {\n await test.roll();\n if (test.failed)\n this.actor.addCondition(\"fatigued\") \n })\n}","gKIPujyuFSn0No9v":"for(let e of this.item.effects.contents)\n{\n e.update({disabled: false})\n}\nthis.script.scriptNotification(\"Ré-initialiser les pouvoirs\")","gKPL3t4vlZAsvtGr":"return args.skill?.name == \"Discrétion (Souterrains)\"","gL0ftUnK5TNXBRRt":"return this.effect.sourceActor.uuid == args.actor.uuid","gMIenSmLklAkB2Zm":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = await ValueDialog.create(\"Saisir la force du Venin\", this.effect.name, \"\", Object.values(game.wfrp4e.config.difficultyNames));\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","gOm8utR3HLQBT5hA":"let {value} = this.effect.getFlag(\"wfrp4e-soc\", \"m4result\") || {};\n\nif (value === 0)\n args.actor.system.status.mood.value = 0;\nelse if (value !== undefined)\n args.actor.system.status.mood.value += value;","gPQrszvIgGlW9yM4":"if (args.test.characteristicKey == \"wp\")\n args.test.preData.canReverse = true","gVpFUka7qfGiEC1v":" this.actor.getActiveTokens().forEach(t => t.document.update({texture : {tint : \"#FFD700\"}}));\n","ga6bQzPuoIiQQrKg":"if (args.totalWoundLoss > 0)\n{\n \n let test = await args.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"hard\"}})\n await test.roll()\n if (test.failed)\n {\n args.totalWoundLoss += this.effect.sourceActor.system.characteristics.wp.bonus\n args.modifiers.other.push({label : this.effect.name, value : this.effect.sourceActor.system.characteristics.wp.bonus})\n }\n}","gbhxWXboV9CytWNU":"await this.actor.addCondition(\"blinded\", 2)","gh2KS1prBKcsSK6M":"if (args.opposedTest.attackerTest.result.critical)\n args.actor.addCondition(\"ablaze\")","gnVpxOeBZpNF4HIF":"if (args.test.result.roll.toString().includes(\"9\") || args.test.result.roll.toString().includes(\"8\"))\n{\n args.test.result.fumble = game.i18n.localize(\"Fumble\")\n}","goz8yTlMozlsz3uY":"const repaired_message = `Réparation finie de ${this.item.name}.
`;\nconst test = 'Force';\nconst difficulty = 'easy';\nconst target = 10;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer le ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","gpPaCe6yER79l4u8":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","gpuBg3y9rocJL7yT":"this.actor.status.addArmour(1, {locations: [\"head\"], source: this.effect})","gqZLfIr6svrtdwdC":"return args.skill?.name != game.i18n.localize(\"NAME.SleightOfHand\") && args.skill?.name != game.i18n.localize(\"NAME.MeleeBrawling\") && args.weapon?.system?.weaponGroup?.value != \"brawling\"","groEX1wJ9l00PkDF":"let turns = this.effect.getFlag(\"wfrp4e\", \"turns\");\nif (turns <= 0) return;\nturns--;\n\nconst speaker = ChatMessage.getSpeaker({actor: this.actor});\nconst targetId = this.effect.getFlag(\"wfrp4e\", \"target\");\nconst target = canvas.scene.tokens.get(targetId);\n\nif (turns > 0) {\n this.effect.setFlag(\"wfrp4e\", \"turns\", turns);\n\n return this.script.scriptMessage(`${speaker.alias} continue de s'enrouler autour de ${target.name}. Il pourra commencer à lui faire des dommages dans ${turns} turns.
`);\n}\n\nif (this.actor.items.find(i => i.type === \"extendedTest\" && i.name === this.effect.name)) {\n this.script.scriptMessage(`${speaker.alias} peut reprendre l'écrasementcan sur ${target.name} avec un Test Etendu.
`);\n\n return;\n}\n\nconst extendedTestData = {\n name: this.effect.name,\n type: \"extendedTest\",\n img: this.effect.img,\n system: {\n SL: {\n current: 0,\n target: target.actor.system.status.wounds.value\n },\n test: {\n value: 'Force'\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: \"challenging\"\n }\n }\n};\n\nconst extendedTests = await this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\nconst extendedTest = extendedTests[0];\n\nthis.script.scriptMessage(`${speaker.alias} a fini de s'enrouler aytour de ${target.name}. Il peut maintenant l'écraser via le Test Etendu @UUID[${extendedTest.uuid}].
`);\n\nlet effect = {\n name: extendedTest.name,\n icon: extendedTest.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: extendedTest.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.effects.find(e => e.id === id);\n const speaker = ChatMessage.getSpeaker({actor: this.actor});\n const targetId = effect.getFlag(\"wfrp4e\", \"target\");\n const target = canvas.scene.tokens.get(targetId);\n this.script.scriptMessage(\\`${speaker.alias} écrase ${target.name}. Le bateau se brise, réduit à une masse d'épaves.
\\`);\n await effect.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n}\n\nawait extendedTests[0].createEmbeddedDocuments(\"ActiveEffect\", [effect]);","gsCnd3mf1vXFU2ei":"this.actor.system.status.ward.value = 4;","gu72JaTs9GrSiVTd":"return !(args.skill?.name == game.i18n.localize(\"NAME.Haggle\") || args.skill?.name == game.i18n.localize(\"NAME.Gossip\"))","gxuBeGHwjZ7WfPeu":"let specification = Number(this.item.specification.value) || 1;\nargs.fields.slBonus -= specification;","h0DfPwUUOBjyAHMZ":"return args.skill?.name != game.i18n.localize(\"NAME.Perception\");","h1XKoMuVnS0bagRO":"return args.item?.name != game.i18n.localize(\"NAME.Endurance\");","h766UvswLCsxcMow":"let characteristics = {\n \"ws\" : 5,\n \"bs\" : 0,\n \"s\" : -15,\n \"t\" : 0,\n \"i\" : 20,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 5,\n \"wp\" : 10,\n \"fel\" : 10\n}\nlet skills = [\"Charme\", \"Intimidation\", \"Corps à corps (Base)\"]\nlet skillAdvancements = [7, 60, 7]\nlet talents = [\"Menaçant\", \"Discret\"]\nlet traits = [\"Perturbant\"]\nlet trappings = []\nlet items = [];\nlet spells = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nconst traitRegex = /(?:,?(.+?)(\\+?\\d{1,2}\\+?)?\\s*?(?:\\((.+?)\\)\\s*(\\+?\\d{1,2})?|,|$))/gm\nfor (let trait of traits)\n{\n let traitMatches = trait.matchAll(traitRegex).next().value\n let traitName = traitMatches[1]\n let traitVal = traitMatches[2] || traitMatches[4] // could be match 2 or 4 depending on if there's a specialization\n let traitSpec = traitMatches[3]\n\n let traitItem;\n try {\n traitItem = await WFRP_Utility.findItem(traitName, \"trait\")\n }\n catch { }\n if (!traitItem) {\n ui.notifications.warn(`Impossible de trouver ${trait}`, {permanent : true})\n }\n traitItem = traitItem.toObject()\n\n if (Number.isNumeric(traitVal))\n {\n traitItem.system.specification.value = traitName.includes('Arme','Cornes','Queue','Tentacules','Morsure') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;\n traitItem.name = (traitItem.name + ` ${traitSpec ? \"(\"+ traitSpec + \")\" : \"\"}`).trim()\n }\n else \n traitItem.system.specification.value = traitSpec\n\n items.push(traitItem)\n\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n equip(trappingItem)\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n}\n\nfor (let spell of spells) \n{\n let spellItem = await game.wfrp4e.utility.findItem(spell)\n if (spellItem)\n {\n spellItem = spellItem.toObject()\n\n items.push(spellItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${spell}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n\n\nfunction equip(item)\n{\n if (item.type == \"armour\")\n item.worn = true\n else if (item.type == \"weapon\")\n item.equipped = true\n else if (item.type == \"trapping\" && item.trappingType?.value == \"clothingAccessories\")\n item.worn = true\n}","hA8PzeiCsHqqlUZm":"this.actor.createEmbeddedDocuments(\"ActiveEffect\", [game.wfrp4e.config.symptomEffects[\"nausea\"]])\nthis.script.scriptMessage(`Gaine de @Condition[Nausée] pour [[1d10]] heures`, {whisper: ChatMessage.getWhisperRecipients(\"GM\")})","hCzxUyO6mjLNIpaM":"let woundsGained = Math.min(args.totalWoundLoss, args.actor.status.wounds.value)\n\nwoundsGained = Math.floor(woundsGained / 2)\n\nargs.attacker.update({ \"system.status.wounds.value\": args.attacker.status.wounds.value + woundsGained })\n\nthis.script.scriptMessage(`Récupération de ${woundsGained} Blessures`)","hDC6lroDEPVBituR":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\nif (test.failed)\n{\n this.actor.update({\"system.status.corruption.value\" : parseInt(this.actor.status.corruption.value) + 1})\n this.script.scriptMessage(\"Gagne un Point de Corruption\", {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n if (test.result.roll % 11 == 0 || test.result.roll == 100)\n {\n this.script.scriptMessage(`Echec total: gain immédiat de 1 @Table[mutatemental]{Mutation Mentale}, et ne peut plus prendre d'Ambition à court-terme pour les [[1d10]] prochaines weeks.`, {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n }\n}","hK0YMJfYbpbJZizO":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 0,\n \"bright\": 0,\n \"angle\": 360,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 0,\n \"intensity\": 0,\n \"type\": \"none\",\n },\n \"color\": \"\",\n }}));","hObTbWi4ZdwXimIW":"if (args.item.type == \"spell\")\n{\n args.item.system.cn.value = Math.floor(args.item.system.cn.value / 2);\n}","hOgha3ir8K9TVphO":"return args.characteristic !== \"fel\";","hR1qD2kpFHF8JT8h":"return args.skill?.name == \"Langue (Magick)\"","hSImyYjL0CENTvXf":"let test = await this.actor.setupSkill(\"Résistance\", {fields : {difficulty : \"difficult\", appendTitle : ` - ${this.effect.name}`}});\nawait test.roll();\nif (test.failed)\n{\n\tawait this.actor.addCondition(\"blinded\");\n}\n\nlet msg = ``\nlet armour = args.actor.itemTypes.armour.filter(i => i.system.isMetal && i.system.isEquipped);\nfor(let item of armour)\n{\n\tfor(let key in item.system.AP)\n\t{\n\t\tlet AP = item.system.AP[key]\n\t\tlet damage = Math.floor(AP / 2);\n\t\tawait item.system.damageItem(damage, [key]);\n\t}\n\tmsg += `${item.name} PA divisé par 2
`\n}\nif (msg)\n{\n\tthis.script.scriptMessage(msg, {speaker : {alias : args.actor.name}});\n}","hSlEY2oh8quVmdXR":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")\nlet data = item.toObject();\ndata.system.specification.value = 2\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","hWWvkPbgIN3lxz1u":"return args.item?.system?.attackType !== \"melee\";","hYNWp75ggWSTht55":"if (args.test.result.hitloc.value != \"head\" && args.test.result.critical)\n{\n\tgame.wfrp4e.utility.sleep(200).then(() => {\n\t\tthis.script.scriptMessage(\"Peut effectuer un jet sur the @Table[crithead]{Coups Critiques à la Tête} au lieu de la localisation normale\")\n\n\t})\n}","hZAax4emLahEEqcZ":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.BqPZn6q3VHn9HUrW\")\nlet data = item.toObject();\ndata.system.specification.value = 7 - this.actor.characteristics.s.bonus\ndata.name = item.name.replace(\"(Feature)\", \"(Tusks)\")\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","hfO4INH3EeETDTFt":"this.actor.status.addArmour(1, {locations: this.effect.flags.wfrp4e.locations, source: this.effect})","hhCs5VBKx50S5IsY":"return !args.options.mutate","hhv7PrRdlf9sfC82":"let characteristics = {\n \"ws\" : 5,\n \"bs\" : 0,\n \"s\" : 5,\n \"t\" : 5,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 0,\n \"wp\" : 0,\n \"fel\" : 0\n }\n let skills = [\"Calme\", \"Esquive\"]\n let skillAdvancements = [10, 10]\n let talents = [\"Combat Instinctif\"]\n let trappings = [\"Veste de cuir\", \"Calotte de cuir\", \"Jambières de cuir\", \"Bouclier\"]\n let items = []\n\n let updateObj = this.actor.toObject();\n \n for (let ch in characteristics)\n {\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n }\n \n for (let index = 0; index < skills.length; index++)\n {\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n }\n \n for (let talent of talents)\n {\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n }\n \n for (let trapping of trappings) \n {\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n \n equip(trappingItem)\n \n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n }\n \n \n await this.actor.update(updateObj)\n this.actor.createEmbeddedDocuments(\"Item\", items);\n \n function equip(item)\n {\n if (item.type == \"armour\")\n item.system.worn.value = true\n else if (item.type == \"weapon\")\n item.system.equipped = true\n else if (item.type == \"trapping\" && item.system.trappingType.value == \"clothingAccessories\")\n item.system.worn = true\n }","hj7tI212neKIu9dh":"this.actor.system.status.ward.value = 7;","hlHKeFWrOA8CsLr9":"args.data.canReverse = true;\nargs.options.pilot = true;","hluehsCuBZYc1Ejt":"return args.characterisic != \"fel\"","hmk8zV1LTElHUI8A":"let msg = `${this.actor.prototypeToken.name} perd 1 Blessure.\n Faites un choix\n
\n${this.actor.prototypeToken.name} ne souffre des pénalités dues à l'alcool et reçoit 1 état Fatigué pour ${duration} heures.
`, \n{\n whisper: ChatMessage.getWhisperRecipients(\"GM\"), \n blind: true \n}) ","inPxRSx0CDj1nwAm":"if (args.test.result.fumble && !this.actor.itemTypes.talent.find(i => i.name == \"Magie des Arcanes (Feu)\"))\n{\n this.actor.addCondition(\"ablaze\");\n}","ioeTj5mx8jlA5EX5":"args.actor.addCondition(\"stunned\")","ipkkRffJh61WE7zR":"if (!args.flags.amputatedFootOrLeg)\n{\n\targs.flags.amputatedFootOrLeg= true;\n\targs.fields.modifier -= 20;\n}","iqUvV1Vu81M3WyZ4":"let SL = Number(this.effect.sourceTest.result.SL);\nfor (let i=0; i${speaker.alias} est immergé dans la Elémentair de Mer et subit la @UUID[Compendium.wfrp4e-core.journals.JournalEntry.NS3YGlJQxwTggjRX.JournalEntryPage.WCivInLZrqEtZzF4#drowning-and-suffocation]{Suffocation}
Il peut essayer de s'échapperen s\"évadant de l'Etat @Condition[Entravé} comme si il était @UUID[Compendium.wfrp4e-core.journals.JournalEntry.NS3YGlJQxwTggjRX.JournalEntryPage.wmA76Q2zJJ9HrkvA#grappling]{Grappled} par l'Elémentaire de Mer, en réalisant un Test Opposé de Force contre une Force de 59.
`);","jYJRO5XPyG7y6fih":"await this.actor.addCondition(\"blinded\")\nawait this.actor.addCondition(\"deafened\")\nawait this.actor.addCondition(\"fatigued\")","jbZPLb4wuqJpHLUx":"this.item.system.flaws.value.push({name : \"dangerous\"})","jdS2u1tQPYeO55WI":"let type = this.item.getFlag(\"wfrp4e\", \"breath\");\n\nif (type == \"cold\")\n{\n\tlet stunned = Math.max(1, Math.trunc(args.totalWoundLoss / 5))\n\tawait args.actor.addCondition(\"stunned\", stunned);\n}\n\nif (type == \"corrosion\")\n{\n let damageItems = await Dialog.confirm({title : this.item.name, content : `Endommager tout les objets portés?
`})\n\tif (damageItems)\n\t{\n\t\tlet msg = ``\n\t\tlet weapons = args.actor.itemTypes.weapon.filter(i => i.isEquipped);\n\t\tlet armour = args.actor.itemTypes.armour.filter(i => i.isEquipped);\n\t\tlet trappings = args.actor.itemTypes.trapping.filter(i => i.isEquipped);\n\t\tfor(let item of weapons)\n\t\t{\n\t\t\tif (item.system.properties.qualities.shield)\n\t\t\t{\n\t\t\t\tawait item.system.damageItem(1, \"shield\");\n\t\t\t}\n\t\t\telse \n\t\t\t{\n\t\t\t\tawait item.system.damageItem(1);\n\t\t\t}\n\t\t\tmsg += `${item.name} endommagé de 1
`\n\t\t}\n\t\tfor(let item of armour)\n\t\t{\n\t\t\tawait item.system.damageItem(1);\n\t\t\tmsg += `${item.name} endommagé de 1
`\n\t\t}\n\t\tfor(let item of trappings)\n\t\t{\n\t\t\tawait item.system.damageItem(1);\n\t\t\tmsg += `${item.name} endommagé de 1
`\n\t\t}\n\t\tif (msg)\n\t\t{\n\t\t\tthis.script.scriptMessage(msg, {speaker : {alias : args.actor.name}});\n\t\t}\n\t}\n}\n\nif (type == \"fire\")\n{\n\tawait args.actor.addCondition(\"ablaze\");\n}\n\nif (type == \"electricity\")\n{\n\tawait args.actor.addCondition(\"stunned\");\n}\n\nif (type == \"poison\")\n{\n\tawait args.actor.addCondition(\"poisoned\");\n}\n\n","jfk5VDKMTIf4ee0v":"if (args.totalWoundLoss > 0)\n args.actor.addCondition(\"poisoned\")","jgO1Kf60Ctt6R0qO":"return args.item?.name != game.i18n.localize(\"NAME.Leadership\")","jmxlpyLrIuoxQtvU":" this.actor.getActiveTokens().forEach(t => t.document.update({texture : {scaleX : 2, scaleY: 2, src: \"modules/wfrp4e-core/tokens/popout/gor.webp\"}}));\n","jpcU8FFWSlQ3gD0L":"return !args.skill?.name?.includes(game.i18n.localize(\"NAME.Trade\"))","jrvj7bRyMBB9LixP":"this.actor.addCondition(\"fatigued\", 3)","jsgLEVYvMieyYT6L":"let tokenImg = \"\"; // Put path to token image here, inbetween the quotation marks\nif (tokenImg)\n{\n if (this.effect.getFlag(\"wfrp4e\", \"transformed\"))\n {\n await this.effect.setFlag(\"wfrp4e\", \"transformed\", false);\n this.actor.getActiveTokens().forEach(t => t.document.update({texture : {src: this.actor.prototypeToken.texture.src}})); \n }\n else \n {\n await this.effect.setFlag(\"wfrp4e\", \"transformed\", true);\n this.actor.getActiveTokens().forEach(t => t.document.update({texture : {src: tokenImg}}));\n }\n}\nelse \n{\n this.script.scriptNotification(\"Aucune image de Token configurée. Le chemin du token doit être configuré dans la première ligne de ce script.\", \"error\");\n}","k0AkkBLtE8oZhBwn":"if (isNaN(parseInt(this.item.system.specification.value))) {\n let value = await ValueDialog.create(\"Valeur d'armure\", \"Saisir la valeur d'Armure\");\n if (value) {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","k3FqFgsF6a3TkxAD":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\ntest.roll();\nreturn true;","k8TC0yzp4xfOXD2n":"if (args.totalWoundLoss > 0)\n{\n let test = await args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\n await test.roll();\n if (test.failed)\n {\n\t args.actor.addCondition(\"stunned\");\n }\n\targs.actor.hasCondition(\"bleeding\")?.delete()\n}","k9SvH4Lm3ZuI8S1N":"return ![\"wp\", \"ag\", \"i\", \"int\"].includes(args.characteristic)","kBXVEnSWzaQZLkJH":"if(args.test.result.critical)\n{\n args.test.result.damage +=1 \n args.test.result.additionalDamage += 1\n}","kIM4Fs1lFVV7TSnj":"this.actor.modifyAdvantage(1);","kMSdRskYDI2J1gnp":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"average\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll(); \nif (test.failed)\n{\n this.actor.addCondition(\"prone\");\n}\n ","kWynO1lQzjiSs8RK":"return args.skill?.name != game.i18n.localize(\"NAME.Haggle\");","kYiDBPRKIokFkr4Z":"if (args.item.type == \"skill\" && args.item.name == \"Projectiles (Arc)\")\n{\n args.item.system.modifier.value += 20;\n}","kYmscP2HuXjDovBD":"return args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\"))\n","kbXDGAmWWD4CZJHB":"const sin = this.effect.sourceActor.system.status.sin.value;\nconst roll = new Roll(`2d10 - ${sin}`);\nawait roll.evaluate();\nawait roll.toMessage({flavor: `${this.effect.name}`});\nthis.actor.system.status.mood.addEntry(`${this.effect.name} (${this.effect.sourceActor.name})`, roll.total);","kiJ6AiaYVUjt6aV6":"teeth = await fromUuid(\"Compendium.wfrp4e-core.items.fBcZhOBn8IpoVqQ1\")\nteeth = teeth.toObject();\n\nlet roll = await new Roll(\"1d10\").roll();\nroll.toMessage(this.script.getChatData({flavor : \"Dents perdues\"}))\nteeth.system.location.value = `${roll.total} ${teeth.system.location.value}`\nthis.actor.createEmbeddedDocuments(\"Item\", [teeth])","kkC5EhqA05U6U0gU":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\n// Kind of insane but whatever\nlet opposedResult = test.opposedMessages[0]?.getOppose()?.resultMessage?.getOpposedTest()?.result\n\nif (opposedResult?.winner == \"attacker\")\n{\n if (opposedResult.differenceSL < 6)\n {\n this.actor.addCondition(\"fatigued\", Math.floor(opposedResult.differenceSL / 2))\n }\n else if (opposedResult.differenceSL >= 6)\n {\n this.actor.addCondition(\"broken\");\n }\n}","kmsGLWGxCY8Z8jVG":"return args.skill?.name != game.i18n.localize(\"NAME.Intuition\");","kvaN100w0nBUlLbj":"let poisoned = this.actor.hasCondition(\"poisoned\")\nif (poisoned)\n{\n this.script.scriptMessage(\"Immunisé aux Poisons\")\n poisoned.delete()\n}","kvnZz8yqdTZbErkr":"args.actor.system.details.move.value -= 2;\nargs.actor.system.details.man -= 1;\nargs.actor.system.status.carries.max *= 1.5;","l8qFKSnMpy4P7XQR":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Stealth\"));","lCOdnKz8XpnkDs6Q":"let test = await this.actor.setupCharacteristic(\"t\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();","lFO6XdfUODmFArqx":"args.actor.addCondition(\"bleeding\")","lII4KMRblqwFBlsV":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 0,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 0,\n \"int\" : 20,\n \"wp\" : 10,\n \"fel\" : 15\n}\nlet skills = [\"Focalisation\", \"Charme\", \"Représentation (Danser)\"]\nlet skillAdvancements = [0, 6, 3]\nlet talents = [\"Attirant\", \"Distraire\", \"Imitation\"]\nlet traits = [\"Perturbant\", \"Vol (6)\", \"Lanceur de Sorts (Magie Mineure)\"]\nlet trappings = []\nlet items = [];\nlet spells = [\"Feux follets\", \"Sommeil\"];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nconst traitRegex = /(?:,?(.+?)(\\+?\\d{1,2}\\+?)?\\s*?(?:\\((.+?)\\)\\s*(\\+?\\d{1,2})?|,|$))/gm\nfor (let trait of traits)\n{\n let traitMatches = trait.matchAll(traitRegex).next().value\n let traitName = traitMatches[1]\n let traitVal = traitMatches[2] || traitMatches[4] // could be match 2 or 4 depending on if there's a specialization\n let traitSpec = traitMatches[3]\n\n let traitItem;\n try {\n traitItem = await WFRP_Utility.findItem(traitName, \"trait\")\n }\n catch { }\n if (!traitItem) {\n ui.notifications.warn(`Impossible de trouver ${trait}`, {permanent : true})\n }\n traitItem = traitItem.toObject()\n\n if (Number.isNumeric(traitVal))\n {\n traitItem.system.specification.value = traitName.includes('Arme','Cornes','Queue','Tentacules','Morsure') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;\n traitItem.name = (traitItem.name + ` ${traitSpec ? \"(\"+ traitSpec + \")\" : \"\"}`).trim()\n }\n else \n traitItem.system.specification.value = traitSpec\n\n items.push(traitItem)\n\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n equip(trappingItem)\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nfor (let spell of spells) \n{\n let spellItem = await game.wfrp4e.utility.findItem(spell)\n if (spellItem)\n {\n spellItem = spellItem.toObject()\n\n items.push(spellItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${spell}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n\n\nfunction equip(item)\n{\n if (item.type == \"armour\")\n item.worn = true\n else if (item.type == \"weapon\")\n item.equipped = true\n else if (item.type == \"trapping\" && item.trappingType?.value == \"clothingAccessories\")\n item.worn = true\n}","lOIHiAIDtj91kllN":"const chanties = await WFRP_Utility.findAll('wfrp4e-soc.chanty');\nlet choice = await ItemDialog.create(chanties, 1, \"Choose Chanty\");\nif (choice.length) {\n console.log(choice);\n this.actor.createEmbeddedDocuments(\"Item\", choice, {fromEffect: this.effect.id});\n}","lOzkngzye4RmvALp":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.DrNUTPeodEgpWTnT\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id});\nthis.script.scriptNotification(\"Ajout de \" + item.name)","lPudo1grrVp05i7a":"let loc = Math.floor(CONFIG.Dice.randomUniform() * 2) == 0 ? \"head\" : \"body\"\nlet damage = this.actor.system.characteristics.s.bonus + 6\n\n this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : \" - \" + this.effect.name}).then(async test => {\n await test.roll();\n if(test.failed)\n {\n await this.actor.addCondition(\"stunned\")\n this.script.scriptMessage(await this.actor.applyBasicDamage(damage, {loc, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP, suppressMsg: true}))\n }\n })","lQJ68n3y1xDyNicE":"return !args.options.sizeModifier && args.item?.system?.attackType != \"ranged\"","lSOAZ4FG44bT4jh1":"let infected = await fromUuid(\"Compendium.wfrp4e-core.items.V0c3qBU1CMm8bmsW\")\nlet fear = await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")\n\nlet infectedData = infected.toObject();\nlet fearData = fear.toObject();\nfearData.system.specification.value = 2;\nthis.actor.createEmbeddedDocuments(\"Item\", [fearData, infectedData], {fromEffect : this.effect.id})","lU4s3UTtBkU38djI":"this.actor.addCondition(\"entangled\")\nlet msg = `${this.actor.prototypeToken.name} perd 1 Blessure et reçoit l'état Empêtré.`\nthis.script.scriptMessage(msg)\nthis.actor.modifyWounds(-1)","lYYkGzqNshiYc7WI":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"poisoned\")\n}","lZuavewrJzOehrJQ":"let test = await this.actor.setupSkill('Résistance', {\n appendTitle: ` – ${this.effect.name}`,\n skipTargets: true,\n fields: {difficulty: 'easy'},\n characteristic: 't',\n context: {failure: \"Mast shattered!\"}\n});\nawait test.roll();\n\nif (test.failed) {\n let crit = await fromUuid(\"Item.d4bCnR1zINTNF9VC\");\n await this.actor.createEmbeddedDocuments(\"Item\", [crit]);\n this.effect.update({disabled: true});\n}","laptAldsT0Fm1rDt":"let blunt = await Dialog.confirm({label : \"test\", content :`Appliquer la réduction des Dégats contondants? (-3)
`})\n\nif (blunt)\n{\n args.modifiers.other.push({label : this.effect.name, details : \"Réduction des dégats contondants\", value : -3})\n}","lhemR8EP5tGNKout":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields: {difficulty : \"average\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`, context : {failure : \"Souffre d'Irrationnalité Effrayante\"}})\nawait test.roll();\nif (test.failed)\n{\n msg = `@UUID[${this.effect.sourceItem.uuid}]{Irrationnalité Effrayante} Lancez: ${Math.ceil(CONFIG.Dice.randomUniform() * 10)}
`\n if (test.result.roll % 11 == 0 || test.result.roll == 100)\n {\n msg += `${this.actor.prototypeToken.name} reçoit également 1 Point de Corruption. Si il subit une mutation, il doit la déterminer sur la table des @Table[mutatemental]{Mutations Mentales}.
`\n let newCorruption = Number(this.actor.status.corruption.value) + 1\n this.actor.update({\"system.status.corruption.value\" : newCorruption})\n }\n\n this.script.scriptMessage(msg);\n}\n","ljGX2w8hCTyLAjRp":"let specification = Number(this.item.specification.value) || 1;\nargs.actor.system.details.price.gc -= Math.floor(args.actor.system.details.price.gc * 0.1 * specification);","ljpM7muMyxGD04EX":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.MVI0lXcg6vvtooAF\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","lol5J6h0pErzM71s":"return args.weapon?.system.properties.flaws.crewed","lvjcddwRiN9iGruy":"let test = await this.actor.setupCharacteristic(\"t\", { appendTitle: ` - ${this.effect.name}`, fields: { difficulty: \"challenging\" } })\nawait test.roll();\n\nif (test.failed) \n{\n let ageAdded = Math.ceil(CONFIG.Dice.randomUniform() * 10) + Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let ws = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let bs = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let s = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let t = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let ag = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n let dex = Math.ceil(CONFIG.Dice.randomUniform() * 10)\n\n let currentAge = parseInt(this.actor.system.details.age.value)\n\n let inline = `@ROLL`\n let msg =\n `${this.actor.prototypeToken.name} vieilli de ${inline.replace(\"@ROLL\", ageAdded).replace(\"@TT\", \"2d10\")} et perd
\n${inline.replace(\"@ROLL\", ws).replace(\"@TT\", \"1d10\")} Capacité de Combat
\n${inline.replace(\"@ROLL\", bs).replace(\"@TT\", \"1d10\")} Capacité de Tir
\n${inline.replace(\"@ROLL\", s).replace(\"@TT\", \"1d10\")} Force
\n${inline.replace(\"@ROLL\", t).replace(\"@TT\", \"1d10\")} Endurance
\n${inline.replace(\"@ROLL\", ag).replace(\"@TT\", \"1d10\")} Agilité
\n${inline.replace(\"@ROLL\", dex).replace(\"@TT\", \"1d10\")} Dexterité
\n `\n this.script.scriptMessage(msg);\n\n let characteristics = foundry.utils.duplicate(this.actor.system.characteristics)\n\n characteristics.ws.initial -= ws\n characteristics.bs.initial -= bs\n characteristics.s.initial -= s\n characteristics.t.initial -= t\n characteristics.ag.initial -= ag\n characteristics.dex.initial -= dex\n\n this.actor.update({ \"system.characteristics\": characteristics, \"data.details.age.value\": ageAdded + currentAge })\n}","lwVhn4bSXJ3eoT9q":"if (this.item.system.weaponGroup.value == \"basic\")\n{\n let slash = this.item.system.qualities.value.find(i => i.name == \"slash\")\n if (slash)\n {\n slash.value = \"2A\"\n }\n}","m3qEVO5fseV6KHXa":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.qn4ZpvTQIX4rcJDl\")\nlet data = item.toObject();\ndata.system.location.key = this.item.system.location.key\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})","m58MpMZBblpq5LJu":"args.prefillModifiers.slBonus++;\nargs.prefillModifiers.successBonus++;\n","m8qBlbH7ROoqa22o":"return args.options.reload","mBcLf11upaHS8AQq":"this.actor.status.addArmour(1, {source: this.effect})","mGHKBkDp4omSaBlD":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 20,\n \"bright\": 10,\n \"angle\": 360,\n \"alpha\": 0.4,\n \"animation\": {\n \"speed\": 3,\n \"intensity\": 3,\n \"type\": \"torch\",\n },\n \"color\": \"#ffcc66\",\n }}));","mJ9eMPub4epJSf00":"return args.weapon?.system.qualities.value.find(i => i.name == \"shield\") && this.actor.attacker","mPxmCsXYirAIT913":"let key = await ItemDialog.create(ItemDialog.objectToArray(game.wfrp4e.config.characteristics, this.effect.img), 1, \"Choose Characteristic\");\n\nthis.effect.updateSource({changes : [{key : `system.characteristics.${key[0].id}.modifier`, mode : 2, value : 10}]})","mRvLsSVxNyt8LVZb":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.GRRN3XAKIpEVCY7z\")\nlet data = item.toObject();\ndata.name += \" (A déterminer)\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","mT7PDcjF3cJTDbjR":"args.actor.system.details.move.value -= 1;\nargs.actor.system.status.carries.max *= 1.25;","mTnmPcjWmvScIBWY":"return args.skill?.name.includes(\"Focalisation\") || args.type == \"channelling\"","mV4Tmc0yfpL09KV7":"args.actor.addCondition(\"entangled\")","mXvtf3qhJjshpopX":"return [\"weapon\", \"cast\", \"channelling\"].includes(args.type)","mYL4i1vNlMl4vFYy":"return args.skill?.name != game.i18n.localize(\"NAME.Perception\") && args.skill?.name != game.i18n.localize(\"NAME.Track\");","ma0sWhebqwdRHWvY":"if (!args.flags.trained)\n{\n args.flags.trained = true;\n args.fields.modifier += 10;\n}","maKr58mvvyKxFyC3":"if (args.item.type == \"prayer\" && (args.item.damage.value || args.item.damage.dice))\n args.item.damage.value += \"+1\"","masOBNgSi5HYkf3m":"return args.type != \"cast\" && args.type != \"channelling\"","mgLGN1XPzPE4dReN":"args.fields.slBonus--;","mlulnXQo8XU8vKLD":"if (isNaN(parseInt(this.item.system.specification.value)))\n{\n let value = await ValueDialog.create(\"Saisir le valeur de Grim\", this.effect.name);\n if (value)\n {\n this.item.updateSource({\"system.specification.value\" : value});\n }\n}","mr8qm5Bg6k1idZ6Q":"return args.item?.name == \"Musicien (Luth)\"","mziJBUYcsrhkdcCJ":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{ \n this.actor.addCondition(\"prone\")\n}","n5RJqJL9fdRIxkuN":"if (this.actor.system.status.advantage.value > 0)\n{\n await this.actor.modifyAdvantage(-1);\n this.script.scriptNotification(\"Avantage soustrait\")\n}\nelse \n{\n return this.script.scriptNotification(\"Pas assez d'Avantages!\", \"error\")\n}\n\nlet test = await this.actor.setupTrait(this.item)\nawait test.roll();","nCWAflBj7Si2BI1Q":"if (args.item.type == \"spell\" && args.item.system.lore.value != \"petty\")\n{\n args.item.cn.value = Math.max(4, args.item.cn.value * 2)\n}","nD2QVg3DrPK3foMf":"args.actor.setupSkill(\"Esquive\", { fields: { difficulty: \"average\" } }).then(async test => {\n await test.roll();\n if (test.failed) {\n await args.actor.addCondition(\"bleeding\")\n await args.actor.addCondition(\"entangled\")\n }\n })","nEaF3jbCiVYD8jia":"return args.skill?.name != game.i18n.localize(\"NAME.Charm\") && !args.skill?.name.includes(game.i18n.localize(\"NAME.Lore\"));","nGTxNWBUBgTr87wU":"if (args.opposedTest.result.differenceSL >= 0 && args.opposedTest.result.differenceSL <= 2 && args.opposedTest.result.winner == \"attacker\")\n{ \n this.script.scriptMessage(`Becomes lodged in the armour or flesh of the opponent. See @UUID[${this.item.uuid}]{${this.item.name}}.`, {alias : this.item.name}, {blind: true, whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}\n ","nHJdlqbOP0ECgywb":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.CnydL8p3PVAuF98w\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","nIOeK0BrtdZeZW8X":"console.log(\"SKILL\", this)\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {fields : {difficulty : \"challenging\"}, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\nlet rollD10 = await new Roll(\"1d10\").roll()\nrollD10.toMessage(this.script.getChatData())\n\n\nif (test.succeeded)\n{\n //...\n}\nelse if (test.failed)\n{\n //...\n}\n","nSXzktHyNjGUXjaw":"return args.item?.system.isRanged","nYtAjSArsNbrU2ob":"if ([\"ag\", \"i\", \"int\"].includes(args.characteristic))\n{\n args.fields.modifier -= 10;\n}\nelse if ([\"wp\"].includes(args.characteristic))\n{\n args.fields.modifier += 10;\n}","naF5EWr1CBkYRZTK":"if (args.opposedTest?.attackerTest?.item?.system?.isRanged) \n{\n let choice = await Dialog.wait({\n title: this.effect.name,\n content: `Eviter les dégâts avec ${this.effect.name}?`,\n buttons: {\n yes: {\n label: \"Oui\",\n callback: () => {\n return true;\n }\n },\n no: {\n label: \"Non\",\n callback: () => {\n return false;\n }\n }\n }\n })\n\n if (choice)\n {\n args.abort = `${this.effect.name}: Dégâts annulés`\n }\n}","ncIjDE6TFx88IQA1":"return args.skill?.name == game.i18n.localize(\"NAME.Climb\") || args.skill?.name == game.i18n.localize(\"NAME.Athletics\");","neaaVy6D6tfcst5P":"args.fields.slBonus += this.actor.characteristics.i.bonus;\n","ngMm7SgtVqVovFJG":"if (args.test.result.critical && args.test.result.critical != \"Total Power\")\n{\n args.test.result.other.push(` Bonecrusher Critical (+20) (only if Critical Cast selected)`)\n}","njPP9wDAsdh4WHIj":"if (args.totalWoundLoss > 0 && [\"trait\", \"weapon\"].includes(args.opposedTest.attackerTest.item?.type))\n{\n this.script.scriptMessage(`Infctée: ${args.actor.name} doit réussir un Test Facile (+40) de Résistance ou subir une @UUID[Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb]{Blessure Purulente}`, {whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n}","nkSmu7v9WiAaK4vq":"const repaired_message = `
Réparation finie de ${this.item.name}.
`;\nconst test = 'Métier (Tailleur)';\nconst difficulty = 'easy';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer le ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","nkbTnaeBpthyhw4J":"let fortunePoints = this.effect.sourceTest.result.overcast.usage.other.current\nlet current = this.actor.status.fortune.value\n\nthis.actor.update({\"system.status.fortune.value\" : fortunePoints + current})\n\nthis.script.scriptMessage(`${this.actor.prototypeToken.name} voit ses Points de Chance augmenter de ${current} à ${fortunePoints + current}`)","nkdKBJ8ItqWiRAWL":"// Apply changes when the mask is worn\n\nif (args.equipped) { \n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [this.item.effects.contents[1]?.convertToApplied()]) \n this.script.scriptMessage(`${this.actor.name} porte ${this.item.name}.Réparation finie de ${this.item.name}.
`;\nconst test = 'Métier (Charpentier)';\nconst difficulty = 'challenging';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer le ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","qAEZgtu5CrfUkxhx":"if (args.test.options.staunchBleeding) \n{\n if (args.test.succeeded) \n {\n let staunch = Number(args.test.result.SL) + 1\n if (args.test.options.fieldDressing && args.test.result.reversed)\n {\n staunch = Math.min(1, Number(args.test.result.SL)) + 1\n }\n args.test.result.other.push(`${this.actor.name} guérit ${staunch} états Hémorragiques du patient.`)\n }\n else if (this.actor.characteristics.int.bonus + Number(args.test.result.SL) < 0)\n {\n args.test.result.other.push(`Le patient est victime d'une @UUID[Compendium.wfrp4e-core.items.Item.1hQuVFZt9QnnbWzg]{Infection Mineure}.`)\n }\n}","qK4q4o6cQhcGzFX3":"let fear = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\")\nlet leader = await fromUuid(\"Compendium.wfrp4e-core.items.Item.vCgEAetBMngR53aT\")\nlet fearData = fear.toObject();\nlet leaderData = leader.toObject();\nfearData.system.specification.value = this.effect.sourceTest.result.overcast.usage.other.current; \ntalents = new Array(1 + this.effect.sourceTest.result.overcast.available).fill(leaderData); // Assume any unused overcast is for war leader\nthis.actor.createEmbeddedDocuments(\"Item\", [fearData].concat(talents), {fromEffect : this.effect.id})","qSwCYMMiIHmSV1X5":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n let effectData = this.item.effects.contents[0].convertToApplied();\n\teffectData.flags.wfrp4e.sourceItem = this.item.uuid\n effectData.duration.seconds = 10800\n\tactor.applyEffect({effectData : [effectData]})\n}\nelse\n{\n\tthis.script.scriptNotification(\"None left!\", \"error\")\n}","qT0WBPxLMMO9gvCd":"if (!this.actor.has(\"Vision Nocturne\") && !this.actor.has(\"Vision Nocturne\", \"talent\") && !this.actor.hasCondition(\"blinded\"))\n{\n this.actor.addCondition(\"blinded\", 1, {\"flags.wfrp4e.nightshroud\" : true})\n}","qTcK1TSjLTi0jNQK":"let AP = args.actor.status.armour;\n\nAP[\"head\"].value += 1;\nAP[\"rArm\"].value += 1;\nAP[\"lArm\"].value += 1;\nAP[\"body\"].value += 1;\nAP[\"lLeg\"].value += 1;\nAP[\"rLeg\"].value += 1;","qUwnVlWpsmDom3RK":"args.fields.modifier -= 5;","qZschZU0nee0kJlk":"args.fields.modifier -= 30;","qaVde0sTuMBRi2nl":"return [\"NAME.Evaluate\", \"NAME.Gamble\"].map(i => game.i18n.localize(i)).includes(args.skill?.name)","qcyl98GYD55BkJsD":"this.actor.status.encumbrance.state = 0;\nthis.actor.status.encumbrance.pct = 0;","qijgjcOBCDmhglRX":"return args.skill?.name == game.i18n.localize(\"NAME.SleightOfHand\");","qjli5evn8UA9uTeZ":"return args.actor.uuid == this.effect.sourceActor.uuid;","qmOt7h17hGAKqQe0":"\nlet choice = await Dialog.wait({\n title: this.effect.name,\n content: `${this.effect.name}: Est-ce que l'attaque magique ou à distance provient de l'extérieur du Dome?
`,\n buttons: {\n yes: {\n label: \"Oui\",\n callback: () => {\n return true;\n }\n },\n no: {\n label: \"Non\",\n callback: () => {\n return false;\n }\n }\n }\n})\n\nif (choice)\n{\n\targs.ward = 6;\n}","qnJu82zgnfOsnqZV":"let closed = !this.item.getFlag(\"wfrp4e-soc\", \"gunport\") || false;\n\nawait this.item.setFlag(\"wfrp4e-soc\", \"gunport\", closed);\nlet scriptData = this.effect.flags.wfrp4e.scriptData;\n\nif (closed) {\n scriptData[0].label = \"Ouvert\";\n} else {\n scriptData[0].label = \"Fermé\";\n}\n\nawait this.effect.update({\"flags.wfrp4e.scriptData\": scriptData});","qu194dVXm9Vx1TGk":"if (args.test.options.useOnesSupportive && (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target)) {\n\n let SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)\n let ones = Number(args.test.result.roll.toString().split(\"\").pop())\n\n if (ones > SL) {\n args.test.data.result.SL = \"+\" + (ones + args.test.successBonus + args.test.slBonus)\n args.test.result.other.push(`${this.effect.name}: Utilise le dé d'unité comme DR`)\n }\n}","quPcuKsq2fcild4a":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"easy\"}, context: {failure : `${this.effect.name}: Vomit!`} })\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"prone\")\n}","qxzhPtysAjPWspKf":"if (this.actor.has(\"Mort-vivant\") || this.actor.has(\"Démoniaque\"))\n{\n this.script.scriptNotification(`Ne peut entrer ${this.effect.name}!`);\n}","qzGPJflVW7c2Ciim":"return args.skill?.name !== game.i18n.localize(\"NAME.Cool\");","r6hi5vMdLhTaaPfb":"args.actor.details.move.value += this.effect.sourceTest.result.overcast.usage.other.current","rBAoyhzeU3Q8MVSk":"const repaired_message = `Réparation finie de ${this.item.name}.
`;\nconst test = 'Métier (Charpentier)';\nconst difficulty = 'difficult';\nconst target = 50;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer le ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","rCh3ltUrUMovd2Kc":"if (this.actor.hasCondition(\"surprised\"))\n{\n this.script.scriptNotification(\"Ne peut être surpris\");\n this.actor.removeCondition(\"surprised\");\n}","rF0Z3hTUUnSxL3Mq":"let armour = (await fromUuid(\"Compendium.wfrp4e-core.items.VUJUZVN3VYhOaPjj\")).toObject()\nlet bite = (await fromUuid(\"Compendium.wfrp4e-core.items.pLW9SVX0TVTYPiPv\")).toObject()\nlet fear = (await fromUuid(\"Compendium.wfrp4e-core.items.pTorrE0l3VybAbtn\")).toObject()\nlet nightVision = (await fromUuid(\"Compendium.wfrp4e-core.items.FmHDbCOy3pH8yKhm\")).toObject()\nlet tracker = (await fromUuid(\"Compendium.wfrp4e-core.items.ClOlztW6hH8rslbp\")).toObject()\nlet weapon = (await fromUuid(\"Compendium.wfrp4e-core.items.AtpAudHA4ybXVlWM\")).toObject()\n\narmour.name = \"Armure (Caché)\"\narmour.system.specification.value = 2\nbite.system.specification.value = 3\nfear.system.specification.value = 2\nweapon.system.specification.value = 4\nlet items = [armour, bite, fear, nightVision, tracker, weapon]\n\n\nlet belligerent = (await fromUuid(\"Compendium.wfrp4e-core.items.GbDyBCu8ZjDp6dkj\")).toObject()//{Belligerent}\nlet bestial = (await fromUuid(\"Compendium.wfrp4e-core.items.AGcJl5rHjkyIQBPP\")).toObject()//{Bestial}\nlet big = (await fromUuid(\"Compendium.wfrp4e-core.items.a8MC97PLzl10WocT\")).toObject()//{Big}\nlet blessed = (await fromUuid(\"Compendium.wfrp4e-core.items.5muSFXd6oc760uVj\")).toObject()//{Blessed (Ulric)}\nlet champion = (await fromUuid(\"Compendium.wfrp4e-core.items.4mF5Sp3t09kZhBYc\")).toObject()//{Champion}\nlet die = (await fromUuid(\"Compendium.wfrp4e-core.items.UsJ2uIOOtHA7JqD5\")).toObject()//{Die Hard}\nlet fast = (await fromUuid(\"Compendium.wfrp4e-core.items.9MjH4xyVrd3Inzak\")).toObject()//{Fast}\nlet frenzy = (await fromUuid(\"Compendium.wfrp4e-core.items.yRhhOlt18COq4e1q\")).toObject()//{Frenzy}\nlet immunity = (await fromUuid(\"Compendium.wfrp4e-core.items.IAWyzDfC286a9MPz\")).toObject()//{Immunity to Psychology}\nlet regenerate = (await fromUuid(\"Compendium.wfrp4e-core.items.SfUUdOGjdYpr3KSR\")).toObject()//{Regenerate}\nlet size = (await fromUuid(\"Compendium.wfrp4e-core.items.8slW8CJ2oVTxeQ6q\")).toObject()//{Size (Large)}\n\nblessed.system.specification.value = \"Ulric\"\nsize.system.specification.value = \"Grande\"\n\nlet optional = [belligerent, bestial, big, blessed, champion, die, fast, frenzy, immunity, regenerate, size];\n\nlet chosen = await ItemDialog.create(optional, \"unlimited\", \"Choisissez un Trai optionnel\");\n\nitems = items.concat(chosen || [])\nthis.script.scriptNotification(`Ajout de ${items.map(i => i.name).join(\", \")}`);\nthis.actor.createEmbeddedDocuments(\"Item\", items, {fromEffect : this.effect.id})\n","rIISfbCShejmJNKw":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.oRx92ByVNEBN6YkK\")\nlet data = item.toObject()\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n","rLMaVNEGdZ6xj5Au":"return ![\"i\", \"int\", \"fel\"].includes(args.characteristic)","rRfff55c7elyvbCb":"return this.actor.flags.useless[this.item.system.location.key] && args.weapon?.system.usesHands.includes(this.item.system.location.key[0] + \"Arm\")","rUGSx06BuBvX9kgf":"if (args.test.result.charging)\n{\n args.test.result.damage += 1\n args.test.result.additionalDamage += 1\n if (!args.test.result.resolute) {\n args.test.result.breakdown.damage.other.push({label : this.effect.name, value : this.item.Advances});\n args.test.result.resolute = true // Prevent duplicate messages\n }\n}\n","rVRDoxiWILo7d8FF":"let specification = Number(this.item.specification.value) || 1;\nargs.actor.system.status.wounds.max += Math.floor(args.actor.system.status.wounds.max * 0.3 * specification);\nargs.actor.system.status.carries.max -= Math.floor(args.actor.system.status.carries.max * 0.1 * specification);\nargs.actor.system.details.price.gc += args.actor.system.details.price.gc * 0.2 * specification;","rVpPNILEzWL9lj6b":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.kJNAY1YRaCy9IgmT\")\nlet terrorTraitItem = item.toObject()\nterrorTraitItem.system.specification.value = Number(this.effect.item.system.specification.value) \nthis.actor.createEmbeddedDocuments(\"Item\", [terrorTraitItem]);","rX8FTinyTMj9WJri":"if (!this.actor.flags.holed) return;\nif (this.actor.flags.holed.applied === true) return;\nif (this.actor.hasCondition(\"dead\")) return;\n\nconst currentHoled = this.actor.flags.holed.holed || 0;\n\nconst openGunPorts = this.actor.itemTypes.vehicleMod.reduce((acc, m) => {\n if (!m.name.toLowerCase().includes(\"gun port\")) \n return acc;\n \n let closed = m.getFlag(\"wfrp4e-soc\", \"gunport\");\n if (!closed) acc++;\n \n return acc;\n}, 0);\n\nconst totalHoled = currentHoled + openGunPorts;\nconst toughness = this.actor.system.characteristics.t.value;\nthis.actor.flags.holed.total = totalHoled;\n\nif (totalHoled >= toughness) {\n const speaker = ChatMessage.getSpeaker({actor: this.actor});\n this.script.scriptMessage(`\n${speaker.alias} sank due to having Holed (${totalHoled}) rating equal to, or exceeding its Toughness (${toughness })
\n\n Holed due to Critical Damage: ${currentHoled}
\n Holed due to opened Gun Ports: ${openGunPorts}\n
En buvant cette potion, ${this.actor.prototypeToken.name} est devenu sujet à la Frénesie. Cette Frénésie dure [[1d10]] Rounds, et ne peut pas se terminer avant.
`, \n {whisper: ChatMessage.getWhisperRecipients(\"GM\"), blind: true }) ","sYlGRLApZ3Ub24ea":"this.actor.system.status.addArmour(3, {source: this.effect.name, magical: true})","sZwLitzwKBTaFca3":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.5hH73j2NgPdsLCZN\")\nlet data = item.toObject();\ndata.name = data.name.replace(\"Cible\", \"Peaux vertes, Mort-vivant, Chaos\")\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","sagKJM6oDFlw4ED2":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\nreturn test.failed;","sbK1a7txpSoXFzyB":"if (args.test.options.useOnesArgumentative && (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target)) {\n\n let SL = Math.floor(args.test.target / 10) - Math.floor(args.test.result.roll / 10)\n let ones = Number(args.test.result.roll.toString().split(\"\").pop())\n\n if (ones > SL) {\n args.test.data.result.SL = \"+\" + (ones + args.test.successBonus + args.test.slBonus)\n args.test.result.other.push(`${this.effect.name}: Utilise le dé d'unité comme DR`)\n }\n}","scfm5iWWBxWI6QaK":"let darkvision = await fromUuid(\"Compendium.wfrp4e-core.items.Item.JQa5DLnTs2SEzRrc\")\nlet fear = await fromUuid(\"Compendium.wfrp4e-core.items.Item.pTorrE0l3VybAbtn\")\nlet acutesense = await fromUuid(\"Compendium.wfrp4e-core.items.Item.9h82z72XGo9tfgQS\")\nfear = fear.toObject();\nfear.system.specification.value = 1;\nthis.actor.createEmbeddedDocuments(\"Item\", [darkvision, fear, acutesense], {fromEffect : this.effect.id})","sgS9rblPkQB36C8S":"if (this.item.name.includes(\"(\"))\n{\n\tlet trade = this.item.parenthesesText;\n\tif (trade?.toLowerCase() != \"any\")\n\t return this.item.updateSource({\"system.tests.value\" : this.item.system.tests.value.replace(\"any one\", trade)})\n}\n\nlet index = game.packs\n.filter(i => i.metadata.type == \"Item\")\n.reduce((acc, pack) => acc.concat(pack.index.contents), [])\n.filter(i => i.type == \"skill\" && i.name.includes(game.i18n.localize(\"NAME.Trade\")))\n.map(i => {\n\ti.id = i._id\n\treturn i\n})\n\nlet choice = await ItemDialog.create(index, 1, \"Choisissez une compétence Métier\")\nlet text;\nif (!choice[0])\n{\n let custom = await ValueDialog.create(\"Saisissez une spécialisation de Métier\", \"Custom Trade\"); \n text = custom || \"\"\n}\nelse \n{\n text = game.wfrp4e.utility.extractParenthesesText(choice[0].name)\n}\n\nawait this.item.updateSource({name : this.item.name.replace(\"(Any)\", \"\").replace(\"(any)\", \"\").trim() + ` (${text})`, \"system.tests.value\" : this.item.system.tests.value.replace(\"any one\", text)});","shkBUtUuMPDKvFm7":"let test = await this.actor.setupSkill(\"Esquive\", {fields : {difficulty : \"average\"}})\nlet caster = this.effect.sourceActor\n\nlet fallen = this.effect.sourceTest.result.SL + caster.characteristics.wp.bonus\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"prone\")\n this.script.scriptMessage(`${this.actor.prototypeToken.name} tombe de ${fallen} mètres`)\n}","skVq3eDEYKFF2iZp":"// I'm assuming the endurance test specified is for the end-round check\nawait this.actor.addCondition(\"poisoned\", 4);\n","sm9d5lk6cM0OuUkf":"this.actor.applyFear(Math.min(4, this.effect.sourceTest.result.overcast.usage.other.current))","sx7Ikn8WW00gBFb4":"let location = (Math.ceil(CONFIG.Dice.randomUniform() * 2) == 2 ? \"r\" : \"l\") + \"Arm\"\n\nif (location == \"lArm\")\n{\n\tthis.script.scriptNotification(\"Résultat : gauche\")\n}\nelse if (location == \"rArm\")\n{\n\tthis.script.scriptNotification(\"Résultat : Droite\")\n}\n\nthis.effect.updateSource({\"flags.wfrp4e.location\" : location});\n\nif (location)\n{\n let dropped = this.actor.itemTypes.weapon.filter(i => i.isEquipped & i.system.usesHands.includes(location));\n\n if (dropped.length)\n {\n this.script.scriptNotification(`Laché ${dropped.map(i => i.name).join(\", \")}!`)\n for(let weapon of dropped)\n {\n await weapon.system.toggleEquip();\n }\n }\n}\n\nlet roll = await new Roll(\"1d10\").roll()\n\nroll.toMessage(this.script.getChatData({flavor : `${this.effect.name} (Durée)`}));\n\nthis.effect.updateSource({\"duration.rounds\" : roll.total})","syBgPp7rOymCZejX":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"stunned\")\n}","syqqBkyP5tGqZ78t":"this.actor.has(\"Immunité Psychologique\")?.delete();\n\nlet roll = await new Roll(\"1d10\").roll();\n\nroll.toMessage(this.script.getChatData());\n\nthis.script.scriptNotification(`Immunité Psychologique a été supprimé de l'acteur, ajout de ${roll.total} états Brisé`)\nthis.actor.addCondition(\"broken\", roll.total, {\"flags.wfrp4e.blasted-mind\" : true})","t48hkacYdOpzWvK9":"args.options.beatBlade = true;","t56mnblo1kv3gM1M":"return args.skill?.name.includes(\"Corps à corps (Base)\") || (args.type == \"weapon\" && args.item?.system.weaponGroup.value == \"basic\");","t8LYOuN5peEdWeXP":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.mNoCuaVbFBflfO6X\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","tCIT1a12Gt6k2ohA":"let resistance\nif (this.item.name.includes(\"(\"))\n{\n\tresistance = this.item.parenthesesText\n}\nelse \n{\n resistance = await ValueDialog.create(\"Entrez la Résistance\", \"Résistance\") \n \n if (resistance)\n {\n this.item.updateSource({name : this.item.name + ` (${resistance})`})\n this.effect.updateSource({name : this.effect.name + ` (${resistance})`})\n }\n} \nthis.item.updateSource({\"system.tests.value\" : this.item.system.tests.value.replace(\"menace associée\", resistance)})\n\nif (resistance && !this.effect.name.includes(\"(\"))\n{\n this.effect.updateSource({name : this.effect.name += ` (${resistance})`})\n}","tDrs0aNIYmZPsOoS":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"prone\")\n}\n","tFAKRRRfTjQfdQz3":"this.actor.getActiveTokens().forEach(t => t.document.update({\"texture.tint\" : \"\"}));","tG1qGqzBLmAR3WHm":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\nif (test.failed) \n{\n let add = 0\n\n if (test.result.roll % 11 == 0 || test.result.roll == 100) \n {\n add = 1 // can't use isFumble if no hit location\n }\n\n await this.actor.addCondition(\"stunned\", Math.max(1, Math.abs(test.result.SL)) + add)\n await this.actor.addCondition(\"blinded\", Math.max(1, Math.abs(test.result.SL)))\n\n}","tGVEV6TLl310mFLP":"let nonmagical = args.modifiers.ap.value - args.modifiers.ap.magical\nif (args.applyAP && nonmagical) \n{\n let nonmagical = args.modifiers.ap.value - args.modifiers.ap.magical\n args.modifiers.ap.ignored += nonmagical\n args.modifiers.ap.details.push(\"\" + this.effect.name + \": Ignore les PA non-magiques (\" + nonmagical + \")\");\n}","tKBq1nGZo8t6vvQ6":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.5hH73j2NgPdsLCZN\");\nthis.actor.createEmbeddedDocuments(\"Item\", [item.toObject()], {fromEffect : this.effect.id})","tNTO1LVN7JqHf4YN":"if (args.test.characteristicKey == \"wp\") \n{\n if (args.test.failed)\n {\n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [game.wfrp4e.config.symptomEffects[\"malaise\"]])\n this.script.scriptMessage(`Test de Force Mentale échoué, ${this.actor.prototypeToken.name} subit @Condition[Malaise] pour [[1d10]] heures`, {whisper: ChatMessage.getWhisperRecipients(\"GM\")})\n }\n}","tUwP7TjrOOOnaCYJ":"let fatigued = this.actor.hasCondition(\"fatigued\")\nif (fatigued)\n{\n this.script.scriptNotification(`Suppression de ${fatigued.conditionValue} états Fatigué`)\n fatigued.delete(); \n}\nelse \n{\n\tthis.script.scriptNotification(`Aucun état Fatigué`)\n}","tcZug8ehU6lyYBd9":"return args.skill?.name != \"Projectiles (Poudre noire)\"","tdICiJ26rJrDbxT6":"return args.characteristic != \"i\"","tn6SwmjAuNzqE6dx":"let damage = 0\nlet test = await this.actor.setupSkill(\"Esquive\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`});\nawait test.roll();\n\nif (test.succeeded)\n{\n damage = 10;\n}\nelse if (test.failed)\n{\n damage = 20;\n}\n\nthis.script.scriptMessage(await this.actor.applyBasicDamage(damage, {loc : \"roll\", hideDSN: true, suppressMsg : true}))","tnE8LF6E3svIlLca":"return args.skill?.name == game.i18n.localize(\"NAME.Research\");","tnilBagajWM8UGQt":"return args.item?.name != game.i18n.localize(\"NAME.ConsumeAlcohol\")","toSrgcvWq9b5eN0K":"let location = await game.wfrp4e.tables.rollTable(\"hitloc\", {hideDSN: true})\n\nthis.item.updateSource({name : `${this.item.name} (${location.description})`})\nthis.script.scriptMessage(`Localisation: ${location.description}`, { whisper: ChatMessage.getWhisperRecipients(\"GM\") })","tolkNN5P7oOC8GKZ":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"difficult\"}})\nawait test.roll();\n\nif (test.failed)\n{\n let sourceActor = this.effect.sourceActor;\n if (sourceActor)\n {\n this.script.scriptMessage(await this.actor.applyBasicDamage(sourceActor.system.characteristics.wp.bonus, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL}))\n }\n}","tuIsytv3jl2yAIb2":"return args.skill?.name !== game.i18n.localize(\"NAME.Charm\") && args.skill?.name !== game.i18n.localize(\"NAME.Intimidate\") && args.skill?.name !== game.i18n.localize(\"NAME.Leadership\")","u3olS2p7Ls1JXfAH":"this.script.scriptMessage(await game.wfrp4e.tables.formatChatRoll(\"mutatephys\", {}, \"Tzeentch\"));","u5dNZ0s3lWfL8KFb":"return args.fields.charging","u6CYMSZADrfXd48Q":"args.fields.modifier += 20;","uACa6u4JLNMRgFlr":"const talents = await Promise.all([\"Assaut féroce\", \"Pied marin\"].map(game.wfrp4e.utility.findTalent))\nthis.actor.createEmbeddedDocuments(\"Item\", talents, {fromEffect : this.effect.id})","uAy4w7y8Uu9POF8C":"args.item.system.qualities.value.push({name : \"impact\"})","uLBDnWC3S0lRitbj":"let test = await this.actor.setupCharacteristic(\"int\", {skipTargets: true, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\nlet opposedResult = test.opposedMessages[0]?.getOppose()?.resultMessage?.getOpposedTest()?.result\n\nif (opposedResult?.winner == \"attacker\")\n{\n if (test.failed && (test.result.roll % 11 == 0 || test.result.roll == 100))\n {\n this.actor.addCondition(\"unconscious\")\n await this.actor.update({\"system.status.corruption.value\" : parseInt(this.actor.status.corruption.value) + 1})\n this.script.scriptMessage(\"Reçoit un Point de Corruption\", {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n }\n else \n {\n await this.actor.addCondition(\"stunned\", 1 + opposedResult.differenceSL);\n }\n}\nelse \n{\n return false;\n}","uNYstk3eXmWamhzs":"args.actor.addCondition(\"blinded\")","uOHAsKlkFuIaAmjb":"args.actor.modifyWounds(1)","uSwkYENTOcnfRrqA":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Melee\")) && args.weapon?.system?.attackType != \"melee\"","ucF4aiJ1gpDB333G":"if (args.test.options.catfall && (args.test.result.roll <= game.settings.get(\"wfrp4e\", \"automaticSuccess\") || args.test.result.roll <= args.test.target) && !args.test.result.catfall)\n{\n args.test.result.other.push(`${this.effect.name}: Dommages de chutes réduit de ${Number(args.test.result.SL) + 1} mètres`)\n args.test.result.catfall = true; // Prevent duplicate messages\n}","ugL5IBB6R2yWyMWd":"if (args.totalWoundLoss > 0)\n{\n let apply = await Dialog.confirm({title : this.effect.name, content : `Appliquer les dégats de ${this.effect.name}? L'attaquant doit avoir utilisé ses mains nues ou une arme de mêlée faite de métal.`})\n if (apply)\n {\n \n let damage = 5 + this.actor.characteristics.wp.bonus;\n \n let loc = args.opposedTest.attackerTest.weapon?.system.usesHands[0] || \"rArm\";\n \n let APatLoc = args.opposedTest.attacker.system.status.armour[loc];\n \n let metalAP = APatLoc.layers.reduce((metal, layer) => metal += (layer.metal ? layer.value : 0), 0)\n \n let APused = Math.max(0, APatLoc.value - metalAP); // remove metal AP at location;\n \n damage -= (APused + args.opposedTest.attacker.system.characteristics.t.bonus)\n \n let msg = await args.opposedTest.attacker.applyBasicDamage(damage, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL});\n msg += ` (${metalAP} PA métalliques ignorés sur ${game.wfrp4e.config.locations[loc]})`\n this.script.scriptMessage(msg)\n }\n}","uhCq5NwjQ2a2idPn":"const repaired_message = `
Finished repairing ${this.item.name}.
`;\nconst test = 'Trade (Tailor)';\nconst difficulty = 'easy';\nconst target = 30;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Repair the ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","upfK6GM33qZCZjll":"return args.item?.name != \"Musicien (Luth)\"","uwdQvZtzy2HVeEzx":"if (args.totalWoundLoss > 0)\n{\n let roll = await new Roll(\"1d10\").roll();\n roll.toMessage(this.script.getChatData());\n args.modifiers.other.push({label : this.effect.name, value : roll.total})\n \n args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"hard\"}, skipTargets: true, appendTitle : \" - \" + this.effect.name}).then(async test => {\n await test.roll();\n if (test.failed)\n {\n this.script.scriptMessage(\"\" + args.actor.name + \" subit un @Table[critbody]{Blessure Critique} au torse\", {whisper: ChatMessage.getWhisperRecipients(\"GM\")}) \n }\n })\n}\n","ux3jaLpAUhZ5YqA6":"return args.item?.name != game.i18n.localize(\"NAME.Leadership\") && args.item?.name != game.i18n.localize(\"NAME.Cool\")","v00nVCRKqqRvY28t":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields: {difficulty: \"hard\"}});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"stunned\", 3)\n}\n","v18mmwUmuKiVfwzQ":"let test = await this.actor.setupTest(game.i18n.localize(\"NAME.Endurance\"), {appendTitle : ` - ${this.effect.name}`, skipTargets: true});\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"stunned\");\n}","v4CCxVaVGf9i8U7X":"let cured = await Dialog.wait({\n title : this.effect.name,\n content : \"Entrez le nombre de Poisons/Maladies soignés
\",\n buttons : {\n confirm : {\n label : \"Confirmer\",\n callback : (dlg) => {\n let input = dlg.find(\"input\");\n value = parseInt(input[0].value);\n return value;\n }\n }\n }\n})\n\n\nlet damage = 0;\n\nlet rolls = new Array(cured).fill(\"\").map(i => `max(0, 1d10 - ${this.actor.system.characteristics.fel.bonus})`)\n\nlet test = new Roll(`${rolls.join(\" + \")}`);\nawait test.roll();\ntest.toMessage({speaker : {alias : this.actor.name}, flavor : this.effect.name});\nthis.script.scriptMessage(await this.actor.applyBasicDamage(test.total, { damageType: game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg : true }))","v4ITTsSY9EvCbhZP":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.9h82z72XGo9tfgQS\")\nthis.actor.createEmbeddedDocuments(\"Item\", [item], {fromEffect : this.effect.id})","v5xrDWcrTNFJkyQB":"let choice1 = [\n {\n type: \"skill\",\n name: \"Projectiles (Arc)\",\n diff: {\n system: {\n advances: {\n value: 10\n }\n }\n }\n },\n {\n type: \"weapon\",\n name: \"Arc long\",\n },\n {\n type: \"ammunition\",\n name: \"Flèche\",\n }\n]\nlet choice2 = [\n]\n\nlet choice = await Dialog.wait({\n title: \"Option\",\n content:\n `\n Ajouter l'ption?\n
\nFinished repairing ${this.item.name}.
`;\nconst test = 'Trade (Carpenter)';\nconst difficulty = 'challenging';\nconst target = 20;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Repair the ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","w4zubIHP0XgMXsFe":"return !args.options.terror && !args.extendedTest?.getFlag(\"wfrp4e\", \"fear\");","w7K0lbxQKJ2tsc6f":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.EO05HX7jql0g605A\")\nlet data = item.toObject();\ndata.system.specification.value = 60\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","wAETU6aTRr9d4oCU":"args.fields.slBonus++;","wAntJhgb8Og5vJXh":"args.options.staunchBleeding = true;","wRxgpGmlUpe7nwzJ":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 0,\n \"bright\": 0,\n \"angle\": 360,\n \"alpha\": 0.5,\n \"animation\": {\n \"speed\": 0,\n \"intensity\": 0,\n \"type\": \"none\",\n },\n \"color\": \"\",\n }}));","wS6OIR3QN4mOUHn0":"if (args.totalWoundLoss > args.actor.characteristics.t.bonus)\n{\n args.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\")).then(async test => {\n await test.roll()\n if (test.failed) {\n let disease = await fromUuid(\"Compendium.wfrp4e-core.items.M8XyRs9DN12XsFTQ\")\n disease = disease.toObject()\n disease.system.duration.active = true\n args.actor.createEmbeddedDocuments(\"Item\", [disease])\n }\n })\n}","wUlYLBT59Efys5aS":"args.actor.addCondition(\"prone\");","wbM7tpw4TxvadcWm":"let items = this.effect.itemTargets;\nlet msg = \"\";\nfor(let item of items)\n{\n if (item.system.properties.qualities.durable)\n {\n await item.update({\"system.qualities.value\" : []});\n msg += `${item.name} per toutes ses Qualités
`\n }\n else \n {\n msg += `${item.name} tombe en poussière!
` \n await item.update({name : item.name + \" (Poussières)\"})\n }\n}\nif(msg)\n{\n this.script.scriptMessage(msg);\n}","whUSkaR1yem21bXp":"let characteristics = {\n \"ws\" : 10,\n \"bs\" : 5,\n \"s\" : 0,\n \"t\" : 5,\n \"i\" : 10,\n \"ag\" : 0,\n \"dex\" : 6,\n \"int\" : -5,\n \"wp\" : 0,\n \"fel\" : 10\n}\nlet skills = [\"Corps à corps (Base)\", \"Pistage\"]\nlet skillAdvancements = [8, 7]\nlet talents = [\"Charge Berserk\", \"Frappe précise\", \"Frappe blessante\"]\nlet traits = [\"Vol (8)\", \"Rage\", \"Essaim\", \"Pisteur\"]\nlet trappings = []\nlet items = [];\nlet spells = [];\n\nlet updateObj = this.actor.toObject();\n\nfor (let ch in characteristics)\n{\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n}\n\nfor (let index = 0; index < skills.length; index++)\n{\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n}\n\nfor (let talent of talents)\n{\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n}\n\nconst traitRegex = /(?:,?(.+?)(\\+?\\d{1,2}\\+?)?\\s*?(?:\\((.+?)\\)\\s*(\\+?\\d{1,2})?|,|$))/gm\nfor (let trait of traits)\n{\n let traitMatches = trait.matchAll(traitRegex).next().value\n let traitName = traitMatches[1]\n let traitVal = traitMatches[2] || traitMatches[4] // could be match 2 or 4 depending on if there's a specialization\n let traitSpec = traitMatches[3]\n\n let traitItem;\n try {\n traitItem = await WFRP_Utility.findItem(traitName, \"trait\")\n }\n catch { }\n if (!traitItem) {\n ui.notifications.warn(`Impossible de trouver ${trait}`, {permanent : true})\n }\n traitItem = traitItem.toObject()\n\n if (Number.isNumeric(traitVal))\n {\n traitItem.system.specification.value = traitName.includes('Arme','Cornes','Queue','Tentacules','Morsure') ? traitVal - parseInt(characteristicValues[3]/10) : traitVal;\n traitItem.name = (traitItem.name + ` ${traitSpec ? \"(\"+ traitSpec + \")\" : \"\"}`).trim()\n }\n else \n traitItem.system.specification.value = traitSpec\n\n items.push(traitItem)\n\n}\n\nfor (let trapping of trappings) \n{\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n\n equip(trappingItem)\n\n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Could not find ${trapping}`, {permanent : true})\n }\n}\n\nfor (let spell of spells) \n{\n let spellItem = await game.wfrp4e.utility.findItem(spell)\n if (spellItem)\n {\n spellItem = spellItem.toObject()\n\n items.push(spellItem);\n }\n else \n {\n ui.notifications.warn(`Could not find ${spell}`, {permanent : true})\n }\n}\n\nupdateObj.name = updateObj.name += \" \" + this.effect.name\n\nawait this.actor.update(updateObj)\nthis.actor.createEmbeddedDocuments(\"Item\", items);\n\n\nfunction equip(item)\n{\n if (item.type == \"armour\")\n item.worn = true\n else if (item.type == \"weapon\")\n item.equipped = true\n else if (item.type == \"trapping\" && item.trappingType?.value == \"clothingAccessories\")\n item.worn = true\n}","wsqNM4NHnwaAAQym":" args.applyAP = false;\n\n this.script.scriptNotification(\"Ce test ne s'applique seulement qu'aux criminels. Fermez cette fenêtre si ce n'est pas le cas.\");\n this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"average\"}, skipTargets: true, appendTitle : ` - ${this.effect.name}`}).then(async test => \n {\n await test.roll();\n if (test.failed)\n {\n args.actor.addCondition(\"unconscious\");\n }\n });","wyTCozh9qGTx6yK0":"if (args.options.terror || args.extendedTest?.getFlag(\"wfrp4e\", \"fear\"))\n{\n\targs.abort = true;\n\tthis.script.scriptNotification(\"N'a pas besoin de faire de test de Peur ou de Terreur\");\n}","wzkxiKjxVEeNS1di":"let roll = await new Roll(\"1d10\").roll();\nthis.script.scriptMessage(await this.actor.applyBasicDamage(roll.total, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, suppressMsg: true}))\n\nawait this.actor.addCondition(\"deafened\", 3)\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty: \"average\" }, skipTargets: true, appendTitle : ` - ${this.effect.name}`, context : {failure: \"Gain a Broken Condition\", success : \"Avoided Broken Condition\"}})\nawait test.roll();\nif (test.failed)\n{\n this.actor.addCondition(\"broken\")\n}","x2RLUUNB7BiIDYCP":"\n let difficulty = \"\"\n if (this.effect.name.includes(\"Modéré\"))\n difficulty = \"easy\"\n else if (this.effect.name.includes(\"Sévère\"))\n difficulty = \"average\"\n else\n difficulty = \"veasy\"\n \n let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {context : {failure : this.actor.name + \" dies from Blight\"}, fields: {difficulty}, skipTargets: true, appendTitle : \" - Blight\"})\n await test.roll();\n if (test.failed)\n {\n this.actor.addCondition(\"dead\");\n }\n ","x76tKw4L8dX00ikE":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.uqGxFOEqeurwkAO3\")\nlet data = item.toObject();\nsetProperty(data, \"flags.wfrp4e.breath\", \"fire\")\ndata.system.specification.value = 5\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","x8XK2fzzXCnSwfjt":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Athletics\"))\nawait test.roll();\n\nif (test.succeeded)\n{\n\tthis.actor.removeCondition(\"prone\");\n}","x9G6Du5EWV6byf4C":"if (parseInt(this.effect.sourceTest.result.SL) >= 3)\n{\n this.actor.modifyWounds(this.actor.system.characteristics.t.bonus * 2)\n}\nelse \n{\n this.actor.modifyWounds(this.actor.system.characteristics.t.bonus)\n}","x9iKFYYc4Ocy8PTS":"let item = this.effect.getCreatedItems()?.[0];\nChatMessage.create({content : \"La grâce est au delà du style\", speaker : ChatMessage.getSpeaker({token: this.actor.getActiveTokens()[0]?.document, actor: this.actor})}, {chatBubble : true})\n\nlet choice = await ItemDialog.create(ItemDialog.objectToArray({\n \"nobles\" : \"Nobles\",\n \"guilders\" : \"Maitres de Guildes\",\n \"servants\" : \"Serviteurs\"\n}), 1, \"Choisissez un groupes\")\n\nlet name = choice[0]?.name\n\nif (!name)\n{\n return;\n}\n\nif (item)\n{\n item.update({\n name : item.name.split(\"(\")[0] + ` (${name})`, \n \"system.tests.value\" : item.system.tests.value.split(\"(\")[0] + ` (${name}`\n })\n}\nelse \n{\n item = await fromUuid(\"Compendium.wfrp4e-core.items.Item.sYbgpSnRqSZWgwFP\");\n let data = item.toObject();\n data.name += ` (${name})`\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect: this.effect.id})\n}","xBpLQa7yBPczDMY8":" let scythe = (await fromUuid(\"Compendium.wfrp4e-core.items.CXg7XOFJwu4LZ9LM\")).toObject();\n scythe.name = \"Scythe of Shyish\";\n scythe.system.damage.value = \"WPB + 3\"\n scythe.system.equipped = true;\n scythe.img = this.effect.icon;\n scythe.system.qualities.value.push({name : \"magical\"})\n this.actor.createEmbeddedDocuments(\"Item\", [scythe], {fromEffect : this.effect.id})","xIRU2SaqLeWmqGDI":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.vMYEkrWj0ip6ZOdv\")\nlet data = item.toObject();\ndata.name += \" (Disease)\"\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","xL4S0H1RP8hhXW7c":"let item = await fromUuid(\"Compendium.wfrp4e-core.items.xneBqGOs1QS7kfUr\")\nlet data = item.toObject();\nthis.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})","xLKAuD6yzwjAL6tJ":"return !args.weapon || args.weapon?.system.properties?.qualities.shield || !this.item.system.usesLocation(args.weapon)","xMhhVol8Is3DJ3gb":"if (this.effect.sourceTest.succeeded)\n{\n let blinded = 1 + this.effect.sourceTest.result.overcast.usage.other.count\n this.actor.addCondition(\"blinded\", blinded)\n}","xPDMpOvC1ZBVxrNg":"args.fields.modifier += 10;","xPwa3NftkpMBc2AO":"return ![\"ws\", \"s\", \"ag\"].includes(args.characteristic)","xQ3xR2Wf0wHFa76H":"return [\"ws\", \"bs\", \"fel\", \"dex\"].includes(args.characteristic) || args.weapon","xQnoRTHotZKrwPrx":"return args.type == \"cast\" && args.item?.system.lore?.value == \"shadow\"","xRTmMwNfdirjsi8X":"this.actor.addCondition(\"ablaze\");\n\nthis.actor.applyBasicDamage(this.effect.sourceTest.result.damage)","xRd6oA1QWLVpfoBm":"if (!this.actor.has(\"Vision Nocturne\"))\n{\n let item = await fromUuid(\"Compendium.wfrp4e-core.items.FmHDbCOy3pH8yKhm\");\n let data = item.toObject();\n this.actor.createEmbeddedDocuments(\"Item\", [data], {fromEffect : this.effect.id})\n}","xS2su09zcza9du09":"if ([\"Mineure\", \"Modérée\", \"Majeure\"].includes(this.item.system.specification.value))\n{\n\treturn\n}\n\nlet choice = await ItemDialog.create(ItemDialog.objectToArray({minor : \"Mineure\", moderate : \"Modérée\", major : \"Majeure\"}, this.item.img), 1, \"Choisissez la sévérite de la corruption\");\n\nthis.item.updateSource({\"system.specification.value\" : choice[0]?.name || \"\"})","xUpKYT7BZCSmAfUy":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[0].convertToApplied()]})\n}\nelse\n{\n\tthis.script.scriptNotification(\"Quantité insuffisante!\", \"error\")\n}","xVYVegD692CCv8Yl":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"hard\"}, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\nlet newFortune = Math.max(0, this.actor.status.fortune.value - 1)\nthis.actor.update({ \"system.status.fortune.value\": newFortune });\n\nif (test.failed)\n{ \n let char = this.effect.sourceActor.characteristics;\n let duration = Math.floor((char.wp.initial + char.wp.advances)/10) ;\n this.script.scriptMessage(\"Voleur du Destin a été appliqué à \" + duration + \" days\"); \n}","xWPgIZOQLba5nZ23":"let nbFatigue = 1 + Number(this.effect.sourceTest.result.SL);\nthis.actor.addCondition(\"fatigued\", nbFatigue); \n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Endurance\"), {fields : {difficulty : \"hard\"}, appendTitle : ` - ${this.effect.name}`})\nawait test.roll();\n\nif (test.succeeded)\n{\n this.script.scriptNotification(this.actor.name + \"a résisté !\")\n}\nelse if (test.failed)\n{\n this.actor.addCondition(\"unconscious\", 1);\n}","xYTkj8jhSVOSoLbC":"this.actor.flags.useless[this.item.system.location.key[0] + \"Arm\"] = true;","xcy5GOUSZ0meIejZ":"if (args.test.isFumble)\n{\n args.test.result.other.push(\"@Table[warp-grinder-fumble]\")\n}","xgdhf0wlNP2cHIQx":"await this.actor.addCondition(\"entangled\", this.effect.sourceTest.result.overcast.usage.other.current)","xgplXZMs459X7XXM":"// Apply changes when the mask is worn\n\nif (args.equipped) { \n this.actor.createEmbeddedDocuments(\"ActiveEffect\", [this.item.effects.contents[1]?.convertToApplied()]) \n this.script.scriptMessage(`${this.actor.name} porte ${this.item.name}.${await this.actor.applyBasicDamage(8, {loc : \"roll\", suppressMsg: true, hideDSN: true})}
`\nmsg += `${await this.actor.applyBasicDamage(8, {loc : \"roll\", suppressMsg: true, hideDSN: true})}
`\nmsg += `${await this.actor.applyBasicDamage(8, {loc : \"roll\", suppressMsg: true, hideDSN: true})}
`\n\nthis.script.scriptMessage(msg);","ynoHNXXCGRS6fTqF":"let msg = \"\"\n\nlet i_gain = (await new Roll(\"1d10\").roll()).total\n\nif (args.actor.characteristics.i.value <= 0)\n{\n i_gain += (await new Roll(\"2d10\").roll()).total\n}\n\nmsg = `${this.actor.prototypeToken.name} gagne ${i_gain} en Initiative`\n\nlet newValue = i_gain + args.actor.characteristics.i.modifier\n\nthis.actor.update({\"system.characteristics.i.modifier\" : newValue})\n\n\nlet hitloc = await game.wfrp4e.tables.rollTable(\"hitloc\")\n\nlet value = hitloc.result\nlet desc = hitloc.description\n\nthis.effect.updateSource({\"flags.wfrp4e.location\" : value})\n\nmsg += ` as eyes push out of their ${desc}`\n\nthis.script.scriptMessage(msg)","yzN7ZNlgCiSVJqsU":"let sourceItem = this.effect.sourceItem;\n\nif (sourceItem)\n{\n\tthis.actor.applyEffect({effectUuids : [sourceItem.effects.contents[1].uuid]})\n\tthis.script.scriptNotification(\"Appliqué après les effets\");\n}","z14Tb2YKCjiE5ZTU":"this.actor.getActiveTokens().forEach(t => t.document.update({light : {\n \"dim\": 30,\n \"bright\": 20,\n \"angle\": 90,\n \"alpha\": 0.6,\n \"animation\": {\n \"speed\": 3,\n \"intensity\": 3,\n \"type\": \"torch\",\n },\n \"color\": \"#ffcc66\",\n }}));","z5HfNUrHy5MS3K7a":"let test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, context : {failure: \"1 Corruption Point Gained\"}})\nawait test.roll();\nif (test.failed && this.actor.type == \"character\")\n{\n this.actor.update({\"system.status.corruption.value\" : parseInt(this.actor.status.corruption.value) + 1})\n this.script.scriptMessage(\"Reçoit un Point de Corruption\", {whisper : ChatMessage.getWhisperRecipients(\"GM\")})\n}","z926Cl2vxUfyLY0V":"if (![\"rArm\", \"lArm\"].includes(this.effect.getFlag(\"wfrp4e\", \"location\")))\n\treturn true\n\nreturn [\"fel\", \"wp\", \"int\", \"t\"].includes(args.characteristic)","z9NEbIUBsKMaTuCz":"if (args.opposedTest.result.hitloc && args.opposedTest.result.hitloc.value == \"head\") \n{\n args.actor.addCondition(\"entangled\")\n}","zA6TDttpwMSMl7D8":"// An imbiber must take a Consume Alcohol Test.\nthis.actor.setupSkill(game.i18n.localize(\"NAME.ConsumeAlcohol\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`}).then(async test => {\n await test.roll()\n // If they succeed, \n // as a result of whatever potential futures they glimpse, \n // they can spend a Fortune Point within the next hour to reverse the dice of any failed Test.\n if (test.succeeded) {\n this.script.scriptMessage(`En raison des futurs potentiels entrevus, ${this.actor.prototypeToken.name} peut dépenser un Point de Chance durant la prochaine heure pour inverser le résultat d'un test échoué.`, \n {\n whisper: ChatMessage.getWhisperRecipients(\"GM\"), \n blind: true \n }) \n }\n})","zBHTIBU8OlYj1YIO":"args.fields.modifier += this.effect.sourceActor?.system.characteristics.wp.value;","zFYCaGR0wbFWjl4T":"return args.skill?.name != game.i18n.localize(\"NAME.OutdoorSurvival\");","zK38Rl5t9zbFi4Se":"if (args.opposedTest.result.hitloc.value == this.item.system.location.key && args.totalWoundLoss > 0)\n{\n args.actor.addCondition(\"bleeding\", 1);\n this.script.scriptNotification(\"Ajout d'Hemorragique\")\n}","zL7ECmBBMAqf5Esn":"let hasMagazine = await Dialog.confirm({content: \"Does the vessel have a magazine or any other kind of store for blackpowder?
\"});\n\nif (!hasMagazine) return;\n\nlet roll = new Roll(\"d10\");\nawait roll.evaluate();\n// await roll.toMessage();\nlet anchor = roll.toAnchor();\n\nlet crits = [];\n\nfor (let i = 0; i < roll.total; i++) {\n let result = await WFRP_Tables.rollTable('crithull');\n let collection = game.packs.get(result.object.documentCollection)\n\n if (collection)\n await collection.getDocuments()\n\n if (!collection)\n collection = game.items;\n\n let item = collection.get(result.object.documentId)\n if (item)\n crits.push(item);\n}\n\nconst items = await this.actor.createEmbeddedDocuments(\"Item\", crits);\nconst speaker = ChatMessage.getSpeaker({actor: this.actor});\nconst uuids = items.map(i => `@UUID[${i.uuid}]`);\nthis.script.scriptMessage(`${this.item.name} caused an additional ${anchor.outerHTML} Critical Hits to the Hull!
Réparation finie de ${this.item.name}.
`;\nconst test = 'Voile';\nconst difficulty = 'challenging';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Réparer le ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","zY4ZjY7uyKIKMYmX":"this.script.scriptMessage(await game.wfrp4e.tables.formatChatRoll(\"fleshy-curse\"))\n\nlet test = await this.actor.setupSkill(game.i18n.localize(\"NAME.Cool\"), {skipTargets: true, appendTitle : ` - ${this.effect.name}`, fields : {difficulty : \"hard\"}})\nawait test.roll();\nif (test.succeeded)\n{\n this.effect.delete()\n}","zadppy7FEbXvgUON":" let characteristics = {\n \"ws\" : 5,\n \"bs\" : 0,\n \"s\" : 0,\n \"t\" : 0,\n \"i\" : 0,\n \"ag\" : 10,\n \"dex\" : 10,\n \"int\" : 0,\n \"wp\" : 0,\n \"fel\" : 5\n }\n let skills = [\"Perception\", \"Escamotage\", \"Discrétion (Urbaine)\"]\n let skillAdvancements = [10, 10, 10]\n let talents = [\"Criminel\", \"Etiquette (Criminels)\"]\n let trappings = [\"Corde, 10 mètres\", \"Outils de crochetage\", \"Masque\"]\n let items = []\n \n let updateObj = this.actor.toObject();\n \n for (let ch in characteristics)\n {\n updateObj.system.characteristics[ch].modifier += characteristics[ch];\n }\n \n for (let index = 0; index < skills.length; index++)\n {\n let skill = skills[index]\n let skillItem;\n skillItem = updateObj.items.find(i => i.name == skill && i.type == \"skill\")\n if (skillItem)\n skillItem.system.advances.value += skillAdvancements[index]\n else \n {\n skillItem = await game.wfrp4e.utility.findSkill(skill)\n skillItem = skillItem.toObject();\n skillItem.system.advances.value = skillAdvancements[index];\n items.push(skillItem);\n }\n }\n \n for (let talent of talents)\n {\n let talentItem = await game.wfrp4e.utility.findTalent(talent)\n if (talentItem)\n {\n items.push(talentItem.toObject());\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${talent}`, {permanent : true})\n }\n }\n \n for (let trapping of trappings) \n {\n let trappingItem = await game.wfrp4e.utility.findItem(trapping)\n if (trappingItem)\n {\n trappingItem = trappingItem.toObject()\n \n equip(trappingItem)\n \n items.push(trappingItem);\n }\n else \n {\n ui.notifications.warn(`Impossible de trouver ${trapping}`, {permanent : true})\n }\n }\n \n \n await this.actor.update(updateObj)\n this.actor.createEmbeddedDocuments(\"Item\", items);\n \n function equip(item)\n {\n if (item.type == \"armour\")\n item.system.worn.value = true\n else if (item.type == \"weapon\")\n item.system.equipped = true\n else if (item.type == \"trapping\" && item.system.trappingType.value == \"clothingAccessories\")\n item.system.worn = true\n }","zdGAvfL7zJ7wpYxG":"const repaired_message = `Finished repairing ${this.item.name}.
`;\nconst test = 'Trade (Carpenter)';\nconst difficulty = 'easy';\nconst target = 40;\n\nconst extendedTestData = {\n name: this.item.name,\n type: \"extendedTest\",\n img: this.item.img,\n system: {\n SL: {\n current: 0,\n target: target\n },\n test: {\n value: test\n },\n completion: {\n value: \"remove\"\n },\n difficulty: {\n value: difficulty\n }\n },\n effects: [\n {\n name: `Repair the ${this.item.name}`,\n icon: this.item.img,\n flags: {\n wfrp4e: {\n applicationData: {\n type: \"document\",\n documentType: \"Item\"\n },\n scriptData: [\n {\n label: this.item.name,\n script: `\n let id = this.item.flags.wfrp4e.fromEffect;\n let effect = this.actor.appliedEffects.find(e => e.id === id);\n this.script.scriptMessage(\"${repaired_message}\");\n await effect.item.delete();\n `,\n trigger: \"deleteEffect\"\n }\n ]\n }\n }\n }\n ]\n};\n\nawait this.actor.createEmbeddedDocuments(\"Item\", [extendedTestData], {fromEffect: this.effect.id});\n","zi8Z3NlwVj3IfgAW":"if (this.item.system.quantity.value)\n{\n\tthis.item.system.reduceQuantity();\n\tlet actor = Array.from(game.user.targets)[0]?.actor || this.actor;\n\tactor.applyEffect({effectData : [this.item.effects.contents[3].convertToApplied()]})\n}\nelse\n{\n\tthis.script.scriptNotification(\"Quantité insuffisante!\", \"error\")\n}","ziG9H5Kdb7xC3dFE":"return !args.skill?.name.includes(game.i18n.localize(\"NAME.Art\"));","zk44dFEGkylB7kW6":" let modifier; let target = args.data.targets[0]\n if (target.actor.details.size.value == \"tiny\")\n modifier = 30\n if (target.actor.details.size.value == \"ltl\")\n modifier = 20\n if (target.actor.details.size.value == \"sml\")\n modifier = 10\n\t\n args.fields.modifier += (modifier || 0); // Offset size modifier ","zkc1gIPLj0VoAONT":"let AP = args.actor.status.armour;\n\nAP[\"head\"].value += 2;\nAP[\"rArm\"].value += 2;\nAP[\"lArm\"].value += 2;\nAP[\"body\"].value += 2;\nAP[\"lLeg\"].value += 2;\nAP[\"rLeg\"].value += 2;","zphxI8VSWbNQCMBy":"args.size = \"lrg\"","zqShIJnrRReGgP94":"let {added, removed} = this.effect.getFlag(\"wfrp4e\", \"propertiesChanged\");\n\nfor(let property of (added || []))\n{\n let hasValue = game.wfrp4e.config.propertyHasValue[property];\n if (!args.item.system.qualities.value.find(i => i.name == property))\n {\n args.item.system.qualities.value.push({name : property, value : (hasValue ? 2 : null)})\n }\n}\n\nfor(let property of (removed || []))\n{\n args.item.system.flaws.value = args.item.system.flaws.value.filter(i => i.name != property)\n}","zsiV6XEHlCNGLLPl":"return args.skill?.name == game.i18n.localize(\"NAME.SetTrap\");","zsoTVkHe4nHY1M52":"this.script.scriptMessage(await this.actor.applyBasicDamage(10 + parseInt(this.effect.sourceTest.result.SL), {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_AP}))","ztIkD5Zt6ko9D4Ca":"args.fields.modifier -= 10","zzk2uRSFjFHB5kjw":"\nlet roll = Math.ceil(CONFIG.Dice.randomUniform() * 10)\nif (args.test.isFumble && roll == 1 && !args.test.result.misfire) {\n args.test.result.misfire = game.i18n.localize(\"Misfire\") + \" (Résultat 1)\"\n args.test.result.misfireDamage = eval(parseInt(args.test.result.roll.toString().split('').pop()) + args.test.item.Damage)\n}\nelse if (args.test.isFumble && roll != 1)\n args.test.result.other.push(\"Misfire Roll: \" + roll)"}); }